/*! The client which is currently focused */
extern struct _ObClient *focus_client;
+/*! The client which is being decorated as focused, not always matching the
+ real focus, but this is used to track it so that it can be ersolved to match
+*/
+extern struct _ObClient *focus_hilite;
/*! The client which appears focused during a focus cycle operation */
extern struct _ObClient *focus_cycle_target;
OB_FOCUS_FALLBACK_NOFOCUS /*!< nothing has focus for some reason */
} ObFocusFallbackType;
+struct _ObClient* focus_fallback_target(ObFocusFallbackType type);
+
/*! Call this when you need to focus something! */
void focus_fallback(ObFocusFallbackType type);
/*! Cycle focus amongst windows. */
-void focus_cycle(gboolean forward, gboolean linear,
+void focus_cycle(gboolean forward, gboolean linear, gboolean interactive,
gboolean dialog, gboolean done, gboolean cancel);
-void focus_directional_cycle(ObDirection dir,
+void focus_directional_cycle(ObDirection dir, gboolean interactive,
gboolean dialog, gboolean done, gboolean cancel);
+void focus_cycle_draw_indicator();
/*! Add a new client into the focus order */
void focus_order_add_new(struct _ObClient *c);