struct InterDirectionalAction{
struct InteractiveAction inter;
ObDirection direction;
+ gboolean dialog;
};
struct DirectionalAction{
struct Execute {
struct AnyAction any;
- char *path;
+ gchar *path;
};
struct ClientAction {
struct MoveResizeRelative {
struct AnyAction any;
- int delta;
+ gint delta;
};
struct SendToDesktop {
struct Layer {
struct AnyAction any;
- int layer; /* < 0 = below, 0 = normal, > 0 = above */
+ gint layer; /* < 0 = below, 0 = normal, > 0 = above */
};
struct DesktopDirection {
struct ShowMenu {
struct AnyAction any;
- char *name;
+ gchar *name;
};
struct CycleWindows {
struct InteractiveAction inter;
gboolean linear;
gboolean forward;
+ gboolean dialog;
};
union ActionData {
action_resize_relative_vert - the delta
*/
-ObAction *action_from_string(const gchar *name, ObUserAction uact);
-ObAction *action_parse(ObParseInst *i, xmlDocPtr doc, xmlNodePtr node,
+ObAction* action_from_string(const gchar *name, ObUserAction uact);
+ObAction* action_parse(ObParseInst *i, xmlDocPtr doc, xmlNodePtr node,
ObUserAction uact);
void action_ref(ObAction *a);
void action_unref(ObAction *a);
+ObAction* action_copy(const ObAction *a);
+
/*! Executes a list of actions.
@param c The client associated with the action. Can be NULL.
@param state The keyboard modifiers state at the time the user action occured
#define action_run(a, c, s) \
action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, 0, -1, -1, FALSE, FALSE)
+void action_run_string(const gchar *name, struct _ObClient *c);
+
/* Execute */
void action_execute(union ActionData *data);
/* ActivateAction */
void action_unmaximize_vert(union ActionData *data);
/* ClientAction */
void action_toggle_maximize_vert(union ActionData *data);
+/* ClientAction */
+void action_toggle_fullscreen(union ActionData *data);
/* SendToDesktop */
void action_send_to_desktop(union ActionData *data);
/* SendToDesktopDirection */
/* Layer */
void action_toggle_layer(union ActionData *data);
/* Any */
+void action_toggle_dockautohide(union ActionData *data);
+/* Any */
void action_toggle_show_desktop(union ActionData *data);
/* Any */
void action_show_desktop(union ActionData *data);