/*! Executes an action.
@param c The client associated with the action. Can be NULL.
- @param context The context in which the user action occured.
@param state The keyboard modifiers state at the time the user action occured
@param button The mouse button used to execute the action.
@param x The x coord at which the user action occured.
affects interactive actions, but should generally always be FALSE.
*/
void action_run_full(ObAction *a, struct _ObClient *c,
- ObFrameContext context,
guint state, guint button, gint x, gint y,
gboolean cancel, gboolean done);
-#define action_run_mouse(a, c, t, s, b, x, y) \
- action_run_full(a, c, t, s, b, x, y, FALSE, FALSE)
+#define action_run_mouse(a, c, s, b, x, y) \
+ action_run_full(a, c, s, b, x, y, FALSE, FALSE)
#define action_run_interactive(a, c, s, n, d) \
- action_run_full(a, c, OB_FRAME_CONTEXT_NONE, s, 0, -1, -1, n, d)
+ action_run_full(a, c, s, 0, -1, -1, n, d)
#define action_run_key(a, c, s, x, y) \
- action_run_full(a, c, OB_FRAME_CONTEXT_NONE, s, 0, x, y, FALSE,FALSE)
+ action_run_full(a, c, s, 0, x, y, FALSE,FALSE)
#define action_run(a, c, s) \
- action_run_full(a, c, OB_FRAME_CONTEXT_NONE, s, 0, -1, -1, FALSE,FALSE)
+ action_run_full(a, c, s, 0, -1, -1, FALSE,FALSE)
/* Execute */
void action_execute(union ActionData *data);