struct MoveResizeRelative {
Client *c;
- int dx;
- int dy;
+ int delta;
};
struct SendToDesktop {
} Action;
Action *action_new(void (*func)(union ActionData *data));
+
+/* Creates a new Action from the name of the action
+ A few action types need data set after making this call still. Check if
+ the returned action's "func" is one of these.
+ action_execute - the path needs to be set
+ action_restart - the path can optionally be set
+ action_desktop - the destination desktop needs to be set
+ action_move_relative_horz - the delta
+ action_move_relative_vert - the delta
+ action_resize_relative_horz - the delta
+ action_resize_relative_vert - the delta
+*/
+Action *action_from_string(char *name);
void action_free(Action *a);
/* Execute */
void action_execute(union ActionData *data);
/* ClientAction */
+void action_focus(union ActionData *data);
+/* ClientAction */
+void action_unfocus(union ActionData *data);
+/* ClientAction */
void action_iconify(union ActionData *data);
/* ClientAction */
void action_raise(union ActionData *data);
/* ClientAction */
void action_lower(union ActionData *data);
/* ClientAction */
+void action_focusraise(union ActionData *data);
+/* ClientAction */
void action_close(union ActionData *data);
/* ClientAction */
+void action_kill(union ActionData *data);
+/* ClientAction */
void action_shade(union ActionData *data);
/* ClientAction */
void action_unshade(union ActionData *data);
/* ClientAction */
void action_toggle_omnipresent(union ActionData *data);
/* MoveResizeRelative */
-void action_move_relative(union ActionData *data);
+void action_move_relative_horz(union ActionData *data);
+/* MoveResizeRelative */
+void action_move_relative_vert(union ActionData *data);
/* MoveResizeRelative */
-void action_resize_relative(union ActionData *data);
+void action_resize_relative_horz(union ActionData *data);
+/* MoveResizeRelative */
+void action_resize_relative_vert(union ActionData *data);
/* ClientAction */
void action_maximize_full(union ActionData *data);
/* ClientAction */
void action_move(union ActionData *data);
/* Resize */
void action_resize(union ActionData *data);
+/* Execute */
+void action_restart(union ActionData *data);
+/* Any */
+void action_exit(union ActionData *data);
#endif