#include "frame.h"
#include "screen.h"
#include "action.h"
+#include "dispatch.h"
+#include "openbox.h"
#include <glib.h>
void action_free(Action *a)
{
/* deal with pointers */
- if (a->func == action_execute)
+ if (a->func == action_execute || a->func == action_restart)
g_free(a->data.execute.path);
g_free(a);
void action_execute(union ActionData *data)
{
- GError *e;
+ GError *e = NULL;
if (!g_spawn_command_line_async(data->execute.path, &e)) {
g_warning("failed to execute '%s': %s",
data->execute.path, e->message);
void action_focus(union ActionData *data)
{
- client_focus(data->client.c);
+ if (data->client.c)
+ client_focus(data->client.c);
}
void action_unfocus (union ActionData *data)
{
- client_unfocus(data->client.c);
+ if (data->client.c)
+ client_unfocus(data->client.c);
}
void action_iconify(union ActionData *data)
{
- client_iconify(data->client.c, TRUE, TRUE);
+ if (data->client.c)
+ client_iconify(data->client.c, TRUE, TRUE);
+}
+
+void action_focusraise(union ActionData *data)
+{
+ if (data->client.c) {
+ client_focus(data->client.c);
+ stacking_raise(data->client.c);
+ }
}
void action_raise(union ActionData *data)
{
- stacking_raise(data->client.c);
+ if (data->client.c)
+ stacking_raise(data->client.c);
}
void action_lower(union ActionData *data)
{
- stacking_lower(data->client.c);
+ if (data->client.c)
+ stacking_lower(data->client.c);
}
void action_close(union ActionData *data)
{
- client_close(data->client.c);
+ if (data->client.c)
+ client_close(data->client.c);
+}
+
+void action_kill(union ActionData *data)
+{
+ if (data->client.c)
+ client_kill(data->client.c);
}
void action_shade(union ActionData *data)
{
- client_shade(data->client.c, TRUE);
+ if (data->client.c)
+ client_shade(data->client.c, TRUE);
}
void action_unshade(union ActionData *data)
{
- client_shade(data->client.c, FALSE);
+ if (data->client.c)
+ client_shade(data->client.c, FALSE);
}
void action_toggle_shade(union ActionData *data)
{
- client_shade(data->client.c, !data->client.c->shaded);
+ if (data->client.c)
+ client_shade(data->client.c, !data->client.c->shaded);
}
void action_toggle_omnipresent(union ActionData *data)
-{
- client_set_desktop(data->client.c, data->client.c->desktop == DESKTOP_ALL ?
- screen_desktop : DESKTOP_ALL);
+{
+ if (data->client.c)
+ client_set_desktop(data->client.c,
+ data->client.c->desktop == DESKTOP_ALL ?
+ screen_desktop : DESKTOP_ALL);
}
void action_move_relative(union ActionData *data)
{
Client *c = data->relative.c;
- client_configure(c, Corner_TopLeft,
- c->area.x + data->relative.dx,
- c->area.y + data->relative.dy,
- c->area.width, c->area.height, TRUE, TRUE);
+ if (c)
+ client_configure(c, Corner_TopLeft,
+ c->area.x + data->relative.dx,
+ c->area.y + data->relative.dy,
+ c->area.width, c->area.height, TRUE, TRUE);
}
void action_resize_relative(union ActionData *data)
{
Client *c = data->relative.c;
- client_configure(c, Corner_TopLeft, c->area.x, c->area.y,
- c->area.width + data->relative.dx,
- c->area.height + data->relative.dy, TRUE, TRUE);
+ if (c)
+ client_configure(c, Corner_TopLeft, c->area.x, c->area.y,
+ c->area.width + data->relative.dx,
+ c->area.height + data->relative.dy, TRUE, TRUE);
}
void action_maximize_full(union ActionData *data)
{
- client_maximize(data->client.c, TRUE, 0, TRUE);
+ if (data->client.c)
+ client_maximize(data->client.c, TRUE, 0, TRUE);
}
void action_unmaximize_full(union ActionData *data)
{
- client_maximize(data->client.c, FALSE, 0, TRUE);
+ if (data->client.c)
+ client_maximize(data->client.c, FALSE, 0, TRUE);
}
void action_toggle_maximize_full(union ActionData *data)
{
- client_maximize(data->client.c,
- !(data->client.c->max_horz || data->client.c->max_vert),
- 0, TRUE);
+ if (data->client.c)
+ client_maximize(data->client.c,
+ !(data->client.c->max_horz ||
+ data->client.c->max_vert),
+ 0, TRUE);
}
void action_maximize_horz(union ActionData *data)
{
- client_maximize(data->client.c, TRUE, 1, TRUE);
+ if (data->client.c)
+ client_maximize(data->client.c, TRUE, 1, TRUE);
}
void action_unmaximize_horz(union ActionData *data)
{
- client_maximize(data->client.c, FALSE, 1, TRUE);
+ if (data->client.c)
+ client_maximize(data->client.c, FALSE, 1, TRUE);
}
void action_toggle_maximize_horz(union ActionData *data)
{
- client_maximize(data->client.c, !data->client.c->max_horz, 1, TRUE);
+ if (data->client.c)
+ client_maximize(data->client.c, !data->client.c->max_horz, 1, TRUE);
}
void action_maximize_vert(union ActionData *data)
{
- client_maximize(data->client.c, TRUE, 2, TRUE);
+ if (data->client.c)
+ client_maximize(data->client.c, TRUE, 2, TRUE);
}
void action_unmaximize_vert(union ActionData *data)
{
- client_maximize(data->client.c, FALSE, 2, TRUE);
+ if (data->client.c)
+ client_maximize(data->client.c, FALSE, 2, TRUE);
}
void action_toggle_maximize_vert(union ActionData *data)
{
- client_maximize(data->client.c, !data->client.c->max_vert, 2, TRUE);
+ if (data->client.c)
+ client_maximize(data->client.c, !data->client.c->max_vert, 2, TRUE);
}
void action_send_to_desktop(union ActionData *data)
{
- if (data->sendto.desktop < screen_num_desktops ||
- data->sendto.desktop == DESKTOP_ALL)
- client_set_desktop(data->sendto.c, data->sendto.desktop);
+ if (data->sendto.c)
+ if (data->sendto.desktop < screen_num_desktops ||
+ data->sendto.desktop == DESKTOP_ALL)
+ client_set_desktop(data->sendto.c, data->sendto.desktop);
}
void action_send_to_next_desktop(union ActionData *data)
{
guint d;
+ if (!data->sendto.c) return;
+
d = screen_desktop + 1;
if (d >= screen_num_desktops) {
if (!data->sendtonextprev.wrap) return;
{
guint d;
+ if (!data->sendto.c) return;
+
d = screen_desktop - 1;
if (d >= screen_num_desktops) {
if (!data->sendtonextprev.wrap) return;
int x = data->move.x;
int y = data->move.y;
+ if (!c || !client_normal(c)) return;
+
+ dispatch_move(c, &x, &y);
+
+ frame_frame_gravity(c->frame, &x, &y); /* get where the client should be */
client_configure(c, Corner_TopLeft, x, y, c->area.width, c->area.height,
TRUE, data->move.final);
}
Client *c = data->resize.c;
int w = data->resize.x - c->frame->size.left - c->frame->size.right;
int h = data->resize.y - c->frame->size.top - c->frame->size.bottom;
+
+ if (!c || !client_normal(c)) return;
+
+ /* XXX window snapping/struts */
client_configure(c, data->resize.corner, c->area.x, c->area.y, w, h,
TRUE, data->resize.final);
}
+
+void action_restart(union ActionData *data)
+{
+ ob_restart_path = data->execute.path;
+ ob_shutdown = ob_restart = TRUE;
+}
+
+void action_exit(union ActionData *data)
+{
+ ob_shutdown = TRUE;
+}