#include <X11/Xlib.h>
#include <glib.h>
-#define LABEL_HEIGHT (s_winfont_height)
+#define LABEL_HEIGHT (s_winfont_height + 2)
#define TITLE_HEIGHT (LABEL_HEIGHT + s_bevel * 2)
#define HANDLE_Y(f) (f->innersize.top + f->frame.client->area.height + \
f->cbwidth)
#define PLATE_EVENTMASK (SubstructureRedirectMask | ButtonPressMask)
#define FRAME_EVENTMASK (EnterWindowMask | LeaveWindowMask)
#define ELEMENT_EVENTMASK (ButtonPressMask | ButtonReleaseMask | \
- ButtonMotionMask | ExposureMask | \
- EnterWindowMask | LeaveWindowMask)
+ ButtonMotionMask | ExposureMask)
/* style settings - geometry */
int s_bevel;
a_unfocused_title = appearance_new(Surface_Planar, 0);
a_focused_label = appearance_new(Surface_Planar, 1);
a_unfocused_label = appearance_new(Surface_Planar, 1);
- a_icon = appearance_new(Surface_Planar, 0);/*1);*/
+ a_icon = appearance_new(Surface_Planar, 1);
a_focused_handle = appearance_new(Surface_Planar, 0);
a_unfocused_handle = appearance_new(Surface_Planar, 0);
#endif
}
-void frame_adjust_area(ObFrame *self)
+void frame_adjust_area(ObFrame *self, gboolean moved, gboolean resized)
{
- if (self->frame.client->decorations & Decor_Border) {
- self->bwidth = s_bwidth;
- self->cbwidth = s_cbwidth;
- } else {
- self->bwidth = self->cbwidth = 0;
- }
- STRUT_SET(self->innersize, self->cbwidth, self->cbwidth,
- self->cbwidth, self->cbwidth);
- self->width = self->frame.client->area.width + self->cbwidth * 2;
- g_assert(self->width > 0);
-
- /* set border widths */
- XSetWindowBorderWidth(ob_display, self->frame.plate, self->cbwidth);
- XSetWindowBorderWidth(ob_display, self->frame.window, self->bwidth);
- XSetWindowBorderWidth(ob_display, self->title, self->bwidth);
- XSetWindowBorderWidth(ob_display, self->handle, self->bwidth);
- XSetWindowBorderWidth(ob_display, self->lgrip, self->bwidth);
- XSetWindowBorderWidth(ob_display, self->rgrip, self->bwidth);
+ if (resized) {
+ if (self->frame.client->decorations & Decor_Border) {
+ self->bwidth = s_bwidth;
+ self->cbwidth = s_cbwidth;
+ } else {
+ self->bwidth = self->cbwidth = 0;
+ }
+ STRUT_SET(self->innersize, self->cbwidth, self->cbwidth,
+ self->cbwidth, self->cbwidth);
+ self->width = self->frame.client->area.width + self->cbwidth * 2;
+ g_assert(self->width > 0);
+
+ /* set border widths */
+ XSetWindowBorderWidth(ob_display, self->frame.plate, self->cbwidth);
+ XSetWindowBorderWidth(ob_display, self->frame.window, self->bwidth);
+ XSetWindowBorderWidth(ob_display, self->title, self->bwidth);
+ XSetWindowBorderWidth(ob_display, self->handle, self->bwidth);
+ XSetWindowBorderWidth(ob_display, self->lgrip, self->bwidth);
+ XSetWindowBorderWidth(ob_display, self->rgrip, self->bwidth);
- /* position/size and map/unmap all the windows */
+ /* position/size and map/unmap all the windows */
+
+ /* they all default off, they're turned on in layout_title */
+ self->icon_x = -1;
+ self->desk_x = -1;
+ self->icon_x = -1;
+ self->label_x = -1;
+ self->max_x = -1;
+ self->close_x = -1;
+
+ if (self->frame.client->decorations & Decor_Titlebar) {
+ XMoveResizeWindow(ob_display, self->title,
+ -self->bwidth, -self->bwidth,
+ self->width, TITLE_HEIGHT);
+ self->innersize.top += TITLE_HEIGHT + self->bwidth;
+ XMapWindow(ob_display, self->title);
+
+ /* layout the title bar elements */
+ layout_title(self);
+ } else {
+ XUnmapWindow(ob_display, self->title);
+ /* make all the titlebar stuff not render */
+ self->frame.client->decorations &= ~(Decor_Icon | Decor_Iconify |
+ Decor_Maximize | Decor_Close |
+ Decor_AllDesktops);
+ }
+
+ if (self->frame.client->decorations & Decor_Handle) {
+ XMoveResizeWindow(ob_display, self->handle,
+ -self->bwidth, HANDLE_Y(self),
+ self->width, s_handle_height);
+ XMoveWindow(ob_display, self->lgrip,
+ -self->bwidth, -self->bwidth);
+ XMoveWindow(ob_display, self->rgrip,
+ -self->bwidth + self->width -
+ GRIP_WIDTH, -self->bwidth);
+ self->innersize.bottom += s_handle_height +
+ self->bwidth;
+ XMapWindow(ob_display, self->handle);
+ } else
+ XUnmapWindow(ob_display, self->handle);
+ }
- if (self->frame.client->decorations & Decor_Titlebar) {
- XMoveResizeWindow(ob_display, self->title,
- -self->bwidth, -self->bwidth,
- self->width, TITLE_HEIGHT);
- self->innersize.top += TITLE_HEIGHT + self->bwidth;
- XMapWindow(ob_display, self->title);
-
- /* layout the title bar elements */
- layout_title(self);
- } else {
- XUnmapWindow(ob_display, self->title);
- /* make all the titlebar stuff not render */
- self->frame.client->decorations &= ~(Decor_Icon | Decor_Iconify |
- Decor_Maximize | Decor_Close |
- Decor_AllDesktops);
+ if (moved) {
+ /* find the new coordinates */
+ self->frame.area.x = self->frame.client->area.x;
+ self->frame.area.y = self->frame.client->area.y;
+ frame_client_gravity((Frame*)self,
+ &self->frame.area.x, &self->frame.area.y);
}
- if (self->frame.client->decorations & Decor_Handle) {
- XMoveResizeWindow(ob_display, self->handle,
- -self->bwidth, HANDLE_Y(self),
- self->width, s_handle_height);
- XMoveWindow(ob_display, self->lgrip,
- -self->bwidth, -self->bwidth);
- XMoveWindow(ob_display, self->rgrip,
- -self->bwidth + self->width -
- GRIP_WIDTH, -self->bwidth);
- self->innersize.bottom += s_handle_height +
- self->bwidth;
- XMapWindow(ob_display, self->handle);
- } else
- XUnmapWindow(ob_display, self->handle);
-
- /* find the new coordinates */
- self->frame.area.x = self->frame.client->area.x;
- self->frame.area.y = self->frame.client->area.y;
- frame_client_gravity((Frame*)self,
- &self->frame.area.x, &self->frame.area.y);
- /* move and resize the top level frame */
+ /* move and resize the top level frame.
+ shading can change without being moved or resized */
XMoveResizeWindow(ob_display, self->frame.window,
self->frame.area.x, self->frame.area.y,
self->width,
self->innersize.top + self->innersize.bottom +
self->frame.client->area.height));
- /* move and resize the plate */
- XMoveResizeWindow(ob_display, self->frame.plate,
- self->innersize.left - self->cbwidth,
- self->innersize.top - self->cbwidth,
- self->frame.client->area.width,
- self->frame.client->area.height);
- /* when the client has StaticGravity, it likes to move around. */
- XMoveWindow(ob_display, self->frame.client->window, 0, 0);
-
- STRUT_SET(self->frame.size,
- self->innersize.left + self->bwidth,
- self->innersize.top + self->bwidth,
- self->innersize.right + self->bwidth,
- self->innersize.bottom + self->bwidth);
+ if (resized) {
+ /* move and resize the plate */
+ XMoveResizeWindow(ob_display, self->frame.plate,
+ self->innersize.left - self->cbwidth,
+ self->innersize.top - self->cbwidth,
+ self->frame.client->area.width,
+ self->frame.client->area.height);
+ /* when the client has StaticGravity, it likes to move around. */
+ XMoveWindow(ob_display, self->frame.client->window, 0, 0);
+ }
+
+ if (resized) {
+ STRUT_SET(self->frame.size,
+ self->innersize.left + self->bwidth,
+ self->innersize.top + self->bwidth,
+ self->innersize.right + self->bwidth,
+ self->innersize.bottom + self->bwidth);
+ }
+ /* shading can change without being moved or resized */
RECT_SET_SIZE(self->frame.area,
self->frame.client->area.width +
self->frame.size.left + self->frame.size.right,
- self->frame.client->area.height +
- self->frame.size.top + self->frame.size.bottom);
+ (self->frame.client->shaded ? TITLE_HEIGHT + self->bwidth*2:
+ self->frame.client->area.height +
+ self->frame.size.top + self->frame.size.bottom));
- render(self);
+ if (resized) {
+ render(self);
- frame_adjust_shape(self);
+ frame_adjust_shape(self);
+ }
}
void frame_adjust_state(ObFrame *self)
/* map the client so it maps when the frame does */
XMapWindow(ob_display, client->window);
- frame_adjust_area(self);
+ frame_adjust_area(self, TRUE, TRUE);
/* set all the windows for the frame in the client_map */
- g_hash_table_insert(client_map, (gpointer)self->frame.window, client);
- g_hash_table_insert(client_map, (gpointer)self->frame.plate, client);
- g_hash_table_insert(client_map, (gpointer)self->title, client);
- g_hash_table_insert(client_map, (gpointer)self->label, client);
- g_hash_table_insert(client_map, (gpointer)self->max, client);
- g_hash_table_insert(client_map, (gpointer)self->close, client);
- g_hash_table_insert(client_map, (gpointer)self->desk, client);
- g_hash_table_insert(client_map, (gpointer)self->icon, client);
- g_hash_table_insert(client_map, (gpointer)self->iconify, client);
- g_hash_table_insert(client_map, (gpointer)self->handle, client);
- g_hash_table_insert(client_map, (gpointer)self->lgrip, client);
- g_hash_table_insert(client_map, (gpointer)self->rgrip, client);
+ g_hash_table_insert(client_map, &self->frame.window, client);
+ g_hash_table_insert(client_map, &self->frame.plate, client);
+ g_hash_table_insert(client_map, &self->title, client);
+ g_hash_table_insert(client_map, &self->label, client);
+ g_hash_table_insert(client_map, &self->max, client);
+ g_hash_table_insert(client_map, &self->close, client);
+ g_hash_table_insert(client_map, &self->desk, client);
+ g_hash_table_insert(client_map, &self->icon, client);
+ g_hash_table_insert(client_map, &self->iconify, client);
+ g_hash_table_insert(client_map, &self->handle, client);
+ g_hash_table_insert(client_map, &self->lgrip, client);
+ g_hash_table_insert(client_map, &self->rgrip, client);
}
void frame_release_client(ObFrame *self, Client *client)
}
/* remove all the windows for the frame from the client_map */
- g_hash_table_remove(client_map, (gpointer)self->frame.window);
- g_hash_table_remove(client_map, (gpointer)self->frame.plate);
- g_hash_table_remove(client_map, (gpointer)self->title);
- g_hash_table_remove(client_map, (gpointer)self->label);
- g_hash_table_remove(client_map, (gpointer)self->max);
- g_hash_table_remove(client_map, (gpointer)self->close);
- g_hash_table_remove(client_map, (gpointer)self->desk);
- g_hash_table_remove(client_map, (gpointer)self->icon);
- g_hash_table_remove(client_map, (gpointer)self->iconify);
- g_hash_table_remove(client_map, (gpointer)self->handle);
- g_hash_table_remove(client_map, (gpointer)self->lgrip);
- g_hash_table_remove(client_map, (gpointer)self->rgrip);
+ g_hash_table_remove(client_map, &self->frame.window);
+ g_hash_table_remove(client_map, &self->frame.plate);
+ g_hash_table_remove(client_map, &self->title);
+ g_hash_table_remove(client_map, &self->label);
+ g_hash_table_remove(client_map, &self->max);
+ g_hash_table_remove(client_map, &self->close);
+ g_hash_table_remove(client_map, &self->desk);
+ g_hash_table_remove(client_map, &self->icon);
+ g_hash_table_remove(client_map, &self->iconify);
+ g_hash_table_remove(client_map, &self->handle);
+ g_hash_table_remove(client_map, &self->lgrip);
+ g_hash_table_remove(client_map, &self->rgrip);
frame_free(self);
}
XResizeWindow(ob_display, self->label, self->label_width,
LABEL_HEIGHT);
- if (!n) {
- self->frame.client->decorations &= ~Decor_Icon;
- XUnmapWindow(ob_display, self->icon);
- self->icon_x = -1;
- }
- if (!d) {
- self->frame.client->decorations &= ~Decor_AllDesktops;
- XUnmapWindow(ob_display, self->desk);
- self->desk_x = -1;
- }
- if (!i) {
- self->frame.client->decorations &= ~Decor_Iconify;
- XUnmapWindow(ob_display, self->iconify);
- self->icon_x = -1;
- }
- if (!l) {
- XUnmapWindow(ob_display, self->label);
- self->label_x = -1;
- }
- if (!m) {
- self->frame.client->decorations &= ~Decor_Maximize;
- XUnmapWindow(ob_display, self->max);
- self->max_x = -1;
- }
- if (!c) {
- self->frame.client->decorations &= ~Decor_Close;
- XUnmapWindow(ob_display, self->close);
- self->close_x = -1;
- }
+ if (!n) XUnmapWindow(ob_display, self->icon);
+ if (!d) XUnmapWindow(ob_display, self->desk);
+ if (!i) XUnmapWindow(ob_display, self->iconify);
+ if (!l) XUnmapWindow(ob_display, self->label);
+ if (!m) XUnmapWindow(ob_display, self->max);
+ if (!c) XUnmapWindow(ob_display, self->close);
x = s_bevel + 1;
for (lc = layout.string; *lc != '\0'; ++lc) {
/* set the texture's text! */
a->texture[0].data.text.string = self->frame.client->title;
+ RECT_SET(a->texture[0].position, 0, 0, self->label_width, LABEL_HEIGHT);
paint(self->label, a, 0, 0, self->label_width, LABEL_HEIGHT);
}
{
if (self->icon_x < 0) return;
- /* XXX set the texture's icon picture! */
+ if (self->frame.client->nicons) {
+ Icon *icon = client_icon(self->frame.client, BUTTON_SIZE, BUTTON_SIZE);
+ self->a_icon->texture[0].type = RGBA;
+ self->a_icon->texture[0].data.rgba.width = icon->width;
+ self->a_icon->texture[0].data.rgba.height = icon->height;
+ self->a_icon->texture[0].data.rgba.data = icon->data;
+ RECT_SET(self->a_icon->texture[0].position, 0, 0,
+ BUTTON_SIZE,BUTTON_SIZE);
+ } else
+ self->a_icon->texture[0].type = NoTexture;
+
paint(self->icon, self->a_icon, 0, 0, BUTTON_SIZE, BUTTON_SIZE);
}
static void render_max(ObFrame *self)
{
+ Appearance *a;
+
gboolean press = self->max_press ||
self->frame.client->max_vert || self->frame.client->max_horz;
if (self->max_x < 0) return;
- paint(self->max, (client_focused(self->frame.client) ?
- (press ?
- a_focused_pressed_max :
- a_focused_unpressed_max) :
- (press ?
- a_unfocused_pressed_max :
- a_unfocused_unpressed_max)),
- 0, 0, BUTTON_SIZE, BUTTON_SIZE);
+ a = (client_focused(self->frame.client) ?
+ (press ? a_focused_pressed_max : a_focused_unpressed_max) :
+ (press ? a_unfocused_pressed_max : a_unfocused_unpressed_max));
+ RECT_SET(a->texture[0].position, 0, 0, BUTTON_SIZE,BUTTON_SIZE);
+ paint(self->max, a, 0, 0, BUTTON_SIZE, BUTTON_SIZE);
}
static void render_iconify(ObFrame *self)
{
+ Appearance *a;
+
if (self->iconify_x < 0) return;
- paint(self->iconify, (client_focused(self->frame.client) ?
- (self->iconify_press ?
- a_focused_pressed_iconify :
- a_focused_unpressed_iconify) :
- (self->iconify_press ?
- a_unfocused_pressed_iconify :
- a_unfocused_unpressed_iconify)),
- 0, 0, BUTTON_SIZE, BUTTON_SIZE);
+ a = (client_focused(self->frame.client) ?
+ (self->iconify_press ?
+ a_focused_pressed_iconify : a_focused_unpressed_iconify) :
+ (self->iconify_press ?
+ a_unfocused_pressed_iconify : a_unfocused_unpressed_iconify));
+ RECT_SET(a->texture[0].position, 0, 0, BUTTON_SIZE,BUTTON_SIZE);
+ paint(self->iconify, a, 0, 0, BUTTON_SIZE, BUTTON_SIZE);
}
static void render_desk(ObFrame *self)
{
+ Appearance *a;
+
gboolean press = self->desk_press ||
self->frame.client->desktop == DESKTOP_ALL;
if (self->desk_x < 0) return;
- paint(self->desk, (client_focused(self->frame.client) ?
- (press ?
- a_focused_pressed_desk :
- a_focused_unpressed_desk) :
- (press ?
- a_unfocused_pressed_desk :
- a_unfocused_unpressed_desk)),
- 0, 0, BUTTON_SIZE, BUTTON_SIZE);
+ a = (client_focused(self->frame.client) ?
+ (press ? a_focused_pressed_desk : a_focused_unpressed_desk) :
+ (press ? a_unfocused_pressed_desk : a_unfocused_unpressed_desk));
+ RECT_SET(a->texture[0].position, 0, 0, BUTTON_SIZE,BUTTON_SIZE);
+ paint(self->desk, a, 0, 0, BUTTON_SIZE, BUTTON_SIZE);
}
static void render_close(ObFrame *self)
{
+ Appearance *a;
+
if (self->close_x < 0) return;
- paint(self->close, (client_focused(self->frame.client) ?
- (self->close_press ?
- a_focused_pressed_close :
- a_focused_unpressed_close) :
- (self->close_press ?
- a_unfocused_pressed_close :
- a_unfocused_unpressed_close)),
- 0, 0, BUTTON_SIZE, BUTTON_SIZE);
+ a = (client_focused(self->frame.client) ?
+ (self->close_press ?
+ a_focused_pressed_close : a_focused_unpressed_close) :
+ (self->close_press ?
+ a_unfocused_pressed_close : a_unfocused_unpressed_close));
+ RECT_SET(a->texture[0].position, 0, 0, BUTTON_SIZE,BUTTON_SIZE);
+ paint(self->close, a, 0, 0, BUTTON_SIZE, BUTTON_SIZE);
}
GQuark get_context(Client *client, Window win)