#include "../../render/render.h"
#include "../../render/color.h"
#include "../../render/font.h"
+#include "../../render/mask.h"
#include <X11/Xlib.h>
#include <glib.h>
color_rgb *s_cb_unfocused_color;
color_rgb *s_title_focused_color;
color_rgb *s_title_unfocused_color;
+color_rgb *s_titlebut_focused_color;
+color_rgb *s_titlebut_unfocused_color;
/* style settings - fonts */
int s_winfont_height;
int s_winfont_shadow;
int s_winfont_shadow_offset;
ObFont *s_winfont;
+/* style settings - masks */
+pixmap_mask *s_max_mask;
+pixmap_mask *s_icon_mask;
+pixmap_mask *s_desk_mask;
+pixmap_mask *s_close_mask;
/* global appearances */
Appearance *a_focused_unpressed_max;
g_quark_from_string("icon");
g_quark_from_string("close");
- s_b_color = s_cb_unfocused_color = s_cb_focused_color = NULL;
+ s_b_color = s_cb_unfocused_color = s_cb_focused_color =
+ s_title_unfocused_color = s_title_focused_color =
+ s_titlebut_unfocused_color = s_titlebut_focused_color = NULL;
s_winfont = NULL;
+ s_max_mask = s_icon_mask = s_desk_mask = s_close_mask = NULL;
- a_focused_unpressed_max = appearance_new(Surface_Planar, 0);//1);
- a_focused_pressed_max = appearance_new(Surface_Planar, 0);//1);
- a_unfocused_unpressed_max = appearance_new(Surface_Planar, 0);//1);
- a_unfocused_pressed_max = appearance_new(Surface_Planar, 0);//1);
+ a_focused_unpressed_max = appearance_new(Surface_Planar, 1);
+ a_focused_pressed_max = appearance_new(Surface_Planar, 1);
+ a_unfocused_unpressed_max = appearance_new(Surface_Planar, 1);
+ a_unfocused_pressed_max = appearance_new(Surface_Planar, 1);
a_focused_unpressed_close = NULL;
a_focused_pressed_close = NULL;
a_unfocused_unpressed_close = NULL;
a_focused_handle = appearance_new(Surface_Planar, 0);
a_unfocused_handle = appearance_new(Surface_Planar, 0);
- a_focused_label->texture[0].type = Text;
- a_focused_label->texture[0].data.text.font = s_winfont;
- a_focused_label->texture[0].data.text.shadow = s_winfont_shadow;
- a_focused_label->texture[0].data.text.offset = s_winfont_shadow_offset;
- a_focused_label->texture[0].data.text.color = s_title_focused_color;
-
- a_unfocused_label->texture[0].type = Text;
- a_unfocused_label->texture[0].data.text.font = s_winfont;
- a_unfocused_label->texture[0].data.text.shadow = s_winfont_shadow;
- a_unfocused_label->texture[0].data.text.offset = s_winfont_shadow_offset;
- a_unfocused_label->texture[0].data.text.color = s_title_unfocused_color;
-
return load();
}
if (s_b_color != NULL) color_free(s_b_color);
if (s_cb_unfocused_color != NULL) color_free(s_cb_unfocused_color);
if (s_cb_focused_color != NULL) color_free(s_cb_focused_color);
+ if (s_title_unfocused_color != NULL) color_free(s_title_unfocused_color);
+ if (s_title_focused_color != NULL) color_free(s_title_focused_color);
+ if (s_titlebut_unfocused_color != NULL)
+ color_free(s_titlebut_unfocused_color);
+ if (s_titlebut_focused_color != NULL)
+ color_free(s_titlebut_focused_color);
+
+ if (s_max_mask != NULL) pixmap_mask_free(s_max_mask);
+ if (s_desk_mask != NULL) pixmap_mask_free(s_desk_mask);
+ if (s_icon_mask != NULL) pixmap_mask_free(s_icon_mask);
+ if (s_close_mask != NULL) pixmap_mask_free(s_close_mask);
if (s_winfont != NULL) font_close(s_winfont);
static void render_label(ObFrame *self)
{
+ Appearance *a;
+
if (self->label_x < 0) return;
+ a = (self->frame.client->focused ?
+ self->a_focused_label : self->a_focused_label);
+
/* set the texture's text! */
- self->a_focused_label->texture[0].data.text.string =
- self->frame.client->title;
+ a->texture[0].data.text.string = self->frame.client->title;
- paint(self->label, (self->frame.client->focused ?
- self->a_focused_label :
- self->a_unfocused_label),
- self->label_width, LABEL_HEIGHT);
+ paint(self->label, a, self->label_width, LABEL_HEIGHT);
}
static void render_icon(ObFrame *self)