}\r
\r
//allows host to start the game when all players are ready, change count below to different number for testing with less then 4 players\r
- if (allReady && players.Count <= 1 && localPlayer == players[0])\r
+ if (allReady && players.Count <= 4 && localPlayer == players[0])\r
{\r
if (currentKeyboardState.IsKeyDown(Keys.B) && previousKeyboardState.IsKeyUp(Keys.B))\r
{\r