Texture2D _projectileModel,\r
Vector2 _velocity,\r
Point _position,\r
- int characterNumber)\r
+ int characterNumber,\r
+ int _damage)\r
\r
{\r
mGame = theGame;\r
projectileModel = _projectileModel;\r
velocity = _velocity;\r
mPosition = _position;\r
- damage = 20;\r
+ damage = _damage;\r
// Speed is the number of grid cells you can move through per second.\r
mMotion = new MovementManager(mPosition, velocity.Length());\r
}\r