Point aPosition = Game.State.Map.GetPointFromCoordinates(Motion.Position);\r
Vector2 drawPosition = new Vector2(aPosition.X, aPosition.Y);\r
//spriteBatch.Draw(charModel, position, Color.White);\r
- if (isAttacking)\r
+ //if (isAttacking)\r
animateMelee.AttackLeft(spriteBatch, drawPosition);\r
\r
}\r