<Processor>TextureProcessor</Processor>\r
</Compile>\r
</ItemGroup>\r
+ <ItemGroup>\r
+ <ProjectReference Include="..\..\MapProcessorLib\MapProcessorLib.csproj">\r
+ <Project>{EA5996C5-17A9-4827-AAB8-884B476B62EE}</Project>\r
+ <Name>MapProcessorLib</Name>\r
+ </ProjectReference>\r
+ </ItemGroup>\r
+ <ItemGroup>\r
+ <Compile Include="Maps\sandbox.cfmap">\r
+ <Name>sandbox</Name>\r
+ </Compile>\r
+ </ItemGroup>\r
+ <ItemGroup>\r
+ <Compile Include="default.png">\r
+ <Name>default</Name>\r
+ <Importer>TextureImporter</Importer>\r
+ <Processor>TextureProcessor</Processor>\r
+ </Compile>\r
+ </ItemGroup>\r
+ <ItemGroup>\r
+ <Compile Include="Maps\stable.cfmap">\r
+ <Name>stable</Name>\r
+ <Importer>MapImporter</Importer>\r
+ <Processor>PassThroughProcessor</Processor>\r
+ </Compile>\r
+ </ItemGroup>\r
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\v3.0\Microsoft.Xna.GameStudio.ContentPipeline.targets" />\r
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. \r
Other similar extension points exist, see Microsoft.Common.targets.\r