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[chaz/openbox] / src / frame.hh
1 // -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
2 #ifndef __frame_hh
3 #define __frame_hh
4
5 /*! @file frame.hh
6 */
7
8 extern "C" {
9 #include <X11/Xlib.h>
10 }
11
12 #include "client.hh"
13 #include "python.hh"
14 #include "otk/strut.hh"
15 #include "otk/rect.hh"
16 #include "otk/renderstyle.hh"
17 #include "otk/ustring.hh"
18 #include "otk/surface.hh"
19 #include "otk/eventhandler.hh"
20
21 #include <string>
22 #include <vector>
23
24 namespace ob {
25
26 //! Varius geometry settings in the frame decorations
27 struct FrameGeometry {
28 int width; // title and handle
29 int font_height;
30 int title_height() { return font_height + bevel*2; }
31 int label_width;
32 int label_height() { return font_height; }
33 int handle_height; // static, from the style
34 int icon_x; // x-position of the window icon button
35 int title_x; // x-position of the window title
36 int iconify_x; // x-position of the window iconify button
37 int desktop_x; // x-position of the window all-desktops button
38 int max_x; // x-position of the window maximize button
39 int close_x; // x-position of the window close button
40 int handle_y;
41 int button_size; // static, from the style
42 int grip_width() { return button_size * 2; }
43 int bevel; // static, from the style
44 int bwidth; // frame elements' border width
45 int cbwidth; // client border width
46 };
47
48 //! Holds and decorates a frame around an Client (client window)
49 /*!
50 The frame is responsible for calling XSelectInput on the client window's new
51 parent with the SubstructureRedirectMask so that structure events for the
52 client are sent to the window manager.
53 */
54 class Frame : public otk::StyleNotify, public otk::EventHandler {
55 public:
56
57 //! The event mask to grab on frame windows
58 static const long event_mask = EnterWindowMask | LeaveWindowMask;
59
60 private:
61 Client *_client;
62
63 //! The size of the frame on each side of the client window
64 otk::Strut _size;
65
66 //! The size of the frame on each side of the client window inside the border
67 otk::Strut _innersize;
68
69 //! The position and size of the entire frame (including borders)
70 otk::Rect _area;
71
72 bool _visible;
73
74 //! The decorations that are being displayed in the frame.
75 Client::DecorationFlags _decorations;
76
77 // decoration windows
78 Window _frame; // sits under everything
79 Window _plate; // sits entirely under the client window
80 Window _title; // the titlebar
81 Window _label; // the section of the titlebar which shows the window name
82 Window _handle; // bottom bar
83 Window _lgrip; // lefthand resize grab on the handle
84 Window _rgrip; // righthand resize grab on the handle
85 Window _max; // maximize button
86 Window _desk; // all-desktops button
87 Window _iconify; // iconify button
88 Window _icon; // window icon button
89 Window _close; // close button
90
91 // surfaces for each
92 otk::Surface *_frame_sur;
93 otk::Surface *_title_sur;
94 otk::Surface *_label_sur;
95 otk::Surface *_handle_sur;
96 otk::Surface *_grip_sur;
97 otk::Surface *_max_sur;
98 otk::Surface *_desk_sur;
99 otk::Surface *_iconify_sur;
100 otk::Surface *_icon_sur;
101 otk::Surface *_close_sur;
102
103 otk::ustring _layout; // layout of the titlebar
104
105 bool _max_press;
106 bool _desk_press;
107 bool _iconify_press;
108 bool _icon_press;
109 bool _close_press;
110 unsigned int _press_button; // mouse button that started the press
111
112 FrameGeometry geom;
113
114 void applyStyle(const otk::RenderStyle &style);
115 void layoutTitle();
116 void renderLabel();
117 void renderMax();
118 void renderDesk();
119 void renderIconify();
120 void renderClose();
121 void renderIcon();
122
123 public:
124 //! Constructs an Frame object for a client
125 /*!
126 @param client The client which will be decorated by the new Frame
127 */
128 Frame(Client *client);
129 //! Destroys the Frame object
130 virtual ~Frame();
131
132 //! Returns the size of the frame on each side of the client
133 const otk::Strut& size() const { return _size; }
134
135 //! Set the style to decorate the frame with
136 virtual void styleChanged(const otk::RenderStyle &style);
137
138 //! Reparents the client window from the root window onto the frame
139 void grabClient();
140 //! Reparents the client window back to the root window
141 void releaseClient();
142
143 //! Update the frame's size to match the client
144 void adjustSize();
145 //! Update the frame's position to match the client
146 void adjustPosition();
147 //! Shape the frame window to the client window
148 void adjustShape();
149 //! Update the frame to match the client's new state (for things like toggle
150 //! buttons, focus, and the title) XXX break this up
151 void adjustState();
152 void adjustFocus();
153 void adjustTitle();
154 void adjustIcon();
155
156 //! Applies gravity to the client's position to find where the frame should
157 //! be positioned.
158 /*!
159 @return The proper coordinates for the frame, based on the client.
160 */
161 void clientGravity(int &x, int &y);
162
163 //! Reversly applies gravity to the frame's position to find where the client
164 //! should be positioned.
165 /*!
166 @return The proper coordinates for the client, based on the frame.
167 */
168 void frameGravity(int &x, int &y);
169
170 //! The position and size of the frame window
171 inline const otk::Rect& area() const { return _area; }
172
173 //! Returns if the frame is visible
174 inline bool visible() const { return _visible; }
175
176 //! Shows the frame
177 void show();
178 //! Hides the frame
179 void hide();
180
181 void buttonPressHandler(const XButtonEvent &e);
182 void buttonReleaseHandler(const XButtonEvent &e);
183
184 //! Returns the MouseContext for the given window id
185 /*!
186 Returns '-1' if no valid mouse context exists in the frame for the given
187 id.
188 */
189 ob::MouseContext::MC mouseContext(Window win) const;
190
191 //! Gets the window id of the frame's base top-level parent
192 inline Window window() const { return _frame; }
193 //! Gets the window id of the client's parent window
194 inline Window plate() const { return _plate; }
195
196 //! Returns a null terminated array of the window ids that make up the
197 //! frame's decorations.
198 Window *allWindows() const;
199 };
200
201 }
202
203 #endif // __frame_hh
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