1 // -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
13 #include "otk/strut.hh"
14 #include "otk/rect.hh"
15 #include "otk/screeninfo.hh"
16 #include "otk/style.hh"
17 #include "otk/widget.hh"
18 #include "otk/button.hh"
19 #include "otk/focuswidget.hh"
20 #include "otk/focuslabel.hh"
26 //! Holds and decorates a frame around an OBClient (client window)
29 class OBFrame
: public otk::OtkWidget
{
32 const otk::ScreenInfo
*_screen
;
34 //! The style to use for size and display the decorations
37 //! The size of the frame on each side of the client window
40 //! The size of the frame on each side of the client window inside the border
41 otk::Strut _innersize
;
44 otk::OtkFocusWidget _plate
; // sits entirely under the client window
45 otk::OtkFocusWidget _titlebar
;
46 otk::OtkButton _button_close
;
47 otk::OtkButton _button_iconify
;
48 otk::OtkButton _button_max
;
49 otk::OtkButton _button_stick
;
50 otk::OtkFocusLabel _label
;
51 otk::OtkFocusWidget _handle
;
52 otk::OtkButton _grip_left
;
53 otk::OtkButton _grip_right
;
55 //! The decorations to display on the window.
57 This is by default the same value as in the OBClient::decorations, but it
58 is duplicated here so that it can be overridden per-window by the user.
60 OBClient::DecorationFlags _decorations
;
62 //! Reparents the client window from the root window onto the frame
64 //! Reparents the client window back to the root window
66 @param remap Re-map the client window when we're done reparenting?
68 void releaseClient(bool remap
);
71 //! Constructs an OBFrame object, and reparents the client to itself
73 @param client The client window which will be decorated by the new OBFrame
74 @param style The style to use to decorate the frame
76 OBFrame(OBClient
*client
, otk::Style
*style
);
77 //! Destroys the OBFrame object
80 //! Set the style to decorate the frame with
81 virtual void setStyle(otk::Style
*style
);
83 //! Update the frame to match the client
85 //! Shape the frame window to the client window
88 //! Applies gravity for the client's gravity, moving the frame to the
92 //! Reversely applies gravity for the client's gravity, moving the frame so
93 //! that the client is in its pre-gravity position
94 void restoreGravity();