]> Dogcows Code - chaz/openbox/blob - src/frame.hh
run scripts before initializing screens. kill the globals.py. add the python_get_stri...
[chaz/openbox] / src / frame.hh
1 // -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
2 #ifndef __frame_hh
3 #define __frame_hh
4
5 /*! @file frame.hh
6 */
7
8 extern "C" {
9 #include <X11/Xlib.h>
10 }
11
12 #include "client.hh"
13 #include "backgroundwidget.hh"
14 #include "labelwidget.hh"
15 #include "buttonwidget.hh"
16 #include "otk/strut.hh"
17 #include "otk/rect.hh"
18 #include "otk/screeninfo.hh"
19 #include "otk/style.hh"
20 #include "otk/widget.hh"
21
22 #include <string>
23
24 namespace ob {
25
26 //! Holds and decorates a frame around an OBClient (client window)
27 /*!
28 The frame is responsible for calling XSelectInput on the client window's new
29 parent with the SubstructureRedirectMask so that structure events for the
30 client are sent to the window manager.
31 */
32 class OBFrame : public otk::OtkWidget, public OBWidget {
33 public:
34
35 //! The event mask to grab on frame windows
36 static const long event_mask = EnterWindowMask | LeaveWindowMask |
37 ButtonPressMask | ButtonReleaseMask |
38 ButtonMotionMask;
39
40 private:
41 OBClient *_client;
42 const otk::ScreenInfo *_screen;
43
44 //! The style to use for size and display the decorations
45 otk::Style *_style;
46
47 //! The size of the frame on each side of the client window
48 otk::Strut _size;
49
50 //! The size of the frame on each side of the client window inside the border
51 otk::Strut _innersize;
52
53 // decoration windows
54 OBBackgroundWidget _plate; // sits entirely under the client window
55 OBBackgroundWidget _titlebar;
56 OBButtonWidget _button_close;
57 OBButtonWidget _button_iconify;
58 OBButtonWidget _button_max;
59 OBButtonWidget _button_stick;
60 OBLabelWidget _label;
61 OBBackgroundWidget _handle;
62 OBButtonWidget _grip_left;
63 OBButtonWidget _grip_right;
64
65 //! The decorations to display on the window.
66 /*!
67 This is by default the same value as in the OBClient::decorations, but it
68 is duplicated here so that it can be overridden per-window by the user.
69 */
70 OBClient::DecorationFlags _decorations;
71
72 //! Reparents the client window from the root window onto the frame
73 void grabClient();
74 //! Reparents the client window back to the root window
75 /*!
76 @param remap Re-map the client window when we're done reparenting?
77 */
78 void releaseClient(bool remap);
79
80 //! Shape the frame window to the client window
81 void adjustShape();
82
83 //! Grabs or ungrabs buttons on the frame
84 void grabButtons(bool grab);
85
86 public:
87 //! Constructs an OBFrame object, and reparents the client to itself
88 /*!
89 @param client The client window which will be decorated by the new OBFrame
90 @param style The style to use to decorate the frame
91 */
92 OBFrame(OBClient *client, otk::Style *style);
93 //! Destroys the OBFrame object
94 virtual ~OBFrame();
95
96 //! Set the style to decorate the frame with
97 virtual void setStyle(otk::Style *style);
98
99 //! Empty overridden method to prevent automatic alignment of children
100 virtual void adjust();
101
102 //! Displays focused decorations
103 virtual void focus();
104 //! Displays unfocused decorations
105 virtual void unfocus();
106
107 void setTitle(const std::string &text);
108
109 //! Update the frame's size to match the client
110 void adjustSize();
111 //! Update the frame's position to match the client
112 void adjustPosition();
113
114 //! Applies gravity to the client's position to find where the frame should
115 //! be positioned.
116 /*!
117 @return The proper coordinates for the frame, based on the client.
118 */
119 void clientGravity(int &x, int &y);
120
121 //! Reversly applies gravity to the frame's position to find where the client
122 //! should be positioned.
123 /*!
124 @return The proper coordinates for the client, based on the frame.
125 */
126 void frameGravity(int &x, int &y);
127
128 //! Gets the window id of the frame's "plate" subelement
129 inline Window plate() const { return _plate.window(); }
130 //! Gets the window id of the frame's "titlebar" subelement
131 inline Window titlebar() const { return _titlebar.window(); }
132 //! Gets the window id of the frame's "label" subelement
133 inline Window label() const { return _label.window(); }
134 //! Gets the window id of the frame's "close button" subelement
135 inline Window button_close() const { return _button_close.window(); }
136 //! Gets the window id of the frame's "iconify button" subelement
137 inline Window button_iconify() const { return _button_iconify.window(); }
138 //! Gets the window id of the frame's "maximize button" subelement
139 inline Window button_max() const { return _button_max.window(); }
140 //! Gets the window id of the frame's "sticky button" subelement
141 inline Window button_stick() const { return _button_stick.window(); }
142 //! Gets the window id of the frame's "handle" subelement
143 inline Window handle() const { return _handle.window(); }
144 //! Gets the window id of the frame's "left grip" subelement
145 inline Window grip_left() const { return _grip_left.window(); }
146 //! Gets the window id of the frame's "right grip" subelement
147 inline Window grip_right() const { return _grip_right.window(); }
148
149 };
150
151 }
152
153 #endif // __frame_hh
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