]> Dogcows Code - chaz/openbox/blob - src/frame.hh
handle mouse motion too
[chaz/openbox] / src / frame.hh
1 // -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
2 #ifndef __frame_hh
3 #define __frame_hh
4
5 /*! @file frame.hh
6 */
7
8 extern "C" {
9 #include <X11/Xlib.h>
10 }
11
12 #include "client.hh"
13 #include "otk/strut.hh"
14 #include "otk/rect.hh"
15 #include "otk/screeninfo.hh"
16 #include "otk/style.hh"
17 #include "otk/widget.hh"
18 #include "otk/button.hh"
19 #include "otk/focuswidget.hh"
20 #include "otk/focuslabel.hh"
21
22 #include <string>
23
24 namespace ob {
25
26 //! Holds and decorates a frame around an OBClient (client window)
27 /*!
28 The frame is responsible for calling XSelectInput on the client window's new
29 parent with the SubstructureRedirectMask so that structure events for the
30 client are sent to the window manager.
31 */
32 class OBFrame : public otk::OtkWidget {
33 public:
34
35 //! The event mask to grab on frame windows
36 static const long event_mask = EnterWindowMask | LeaveWindowMask;
37
38 private:
39 OBClient *_client;
40 const otk::ScreenInfo *_screen;
41
42 //! The style to use for size and display the decorations
43 otk::Style *_style;
44
45 //! The size of the frame on each side of the client window
46 otk::Strut _size;
47
48 //! The size of the frame on each side of the client window inside the border
49 otk::Strut _innersize;
50
51 // decoration windows
52 otk::OtkFocusWidget _plate; // sits entirely under the client window
53 otk::OtkFocusWidget _titlebar;
54 otk::OtkButton _button_close;
55 otk::OtkButton _button_iconify;
56 otk::OtkButton _button_max;
57 otk::OtkButton _button_stick;
58 otk::OtkFocusLabel _label;
59 otk::OtkFocusWidget _handle;
60 otk::OtkButton _grip_left;
61 otk::OtkButton _grip_right;
62
63 //! The decorations to display on the window.
64 /*!
65 This is by default the same value as in the OBClient::decorations, but it
66 is duplicated here so that it can be overridden per-window by the user.
67 */
68 OBClient::DecorationFlags _decorations;
69
70 //! Reparents the client window from the root window onto the frame
71 void grabClient();
72 //! Reparents the client window back to the root window
73 /*!
74 @param remap Re-map the client window when we're done reparenting?
75 */
76 void releaseClient(bool remap);
77
78 public:
79 //! Constructs an OBFrame object, and reparents the client to itself
80 /*!
81 @param client The client window which will be decorated by the new OBFrame
82 @param style The style to use to decorate the frame
83 */
84 OBFrame(OBClient *client, otk::Style *style);
85 //! Destroys the OBFrame object
86 virtual ~OBFrame();
87
88 //! Set the style to decorate the frame with
89 virtual void setStyle(otk::Style *style);
90
91 //! Update the frame to match the client
92 void adjust();
93 //! Shape the frame window to the client window
94 void adjustShape();
95
96 //! Applies gravity for the client's gravity, moving the frame to the
97 //! appropriate place
98 void applyGravity();
99
100 //! Reversely applies gravity for the client's gravity, moving the frame so
101 //! that the client is in its pre-gravity position
102 void reverseGravity();
103 };
104
105 }
106
107 #endif // __frame_hh
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