]> Dogcows Code - chaz/openbox/blob - render/gradient.c
remove non-planar surfaces
[chaz/openbox] / render / gradient.c
1 #ifdef USE_GL
2 #include <GL/gl.h>
3 #endif /* USE_GL */
4 #include <glib.h>
5 #include "render.h"
6 #include "gradient.h"
7 #include "../kernel/openbox.h"
8 #include "color.h"
9
10 void gradient_render(Surface *sf, int w, int h)
11 {
12 pixel32 *data = sf->pixel_data;
13 pixel32 current;
14 unsigned int r,g,b;
15 int off, x;
16
17 switch (sf->grad) {
18 case Background_Solid: /* already handled */
19 return;
20 case Background_Vertical:
21 gradient_vertical(sf, w, h);
22 break;
23 case Background_Horizontal:
24 gradient_horizontal(sf, w, h);
25 break;
26 case Background_Diagonal:
27 gradient_diagonal(sf, w, h);
28 break;
29 case Background_CrossDiagonal:
30 gradient_crossdiagonal(sf, w, h);
31 break;
32 case Background_Pyramid:
33 gradient_pyramid(sf, w, h);
34 break;
35 case Background_PipeCross:
36 gradient_pipecross(sf, w, h);
37 break;
38 case Background_Rectangle:
39 gradient_rectangle(sf, w, h);
40 break;
41 default:
42 g_message("unhandled gradient");
43 return;
44 }
45
46 if (sf->relief == Flat && sf->border) {
47 r = sf->border_color->r;
48 g = sf->border_color->g;
49 b = sf->border_color->b;
50 current = (r << default_red_offset)
51 + (g << default_green_offset)
52 + (b << default_blue_offset);
53 for (off = 0, x = 0; x < w; ++x, off++) {
54 *(data + off) = current;
55 *(data + off + ((h-1) * w)) = current;
56 }
57 for (off = 0, x = 0; x < h; ++x, off++) {
58 *(data + (off * w)) = current;
59 *(data + (off * w) + w - 1) = current;
60 }
61 }
62
63 if (sf->relief != Flat) {
64 if (sf->bevel == Bevel1) {
65 for (off = 1, x = 1; x < w - 1; ++x, off++)
66 highlight(data + off,
67 data + off + (h-1) * w,
68 sf->relief==Raised);
69 for (off = 0, x = 0; x < h; ++x, off++)
70 highlight(data + off * w,
71 data + off * w + w - 1,
72 sf->relief==Raised);
73 }
74
75 if (sf->bevel == Bevel2) {
76 for (off = 2, x = 2; x < w - 2; ++x, off++)
77 highlight(data + off + w,
78 data + off + (h-2) * w,
79 sf->relief==Raised);
80 for (off = 1, x = 1; x < h-1; ++x, off++)
81 highlight(data + off * w + 1,
82 data + off * w + w - 2,
83 sf->relief==Raised);
84 }
85 }
86 }
87
88
89
90 void gradient_vertical(Surface *sf, int w, int h)
91 {
92 pixel32 *data = sf->pixel_data;
93 pixel32 current;
94 float dr, dg, db;
95 unsigned int r,g,b;
96 int x, y;
97
98 dr = (float)(sf->secondary->r - sf->primary->r);
99 dr/= (float)h;
100
101 dg = (float)(sf->secondary->g - sf->primary->g);
102 dg/= (float)h;
103
104 db = (float)(sf->secondary->b - sf->primary->b);
105 db/= (float)h;
106
107 for (y = 0; y < h; ++y) {
108 r = sf->primary->r + (int)(dr * y);
109 g = sf->primary->g + (int)(dg * y);
110 b = sf->primary->b + (int)(db * y);
111 current = (r << default_red_offset)
112 + (g << default_green_offset)
113 + (b << default_blue_offset);
114 for (x = 0; x < w; ++x, ++data)
115 *data = current;
116 }
117 }
118
119 void gradient_horizontal(Surface *sf, int w, int h)
120 {
121 pixel32 *data = sf->pixel_data;
122 pixel32 current;
123 float dr, dg, db;
124 unsigned int r,g,b;
125 int x, y;
126
127 dr = (float)(sf->secondary->r - sf->primary->r);
128 dr/= (float)w;
129
130 dg = (float)(sf->secondary->g - sf->primary->g);
131 dg/= (float)w;
132
133 db = (float)(sf->secondary->b - sf->primary->b);
134 db/= (float)w;
135
136 for (x = 0; x < w; ++x, ++data) {
137 r = sf->primary->r + (int)(dr * x);
138 g = sf->primary->g + (int)(dg * x);
139 b = sf->primary->b + (int)(db * x);
140 current = (r << default_red_offset)
141 + (g << default_green_offset)
142 + (b << default_blue_offset);
143 for (y = 0; y < h; ++y)
144 *(data + y*w) = current;
145 }
146 }
147
148 void gradient_diagonal(Surface *sf, int w, int h)
149 {
150 pixel32 *data = sf->pixel_data;
151 pixel32 current;
152 float drx, dgx, dbx, dry, dgy, dby;
153 unsigned int r,g,b;
154 int x, y;
155
156 for (y = 0; y < h; ++y) {
157 drx = (float)(sf->secondary->r -
158 sf->primary->r);
159 dry = drx/(float)h;
160 drx/= (float)w;
161
162 dgx = (float)(sf->secondary->g -
163 sf->primary->g);
164 dgy = dgx/(float)h;
165 dgx/= (float)w;
166
167 dbx = (float)(sf->secondary->b -
168 sf->primary->b);
169 dby = dbx/(float)h;
170 dbx/= (float)w;
171 for (x = 0; x < w; ++x, ++data) {
172 r = sf->primary->r +
173 ((int)(drx * x) + (int)(dry * y))/2;
174 g = sf->primary->g +
175 ((int)(dgx * x) + (int)(dgy * y))/2;
176 b = sf->primary->b +
177 ((int)(dbx * x) + (int)(dby * y))/2;
178 current = (r << default_red_offset)
179 + (g << default_green_offset)
180 + (b << default_blue_offset);
181 *data = current;
182 }
183 }
184 }
185
186 void gradient_crossdiagonal(Surface *sf, int w, int h)
187 {
188 pixel32 *data = sf->pixel_data;
189 pixel32 current;
190 float drx, dgx, dbx, dry, dgy, dby;
191 unsigned int r,g,b;
192 int x, y;
193
194 for (y = 0; y < h; ++y) {
195 drx = (float)(sf->secondary->r -
196 sf->primary->r);
197 dry = drx/(float)h;
198 drx/= (float)w;
199
200 dgx = (float)(sf->secondary->g -
201 sf->primary->g);
202 dgy = dgx/(float)h;
203 dgx/= (float)w;
204
205 dbx = (float)(sf->secondary->b -
206 sf->primary->b);
207 dby = dbx/(float)h;
208 dbx/= (float)w;
209 for (x = w; x > 0; --x, ++data) {
210 r = sf->primary->r +
211 ((int)(drx * (x-1)) + (int)(dry * y))/2;
212 g = sf->primary->g +
213 ((int)(dgx * (x-1)) + (int)(dgy * y))/2;
214 b = sf->primary->b +
215 ((int)(dbx * (x-1)) + (int)(dby * y))/2;
216 current = (r << default_red_offset)
217 + (g << default_green_offset)
218 + (b << default_blue_offset);
219 *data = current;
220 }
221 }
222 }
223
224 void highlight(pixel32 *x, pixel32 *y, gboolean raised)
225 {
226 int r, g, b;
227
228 pixel32 *up, *down;
229 if (raised) {
230 up = x;
231 down = y;
232 } else {
233 up = y;
234 down = x;
235 }
236 r = (*up >> default_red_offset) & 0xFF;
237 r += r >> 1;
238 g = (*up >> default_green_offset) & 0xFF;
239 g += g >> 1;
240 b = (*up >> default_blue_offset) & 0xFF;
241 b += b >> 1;
242 if (r > 0xFF) r = 0xFF;
243 if (g > 0xFF) g = 0xFF;
244 if (b > 0xFF) b = 0xFF;
245 *up = (r << default_red_offset) + (g << default_green_offset)
246 + (b << default_blue_offset);
247
248 r = (*down >> default_red_offset) & 0xFF;
249 r = (r >> 1) + (r >> 2);
250 g = (*down >> default_green_offset) & 0xFF;
251 g = (g >> 1) + (g >> 2);
252 b = (*down >> default_blue_offset) & 0xFF;
253 b = (b >> 1) + (b >> 2);
254 *down = (r << default_red_offset) + (g << default_green_offset)
255 + (b << default_blue_offset);
256 }
257
258 static void create_bevel_colors(Appearance *l)
259 {
260 int r, g, b;
261
262 /* light color */
263 r = l->surface.primary->r;
264 r += r >> 1;
265 g = l->surface.primary->g;
266 g += g >> 1;
267 b = l->surface.primary->b;
268 b += b >> 1;
269 if (r > 0xFF) r = 0xFF;
270 if (g > 0xFF) g = 0xFF;
271 if (b > 0xFF) b = 0xFF;
272 g_assert(!l->surface.bevel_light);
273 l->surface.bevel_light = color_new(r, g, b);
274 color_allocate_gc(l->surface.bevel_light);
275
276 /* dark color */
277 r = l->surface.primary->r;
278 r = (r >> 1) + (r >> 2);
279 g = l->surface.primary->g;
280 g = (g >> 1) + (g >> 2);
281 b = l->surface.primary->b;
282 b = (b >> 1) + (b >> 2);
283 g_assert(!l->surface.bevel_dark);
284 l->surface.bevel_dark = color_new(r, g, b);
285 color_allocate_gc(l->surface.bevel_dark);
286 }
287
288 void gradient_solid(Appearance *l, int x, int y, int w, int h)
289 {
290 pixel32 pix;
291 int i, a, b;
292 Surface *sp = &l->surface;
293 int left = x, top = y, right = x + w - 1, bottom = y + h - 1;
294
295 if (sp->primary->gc == None)
296 color_allocate_gc(sp->primary);
297 pix = (sp->primary->r << default_red_offset)
298 + (sp->primary->g << default_green_offset)
299 + (sp->primary->b << default_blue_offset);
300
301 for (a = 0; a < l->area.width; a++)
302 for (b = 0; b < l->area.height; b++)
303 sp->pixel_data[a + b*l->area.width] = pix;
304
305 XFillRectangle(ob_display, l->pixmap, sp->primary->gc,
306 x, y, w, h);
307
308 if (sp->interlaced) {
309 if (sp->secondary->gc == None)
310 color_allocate_gc(sp->secondary);
311 for (i = y; i < h; i += 2)
312 XDrawLine(ob_display, l->pixmap, sp->secondary->gc,
313 x, i, w, i);
314 }
315
316 switch (sp->relief) {
317 case Raised:
318 if (!sp->bevel_dark)
319 create_bevel_colors(l);
320
321 switch (sp->bevel) {
322 case Bevel1:
323 XDrawLine(ob_display, l->pixmap, sp->bevel_dark->gc,
324 left, bottom, right, bottom);
325 XDrawLine(ob_display, l->pixmap, sp->bevel_dark->gc,
326 right, bottom, right, top);
327
328 XDrawLine(ob_display, l->pixmap, sp->bevel_light->gc,
329 left, top, right, top);
330 XDrawLine(ob_display, l->pixmap, sp->bevel_light->gc,
331 left, bottom, left, top);
332 break;
333 case Bevel2:
334 XDrawLine(ob_display, l->pixmap,
335 sp->bevel_dark->gc,
336 left + 1, bottom - 2, right - 2, bottom - 2);
337 XDrawLine(ob_display, l->pixmap,
338 sp->bevel_dark->gc,
339 right - 2, bottom - 2, right - 2, top + 1);
340
341 XDrawLine(ob_display, l->pixmap,
342 sp->bevel_light->gc,
343 left + 1, top + 1, right - 2, top + 1);
344 XDrawLine(ob_display, l->pixmap,
345 sp->bevel_light->gc,
346 left + 1, bottom - 2, left + 1, top + 1);
347 break;
348 default:
349 g_assert_not_reached(); /* unhandled BevelType */
350 }
351 break;
352 case Sunken:
353 if (!sp->bevel_dark)
354 create_bevel_colors(l);
355
356 switch (sp->bevel) {
357 case Bevel1:
358 XDrawLine(ob_display, l->pixmap, sp->bevel_light->gc,
359 left, bottom, right, bottom);
360 XDrawLine(ob_display, l->pixmap, sp->bevel_light->gc,
361 right, bottom, right, top);
362
363 XDrawLine(ob_display, l->pixmap, sp->bevel_dark->gc,
364 left, top, right, top);
365 XDrawLine(ob_display, l->pixmap, sp->bevel_dark->gc,
366 left, bottom, left, top);
367 break;
368 case Bevel2:
369 XDrawLine(ob_display, l->pixmap, sp->bevel_light->gc,
370 left + 1, bottom - 2, right - 2, bottom - 2);
371 XDrawLine(ob_display, l->pixmap, sp->bevel_light->gc,
372 right - 2, bottom - 2, right - 2, top + 1);
373
374 XDrawLine(ob_display, l->pixmap, sp->bevel_dark->gc,
375 left + 1, top + 1, right - 2, top + 1);
376 XDrawLine(ob_display, l->pixmap, sp->bevel_dark->gc,
377 left + 1, bottom - 2, left + 1, top + 1);
378
379 break;
380 default:
381 g_assert_not_reached(); /* unhandled BevelType */
382 }
383 break;
384 case Flat:
385 if (sp->border) {
386 if (sp->border_color->gc == None)
387 color_allocate_gc(sp->border_color);
388 XDrawRectangle(ob_display, l->pixmap, sp->border_color->gc,
389 left, top, right, bottom);
390 }
391 break;
392 default:
393 g_assert_not_reached(); /* unhandled ReliefType */
394 }
395 }
396
397 void gradient_pyramid(Surface *sf, int inw, int inh)
398 {
399 pixel32 *data = sf->pixel_data;
400 pixel32 *end = data + inw*inh - 1;
401 pixel32 current;
402 float drx, dgx, dbx, dry, dgy, dby;
403 unsigned int r,g,b;
404 int x, y, h=(inh/2) + 1, w=(inw/2) + 1;
405 for (y = 0; y < h; ++y) {
406 drx = (float)(sf->secondary->r -
407 sf->primary->r);
408 dry = drx/(float)h;
409 drx/= (float)w;
410
411 dgx = (float)(sf->secondary->g -
412 sf->primary->g);
413 dgy = dgx/(float)h;
414 dgx/= (float)w;
415
416 dbx = (float)(sf->secondary->b -
417 sf->primary->b);
418 dby = dbx/(float)h;
419 dbx/= (float)w;
420 for (x = 0; x < w; ++x, data) {
421 r = sf->primary->r +
422 ((int)(drx * x) + (int)(dry * y))/2;
423 g = sf->primary->g +
424 ((int)(dgx * x) + (int)(dgy * y))/2;
425 b = sf->primary->b +
426 ((int)(dbx * x) + (int)(dby * y))/2;
427 current = (r << default_red_offset)
428 + (g << default_green_offset)
429 + (b << default_blue_offset);
430 *(data+x) = current;
431 *(data+inw-x) = current;
432 *(end-x) = current;
433 *(end-(inw-x)) = current;
434 }
435 data+=inw;
436 end-=inw;
437 }
438 }
439
440 void gradient_rectangle(Surface *sf, int inw, int inh)
441 {
442 pixel32 *data = sf->pixel_data;
443 pixel32 *end = data + inw*inh - 1;
444 pixel32 current;
445 float drx, dgx, dbx, dry, dgy, dby;
446 unsigned int r,g,b;
447 int x, y, h=(inh/2) + 1, w=(inw/2) + 1;
448 int val;
449
450 for (y = 0; y < h; ++y) {
451 drx = (float)(sf->primary->r -
452 sf->secondary->r);
453 dry = drx/(float)h;
454 drx/= (float)w;
455
456 dgx = (float)(sf->primary->g -
457 sf->secondary->g);
458 dgy = dgx/(float)h;
459 dgx/= (float)w;
460
461 dbx = (float)(sf->primary->b -
462 sf->secondary->b);
463 dby = dbx/(float)h;
464 dbx/= (float)w;
465 for (x = 0; x < w; ++x, data) {
466 if ((float)x/(float)w < (float)y/(float)h) val = (int)(drx * x);
467 else val = (int)(dry * y);
468
469 r = sf->secondary->r + val;
470 g = sf->secondary->g + val;
471 b = sf->secondary->b + val;
472 current = (r << default_red_offset)
473 + (g << default_green_offset)
474 + (b << default_blue_offset);
475 *(data+x) = current;
476 *(data+inw-x) = current;
477 *(end-x) = current;
478 *(end-(inw-x)) = current;
479 }
480 data+=inw;
481 end-=inw;
482 }
483 }
484
485 void gradient_pipecross(Surface *sf, int inw, int inh)
486 {
487 pixel32 *data = sf->pixel_data;
488 pixel32 *end = data + inw*inh - 1;
489 pixel32 current;
490 float drx, dgx, dbx, dry, dgy, dby;
491 unsigned int r,g,b;
492 int x, y, h=(inh/2) + 1, w=(inw/2) + 1;
493 int val;
494
495 for (y = 0; y < h; ++y) {
496 drx = (float)(sf->secondary->r -
497 sf->primary->r);
498 dry = drx/(float)h;
499 drx/= (float)w;
500
501 dgx = (float)(sf->secondary->g -
502 sf->primary->g);
503 dgy = dgx/(float)h;
504 dgx/= (float)w;
505
506 dbx = (float)(sf->secondary->b -
507 sf->primary->b);
508 dby = dbx/(float)h;
509 dbx/= (float)w;
510 for (x = 0; x < w; ++x, data) {
511 if ((float)x/(float)w > (float)y/(float)h) val = (int)(drx * x);
512 else val = (int)(dry * y);
513
514 r = sf->primary->r + val;
515 g = sf->primary->g + val;
516 b = sf->primary->b + val;
517 current = (r << default_red_offset)
518 + (g << default_green_offset)
519 + (b << default_blue_offset);
520 *(data+x) = current;
521 *(data+inw-x) = current;
522 *(end-x) = current;
523 *(end-(inw-x)) = current;
524 }
525 data+=inw;
526 end-=inw;
527 }
528 }
529 #ifdef USE_GL
530 void render_gl_gradient(Surface *sf, int x, int y, int w, int h)
531 {
532 float pr,pg,pb;
533 float sr, sg, sb;
534 float ar, ag, ab;
535
536 pr = (float)sf->primary->r/255.0;
537 pg = (float)sf->primary->g/255.0;
538 pb = (float)sf->primary->b/255.0;
539 if (sf->secondary) {
540 sr = (float)sf->secondary->r/255.0;
541 sg = (float)sf->secondary->g/255.0;
542 sb = (float)sf->secondary->b/255.0;
543 }
544 switch (sf->grad) {
545 case Background_Solid: /* already handled */
546 glBegin(GL_TRIANGLES);
547 glColor3f(pr, pg, pb);
548 glVertex2i(x, y);
549 glVertex2i(x+w, y);
550 glVertex2i(x+w, y+h);
551
552 glVertex2i(x+w, y+h);
553 glVertex2i(x, y+h);
554 glVertex2i(x, y);
555 glEnd();
556 return;
557 case Background_Horizontal:
558 glBegin(GL_TRIANGLES);
559 glColor3f(pr, pg, pb);
560 glVertex2i(x, y);
561 glColor3f(sr, sg, sb);
562 glVertex2i(x+w, y);
563 glVertex2i(x+w, y+h);
564
565 glVertex2i(x+w, y+h);
566 glColor3f(pr, pg, pb);
567 glVertex2i(x, y+h);
568 glVertex2i(x, y);
569 glEnd();
570 break;
571 case Background_Vertical:
572 glBegin(GL_TRIANGLES);
573 glColor3f(pr, pg, pb);
574 glVertex2i(x, y);
575 glVertex2i(x+w, y);
576 glColor3f(sr, sg, sb);
577 glVertex2i(x+w, y+h);
578
579 glVertex2i(x+w, y+h);
580 glVertex2i(x, y+h);
581 glColor3f(pr, pg, pb);
582 glVertex2i(x, y);
583 glEnd();
584 break;
585 case Background_Diagonal:
586 ar = (pr + sr) / 2.0;
587 ag = (pg + sg) / 2.0;
588 ab = (pb + sb) / 2.0;
589 glBegin(GL_TRIANGLES);
590 glColor3f(ar, ag, ab);
591 glVertex2i(x, y);
592 glColor3f(pr, pg, pb);
593 glVertex2i(x+w, y);
594 glColor3f(ar, ag, ab);
595 glVertex2i(x+w, y+h);
596
597 glColor3f(ar, ag, ab);
598 glVertex2i(x+w, y+h);
599 glColor3f(sr, sg, sb);
600 glVertex2i(x, y+h);
601 glColor3f(ar, ag, ab);
602 glVertex2i(x, y);
603 glEnd();
604 break;
605 case Background_CrossDiagonal:
606 ar = (pr + sr) / 2.0;
607 ag = (pg + sg) / 2.0;
608 ab = (pb + sb) / 2.0;
609 glBegin(GL_TRIANGLES);
610 glColor3f(pr, pg, pb);
611 glVertex2i(x, y);
612 glColor3f(ar, ag, ab);
613 glVertex2i(x+w, y);
614 glColor3f(sr, sg, sb);
615 glVertex2i(x+w, y+h);
616
617 glColor3f(sr, sg, sb);
618 glVertex2i(x+w, y+h);
619 glColor3f(ar, ag, ab);
620 glVertex2i(x, y+h);
621 glColor3f(pr, pg, pb);
622 glVertex2i(x, y);
623 glEnd();
624 break;
625 case Background_Pyramid:
626 ar = (pr + sr) / 2.0;
627 ag = (pg + sg) / 2.0;
628 ab = (pb + sb) / 2.0;
629 glBegin(GL_TRIANGLES);
630 glColor3f(pr, pg, pb);
631 glVertex2i(x, y);
632 glColor3f(sr, sg, sb);
633 glVertex2i(x+w/2, y+h/2);
634 glColor3f(ar, ag, ab);
635 glVertex2i(x, y+h/2);
636
637 glVertex2i(x, y+h/2);
638 glColor3f(sr, sg, sb);
639 glVertex2i(x+w/2, y+h/2);
640 glColor3f(pr, pg, pb);
641 glVertex2i(x, y+h);
642
643 glVertex2i(x, y+h);
644 glColor3f(sr, sg, sb);
645 glVertex2i(x+w/2, y+h/2);
646 glColor3f(ar, ag, ab);
647 glVertex2i(x+w/2, y+h);
648
649 glVertex2i(x+w/2, y+h);
650 glColor3f(sr, sg, sb);
651 glVertex2i(x+w/2, y+h/2);
652 glColor3f(pr, pg, pb);
653 glVertex2i(x+w, y+h);
654
655 glVertex2i(x+w, y+h);
656 glColor3f(sr, sg, sb);
657 glVertex2i(x+w/2, y+h/2);
658 glColor3f(ar, ag, ab);
659 glVertex2i(x+w, y+h/2);
660
661 glVertex2i(x+w, y+h/2);
662 glColor3f(sr, sg, sb);
663 glVertex2i(x+w/2, y+h/2);
664 glColor3f(pr, pg, pb);
665 glVertex2i(x+w, y);
666
667 glVertex2i(x+w, y);
668 glColor3f(sr, sg, sb);
669 glVertex2i(x+w/2, y+h/2);
670 glColor3f(ar, ag, ab);
671 glVertex2i(x+w/2, y);
672
673 glVertex2i(x+w/2, y);
674 glColor3f(sr, sg, sb);
675 glVertex2i(x+w/2, y+h/2);
676 glColor3f(pr, pg, pb);
677 glVertex2i(x, y);
678 glEnd();
679 break;
680 case Background_PipeCross:
681 glBegin(GL_TRIANGLES);
682 glColor3f(pr, pg, pb);
683 glVertex2i(x, y);
684 glColor3f(sr, sg, sb);
685 glVertex2i(x+w/2, y+h/2);
686 glVertex2i(x, y+h/2);
687
688 glVertex2i(x, y+h/2);
689 glVertex2i(x+w/2, y+h/2);
690 glColor3f(pr, pg, pb);
691 glVertex2i(x, y+h);
692
693 glVertex2i(x, y+h);
694 glColor3f(sr, sg, sb);
695 glVertex2i(x+w/2, y+h/2);
696 glVertex2i(x+w/2, y+h);
697
698 glVertex2i(x+w/2, y+h);
699 glVertex2i(x+w/2, y+h/2);
700 glColor3f(pr, pg, pb);
701 glVertex2i(x+w, y+h);
702
703 glVertex2i(x+w, y+h);
704 glColor3f(sr, sg, sb);
705 glVertex2i(x+w/2, y+h/2);
706 glVertex2i(x+w, y+h/2);
707
708 glVertex2i(x+w, y+h/2);
709 glVertex2i(x+w/2, y+h/2);
710 glColor3f(pr, pg, pb);
711 glVertex2i(x+w, y);
712
713 glVertex2i(x+w, y);
714 glColor3f(sr, sg, sb);
715 glVertex2i(x+w/2, y+h/2);
716 glVertex2i(x+w/2, y);
717
718 glVertex2i(x+w/2, y);
719 glVertex2i(x+w/2, y+h/2);
720 glColor3f(pr, pg, pb);
721 glVertex2i(x, y);
722 glEnd();
723 break;
724 case Background_Rectangle:
725 glBegin(GL_TRIANGLES);
726 glColor3f(pr, pg, pb);
727 glVertex2i(x, y);
728 glColor3f(sr, sg, sb);
729 glVertex2i(x+w/2, y+h/2);
730 glColor3f(pr, pg, pb);
731 glVertex2i(x, y+h);
732
733 glVertex2i(x, y+h);
734 glColor3f(sr, sg, sb);
735 glVertex2i(x+w/2, y+h/2);
736 glColor3f(pr, pg, pb);
737 glVertex2i(x+w, y+h);
738
739 glVertex2i(x+w, y+h);
740 glColor3f(sr, sg, sb);
741 glVertex2i(x+w/2, y+h/2);
742 glColor3f(pr, pg, pb);
743 glVertex2i(x+w, y);
744
745 glVertex2i(x+w, y);
746 glColor3f(sr, sg, sb);
747 glVertex2i(x+w/2, y+h/2);
748 glColor3f(pr, pg, pb);
749 glVertex2i(x, y);
750
751 glEnd();
752 break;
753 default:
754 g_message("unhandled gradient");
755 return;
756 }
757 }
758 #endif /* USE_GL */
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