]> Dogcows Code - chaz/openbox/blob - render/color.c
put the devation back how it used to be, it aws definately no better..
[chaz/openbox] / render / color.c
1 #include <X11/Xlib.h>
2 #include <X11/Xutil.h>
3 #include <string.h>
4 #include "render.h"
5 #include "color.h"
6 #include "../kernel/openbox.h"
7
8 XColor *pseudo_colors;
9 int pseudo_bpc;
10
11 void color_allocate_gc(color_rgb *in)
12 {
13 XGCValues gcv;
14
15 gcv.foreground = in->pixel;
16 gcv.cap_style = CapProjecting;
17 in->gc = XCreateGC(ob_display, ob_root, GCForeground | GCCapStyle, &gcv);
18 }
19
20 color_rgb *color_parse(char *colorname)
21 {
22 XColor xcol;
23
24 g_assert(colorname != NULL);
25 /* get rgb values from colorname */
26
27 xcol.red = 0;
28 xcol.green = 0;
29 xcol.blue = 0;
30 xcol.pixel = 0;
31 if (!XParseColor(ob_display, render_colormap, colorname, &xcol)) {
32 g_warning("unable to parse color '%s'", colorname);
33 return NULL;
34 }
35 return color_new(xcol.red >> 8, xcol.green >> 8, xcol.blue >> 8);
36 }
37
38 color_rgb *color_new(int r, int g, int b)
39 {
40 /* this should be replaced with something far cooler */
41 color_rgb *out;
42 XColor xcol;
43 xcol.red = (r << 8) | r;
44 xcol.green = (g << 8) | g;
45 xcol.blue = (b << 8) | b;
46 if (XAllocColor(ob_display, render_colormap, &xcol)) {
47 out = g_new(color_rgb, 1);
48 out->r = xcol.red >> 8;
49 out->g = xcol.green >> 8;
50 out->b = xcol.blue >> 8;
51 out->gc = None;
52 out->pixel = xcol.pixel;
53 return out;
54 }
55 return NULL;
56 }
57
58 /*XXX same color could be pointed to twice, this might have to be a refcount*/
59
60 void color_free(color_rgb *c)
61 {
62 if (c != NULL) {
63 if (c->gc != None)
64 XFreeGC(ob_display, c->gc);
65 g_free(c);
66 }
67 }
68
69 void reduce_depth(pixel32 *data, XImage *im)
70 {
71 int r, g, b;
72 int x,y;
73 pixel32 *p32 = (pixel32 *) im->data;
74 pixel16 *p16 = (pixel16 *) im->data;
75 unsigned char *p8 = (unsigned char *)im->data;
76 switch (im->bits_per_pixel) {
77 case 32:
78 if ((render_red_offset != default_red_offset) ||
79 (render_blue_offset != default_blue_offset) ||
80 (render_green_offset != default_green_offset)) {
81 for (y = 0; y < im->height; y++) {
82 for (x = 0; x < im->width; x++) {
83 r = (data[x] >> default_red_offset) & 0xFF;
84 g = (data[x] >> default_green_offset) & 0xFF;
85 b = (data[x] >> default_blue_offset) & 0xFF;
86 p32[x] = (r << render_red_shift)
87 + (g << render_green_shift)
88 + (b << render_blue_shift);
89 }
90 data += im->width;
91 p32 += im->width;
92 }
93 } else im->data = (char*) data;
94 break;
95 case 16:
96 for (y = 0; y < im->height; y++) {
97 for (x = 0; x < im->width; x++) {
98 r = (data[x] >> default_red_offset) & 0xFF;
99 r = r >> render_red_shift;
100 g = (data[x] >> default_green_offset) & 0xFF;
101 g = g >> render_green_shift;
102 b = (data[x] >> default_blue_offset) & 0xFF;
103 b = b >> render_blue_shift;
104 p16[x] = (r << render_red_offset)
105 + (g << render_green_offset)
106 + (b << render_blue_offset);
107 }
108 data += im->width;
109 p16 += im->bytes_per_line/2;
110 }
111 break;
112 case 8:
113 g_assert(render_visual->class != TrueColor);
114 for (y = 0; y < im->height; y++) {
115 for (x = 0; x < im->width; x++) {
116 p8[x] = pickColor(data[x] >> default_red_offset,
117 data[x] >> default_green_offset,
118 data[x] >> default_blue_offset)->pixel;
119 }
120 data += im->width;
121 p8 += im->bytes_per_line;
122 }
123
124 break;
125 default:
126 g_message("your bit depth is currently unhandled\n");
127 }
128 }
129
130 XColor *pickColor(int r, int g, int b)
131 {
132 r = (r & 0xff) >> (8-pseudo_bpc);
133 g = (g & 0xff) >> (8-pseudo_bpc);
134 b = (b & 0xff) >> (8-pseudo_bpc);
135 return &pseudo_colors[(r << (2*pseudo_bpc)) + (g << (1*pseudo_bpc)) + b];
136 }
137
138 static void swap_byte_order(XImage *im)
139 {
140 int x, y, di;
141
142 g_message("SWAPPING BYTE ORDER");
143
144 di = 0;
145 for (y = 0; y < im->height; ++y) {
146 for (x = 0; x < im->height; ++x) {
147 char *c = &im->data[di + x * im->bits_per_pixel / 8];
148 char t;
149
150 switch (im->bits_per_pixel) {
151 case 32:
152 t = c[2];
153 c[2] = c[3];
154 c[3] = t;
155 case 16:
156 t = c[0];
157 c[0] = c[1];
158 c[1] = t;
159 case 8:
160 break;
161 default:
162 g_message("your bit depth is currently unhandled\n");
163 }
164 }
165 di += im->bytes_per_line;
166 }
167
168 if (im->byte_order == LSBFirst)
169 im->byte_order = MSBFirst;
170 else
171 im->byte_order = LSBFirst;
172 }
173
174 void increase_depth(pixel32 *data, XImage *im)
175 {
176 int r, g, b;
177 int x,y;
178 pixel32 *p32 = (pixel32 *) im->data;
179 pixel16 *p16 = (pixel16 *) im->data;
180 unsigned char *p8 = (unsigned char *)im->data;
181
182 if (im->byte_order != render_endian)
183 swap_byte_order(im);
184
185 switch (im->bits_per_pixel) {
186 case 32:
187 for (y = 0; y < im->height; y++) {
188 for (x = 0; x < im->width; x++) {
189 r = (p32[x] >> render_red_offset) & 0xff;
190 g = (p32[x] >> render_green_offset) & 0xff;
191 b = (p32[x] >> render_blue_offset) & 0xff;
192 data[x] = (r << default_red_offset)
193 + (g << default_green_offset)
194 + (b << default_blue_offset)
195 + (0xff << default_alpha_offset);
196 }
197 data += im->width;
198 p32 += im->bytes_per_line/4;
199 }
200 break;
201 case 16:
202 for (y = 0; y < im->height; y++) {
203 for (x = 0; x < im->width; x++) {
204 r = (p16[x] & render_red_mask) >> render_red_offset <<
205 render_red_shift;
206 g = (p16[x] & render_green_mask) >> render_green_offset <<
207 render_green_shift;
208 b = (p16[x] & render_blue_mask) >> render_blue_offset <<
209 render_blue_shift;
210 data[x] = (r << default_red_offset)
211 + (g << default_green_offset)
212 + (b << default_blue_offset)
213 + (0xff << default_alpha_offset);
214 }
215 data += im->width;
216 p16 += im->bytes_per_line/2;
217 }
218 break;
219 case 8:
220 g_assert(render_visual->class != TrueColor);
221 for (y = 0; y < im->height; y++) {
222 for (x = 0; x < im->width; x++) {
223 XColor icolor;
224 int ii, r, g, b;
225 gulong dev, closest = 0xffffffff, close = 0;
226
227 icolor.pixel = p8[x];
228 XQueryColor(ob_display, render_colormap, &icolor);
229
230 /* find the nearest color match */
231 for (ii = 0; ii < pseudo_ncolors(); ii++) {
232 /* find deviations */
233 r = (pseudo_colors[ii].red - icolor.red) & 0xff;
234 g = (pseudo_colors[ii].green - icolor.green) & 0xff;
235 b = (pseudo_colors[ii].blue - icolor.blue) & 0xff;
236 /* find a weighted absolute deviation */
237 dev = (r * r) + (g * g) + (b * b);
238
239 if (dev < closest) {
240 closest = dev;
241 close = ii;
242 }
243 }
244 data[x] =
245 (pseudo_colors[close].red & 0xff <<
246 default_red_offset) +
247 (pseudo_colors[close].green & 0xff <<
248 default_green_offset) +
249 (pseudo_colors[close].blue & 0xff <<
250 default_blue_offset) +
251 (0xff << default_alpha_offset);
252 }
253 data += im->width;
254 p8 += im->bytes_per_line;
255 }
256
257 break;
258 default:
259 g_message("your bit depth is currently unhandled\n");
260 }
261 }
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