]> Dogcows Code - chaz/openbox/blob - plugins/resistance.c
change how rc parsing will work. a=b will be parsed in any [section] and given to...
[chaz/openbox] / plugins / resistance.c
1 #include "kernel/dispatch.h"
2 #include "kernel/client.h"
3 #include "kernel/frame.h"
4 #include "kernel/parse.h"
5 #include "kernel/stacking.h"
6 #include "kernel/screen.h"
7 #include <glib.h>
8
9 static int resistance;
10 static gboolean resist_windows;
11
12 static void parse_assign(char *name, ParseToken *value)
13 {
14 if (!g_ascii_strcasecmp(name, "strength")) {
15 if (value->type != TOKEN_INTEGER)
16 yyerror("invalid value");
17 else {
18 if (value->data.integer >= 0)
19 resistance = value->data.integer;
20 }
21 } else if (!g_ascii_strcasecmp(name, "windows")) {
22 if (value->type != TOKEN_BOOL)
23 yyerror("invalid value");
24 else
25 resist_windows = value->data.bool;
26 } else
27 yyerror("invalid option");
28 parse_free_token(value);
29 }
30
31 void plugin_setup_config()
32 {
33 resistance = 10;
34 resist_windows = TRUE;
35
36 parse_reg_section("resistance", NULL, parse_assign);
37 }
38
39 static void resist_move(Client *c, int *x, int *y)
40 {
41 GList *it;
42 Rect *area;
43 int l, t, r, b; /* requested edges */
44 int al, at, ar, ab; /* screen area edges */
45 int cl, ct, cr, cb; /* current edges */
46 int w, h; /* current size */
47 Client *snapx = NULL, *snapy = NULL;
48
49 w = c->frame->area.width;
50 h = c->frame->area.height;
51
52 l = *x;
53 t = *y;
54 r = l + w - 1;
55 b = t + h - 1;
56
57 cl = c->frame->area.x;
58 ct = c->frame->area.y;
59 cr = cl + c->frame->area.width - 1;
60 cb = ct + c->frame->area.height - 1;
61
62 /* snap to other clients */
63 if (resist_windows)
64 for (it = stacking_list; it != NULL; it = it->next) {
65 Client *target;
66 int tl, tt, tr, tb; /* 1 past the target's edges on each side */
67
68 target = it->data;
69 /* don't snap to self or non-visibles */
70 if (!target->frame->visible || target == c) continue;
71
72 tl = target->frame->area.x - 1;
73 tt = target->frame->area.y - 1;
74 tr = tl + target->frame->area.width + 1;
75 tb = tt + target->frame->area.height + 1;
76
77 /* snapx and snapy ensure that the window snaps to the top-most
78 window edge available, without going all the way from
79 bottom-to-top in the stacking list
80 */
81 if (snapx == NULL) {
82 if (ct < tb && cb > tt) {
83 if (cl >= tr && l < tr && l >= tr - resistance)
84 *x = tr, snapx = target;
85 else if (cr <= tl && r > tl && r <= tl + resistance)
86 *x = tl - w + 1, snapx = target;
87 if (snapx != NULL) {
88 /* try to corner snap to the window */
89 if (ct > tt && t <= tt && t > tt - resistance)
90 *y = tt + 1, snapy = target;
91 else if (cb < tb && b >= tb && b < tb + resistance)
92 *y = tb - h, snapy = target;
93 }
94 }
95 }
96 if (snapy == NULL) {
97 if (cl < tr && cr > tl) {
98 if (ct >= tb && t < tb && t >= tb - resistance)
99 *y = tb, snapy = target;
100 else if (cb <= tt && b > tt && b <= tt + resistance)
101 *y = tt - h + 1, snapy = target;
102 if (snapy != NULL) {
103 /* try to corner snap to the window */
104 if (cl > tl && l <= tl && l > tl - resistance)
105 *x = tl + 1, snapx = target;
106 else if (cr < tr && r >= tr && r < tr + resistance)
107 *x = tr - w, snapx = target;
108 }
109 }
110 }
111
112 if (snapx && snapy) break;
113 }
114
115 /* get the screen boundaries */
116 area = screen_area(c->desktop);
117 al = area->x;
118 at = area->y;
119 ar = al + area->width - 1;
120 ab = at + area->height - 1;
121
122 /* snap to screen edges */
123 if (cl >= al && l < al && l >= al - resistance)
124 *x = al;
125 else if (cr <= ar && r > ar && r <= ar + resistance)
126 *x = ar - w + 1;
127 if (ct >= at && t < at && t >= at - resistance)
128 *y = at;
129 else if (cb <= ab && b > ab && b < ab + resistance)
130 *y = ab - h + 1;
131 }
132
133 static void resist_size(Client *c, int *w, int *h, Corner corn)
134 {
135 GList *it;
136 Client *target; /* target */
137 int l, t, r, b; /* my left, top, right and bottom sides */
138 int dlt, drb; /* my destination left/top and right/bottom sides */
139 int tl, tt, tr, tb; /* target's left, top, right and bottom bottom sides */
140 Rect *area;
141 int al, at, ar, ab; /* screen boundaries */
142 Client *snapx = NULL, *snapy = NULL;
143
144 l = c->frame->area.x;
145 r = l + c->frame->area.width - 1;
146 t = c->frame->area.y;
147 b = t + c->frame->area.height - 1;
148
149 /* get the screen boundaries */
150 area = screen_area(c->desktop);
151 al = area->x;
152 at = area->y;
153 ar = al + area->width - 1;
154 ab = at + area->height - 1;
155
156 /* snap to other windows */
157 if (resist_windows) {
158 for (it = stacking_list; it != NULL; it = it->next) {
159 target = it->data;
160
161 /* don't snap to invisibles or ourself */
162 if (!target->frame->visible || target == c) continue;
163
164 tl = target->frame->area.x;
165 tr = target->frame->area.x + target->frame->area.width - 1;
166 tt = target->frame->area.y;
167 tb = target->frame->area.y + target->frame->area.height - 1;
168
169 if (snapx == NULL) {
170 /* horizontal snapping */
171 if (t < tb && b > tt) {
172 switch (corn) {
173 case Corner_TopLeft:
174 case Corner_BottomLeft:
175 dlt = l;
176 drb = r + *w - c->frame->area.width;
177 if (r < tl && drb >= tl && drb < tl + resistance)
178 *w = tl - l, snapx = target;
179 break;
180 case Corner_TopRight:
181 case Corner_BottomRight:
182 dlt = l - *w + c->frame->area.width;
183 drb = r;
184 if (l > tr && dlt <= tr && dlt > tr - resistance)
185 *w = r - tr, snapx = target;
186 break;
187 }
188 }
189 }
190
191 if (snapy == NULL) {
192 /* vertical snapping */
193 if (l < tr && r > tl) {
194 switch (corn) {
195 case Corner_TopLeft:
196 case Corner_TopRight:
197 dlt = t;
198 drb = b + *h - c->frame->area.height;
199 if (b < tt && drb >= tt && drb < tt + resistance)
200 *h = tt - t, snapy = target;
201 break;
202 case Corner_BottomLeft:
203 case Corner_BottomRight:
204 dlt = t - *h + c->frame->area.height;
205 drb = b;
206 if (t > tb && dlt <= tb && dlt > tb - resistance)
207 *h = b - tb, snapy = target;
208 break;
209 }
210 }
211 }
212
213 /* snapped both ways */
214 if (snapx && snapy) break;
215 }
216 }
217
218 /* snap to screen edges */
219
220 /* horizontal snapping */
221 switch (corn) {
222 case Corner_TopLeft:
223 case Corner_BottomLeft:
224 dlt = l;
225 drb = r + *w - c->frame->area.width;
226 if (r <= ar && drb > ar && drb <= ar + resistance)
227 *w = ar - l + 1;
228 break;
229 case Corner_TopRight:
230 case Corner_BottomRight:
231 dlt = l - *w + c->frame->area.width;
232 drb = r;
233 if (l >= al && dlt < al && dlt >= al - resistance)
234 *w = r - al + 1;
235 break;
236 }
237
238 /* vertical snapping */
239 switch (corn) {
240 case Corner_TopLeft:
241 case Corner_TopRight:
242 dlt = t;
243 drb = b + *h - c->frame->area.height;
244 if (b <= ab && drb > ab && drb <= ab + resistance)
245 *h = ab - t + 1;
246 break;
247 case Corner_BottomLeft:
248 case Corner_BottomRight:
249 dlt = t - *h + c->frame->area.height;
250 drb = b;
251 if (t >= at && dlt < at && dlt >= at - resistance)
252 *h = b - at + 1;
253 break;
254 }
255
256 /* round down for size increments */
257 *w -= c->frame->area.width + c->frame->size.left + c->frame->size.right;
258 *w = *w / c->size_inc.width * c->size_inc.width;
259 *w += c->frame->area.width + c->frame->size.left + c->frame->size.right;
260
261 *h -= c->frame->area.height + c->frame->size.top + c->frame->size.bottom;
262 *h = *h / c->size_inc.height * c->size_inc.height;
263 *h += c->frame->area.height + c->frame->size.top + c->frame->size.bottom;
264 }
265
266 static void event(ObEvent *e, void *foo)
267 {
268 if (e->type == Event_Client_Moving)
269 resist_move(e->data.c.client, &e->data.c.num[0], &e->data.c.num[1]);
270 else if (e->type == Event_Client_Resizing)
271 resist_size(e->data.c.client, &e->data.c.num[0], &e->data.c.num[1],
272 e->data.c.num[2]);
273 }
274
275 void plugin_startup()
276 {
277 dispatch_register(Event_Client_Moving | Event_Client_Resizing,
278 (EventHandler)event, NULL);
279 }
280
281 void plugin_shutdown()
282 {
283 dispatch_register(0, (EventHandler)event, NULL);
284 }
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