]> Dogcows Code - chaz/openbox/blob - plugins/resistance/resistance.c
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[chaz/openbox] / plugins / resistance / resistance.c
1 #include "kernel/dispatch.h"
2 #include "kernel/client.h"
3 #include "kernel/frame.h"
4 #include "kernel/stacking.h"
5 #include "kernel/screen.h"
6 #include "parser/parse.h"
7 #include "resistance.h"
8 #include <glib.h>
9
10 static int resistance;
11 static gboolean resist_windows;
12
13 static void parse_xml(xmlDocPtr doc, xmlNodePtr node, void *d)
14 {
15 xmlNodePtr n;
16
17 if ((n = parse_find_node("strength", node)))
18 resistance = parse_int(doc, n);
19 if ((n = parse_find_node("windows", node)))
20 resist_windows = parse_bool(doc, n);
21 }
22
23 void plugin_setup_config()
24 {
25 resistance = DEFAULT_RESISTANCE;
26 resist_windows = DEFAULT_RESIST_WINDOWS;
27
28 parse_register("resistance", parse_xml, NULL);
29 }
30
31 static void resist_move(Client *c, int *x, int *y)
32 {
33 GList *it;
34 Rect *area;
35 int l, t, r, b; /* requested edges */
36 int al, at, ar, ab; /* screen area edges */
37 int cl, ct, cr, cb; /* current edges */
38 int w, h; /* current size */
39 Client *snapx = NULL, *snapy = NULL;
40
41 w = c->frame->area.width;
42 h = c->frame->area.height;
43
44 l = *x;
45 t = *y;
46 r = l + w - 1;
47 b = t + h - 1;
48
49 cl = c->frame->area.x;
50 ct = c->frame->area.y;
51 cr = cl + c->frame->area.width - 1;
52 cb = ct + c->frame->area.height - 1;
53
54 /* snap to other clients */
55 if (resist_windows)
56 for (it = stacking_list; it != NULL; it = it->next) {
57 Client *target;
58 int tl, tt, tr, tb; /* 1 past the target's edges on each side */
59
60 if (!WINDOW_IS_CLIENT(it->data))
61 continue;
62 target = it->data;
63 /* don't snap to self or non-visibles */
64 if (!target->frame->visible || target == c) continue;
65
66 tl = target->frame->area.x - 1;
67 tt = target->frame->area.y - 1;
68 tr = tl + target->frame->area.width + 1;
69 tb = tt + target->frame->area.height + 1;
70
71 /* snapx and snapy ensure that the window snaps to the top-most
72 window edge available, without going all the way from
73 bottom-to-top in the stacking list
74 */
75 if (snapx == NULL) {
76 if (ct < tb && cb > tt) {
77 if (cl >= tr && l < tr && l >= tr - resistance)
78 *x = tr, snapx = target;
79 else if (cr <= tl && r > tl && r <= tl + resistance)
80 *x = tl - w + 1, snapx = target;
81 if (snapx != NULL) {
82 /* try to corner snap to the window */
83 if (ct > tt && t <= tt && t > tt - resistance)
84 *y = tt + 1, snapy = target;
85 else if (cb < tb && b >= tb && b < tb + resistance)
86 *y = tb - h, snapy = target;
87 }
88 }
89 }
90 if (snapy == NULL) {
91 if (cl < tr && cr > tl) {
92 if (ct >= tb && t < tb && t >= tb - resistance)
93 *y = tb, snapy = target;
94 else if (cb <= tt && b > tt && b <= tt + resistance)
95 *y = tt - h + 1, snapy = target;
96 if (snapy != NULL) {
97 /* try to corner snap to the window */
98 if (cl > tl && l <= tl && l > tl - resistance)
99 *x = tl + 1, snapx = target;
100 else if (cr < tr && r >= tr && r < tr + resistance)
101 *x = tr - w, snapx = target;
102 }
103 }
104 }
105
106 if (snapx && snapy) break;
107 }
108
109 /* get the screen boundaries */
110 area = screen_area(c->desktop);
111 al = area->x;
112 at = area->y;
113 ar = al + area->width - 1;
114 ab = at + area->height - 1;
115
116 /* snap to screen edges */
117 if (cl >= al && l < al && l >= al - resistance)
118 *x = al;
119 else if (cr <= ar && r > ar && r <= ar + resistance)
120 *x = ar - w + 1;
121 if (ct >= at && t < at && t >= at - resistance)
122 *y = at;
123 else if (cb <= ab && b > ab && b < ab + resistance)
124 *y = ab - h + 1;
125 }
126
127 static void resist_size(Client *c, int *w, int *h, Corner corn)
128 {
129 GList *it;
130 Client *target; /* target */
131 int l, t, r, b; /* my left, top, right and bottom sides */
132 int dlt, drb; /* my destination left/top and right/bottom sides */
133 int tl, tt, tr, tb; /* target's left, top, right and bottom bottom sides */
134 Rect *area;
135 int al, at, ar, ab; /* screen boundaries */
136 Client *snapx = NULL, *snapy = NULL;
137
138 /* don't snap windows with size increments */
139 if (c->size_inc.width > 1 || c->size_inc.height > 1)
140 return;
141
142 l = c->frame->area.x;
143 r = l + c->frame->area.width - 1;
144 t = c->frame->area.y;
145 b = t + c->frame->area.height - 1;
146
147 /* get the screen boundaries */
148 area = screen_area(c->desktop);
149 al = area->x;
150 at = area->y;
151 ar = al + area->width - 1;
152 ab = at + area->height - 1;
153
154 /* snap to other windows */
155 if (resist_windows) {
156 for (it = stacking_list; it != NULL; it = it->next) {
157 if (!WINDOW_IS_CLIENT(it->data))
158 continue;
159 target = it->data;
160
161 /* don't snap to invisibles or ourself */
162 if (!target->frame->visible || target == c) continue;
163
164 tl = target->frame->area.x;
165 tr = target->frame->area.x + target->frame->area.width - 1;
166 tt = target->frame->area.y;
167 tb = target->frame->area.y + target->frame->area.height - 1;
168
169 if (snapx == NULL) {
170 /* horizontal snapping */
171 if (t < tb && b > tt) {
172 switch (corn) {
173 case Corner_TopLeft:
174 case Corner_BottomLeft:
175 dlt = l;
176 drb = r + *w - c->frame->area.width;
177 if (r < tl && drb >= tl && drb < tl + resistance)
178 *w = tl - l, snapx = target;
179 break;
180 case Corner_TopRight:
181 case Corner_BottomRight:
182 dlt = l - *w + c->frame->area.width;
183 drb = r;
184 if (l > tr && dlt <= tr && dlt > tr - resistance)
185 *w = r - tr, snapx = target;
186 break;
187 }
188 }
189 }
190
191 if (snapy == NULL) {
192 /* vertical snapping */
193 if (l < tr && r > tl) {
194 switch (corn) {
195 case Corner_TopLeft:
196 case Corner_TopRight:
197 dlt = t;
198 drb = b + *h - c->frame->area.height;
199 if (b < tt && drb >= tt && drb < tt + resistance)
200 *h = tt - t, snapy = target;
201 break;
202 case Corner_BottomLeft:
203 case Corner_BottomRight:
204 dlt = t - *h + c->frame->area.height;
205 drb = b;
206 if (t > tb && dlt <= tb && dlt > tb - resistance)
207 *h = b - tb, snapy = target;
208 break;
209 }
210 }
211 }
212
213 /* snapped both ways */
214 if (snapx && snapy) break;
215 }
216 }
217
218 /* snap to screen edges */
219
220 /* horizontal snapping */
221 switch (corn) {
222 case Corner_TopLeft:
223 case Corner_BottomLeft:
224 dlt = l;
225 drb = r + *w - c->frame->area.width;
226 if (r <= ar && drb > ar && drb <= ar + resistance)
227 *w = ar - l + 1;
228 break;
229 case Corner_TopRight:
230 case Corner_BottomRight:
231 dlt = l - *w + c->frame->area.width;
232 drb = r;
233 if (l >= al && dlt < al && dlt >= al - resistance)
234 *w = r - al + 1;
235 break;
236 }
237
238 /* vertical snapping */
239 switch (corn) {
240 case Corner_TopLeft:
241 case Corner_TopRight:
242 dlt = t;
243 drb = b + *h - c->frame->area.height;
244 if (b <= ab && drb > ab && drb <= ab + resistance)
245 *h = ab - t + 1;
246 break;
247 case Corner_BottomLeft:
248 case Corner_BottomRight:
249 dlt = t - *h + c->frame->area.height;
250 drb = b;
251 if (t >= at && dlt < at && dlt >= at - resistance)
252 *h = b - at + 1;
253 break;
254 }
255 }
256
257 static void event(ObEvent *e, void *foo)
258 {
259 if (e->type == Event_Client_Moving)
260 resist_move(e->data.c.client, &e->data.c.num[0], &e->data.c.num[1]);
261 else if (e->type == Event_Client_Resizing)
262 resist_size(e->data.c.client, &e->data.c.num[0], &e->data.c.num[1],
263 e->data.c.num[2]);
264 }
265
266 void plugin_startup()
267 {
268 dispatch_register(Event_Client_Moving | Event_Client_Resizing,
269 (EventHandler)event, NULL);
270 }
271
272 void plugin_shutdown()
273 {
274 dispatch_register(0, (EventHandler)event, NULL);
275 }
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