]> Dogcows Code - chaz/openbox/blob - plugins/keyboard/keyboard.c
add the client_menu stuff
[chaz/openbox] / plugins / keyboard / keyboard.c
1 #include "kernel/focus.h"
2 #include "kernel/dispatch.h"
3 #include "kernel/openbox.h"
4 #include "kernel/event.h"
5 #include "kernel/grab.h"
6 #include "kernel/action.h"
7 #include "kernel/parse.h"
8 #include "kernel/timer.h"
9 #include "tree.h"
10 #include "keyboard.h"
11 #include "keyparse.h"
12 #include "translate.h"
13 #include <glib.h>
14
15 void plugin_setup_config()
16 {
17 parse_reg_section("keyboard", keyparse, NULL);
18 }
19
20 KeyBindingTree *firstnode = NULL;
21
22 static KeyBindingTree *curpos;
23 static guint reset_key, reset_state, button_return, button_escape;
24 static Timer *chain_timer;
25
26 static void grab_keys()
27 {
28 KeyBindingTree *p;
29
30 ungrab_all_keys();
31
32 p = curpos ? curpos->first_child : firstnode;
33 while (p) {
34 grab_key(p->key, p->state, GrabModeAsync);
35 p = p->next_sibling;
36 }
37 grab_key(reset_key, reset_state, GrabModeAsync);
38 }
39
40 static void reset_chains()
41 {
42 if (chain_timer) {
43 timer_stop(chain_timer);
44 chain_timer = NULL;
45 }
46 if (curpos) {
47 curpos = NULL;
48 grab_keys();
49 }
50 }
51
52 static void chain_timeout(void *data)
53 {
54 reset_chains();
55 }
56
57 gboolean kbind(GList *keylist, Action *action)
58 {
59 KeyBindingTree *tree, *t;
60 gboolean conflict;
61
62 g_assert(keylist != NULL);
63 g_assert(action != NULL);
64
65 if (!(tree = tree_build(keylist)))
66 return FALSE;
67
68 if ((t = tree_find(tree, &conflict)) != NULL) {
69 /* already bound to something, use the existing tree */
70 tree_destroy(tree);
71 tree = NULL;
72 } else
73 t = tree;
74 while (t->first_child) t = t->first_child;
75
76 if (conflict) {
77 g_message("conflict with binding");
78 tree_destroy(tree);
79 return FALSE;
80 }
81
82 /* set the action */
83 t->actions = g_slist_append(t->actions, action);
84 /* assimilate this built tree into the main tree. assimilation
85 destroys/uses the tree */
86 if (tree) tree_assimilate(tree);
87
88 return TRUE;
89 }
90
91 static void event(ObEvent *e, void *foo)
92 {
93 static KeyBindingTree *grabbed_key = NULL;
94
95 if (grabbed_key) {
96 gboolean done = FALSE;
97
98 if ((e->type == Event_X_KeyRelease &&
99 !(grabbed_key->state & e->data.x.e->xkey.state)))
100 done = TRUE;
101 else if (e->type == Event_X_KeyPress) {
102 if (e->data.x.e->xkey.keycode == button_return)
103 done = TRUE;
104 else if (e->data.x.e->xkey.keycode == button_escape) {
105 GSList *it;
106 for (it = grabbed_key->actions; it; it = it->next) {
107 Action *act = it->data;
108 act->data.cycle.cancel = TRUE;
109 }
110 done = TRUE;
111 }
112 }
113 if (done) {
114 GSList *it;
115 for (it = grabbed_key->actions; it; it = it->next) {
116 Action *act = it->data;
117 act->data.cycle.final = TRUE;
118 act->func(&act->data);
119 grabbed_key = NULL;
120 grab_keyboard(FALSE);
121 reset_chains();
122 return;
123 }
124 }
125 }
126 if (e->type == Event_X_KeyRelease)
127 return;
128
129 g_assert(e->type == Event_X_KeyPress);
130
131 if (e->data.x.e->xkey.keycode == reset_key &&
132 e->data.x.e->xkey.state == reset_state) {
133 reset_chains();
134 } else {
135 KeyBindingTree *p;
136 if (curpos == NULL)
137 p = firstnode;
138 else
139 p = curpos->first_child;
140 while (p) {
141 if (p->key == e->data.x.e->xkey.keycode &&
142 p->state == e->data.x.e->xkey.state) {
143 if (p->first_child != NULL) { /* part of a chain */
144 if (chain_timer) timer_stop(chain_timer);
145 /* 5 second timeout for chains */
146 chain_timer = timer_start(5000*1000, chain_timeout,
147 NULL);
148 curpos = p;
149 grab_keys();
150 } else {
151 GSList *it;
152 for (it = p->actions; it; it = it->next) {
153 Action *act = it->data;
154 if (act->func != NULL) {
155 act->data.any.c = focus_client;
156
157 if (act->func == action_cycle_windows) {
158 act->data.cycle.final = FALSE;
159 act->data.cycle.cancel = FALSE;
160 }
161
162 act->func(&act->data);
163
164 if (act->func == action_cycle_windows &&
165 !grabbed_key) {
166 grabbed_key = p;
167 grab_keyboard(TRUE);
168 break;
169 }
170 }
171 }
172
173 reset_chains();
174 }
175 break;
176 }
177 p = p->next_sibling;
178 }
179 }
180 }
181
182 void plugin_startup()
183 {
184 guint i;
185
186 curpos = NULL;
187 chain_timer = NULL;
188
189 dispatch_register(Event_X_KeyPress | Event_X_KeyRelease,
190 (EventHandler)event, NULL);
191
192 translate_key("C-g", &reset_state, &reset_key);
193 translate_key("Escape", &i, &button_escape);
194 translate_key("Return", &i, &button_return);
195
196 grab_keys();
197 }
198
199 void plugin_shutdown()
200 {
201 dispatch_register(0, (EventHandler)event, NULL);
202
203 tree_destroy(firstnode);
204 firstnode = NULL;
205 ungrab_all_keys();
206 }
207
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