]> Dogcows Code - chaz/openbox/blob - otk/truerendercontrol.cc
signed ints instead of unsigned ints again. less pain. pain bad.
[chaz/openbox] / otk / truerendercontrol.cc
1 // -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
2
3 #ifdef HAVE_CONFIG_H
4 # include "../config.h"
5 #endif // HAVE_CONFIG_H
6
7 #include "truerendercontrol.hh"
8 #include "display.hh"
9 #include "screeninfo.hh"
10 #include "surface.hh"
11 #include "rendertexture.hh"
12
13 extern "C" {
14 #ifdef HAVE_STDLIB_H
15 # include <stdlib.h>
16 #endif // HAVE_STDLIB_H
17
18 #include "../src/gettext.h"
19 #define _(str) gettext(str)
20 }
21
22 namespace otk {
23
24 TrueRenderControl::TrueRenderControl(int screen)
25 : RenderControl(screen),
26 _red_offset(0),
27 _green_offset(0),
28 _blue_offset(0)
29 {
30 const ScreenInfo *info = display->screenInfo(_screen);
31 XImage *timage = XCreateImage(**display, info->visual(), info->depth(),
32 ZPixmap, 0, NULL, 1, 1, 32, 0);
33 printf("Initializing TrueColor RenderControl\n");
34
35 unsigned long red_mask, green_mask, blue_mask;
36
37 // find the offsets for each color in the visual's masks
38 red_mask = timage->red_mask;
39 green_mask = timage->green_mask;
40 blue_mask = timage->blue_mask;
41
42 while (! (red_mask & 1)) { _red_offset++; red_mask >>= 1; }
43 while (! (green_mask & 1)) { _green_offset++; green_mask >>= 1; }
44 while (! (blue_mask & 1)) { _blue_offset++; blue_mask >>= 1; }
45
46 _red_shift = _green_shift = _blue_shift = 8;
47 while (red_mask) { red_mask >>= 1; _red_shift--; }
48 while (green_mask) { green_mask >>= 1; _green_shift--; }
49 while (blue_mask) { blue_mask >>= 1; _blue_shift--; }
50 XFree(timage);
51 }
52
53 TrueRenderControl::~TrueRenderControl()
54 {
55 printf("Destroying TrueColor RenderControl\n");
56 }
57
58 void TrueRenderControl::drawGradientBackground(
59 Surface &sf, const RenderTexture &texture) const
60 {
61 unsigned int r,g,b;
62 int w = sf.size().width(), h = sf.size().height();
63 int off, x;
64
65 const ScreenInfo *info = display->screenInfo(_screen);
66 XImage *im = XCreateImage(**display, info->visual(), info->depth(),
67 ZPixmap, 0, NULL, w, h, 32, 0);
68 im->byte_order = endian;
69 pixel32 *data = new pixel32[h*w];
70 pixel32 current;
71
72 switch (texture.gradient()) {
73 case RenderTexture::Vertical:
74 verticalGradient(sf, texture, data);
75 break;
76 case RenderTexture::Diagonal:
77 diagonalGradient(sf, texture, data);
78 break;
79 case RenderTexture::CrossDiagonal:
80 crossDiagonalGradient(sf, texture, data);
81 break;
82 default:
83 printf("unhandled gradient\n");
84 }
85
86 if (texture.relief() == RenderTexture::Flat && texture.border()) {
87 r = texture.borderColor().red();
88 g = texture.borderColor().green();
89 b = texture.borderColor().blue();
90 current = (r << default_red_shift)
91 + (g << default_green_shift)
92 + (b << default_blue_shift);
93 for (off = 0, x = 0; x < w; ++x, off++) {
94 *(data + off) = current;
95 *(data + off + ((h-1) * w)) = current;
96 }
97 for (off = 0, x = 0; x < h; ++x, off++) {
98 *(data + (off * w)) = current;
99 *(data + (off * w) + w - 1) = current;
100 }
101 }
102
103 if (texture.relief() != RenderTexture::Flat) {
104 if (texture.bevel() == RenderTexture::Bevel1) {
105 for (off = 1, x = 1; x < w - 1; ++x, off++)
106 highlight(data + off,
107 data + off + (h-1) * w,
108 texture.relief()==RenderTexture::Raised);
109 for (off = 0, x = 0; x < h; ++x, off++)
110 highlight(data + off * w,
111 data + off * w + w - 1,
112 texture.relief()==RenderTexture::Raised);
113 }
114
115 if (texture.bevel() == RenderTexture::Bevel2) {
116 for (off = 2, x = 2; x < w - 2; ++x, off++)
117 highlight(data + off + w,
118 data + off + (h-2) * w,
119 texture.relief()==RenderTexture::Raised);
120 for (off = 1, x = 1; x < h-1; ++x, off++)
121 highlight(data + off * w + 1,
122 data + off * w + w - 2,
123 texture.relief()==RenderTexture::Raised);
124 }
125 }
126
127 reduceDepth(im, data);
128
129 im->data = (char*) data;
130
131 sf.setPixmap(im);
132
133 delete [] im->data;
134 im->data = NULL;
135 XDestroyImage(im);
136 }
137
138 void TrueRenderControl::verticalGradient(Surface &sf,
139 const RenderTexture &texture,
140 pixel32 *data) const
141 {
142 pixel32 current;
143 float dr, dg, db;
144 unsigned int r,g,b;
145 int w = sf.size().width(), h = sf.size().height();
146
147 dr = (float)(texture.secondary_color().red() - texture.color().red());
148 dr/= (float)h;
149
150 dg = (float)(texture.secondary_color().green() - texture.color().green());
151 dg/= (float)h;
152
153 db = (float)(texture.secondary_color().blue() - texture.color().blue());
154 db/= (float)h;
155
156 for (int y = 0; y < h; ++y) {
157 r = texture.color().red() + (int)(dr * y);
158 g = texture.color().green() + (int)(dg * y);
159 b = texture.color().blue() + (int)(db * y);
160 current = (r << default_red_shift)
161 + (g << default_green_shift)
162 + (b << default_blue_shift);
163 for (int x = 0; x < w; ++x, ++data)
164 *data = current;
165 }
166 }
167
168 void TrueRenderControl::diagonalGradient(Surface &sf,
169 const RenderTexture &texture,
170 pixel32 *data) const
171 {
172 pixel32 current;
173 float drx, dgx, dbx, dry, dgy, dby;
174 unsigned int r,g,b;
175 int w = sf.size().width(), h = sf.size().height();
176
177 for (int y = 0; y < h; ++y) {
178 drx = (float)(texture.secondary_color().red() - texture.color().red());
179 dry = drx/(float)h;
180 drx/= (float)w;
181
182 dgx = (float)(texture.secondary_color().green() - texture.color().green());
183 dgy = dgx/(float)h;
184 dgx/= (float)w;
185
186 dbx = (float)(texture.secondary_color().blue() - texture.color().blue());
187 dby = dbx/(float)h;
188 dbx/= (float)w;
189 for (int x = 0; x < w; ++x, ++data) {
190 r = texture.color().red() + ((int)(drx * x) + (int)(dry * y))/2;
191 g = texture.color().green() + ((int)(dgx * x) + (int)(dgy * y))/2;
192 b = texture.color().blue() + ((int)(dbx * x) + (int)(dby * y))/2;
193 current = (r << default_red_shift)
194 + (g << default_green_shift)
195 + (b << default_blue_shift);
196 *data = current;
197 }
198 }
199 }
200
201 void TrueRenderControl::crossDiagonalGradient(Surface &sf,
202 const RenderTexture &texture,
203 pixel32 *data) const
204 {
205 pixel32 current;
206 float drx, dgx, dbx, dry, dgy, dby;
207 unsigned int r,g,b;
208 int w = sf.size().width(), h = sf.size().height();
209
210 for (int y = 0; y < h; ++y) {
211 drx = (float)(texture.secondary_color().red() - texture.color().red());
212 dry = drx/(float)h;
213 drx/= (float)w;
214
215 dgx = (float)(texture.secondary_color().green() - texture.color().green());
216 dgy = dgx/(float)h;
217 dgx/= (float)w;
218
219 dbx = (float)(texture.secondary_color().blue() - texture.color().blue());
220 dby = dbx/(float)h;
221 dbx/= (float)w;
222 for (int x = w; x > 0; --x, ++data) {
223 r = texture.color().red() + ((int)(drx * (x-1)) + (int)(dry * y))/2;
224 g = texture.color().green() + ((int)(dgx * (x-1)) + (int)(dgy * y))/2;
225 b = texture.color().blue() + ((int)(dbx * (x-1)) + (int)(dby * y))/2;
226 current = (r << default_red_shift)
227 + (g << default_green_shift)
228 + (b << default_blue_shift);
229 *data = current;
230 }
231 }
232 }
233
234 void TrueRenderControl::reduceDepth(XImage *im, pixel32 *data) const
235 {
236 // since pixel32 is the largest possible pixel size, we can share the array
237 int r, g, b;
238 int x,y;
239 pixel16 *p = (pixel16*) data;
240 switch (im->bits_per_pixel) {
241 case 32:
242 if ((_red_offset != default_red_shift) ||
243 (_blue_offset != default_blue_shift) ||
244 (_green_offset != default_green_shift)) {
245 printf("cross endian conversion\n");
246 for (y = 0; y < im->height; y++) {
247 for (x = 0; x < im->width; x++) {
248 r = (data[x] >> default_red_shift) & 0xFF;
249 g = (data[x] >> default_green_shift) & 0xFF;
250 b = (data[x] >> default_blue_shift) & 0xFF;
251 data[x] = (r << _red_offset) + (g << _green_offset) +
252 (b << _blue_offset);
253 }
254 data += im->width;
255 }
256 }
257 return;
258 case 16:
259 for (y = 0; y < im->height; y++) {
260 for (x = 0; x < im->width; x++) {
261 r = (data[x] >> default_red_shift) & 0xFF;
262 r = r >> _red_shift;
263 g = (data[x] >> default_green_shift) & 0xFF;
264 g = g >> _green_shift;
265 b = (data[x] >> default_blue_shift) & 0xFF;
266 b = b >> _blue_shift;
267 p[x] = (r << _red_offset) + (g << _green_offset) + (b << _blue_offset);
268 }
269 data += im->width;
270 p += im->bytes_per_line/2;
271 }
272 break;
273 default:
274 printf("your bit depth is currently unhandled\n");
275 }
276 }
277
278 void TrueRenderControl::highlight(pixel32 *x, pixel32 *y, bool raised) const
279 {
280 int r, g, b;
281
282 pixel32 *up, *down;
283 if (raised) {
284 up = x;
285 down = y;
286 } else {
287 up = y;
288 down = x;
289 }
290 r = (*up >> default_red_shift) & 0xFF;
291 r += r >> 1;
292 g = (*up >> default_green_shift) & 0xFF;
293 g += g >> 1;
294 b = (*up >> default_blue_shift) & 0xFF;
295 b += b >> 1;
296 if (r > 255) r = 255;
297 if (g > 255) g = 255;
298 if (b > 255) b = 255;
299 *up = (r << default_red_shift) + (g << default_green_shift)
300 + (b << default_blue_shift);
301
302 r = (*down >> default_red_shift) & 0xFF;
303 r = (r >> 1) + (r >> 2);
304 g = (*down >> default_green_shift) & 0xFF;
305 g = (g >> 1) + (g >> 2);
306 b = (*down >> default_blue_shift) & 0xFF;
307 b = (b >> 1) + (b >> 2);
308 *down = (r << default_red_shift) + (g << default_green_shift)
309 + (b << default_blue_shift);
310 }
311
312 void TrueRenderControl::drawBackground(Surface& sf,
313 const RenderTexture &texture) const
314 {
315 assert(_screen == sf._screen);
316 assert(_screen == texture.color().screen());
317
318 if (texture.gradient() == RenderTexture::Solid)
319 drawSolidBackground(sf, texture);
320 else
321 drawGradientBackground(sf, texture);
322 }
323
324 }
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