]> Dogcows Code - chaz/openbox/blob - otk/truerendercontrol.cc
split the move and resize on the client window
[chaz/openbox] / otk / truerendercontrol.cc
1 // -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
2
3 #ifdef HAVE_CONFIG_H
4 # include "../config.h"
5 #endif // HAVE_CONFIG_H
6
7 #include "truerendercontrol.hh"
8 #include "display.hh"
9 #include "screeninfo.hh"
10 #include "surface.hh"
11 #include "rendertexture.hh"
12
13 extern "C" {
14 #ifdef HAVE_STDLIB_H
15 # include <stdlib.h>
16 #endif // HAVE_STDLIB_H
17
18 #include "../src/gettext.h"
19 #define _(str) gettext(str)
20 }
21
22 namespace otk {
23
24 TrueRenderControl::TrueRenderControl(int screen)
25 : RenderControl(screen),
26 _red_offset(0),
27 _green_offset(0),
28 _blue_offset(0)
29 {
30 const ScreenInfo *info = display->screenInfo(_screen);
31 XImage *timage = XCreateImage(**display, info->visual(), info->depth(),
32 ZPixmap, 0, NULL, 1, 1, 32, 0);
33 printf("Initializing TrueColor RenderControl\n");
34
35 unsigned long red_mask, green_mask, blue_mask;
36
37 // find the offsets for each color in the visual's masks
38 red_mask = timage->red_mask;
39 green_mask = timage->green_mask;
40 blue_mask = timage->blue_mask;
41
42 while (! (red_mask & 1)) { _red_offset++; red_mask >>= 1; }
43 while (! (green_mask & 1)) { _green_offset++; green_mask >>= 1; }
44 while (! (blue_mask & 1)) { _blue_offset++; blue_mask >>= 1; }
45
46 _red_shift = _green_shift = _blue_shift = 8;
47 while (red_mask) { red_mask >>= 1; _red_shift--; }
48 while (green_mask) { green_mask >>= 1; _green_shift--; }
49 while (blue_mask) { blue_mask >>= 1; _blue_shift--; }
50 XFree(timage);
51 }
52
53 TrueRenderControl::~TrueRenderControl()
54 {
55 printf("Destroying TrueColor RenderControl\n");
56 }
57
58 void TrueRenderControl::drawGradientBackground(
59 Surface &sf, const RenderTexture &texture) const
60 {
61 unsigned int r,g,b;
62 unsigned int w = sf.size().width(), h = sf.size().height();
63 unsigned int off, x;
64
65 const ScreenInfo *info = display->screenInfo(_screen);
66 XImage *im = XCreateImage(**display, info->visual(), info->depth(),
67 ZPixmap, 0, NULL, w, h, 32, 0);
68 im->byte_order = endian;
69 pixel32 *data = new pixel32[h*w];
70 pixel32 current;
71
72 switch (texture.gradient()) {
73 case RenderTexture::Vertical:
74 verticalGradient(sf, texture, data);
75 break;
76 case RenderTexture::Diagonal:
77 diagonalGradient(sf, texture, data);
78 break;
79 case RenderTexture::CrossDiagonal:
80 crossDiagonalGradient(sf, texture, data);
81 break;
82 default:
83 printf("unhandled gradient\n");
84 }
85
86 if (texture.relief() == RenderTexture::Flat && texture.border()) {
87 r = texture.borderColor().red();
88 g = texture.borderColor().green();
89 b = texture.borderColor().blue();
90 current = (r << default_red_shift)
91 + (g << default_green_shift)
92 + (b << default_blue_shift);
93 for (off = 0, x = 0; x < w; ++x, off++) {
94 *(data + off) = current;
95 *(data + off + ((h-1) * w)) = current;
96 }
97 for (off = 0, x = 0; x < h; ++x, off++) {
98 *(data + (off * w)) = current;
99 *(data + (off * w) + w - 1) = current;
100 }
101 }
102
103 if (texture.relief() != RenderTexture::Flat) {
104 if (texture.bevel() == RenderTexture::Bevel1) {
105 if (w >= 1 && h >= 1) {
106 for (off = 1, x = 1; x < w - 1; ++x, off++)
107 highlight(data + off,
108 data + off + (h-1) * w,
109 texture.relief()==RenderTexture::Raised);
110 for (off = 0, x = 0; x < h; ++x, off++)
111 highlight(data + off * w,
112 data + off * w + w - 1,
113 texture.relief()==RenderTexture::Raised);
114 }
115 }
116
117 if (texture.bevel() == RenderTexture::Bevel2) {
118 if (w >= 2 && h >= 2) {
119 for (off = 2, x = 2; x < w - 2; ++x, off++)
120 highlight(data + off + w,
121 data + off + (h-2) * w,
122 texture.relief()==RenderTexture::Raised);
123 for (off = 1, x = 1; x < h-1; ++x, off++)
124 highlight(data + off * w + 1,
125 data + off * w + w - 2,
126 texture.relief()==RenderTexture::Raised);
127 }
128 }
129 }
130
131 reduceDepth(im, data);
132
133 im->data = (char*) data;
134
135 sf.setPixmap(im);
136
137 delete [] im->data;
138 im->data = NULL;
139 XDestroyImage(im);
140 }
141
142 void TrueRenderControl::verticalGradient(Surface &sf,
143 const RenderTexture &texture,
144 pixel32 *data) const
145 {
146 pixel32 current;
147 float dr, dg, db;
148 unsigned int r,g,b;
149 unsigned int w = sf.size().width(), h = sf.size().height();
150
151 dr = (float)(texture.secondary_color().red() - texture.color().red());
152 dr/= (float)h;
153
154 dg = (float)(texture.secondary_color().green() - texture.color().green());
155 dg/= (float)h;
156
157 db = (float)(texture.secondary_color().blue() - texture.color().blue());
158 db/= (float)h;
159
160 for (unsigned int y = 0; y < h; ++y) {
161 r = texture.color().red() + (int)(dr * y);
162 g = texture.color().green() + (int)(dg * y);
163 b = texture.color().blue() + (int)(db * y);
164 current = (r << default_red_shift)
165 + (g << default_green_shift)
166 + (b << default_blue_shift);
167 for (unsigned int x = 0; x < w; ++x, ++data)
168 *data = current;
169 }
170 }
171
172 void TrueRenderControl::diagonalGradient(Surface &sf,
173 const RenderTexture &texture,
174 pixel32 *data) const
175 {
176 pixel32 current;
177 float drx, dgx, dbx, dry, dgy, dby;
178 unsigned int r,g,b;
179 unsigned int w = sf.size().width(), h = sf.size().height();
180
181 for (unsigned int y = 0; y < h; ++y) {
182 drx = (float)(texture.secondary_color().red() - texture.color().red());
183 dry = drx/(float)h;
184 drx/= (float)w;
185
186 dgx = (float)(texture.secondary_color().green() - texture.color().green());
187 dgy = dgx/(float)h;
188 dgx/= (float)w;
189
190 dbx = (float)(texture.secondary_color().blue() - texture.color().blue());
191 dby = dbx/(float)h;
192 dbx/= (float)w;
193 for (unsigned int x = 0; x < w; ++x, ++data) {
194 r = texture.color().red() + ((int)(drx * x) + (int)(dry * y))/2;
195 g = texture.color().green() + ((int)(dgx * x) + (int)(dgy * y))/2;
196 b = texture.color().blue() + ((int)(dbx * x) + (int)(dby * y))/2;
197 current = (r << default_red_shift)
198 + (g << default_green_shift)
199 + (b << default_blue_shift);
200 *data = current;
201 }
202 }
203 }
204
205 void TrueRenderControl::crossDiagonalGradient(Surface &sf,
206 const RenderTexture &texture,
207 pixel32 *data) const
208 {
209 pixel32 current;
210 float drx, dgx, dbx, dry, dgy, dby;
211 unsigned int r,g,b;
212 unsigned int w = sf.size().width(), h = sf.size().height();
213
214 for (unsigned int y = 0; y < h; ++y) {
215 drx = (float)(texture.secondary_color().red() - texture.color().red());
216 dry = drx/(float)h;
217 drx/= (float)w;
218
219 dgx = (float)(texture.secondary_color().green() - texture.color().green());
220 dgy = dgx/(float)h;
221 dgx/= (float)w;
222
223 dbx = (float)(texture.secondary_color().blue() - texture.color().blue());
224 dby = dbx/(float)h;
225 dbx/= (float)w;
226 for (int x = w; x > 0; --x, ++data) {
227 r = texture.color().red() + ((int)(drx * (x-1)) + (int)(dry * y))/2;
228 g = texture.color().green() + ((int)(dgx * (x-1)) + (int)(dgy * y))/2;
229 b = texture.color().blue() + ((int)(dbx * (x-1)) + (int)(dby * y))/2;
230 current = (r << default_red_shift)
231 + (g << default_green_shift)
232 + (b << default_blue_shift);
233 *data = current;
234 }
235 }
236 }
237
238 void TrueRenderControl::reduceDepth(XImage *im, pixel32 *data) const
239 {
240 // since pixel32 is the largest possible pixel size, we can share the array
241 int r, g, b;
242 int x,y;
243 pixel16 *p = (pixel16*) data;
244 switch (im->bits_per_pixel) {
245 case 32:
246 if ((_red_offset != default_red_shift) ||
247 (_blue_offset != default_blue_shift) ||
248 (_green_offset != default_green_shift)) {
249 printf("cross endian conversion\n");
250 for (y = 0; y < im->height; y++) {
251 for (x = 0; x < im->width; x++) {
252 r = (data[x] >> default_red_shift) & 0xFF;
253 g = (data[x] >> default_green_shift) & 0xFF;
254 b = (data[x] >> default_blue_shift) & 0xFF;
255 data[x] = (r << _red_offset) + (g << _green_offset) +
256 (b << _blue_offset);
257 }
258 data += im->width;
259 }
260 }
261 return;
262 case 16:
263 for (y = 0; y < im->height; y++) {
264 for (x = 0; x < im->width; x++) {
265 r = (data[x] >> default_red_shift) & 0xFF;
266 r = r >> _red_shift;
267 g = (data[x] >> default_green_shift) & 0xFF;
268 g = g >> _green_shift;
269 b = (data[x] >> default_blue_shift) & 0xFF;
270 b = b >> _blue_shift;
271 p[x] = (r << _red_offset) + (g << _green_offset) + (b << _blue_offset);
272 }
273 data += im->width;
274 p += im->bytes_per_line/2;
275 }
276 break;
277 default:
278 printf("your bit depth is currently unhandled\n");
279 }
280 }
281
282 void TrueRenderControl::highlight(pixel32 *x, pixel32 *y, bool raised) const
283 {
284 int r, g, b;
285
286 pixel32 *up, *down;
287 if (raised) {
288 up = x;
289 down = y;
290 } else {
291 up = y;
292 down = x;
293 }
294 r = (*up >> default_red_shift) & 0xFF;
295 r += r >> 1;
296 g = (*up >> default_green_shift) & 0xFF;
297 g += g >> 1;
298 b = (*up >> default_blue_shift) & 0xFF;
299 b += b >> 1;
300 if (r > 255) r = 255;
301 if (g > 255) g = 255;
302 if (b > 255) b = 255;
303 *up = (r << default_red_shift) + (g << default_green_shift)
304 + (b << default_blue_shift);
305
306 r = (*down >> default_red_shift) & 0xFF;
307 r = (r >> 1) + (r >> 2);
308 g = (*down >> default_green_shift) & 0xFF;
309 g = (g >> 1) + (g >> 2);
310 b = (*down >> default_blue_shift) & 0xFF;
311 b = (b >> 1) + (b >> 2);
312 *down = (r << default_red_shift) + (g << default_green_shift)
313 + (b << default_blue_shift);
314 }
315
316 void TrueRenderControl::drawBackground(Surface& sf,
317 const RenderTexture &texture) const
318 {
319 assert(_screen == sf._screen);
320 assert(_screen == texture.color().screen());
321
322 if (texture.gradient() == RenderTexture::Solid)
323 drawSolidBackground(sf, texture);
324 else
325 drawGradientBackground(sf, texture);
326 }
327
328 }
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