]> Dogcows Code - chaz/openbox/blob - otk/truerendercontrol.cc
store the pixel32 data in the surface so it can be reused
[chaz/openbox] / otk / truerendercontrol.cc
1 // -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
2
3 #include "config.h"
4
5 #include "truerendercontrol.hh"
6 #include "display.hh"
7 #include "screeninfo.hh"
8 #include "surface.hh"
9 #include "rendertexture.hh"
10
11 extern "C" {
12 #ifdef HAVE_STDLIB_H
13 # include <stdlib.h>
14 #endif // HAVE_STDLIB_H
15
16 #include "../src/gettext.h"
17 #define _(str) gettext(str)
18 }
19
20 namespace otk {
21
22 TrueRenderControl::TrueRenderControl(int screen)
23 : RenderControl(screen),
24 _red_offset(0),
25 _green_offset(0),
26 _blue_offset(0)
27 {
28 const ScreenInfo *info = display->screenInfo(_screen);
29 XImage *timage = XCreateImage(**display, info->visual(), info->depth(),
30 ZPixmap, 0, NULL, 1, 1, 32, 0);
31 printf("Initializing TrueColor RenderControl\n");
32
33 unsigned long red_mask, green_mask, blue_mask;
34
35 // find the offsets for each color in the visual's masks
36 red_mask = timage->red_mask;
37 green_mask = timage->green_mask;
38 blue_mask = timage->blue_mask;
39
40 while (! (red_mask & 1)) { _red_offset++; red_mask >>= 1; }
41 while (! (green_mask & 1)) { _green_offset++; green_mask >>= 1; }
42 while (! (blue_mask & 1)) { _blue_offset++; blue_mask >>= 1; }
43
44 _red_shift = _green_shift = _blue_shift = 8;
45 while (red_mask) { red_mask >>= 1; _red_shift--; }
46 while (green_mask) { green_mask >>= 1; _green_shift--; }
47 while (blue_mask) { blue_mask >>= 1; _blue_shift--; }
48 XFree(timage);
49 }
50
51 TrueRenderControl::~TrueRenderControl()
52 {
53 printf("Destroying TrueColor RenderControl\n");
54 }
55
56 void TrueRenderControl::drawGradientBackground(
57 Surface &sf, const RenderTexture &texture) const
58 {
59 unsigned int r,g,b;
60 int w = sf.size().width(), h = sf.size().height();
61 int off, x;
62
63 const ScreenInfo *info = display->screenInfo(_screen);
64 XImage *im = XCreateImage(**display, info->visual(), info->depth(),
65 ZPixmap, 0, NULL, w, h, 32, 0);
66 im->byte_order = endian;
67
68 switch (texture.gradient()) {
69 case RenderTexture::Vertical:
70 verticalGradient(sf, texture);
71 break;
72 case RenderTexture::Diagonal:
73 diagonalGradient(sf, texture);
74 break;
75 case RenderTexture::CrossDiagonal:
76 crossDiagonalGradient(sf, texture);
77 break;
78 default:
79 printf("unhandled gradient\n");
80 }
81
82 pixel32 *data = sf.pixelData();
83 pixel32 current;
84
85 if (texture.relief() == RenderTexture::Flat && texture.border()) {
86 r = texture.borderColor().red();
87 g = texture.borderColor().green();
88 b = texture.borderColor().blue();
89 current = (r << default_red_shift)
90 + (g << default_green_shift)
91 + (b << default_blue_shift);
92 for (off = 0, x = 0; x < w; ++x, off++) {
93 *(data + off) = current;
94 *(data + off + ((h-1) * w)) = current;
95 }
96 for (off = 0, x = 0; x < h; ++x, off++) {
97 *(data + (off * w)) = current;
98 *(data + (off * w) + w - 1) = current;
99 }
100 }
101
102 if (texture.relief() != RenderTexture::Flat) {
103 if (texture.bevel() == RenderTexture::Bevel1) {
104 for (off = 1, x = 1; x < w - 1; ++x, off++)
105 highlight(data + off,
106 data + off + (h-1) * w,
107 texture.relief()==RenderTexture::Raised);
108 for (off = 0, x = 0; x < h; ++x, off++)
109 highlight(data + off * w,
110 data + off * w + w - 1,
111 texture.relief()==RenderTexture::Raised);
112 }
113
114 if (texture.bevel() == RenderTexture::Bevel2) {
115 for (off = 2, x = 2; x < w - 2; ++x, off++)
116 highlight(data + off + w,
117 data + off + (h-2) * w,
118 texture.relief()==RenderTexture::Raised);
119 for (off = 1, x = 1; x < h-1; ++x, off++)
120 highlight(data + off * w + 1,
121 data + off * w + w - 2,
122 texture.relief()==RenderTexture::Raised);
123 }
124 }
125
126 reduceDepth(sf, im);
127
128 im->data = (char*) data;
129
130 sf.setPixmap(im);
131
132 im->data = NULL;
133 XDestroyImage(im);
134 }
135
136 void TrueRenderControl::verticalGradient(Surface &sf,
137 const RenderTexture &texture) const
138 {
139 pixel32 *data = sf.pixelData();
140 pixel32 current;
141 float dr, dg, db;
142 unsigned int r,g,b;
143 int w = sf.size().width(), h = sf.size().height();
144
145 dr = (float)(texture.secondary_color().red() - texture.color().red());
146 dr/= (float)h;
147
148 dg = (float)(texture.secondary_color().green() - texture.color().green());
149 dg/= (float)h;
150
151 db = (float)(texture.secondary_color().blue() - texture.color().blue());
152 db/= (float)h;
153
154 for (int y = 0; y < h; ++y) {
155 r = texture.color().red() + (int)(dr * y);
156 g = texture.color().green() + (int)(dg * y);
157 b = texture.color().blue() + (int)(db * y);
158 current = (r << default_red_shift)
159 + (g << default_green_shift)
160 + (b << default_blue_shift);
161 for (int x = 0; x < w; ++x, ++data)
162 *data = current;
163 }
164 }
165
166 void TrueRenderControl::diagonalGradient(Surface &sf,
167 const RenderTexture &texture) const
168 {
169 pixel32 *data = sf.pixelData();
170 pixel32 current;
171 float drx, dgx, dbx, dry, dgy, dby;
172 unsigned int r,g,b;
173 int w = sf.size().width(), h = sf.size().height();
174
175 for (int y = 0; y < h; ++y) {
176 drx = (float)(texture.secondary_color().red() - texture.color().red());
177 dry = drx/(float)h;
178 drx/= (float)w;
179
180 dgx = (float)(texture.secondary_color().green() - texture.color().green());
181 dgy = dgx/(float)h;
182 dgx/= (float)w;
183
184 dbx = (float)(texture.secondary_color().blue() - texture.color().blue());
185 dby = dbx/(float)h;
186 dbx/= (float)w;
187 for (int x = 0; x < w; ++x, ++data) {
188 r = texture.color().red() + ((int)(drx * x) + (int)(dry * y))/2;
189 g = texture.color().green() + ((int)(dgx * x) + (int)(dgy * y))/2;
190 b = texture.color().blue() + ((int)(dbx * x) + (int)(dby * y))/2;
191 current = (r << default_red_shift)
192 + (g << default_green_shift)
193 + (b << default_blue_shift);
194 *data = current;
195 }
196 }
197 }
198
199 void TrueRenderControl::crossDiagonalGradient(
200 Surface &sf, const RenderTexture &texture) const
201 {
202 pixel32 *data = sf.pixelData();
203 pixel32 current;
204 float drx, dgx, dbx, dry, dgy, dby;
205 unsigned int r,g,b;
206 int w = sf.size().width(), h = sf.size().height();
207
208 for (int y = 0; y < h; ++y) {
209 drx = (float)(texture.secondary_color().red() - texture.color().red());
210 dry = drx/(float)h;
211 drx/= (float)w;
212
213 dgx = (float)(texture.secondary_color().green() - texture.color().green());
214 dgy = dgx/(float)h;
215 dgx/= (float)w;
216
217 dbx = (float)(texture.secondary_color().blue() - texture.color().blue());
218 dby = dbx/(float)h;
219 dbx/= (float)w;
220 for (int x = w; x > 0; --x, ++data) {
221 r = texture.color().red() + ((int)(drx * (x-1)) + (int)(dry * y))/2;
222 g = texture.color().green() + ((int)(dgx * (x-1)) + (int)(dgy * y))/2;
223 b = texture.color().blue() + ((int)(dbx * (x-1)) + (int)(dby * y))/2;
224 current = (r << default_red_shift)
225 + (g << default_green_shift)
226 + (b << default_blue_shift);
227 *data = current;
228 }
229 }
230 }
231
232 void TrueRenderControl::reduceDepth(Surface &sf, XImage *im) const
233 {
234 // since pixel32 is the largest possible pixel size, we can share the array
235 int r, g, b;
236 int x,y;
237 pixel32 *data = sf.pixelData();
238 pixel16 *p = (pixel16*) data;
239 switch (im->bits_per_pixel) {
240 case 32:
241 if ((_red_offset != default_red_shift) ||
242 (_blue_offset != default_blue_shift) ||
243 (_green_offset != default_green_shift)) {
244 printf("cross endian conversion\n");
245 for (y = 0; y < im->height; y++) {
246 for (x = 0; x < im->width; x++) {
247 r = (data[x] >> default_red_shift) & 0xFF;
248 g = (data[x] >> default_green_shift) & 0xFF;
249 b = (data[x] >> default_blue_shift) & 0xFF;
250 data[x] = (r << _red_offset) + (g << _green_offset) +
251 (b << _blue_offset);
252 }
253 data += im->width;
254 }
255 }
256 return;
257 case 16:
258 for (y = 0; y < im->height; y++) {
259 for (x = 0; x < im->width; x++) {
260 r = (data[x] >> default_red_shift) & 0xFF;
261 r = r >> _red_shift;
262 g = (data[x] >> default_green_shift) & 0xFF;
263 g = g >> _green_shift;
264 b = (data[x] >> default_blue_shift) & 0xFF;
265 b = b >> _blue_shift;
266 p[x] = (r << _red_offset) + (g << _green_offset) + (b << _blue_offset);
267 }
268 data += im->width;
269 p += im->bytes_per_line/2;
270 }
271 break;
272 default:
273 printf("your bit depth is currently unhandled\n");
274 }
275 }
276
277 void TrueRenderControl::highlight(pixel32 *x, pixel32 *y, bool raised) const
278 {
279 int r, g, b;
280
281 pixel32 *up, *down;
282 if (raised) {
283 up = x;
284 down = y;
285 } else {
286 up = y;
287 down = x;
288 }
289 r = (*up >> default_red_shift) & 0xFF;
290 r += r >> 1;
291 g = (*up >> default_green_shift) & 0xFF;
292 g += g >> 1;
293 b = (*up >> default_blue_shift) & 0xFF;
294 b += b >> 1;
295 if (r > 255) r = 255;
296 if (g > 255) g = 255;
297 if (b > 255) b = 255;
298 *up = (r << default_red_shift) + (g << default_green_shift)
299 + (b << default_blue_shift);
300
301 r = (*down >> default_red_shift) & 0xFF;
302 r = (r >> 1) + (r >> 2);
303 g = (*down >> default_green_shift) & 0xFF;
304 g = (g >> 1) + (g >> 2);
305 b = (*down >> default_blue_shift) & 0xFF;
306 b = (b >> 1) + (b >> 2);
307 *down = (r << default_red_shift) + (g << default_green_shift)
308 + (b << default_blue_shift);
309 }
310
311 void TrueRenderControl::drawBackground(Surface& sf,
312 const RenderTexture &texture) const
313 {
314 assert(_screen == sf._screen);
315 assert(_screen == texture.color().screen());
316
317 if (texture.gradient() == RenderTexture::Solid)
318 drawSolidBackground(sf, texture);
319 else
320 drawGradientBackground(sf, texture);
321 }
322
323 }
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