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1 // -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
2 #ifndef __timer_hh
3 #define __timer_hh
4
5 /*! @file timer.hh
6 @brief Contains the Timer class, used for timed callbacks.
7 */
8
9 extern "C" {
10 #ifdef TIME_WITH_SYS_TIME
11 # include <sys/time.h>
12 # include <time.h>
13 #else // !TIME_WITH_SYS_TIME
14 # ifdef HAVE_SYS_TIME_H
15 # include <sys/time.h>
16 # else // !HAVE_SYS_TIME_H
17 # include <time.h>
18 # endif // HAVE_SYS_TIME_H
19 #endif // TIME_WITH_SYS_TIME
20 }
21
22 #include <queue>
23 #include <vector>
24
25 namespace otk {
26
27 //! The Timer class implements timed callbacks.
28 /*!
29 The Timer class can be used to have a callback fire after a given time
30 interval. A created Timer will fire repetitively until it is destroyed.
31 */
32 class Timer {
33 public:
34 //! Data type of Timer callback
35 typedef void (*TimeoutHandler)(void *data);
36
37 private:
38 //! Compares two timeval structs
39 struct TimerCompare {
40 //! Compares two timeval structs
41 inline bool operator()(const Timer *a, const Timer *b) const {
42 return timercmp(&a->_timeout, &b->_timeout, >);
43 }
44 };
45 friend struct TimerCompare; // give access to _timeout for shitty compilers
46
47 typedef
48 std::priority_queue<Timer*, std::vector<Timer*>, TimerCompare> TimerQ;
49
50 //! Milliseconds between timer firings
51 long _delay;
52 //! Callback for timer expiry
53 TimeoutHandler _action;
54 //! Data sent to callback
55 void *_data;
56 //! We overload the delete operator to just set this to true
57 bool _del_me;
58 //! The time the last fire should've been at
59 struct timeval _last;
60 //! When this timer will next trigger
61 struct timeval _timeout;
62
63 //! Queue of pending timers
64 static TimerQ _q;
65 //! Time next timer will expire
66 static timeval _nearest_timeout;
67 //! Time at start of current processing loop
68 static timeval _now;
69
70 //! Really delete something (not just flag for later)
71 /*!
72 @param self Timer to be deleted.
73 */
74 static void realDelete(Timer *self);
75
76 //! Adds a millisecond delay to a timeval structure
77 /*!
78 @param a Amount of time to increment.
79 @param msec Number of milliseconds to increment by.
80 */
81 static void timevalAdd(timeval &a, long msec);
82
83 public:
84 //! Constructs a new running timer and queues it
85 /*!
86 @param delay Time in milliseconds between firings
87 @param cb The function to be called on fire.
88 @param data Data to be passed to the callback on fire.
89 */
90 Timer(long delay, TimeoutHandler cb, void *data);
91
92 //! Overloaded delete so we can leave deleted objects in queue for later reap
93 /*!
94 @param self Pointer to current instance of Timer.
95 */
96 void operator delete(void *self);
97
98 //! Dispatches all elligible timers, then optionally waits for X events
99 /*!
100 @param wait Whether to wait for X events after processing timers.
101 */
102 static void dispatchTimers(bool wait = true);
103
104 //! Returns a relative timeval (to pass select) of the next timer
105 /*!
106 @param tm Changed to hold the time until next timer.
107 @return true if there are any timers queued, and the timeout is being
108 returned in 'tm'. false if there are no timers queued.
109 */
110 static bool nearestTimeout(struct timeval &tm);
111
112 //! Initializes internal data before use
113 static void initialize(void);
114
115 //! Deletes all waiting timers
116 static void destroy(void);
117 };
118
119 }
120
121 #endif // __timer.hh
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