]> Dogcows Code - chaz/openbox/blob - otk/timer.cc
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[chaz/openbox] / otk / timer.cc
1 // -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
2
3 #include "config.h"
4
5 #include "timer.hh"
6 #include "display.hh"
7
8 extern "C" {
9 #ifdef HAVE_SYS_SELECT_H
10 # include <sys/select.h>
11 #endif // HAVE_SYS_SELECT_H
12
13 #ifdef HAVE_SYS_TIME_H
14 # include <sys/time.h>
15 #endif
16 }
17
18 namespace otk {
19
20 timeval Timer::_nearest_timeout, Timer::_now;
21 Timer::TimerQ Timer::_q;
22
23 void Timer::timevalAdd(timeval &a, long msec)
24 {
25 a.tv_sec += msec / 1000;
26 a.tv_usec += (msec % 1000) * 1000;
27 a.tv_sec += a.tv_usec / 1000000;
28 a.tv_usec %= 1000000;
29 }
30
31 bool Timer::nearestTimeout(struct timeval &tm)
32 {
33 if (_q.empty())
34 return false;
35 tm.tv_sec = _nearest_timeout.tv_sec - _now.tv_sec;
36 tm.tv_usec = _nearest_timeout.tv_usec - _now.tv_usec;
37
38 while (tm.tv_usec < 0) {
39 tm.tv_usec += 1000000;
40 tm.tv_sec--;
41 }
42 tm.tv_sec += tm.tv_usec / 1000000;
43 tm.tv_usec %= 1000000;
44 if (tm.tv_sec < 0)
45 tm.tv_sec = 0;
46
47 return true;
48 }
49
50 void Timer::dispatchTimers(bool wait)
51 {
52 fd_set selset;
53 int fd;
54 timeval next;
55 Timer *curr;
56
57 gettimeofday(&_now, NULL);
58 _nearest_timeout = _now;
59 _nearest_timeout.tv_sec += 10000;
60
61 while (!_q.empty()) {
62 curr = _q.top();
63 /* since we overload the destructor to keep from removing from the middle
64 of the priority queue, set _del_me, we have to do our real delete in
65 here.
66 */
67 if (curr->_del_me) {
68 _q.pop();
69 realDelete(curr);
70 continue;
71 }
72
73 // the queue is sorted, so if this timer shouldn't fire, none are ready
74 _nearest_timeout = curr->_timeout;
75 if (!timercmp(&_now, &_nearest_timeout, >))
76 break;
77
78 /* we set the last fired time to delay msec after the previous firing, then
79 re-insert. timers maintain their order and may trigger more than once
80 if they've waited more than one delay's worth of time.
81 */
82 _q.pop();
83 timevalAdd(curr->_last, curr->_delay);
84 curr->_action(curr->_data);
85 timevalAdd(curr->_timeout, curr->_delay);
86 _q.push(curr);
87
88 /* if at least one timer fires, then don't wait on X events, as there may
89 already be some in the queue from the timer callbacks.
90 */
91 wait = false;
92 }
93
94 if (wait) {
95 // wait for the nearest trigger, or for X to do something interesting
96 fd = ConnectionNumber(**display);
97 FD_ZERO(&selset);
98 FD_SET(fd, &selset);
99 if (nearestTimeout(next)) {
100 select(fd + 1, &selset, NULL, NULL, &next);
101 } else
102 select(fd + 1, &selset, NULL, NULL, NULL);
103 }
104 }
105
106 Timer::Timer(long delay, Timer::TimeoutHandler action, void *data)
107 : _delay(delay),
108 _action(action),
109 _data(data),
110 _del_me(false),
111 _last(_now),
112 _timeout(_now)
113 {
114 timevalAdd(_timeout, delay);
115 _q.push(this);
116 }
117
118 void Timer::operator delete(void *self)
119 {
120 Timer *t;
121 t = (Timer *)self;
122 t->_del_me = true;
123 }
124
125 void Timer::realDelete(Timer *me)
126 {
127 ::delete me;
128 }
129
130 void Timer::initialize(void)
131 {
132 gettimeofday(&_now, NULL);
133 _nearest_timeout.tv_sec = 100000;
134 _nearest_timeout.tv_usec = 0;
135 }
136
137 void Timer::destroy(void)
138 {
139 while(!_q.empty()) {
140 realDelete(_q.top());
141 _q.pop();
142 }
143 }
144
145 }
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