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[chaz/openbox] / otk / style.cc
1 // -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
2
3 #ifdef HAVE_CONFIG_H
4 # include "../config.h"
5 #endif
6
7 #include <assert.h>
8 #include <iostream>
9
10 #include "display.hh"
11 #include "util.hh"
12 #include "style.hh"
13
14 namespace otk {
15
16 Style::Style() : font(NULL)
17 {
18 }
19
20 Style::Style(BImageControl *ctrl)
21 : image_control(ctrl), font(0),
22 screen_number(ctrl->getScreenInfo()->screen())
23 {
24 }
25
26 Style::~Style() {
27 if (font)
28 delete font;
29
30 if (close_button.mask != None)
31 XFreePixmap(OBDisplay::display, close_button.mask);
32 if (max_button.mask != None)
33 XFreePixmap(OBDisplay::display, max_button.mask);
34 if (icon_button.mask != None)
35 XFreePixmap(OBDisplay::display, icon_button.mask);
36 if (stick_button.mask != None)
37 XFreePixmap(OBDisplay::display, stick_button.mask);
38
39 max_button.mask = None;
40 close_button.mask = None;
41 icon_button.mask = None;
42 stick_button.mask = None;
43 }
44
45 void Style::load(const Configuration &style) {
46 std::string s;
47
48 // load fonts/fontsets
49 if (font)
50 delete font;
51
52 font = readDatabaseFont("window.", style);
53
54 // load window config
55 t_focus = readDatabaseTexture("window.title.focus", "white", style);
56 t_unfocus = readDatabaseTexture("window.title.unfocus", "black", style);
57
58 l_focus = readDatabaseTexture("window.label.focus", "white", style);
59 l_unfocus = readDatabaseTexture("window.label.unfocus", "black", style);
60
61 h_focus = readDatabaseTexture("window.handle.focus", "white", style);
62 h_unfocus = readDatabaseTexture("window.handle.unfocus", "black", style);
63
64 g_focus = readDatabaseTexture("window.grip.focus", "white", style);
65 g_unfocus = readDatabaseTexture("window.grip.unfocus", "black", style);
66
67 b_focus = readDatabaseTexture("window.button.focus", "white", style);
68 b_unfocus = readDatabaseTexture("window.button.unfocus", "black", style);
69
70 //if neither of these can be found, we will use the previous resource
71 b_pressed_focus = readDatabaseTexture("window.button.pressed.focus",
72 "black", style, true);
73 if (b_pressed_focus.texture() == BTexture::NoTexture) {
74 b_pressed_focus = readDatabaseTexture("window.button.pressed", "black",
75 style);
76 }
77
78 b_pressed_unfocus = readDatabaseTexture("window.button.pressed.unfocus",
79 "black", style, true);
80 if (b_pressed_unfocus.texture() == BTexture::NoTexture) {
81 b_pressed_unfocus = readDatabaseTexture("window.button.pressed", "black",
82 style);
83 }
84
85 if (close_button.mask != None)
86 XFreePixmap(OBDisplay::display, close_button.mask);
87 if (max_button.mask != None)
88 XFreePixmap(OBDisplay::display, max_button.mask);
89 if (icon_button.mask != None)
90 XFreePixmap(OBDisplay::display, icon_button.mask);
91 if (stick_button.mask != None)
92 XFreePixmap(OBDisplay::display, stick_button.mask);
93
94 close_button.mask = max_button.mask = icon_button.mask
95 = icon_button.mask = None;
96
97 readDatabaseMask("window.button.close.mask", close_button, style);
98 readDatabaseMask("window.button.max.mask", max_button, style);
99 readDatabaseMask("window.button.icon.mask", icon_button, style);
100 readDatabaseMask("window.button.stick.mask", stick_button, style);
101
102 // we create the window.frame texture by hand because it exists only to
103 // make the code cleaner and is not actually used for display
104 BColor color = readDatabaseColor("window.frame.focusColor", "white",
105 style);
106 f_focus = BTexture("solid flat", screen_number, image_control);
107 f_focus.setColor(color);
108
109 color = readDatabaseColor("window.frame.unfocusColor", "white", style);
110 f_unfocus = BTexture("solid flat", screen_number, image_control);
111 f_unfocus.setColor(color);
112
113 l_text_focus = readDatabaseColor("window.label.focus.textColor",
114 "black", style);
115 l_text_unfocus = readDatabaseColor("window.label.unfocus.textColor",
116 "white", style);
117
118 b_pic_focus = readDatabaseColor("window.button.focus.picColor",
119 "black", style);
120 b_pic_unfocus = readDatabaseColor("window.button.unfocus.picColor",
121 "white", style);
122
123 justify = LeftJustify;
124
125 if (style.getValue("window.justify", s)) {
126 if (s == "right" || s == "Right")
127 justify = RightJustify;
128 else if (s == "center" || s == "Center")
129 justify = CenterJustify;
130 }
131
132 // sanity checks
133 if (t_focus.texture() == BTexture::Parent_Relative)
134 t_focus = f_focus;
135 if (t_unfocus.texture() == BTexture::Parent_Relative)
136 t_unfocus = f_unfocus;
137 if (h_focus.texture() == BTexture::Parent_Relative)
138 h_focus = f_focus;
139 if (h_unfocus.texture() == BTexture::Parent_Relative)
140 h_unfocus = f_unfocus;
141
142 border_color = readDatabaseColor("borderColor", "black", style);
143
144 // load bevel, border and handle widths
145
146 const ScreenInfo *s_info = OBDisplay::screenInfo(screen_number);
147 unsigned int width = s_info->rect().width();
148
149 if (! style.getValue("handleWidth", handle_width) ||
150 handle_width > width/2 || handle_width == 0)
151 handle_width = 6;
152
153 if (! style.getValue("borderWidth", border_width))
154 border_width = 1;
155
156 if (! style.getValue("bevelWidth", bevel_width)
157 || bevel_width > width/2 || bevel_width == 0)
158 bevel_width = 3;
159
160 if (! style.getValue("frameWidth", frame_width)
161 || frame_width > width/2)
162 frame_width = bevel_width;
163
164 if (style.getValue("rootCommand", s))
165 bexec(s, s_info->displayString());
166 }
167
168
169 void Style::readDatabaseMask(const std::string &rname, PixmapMask &pixmapMask,
170 const Configuration &style) {
171 Window root_window = OBDisplay::screenInfo(screen_number)->rootWindow();
172 std::string s;
173 int hx, hy; //ignored
174 int ret = BitmapOpenFailed; //default to failure.
175
176 if (style.getValue(rname, s)) {
177 if (s[0] != '/' && s[0] != '~') {
178 std::string xbmFile = std::string("~/.openbox/buttons/") + s;
179 ret = XReadBitmapFile(OBDisplay::display, root_window,
180 expandTilde(xbmFile).c_str(), &pixmapMask.w,
181 &pixmapMask.h, &pixmapMask.mask, &hx, &hy);
182 } else
183 ret = XReadBitmapFile(OBDisplay::display, root_window,
184 expandTilde(s).c_str(), &pixmapMask.w,
185 &pixmapMask.h, &pixmapMask.mask, &hx, &hy);
186
187 if (ret == BitmapSuccess)
188 return;
189 }
190
191 pixmapMask.mask = None;
192 pixmapMask.w = pixmapMask.h = 0;
193 }
194
195
196 BTexture Style::readDatabaseTexture(const std::string &rname,
197 const std::string &default_color,
198 const Configuration &style,
199 bool allowNoTexture)
200 {
201 BTexture texture;
202 std::string s;
203
204 if (style.getValue(rname, s))
205 texture = BTexture(s);
206 else if (allowNoTexture) //no default
207 texture.setTexture(BTexture::NoTexture);
208 else
209 texture.setTexture(BTexture::Solid | BTexture::Flat);
210
211 // associate this texture with this screen
212 texture.setScreen(screen_number);
213 texture.setImageControl(image_control);
214
215 if (texture.texture() != BTexture::NoTexture) {
216 texture.setColor(readDatabaseColor(rname + ".color", default_color,
217 style));
218 texture.setColorTo(readDatabaseColor(rname + ".colorTo", default_color,
219 style));
220 texture.setBorderColor(readDatabaseColor(rname + ".borderColor",
221 default_color, style));
222 }
223
224 return texture;
225 }
226
227
228 BColor Style::readDatabaseColor(const std::string &rname,
229 const std::string &default_color,
230 const Configuration &style) {
231 BColor color;
232 std::string s;
233 if (style.getValue(rname, s))
234 color = BColor(s, screen_number);
235 else
236 color = BColor(default_color, screen_number);
237 return color;
238 }
239
240
241 BFont *Style::readDatabaseFont(const std::string &rbasename,
242 const Configuration &style) {
243 std::string fontstring, s;
244
245 // XXX: load all this font stuff from the style...
246
247 bool dropShadow = True;
248
249 unsigned char offset = 1;
250 if (style.getValue(rbasename + "xft.shadow.offset", s)) {
251 offset = atoi(s.c_str()); //doesn't detect errors
252 if (offset > CHAR_MAX)
253 offset = 1;
254 }
255
256 unsigned char tint = 0x40;
257 if (style.getValue(rbasename + "xft.shadow.tint", s)) {
258 tint = atoi(s.c_str());
259 }
260
261 fontstring = "Arial,Sans-9:bold";
262
263 // if this fails, it ::exit()'s
264 return new BFont(screen_number, fontstring, dropShadow, offset, tint);
265 }
266
267 }
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