]> Dogcows Code - chaz/openbox/blob - otk/renderstyle.hh
use otk objects in the ob scripts by importing otk
[chaz/openbox] / otk / renderstyle.hh
1 // -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
2 #ifndef __renderstyle_hh
3 #define __renderstyle_hh
4
5 #include "rendertexture.hh"
6 #include "rendercolor.hh"
7 #include "font.hh"
8
9 #include <string>
10
11 namespace otk {
12
13 struct PixmapMask {
14 Pixmap mask;
15 unsigned int w, h;
16 PixmapMask() { mask = None; w = h = 0; }
17 };
18
19 class RenderStyle {
20 public:
21 enum TextJustify {
22 LeftJustify,
23 RightJustify,
24 CenterJustify
25 };
26
27 private:
28 int _screen;
29 std::string _file;
30
31 RenderColor *_root_color;
32
33 RenderColor *_text_color_focus;
34 RenderColor *_text_color_unfocus;
35
36 RenderColor *_button_color_focus;
37 RenderColor *_button_color_unfocus;
38
39 RenderColor *_frame_border_color;
40 int _frame_border_width;
41
42 RenderColor *_client_border_color_focus;
43 RenderColor *_client_border_color_unfocus;
44 int _client_border_width;
45
46 RenderTexture *_titlebar_focus;
47 RenderTexture *_titlebar_unfocus;
48
49 RenderTexture *_label_focus;
50 RenderTexture *_label_unfocus;
51
52 RenderTexture *_handle_focus;
53 RenderTexture *_handle_unfocus;
54
55 RenderTexture *_button_unpress_focus;
56 RenderTexture *_button_unpress_unfocus;
57 RenderTexture *_button_press_focus;
58 RenderTexture *_button_press_unfocus;
59
60 RenderTexture *_grip_focus;
61 RenderTexture *_grip_unfocus;
62
63 Font *_label_font;
64 TextJustify _label_justify;
65
66 PixmapMask *_max_mask;
67 PixmapMask *_icon_mask;
68 PixmapMask *_alldesk_mask;
69 PixmapMask *_close_mask;
70
71 int _handle_width;
72 int _bevel_width;
73
74 public:
75 RenderStyle(int screen, const std::string &stylefile);
76 virtual ~RenderStyle();
77
78 inline int screen() const { return _screen; }
79
80 inline RenderColor *rootColor() const { return _root_color; }
81
82 inline RenderColor *textFocusColor() const { return _text_color_focus; }
83 inline RenderColor *textUnfocusColor() const { return _text_color_unfocus; }
84
85 inline RenderColor *buttonFocusColor() const { return _button_color_focus; }
86 inline RenderColor *buttonUnfocusColor() const
87 { return _button_color_unfocus; }
88
89 inline RenderColor *frameBorderColor() const { return _frame_border_color; }
90 inline int frameBorderWidth() const { return _frame_border_width; }
91
92 inline RenderColor *clientBorderFocusColor() const
93 { return _client_border_color_focus; }
94 inline RenderColor *clientBorderUnfocusColor() const
95 { return _client_border_color_unfocus; }
96 inline int clientBorderWidth() const { return _client_border_width; }
97
98 inline RenderTexture *titlebarFocusBackground() const
99 { return _titlebar_focus; }
100 inline RenderTexture *titlebarUnfocusBackground() const
101 { return _titlebar_unfocus; }
102
103 inline RenderTexture *labelFocusBackground() const { return _label_focus; }
104 inline RenderTexture *labelUnfocusBackground() const { return _label_unfocus;}
105
106 inline RenderTexture *handleFocusBackground() const { return _handle_focus; }
107 inline RenderTexture *handleUnfocusBackground() const
108 { return _handle_unfocus; }
109
110 inline RenderTexture *buttonUnpressFocusBackground() const
111 { return _button_unpress_focus; }
112 inline RenderTexture *buttonUnpressUnfocusBackground() const
113 { return _button_unpress_unfocus; }
114 inline RenderTexture *buttonPressFocusBackground() const
115 { return _button_press_focus; }
116 inline RenderTexture *buttonPressUnfocusBackground() const
117 { return _button_press_unfocus; }
118
119 inline RenderTexture *gripFocusBackground() const { return _grip_focus; }
120 inline RenderTexture *gripUnfocusBackground() const { return _grip_unfocus; }
121
122 inline Font *labelFont() const { return _label_font; }
123 inline TextJustify labelTextJustify() const { return _label_justify; }
124
125 inline PixmapMask *maximizeMask() const { return _max_mask; }
126 inline PixmapMask *iconifyMask() const { return _icon_mask; }
127 inline PixmapMask *alldesktopsMask() const { return _alldesk_mask; }
128 inline PixmapMask *closeMask() const { return _close_mask; }
129
130 inline int handleWidth() const { return _handle_width; }
131 inline int bevelWidth() const { return _bevel_width; }
132 };
133
134 }
135
136 #endif // __rendertexture_hh
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