]> Dogcows Code - chaz/openbox/blob - otk/renderstyle.hh
part of a hardcoded style done
[chaz/openbox] / otk / renderstyle.hh
1 // -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
2 #ifndef __renderstyle_hh
3 #define __renderstyle_hh
4
5 #include "rendertexture.hh"
6
7 #include <string>
8
9 namespace otk {
10
11 class RenderStyle {
12 public:
13 enum TextJustify {
14 LeftJustify,
15 RightJustify,
16 CenterJustify
17 };
18
19 private:
20 int _screen;
21 std::string _file;
22
23 RenderColor *_text_focus_color;
24 RenderColor *_text_unfocus_color;
25
26 RenderColor *_frame_border_color;
27 int _frame_border_wirth;
28 RenderColor *_client_border_color_focus;
29 RenderColor *_client_border_color_unfocus;
30 int _client_border_width;
31
32 RenderTexture *_titlebar_focus;
33 RenderTexture *_titlebar_unfocus;
34
35 RenderTexture *_label_focus;
36 RenderTexture *_label_unfocus;
37
38 RenderTexture *_handle_focus;
39 RenderTexture *_handle_unfocus;
40
41 RenderTexture *_button_unpress_focus;
42 RenderTexture *_button_unpress_unfocus;
43 RenderTexture *_button_press_focus;
44 RenderTexture *_button_press_unfocus;
45
46 RenderTexture *_grip_focus;
47 RenderTexture *_grip_unfocus;
48
49 Font *_label_font;
50 TextJustify _label_justify;
51
52 int _handle_width;
53 int _bevel_width;
54
55 public:
56 RenderStyle(int screen, const std::string &stylefile);
57 virtual ~RenderStyle();
58
59 inline RenderColor *textFocusColor() const { return _text_color_focus; }
60 inline RenderColor *textUnfocusColor() const { return _text_color_unfocus; }
61
62 inline RenderColor *frameBorderColor() const { return _frame_border_color; }
63 inline int frameBorderWidth() const { return _frame_border_wirth; }
64 inline RenderColor *clientBorderFocusColor() const
65 { return _client_border_color_focus; }
66 inline RenderColor *clientBorderUnfocusColor() const
67 { return _client_border_color_unfocus; }
68 inline int clientBorderWidth() const { return _client_border_width; }
69
70 inline RenderTexture *titlebarFocusBackground() const
71 { return _titlebar_focus; }
72 inline RenderTexture *titlebarUnfocusBackground() const
73 { return _titlebar_unfocus; }
74
75 inline RenderTexture *labelFocusBackground() const { return _label_focus; }
76 inline RenderTexture *labelUnfocusBackground() const { return _label_unfocus;}
77
78 inline RenderTexture *handleFocusBackground() const { _handle_focus; }
79 inline RenderTexture *handleUnfocusBackground() const { _handle_unfocus; }
80
81 inline RenderTexture *buttonUnpressFocusBackground() const
82 { return _button_unpress_focus; }
83 inline RenderTexture *buttonUnpressUnfocusBackground() const
84 { return _button_unpress_unfocus; }
85 inline RenderTexture *buttonPressFocusBackground() const
86 { return _button_press_focus; }
87 inline RenderTexture *buttonPressUnfocusBackgrounf() const
88 { return _button_press_unfocus; }
89
90 inline RenderTexture *gripdFocusBackground() const { return _grip_focus; }
91 inline RenderTexture *gripUnfocusBackground() const { return _grip_unfocus; }
92
93 inline Font *labelFont() const { return _label_font; }
94 inline TextJustify labelTextJustify() const { return _label_justify; }
95
96 inline int handleWidth() const { return _handle_width; }
97 inline int bevelWidth() const { return _bevel_width; }
98 };
99
100 }
101
102 #endif // __rendertexture_hh
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