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[chaz/openbox] / otk / rendercontrol.hh
1 // -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
2 #ifndef __rendercontrol_hh
3 #define __rendercontrol_hh
4
5 extern "C" {
6 #include <X11/Xlib.h>
7 #include <X11/Xutil.h>
8 }
9
10 namespace otk {
11
12 class ScreenInfo;
13 class Surface;
14 class RenderTexture;
15 class Font;
16 class RenderColor;
17 class ustring;
18
19 class RenderControl {
20 protected:
21 int _screen;
22
23 /*
24 // color tables, meaning, 256 (possibly) different shades of each color,
25 // based on the number of bits there are available for each color in the
26 // visual
27 unsigned char _red_color_table[256];
28 unsigned char _green_color_table[256];
29 unsigned char _blue_color_table[256];
30 */
31
32 /*
33 Bool _dither;
34
35 int _cpc; // colors-per-channel: must be a value between [2,6]
36 int _bpp; // bits-per-pixel
37
38 unsigned int *_grad_xbuffer;
39 unsigned int *_grad_ybuffer;
40 unsigned int _grad_buffer_width;
41 unsigned int _grad_buffer_height;
42
43 unsigned long *_sqrt_table;
44
45 // These values are all determined based on a visual
46
47 int _red_bits; // the number of bits (1-255) that each shade of color
48 int _green_bits; // spans across. best case is 1, which gives 255 shades.
49 int _blue_bits;
50 unsigned char _red_color_table[256];
51 unsigned char _green_color_table[256];
52 unsigned char _blue_color_table[256];
53
54 // These are only used for TrueColor visuals
55 int _red_offset; // the offset of each color in a color mask
56 int _green_offset;
57 int _blue_offset;
58
59 // These are only used for !TrueColor visuals
60 XColor *_colors;
61 int _ncolors;
62 */
63
64 RenderControl(int screen);
65
66 virtual void drawSolidBackground(Surface& sf,
67 const RenderTexture& texture) const;
68
69 public:
70 virtual ~RenderControl();
71
72 static RenderControl *getRenderControl(int screen);
73
74 virtual void drawRoot(const RenderColor &color) const;
75
76 //! Draws a string onto a Surface
77 virtual void drawString(Surface &sf, const Font &font, int x, int y,
78 const RenderColor &color,
79 const ustring &string) const;
80
81 //! Draws a background onto a Surface, as specified by a RenderTexture
82 virtual void drawBackground(Surface &sf,
83 const RenderTexture &texture) const = 0;
84 };
85
86 }
87
88 #endif // __rendercontrol_hh
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