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[chaz/openbox] / otk / rendercontrol.hh
1 // -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
2 #ifndef __rendercontrol_hh
3 #define __rendercontrol_hh
4
5 extern "C" {
6 #include <X11/Xlib.h>
7 #include <X11/Xutil.h>
8 }
9
10 #include "surface.hh"
11
12 namespace otk {
13
14 class ScreenInfo;
15 class RenderTexture;
16 class Font;
17 class RenderColor;
18 class ustring;
19 class PixmapMask;
20
21 class RenderControl {
22 protected:
23 int _screen;
24
25 /*
26 // color tables, meaning, 256 (possibly) different shades of each color,
27 // based on the number of bits there are available for each color in the
28 // visual
29 unsigned char _red_color_table[256];
30 unsigned char _green_color_table[256];
31 unsigned char _blue_color_table[256];
32 */
33
34 /*
35 Bool _dither;
36
37 int _cpc; // colors-per-channel: must be a value between [2,6]
38 int _bpp; // bits-per-pixel
39
40 unsigned int *_grad_xbuffer;
41 unsigned int *_grad_ybuffer;
42 unsigned int _grad_buffer_width;
43 unsigned int _grad_buffer_height;
44
45 unsigned long *_sqrt_table;
46
47 // These values are all determined based on a visual
48
49 int _red_bits; // the number of bits (1-255) that each shade of color
50 int _green_bits; // spans across. best case is 1, which gives 255 shades.
51 int _blue_bits;
52 unsigned char _red_color_table[256];
53 unsigned char _green_color_table[256];
54 unsigned char _blue_color_table[256];
55
56 // These are only used for TrueColor visuals
57 int _red_offset; // the offset of each color in a color mask
58 int _green_offset;
59 int _blue_offset;
60
61 // These are only used for !TrueColor visuals
62 XColor *_colors;
63 int _ncolors;
64 */
65
66 RenderControl(int screen);
67
68 virtual void reduceDepth(Surface &sf, XImage *im) const = 0;
69
70 inline void highlight(pixel32 *x, pixel32 *y, bool raised) const;
71 void verticalGradient(Surface &sf, const RenderTexture &texture) const;
72 void diagonalGradient(Surface &sf, const RenderTexture &texture) const;
73 void crossDiagonalGradient(Surface &sf, const RenderTexture &texture) const;
74 virtual void drawGradientBackground(Surface &sf,
75 const RenderTexture &texture) const;
76 virtual void drawSolidBackground(Surface& sf,
77 const RenderTexture& texture) const;
78
79 public:
80 virtual ~RenderControl();
81
82 static RenderControl *getRenderControl(int screen);
83
84 virtual void drawRoot(const RenderColor &color) const;
85
86 //! Draws a background onto a Surface, as specified by a RenderTexture
87 /*!
88 This function will overwrite the entire surface.
89 */
90 virtual void drawBackground(Surface &sf,
91 const RenderTexture &texture) const;
92
93 //! Draws an image onto the surface
94 /*!
95 This function will overwrite the entire surface.<br>
96 The image must be specified in 32-bit packed ARGB format. The current
97 background will be used for applying the alpha.
98 */
99 virtual void drawImage(Surface &sf, int w, int h,
100 unsigned long *data) const;
101
102 //! Draws a string onto a Surface
103 virtual void drawString(Surface &sf, const Font &font, int x, int y,
104 const RenderColor &color,
105 const ustring &string) const;
106
107 //! Draws a PixmapMask with a specified color onto a Surface
108 virtual void drawMask(Surface &sf, const RenderColor &color,
109 const PixmapMask &mask) const;
110 };
111
112 }
113
114 #endif // __rendercontrol_hh
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