]> Dogcows Code - chaz/openbox/blob - otk/rendercontrol.cc
Brand spankin new widgets for otk (Label and Button).
[chaz/openbox] / otk / rendercontrol.cc
1 // -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
2
3 #ifdef HAVE_CONFIG_H
4 # include "../config.h"
5 #endif // HAVE_CONFIG_H
6
7 #include "rendercontrol.hh"
8 #include "truerendercontrol.hh"
9 #include "pseudorendercontrol.hh"
10 #include "rendertexture.hh"
11 #include "rendercolor.hh"
12 #include "renderstyle.hh"
13 #include "display.hh"
14 #include "screeninfo.hh"
15 #include "surface.hh"
16 #include "font.hh"
17 #include "ustring.hh"
18
19 extern "C" {
20 #ifdef HAVE_STDLIB_H
21 # include <stdlib.h>
22 #endif // HAVE_STDLIB_H
23
24 #include "../src/gettext.h"
25 #define _(str) gettext(str)
26 }
27
28 namespace otk {
29
30 RenderControl *RenderControl::getRenderControl(int screen)
31 {
32 // get the visual on the screen and return the correct type of RenderControl
33 int vclass = display->screenInfo(screen)->visual()->c_class;
34 switch (vclass) {
35 case TrueColor:
36 return new TrueRenderControl(screen);
37 case PseudoColor:
38 case StaticColor:
39 return new PseudoRenderControl(screen);
40 case GrayScale:
41 case StaticGray:
42 return new PseudoRenderControl(screen);
43 default:
44 printf(_("RenderControl: Unsupported visual %d specified. Aborting.\n"),
45 vclass);
46 ::exit(1);
47 }
48 }
49
50 RenderControl::RenderControl(int screen)
51 : _screen(screen)
52 {
53 printf("Initializing RenderControl\n");
54 }
55
56 RenderControl::~RenderControl()
57 {
58 printf("Destroying RenderControl\n");
59 }
60
61 void RenderControl::drawRoot(const RenderColor &color) const
62 {
63 Window root = display->screenInfo(_screen)->rootWindow();
64 XSetWindowBackground(**display, root, color.pixel());
65 XClearWindow(**display, root);
66 }
67
68 void RenderControl::drawString(Surface& sf, const Font &font, int x, int y,
69 const RenderColor &color,
70 const ustring &string) const
71 {
72 assert(sf._screen == _screen);
73 XftDraw *d = sf._xftdraw;
74 assert(d); // this means that the background hasn't been rendered yet!
75
76 if (font._shadow) {
77 XftColor c;
78 c.color.red = 0;
79 c.color.green = 0;
80 c.color.blue = 0;
81 c.color.alpha = font._tint | font._tint << 8; // transparent shadow
82 c.pixel = BlackPixel(**display, _screen);
83
84 if (string.utf8())
85 XftDrawStringUtf8(d, &c, font._xftfont, x + font._offset,
86 font._xftfont->ascent + y + font._offset,
87 (FcChar8*)string.c_str(), string.bytes());
88 else
89 XftDrawString8(d, &c, font._xftfont, x + font._offset,
90 font._xftfont->ascent + y + font._offset,
91 (FcChar8*)string.c_str(), string.bytes());
92 }
93
94 XftColor c;
95 c.color.red = color.red() | color.red() << 8;
96 c.color.green = color.green() | color.green() << 8;
97 c.color.blue = color.blue() | color.blue() << 8;
98 c.pixel = color.pixel();
99 c.color.alpha = 0xff | 0xff << 8; // no transparency in Color yet
100
101 if (string.utf8())
102 XftDrawStringUtf8(d, &c, font._xftfont, x, font._xftfont->ascent + y,
103 (FcChar8*)string.c_str(), string.bytes());
104 else
105 XftDrawString8(d, &c, font._xftfont, x, font._xftfont->ascent + y,
106 (FcChar8*)string.c_str(), string.bytes());
107 return;
108 }
109
110 void RenderControl::drawSolidBackground(Surface& sf,
111 const RenderTexture& texture) const
112 {
113 assert(_screen == sf._screen);
114 assert(_screen == texture.color().screen());
115
116 if (texture.parentRelative()) return;
117
118 sf.setPixmap(texture.color());
119
120 int width = sf.size().width(), height = sf.size().height();
121 int left = 0, top = 0, right = width - 1, bottom = height - 1;
122
123 if (texture.interlaced())
124 for (int i = 0; i < height; i += 2)
125 XDrawLine(**display, sf.pixmap(), texture.interlaceColor().gc(),
126 0, i, width, i);
127
128 switch (texture.relief()) {
129 case RenderTexture::Raised:
130 switch (texture.bevel()) {
131 case RenderTexture::Bevel1:
132 XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
133 left, bottom, right, bottom);
134 XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
135 right, bottom, right, top);
136
137 XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
138 left, top, right, top);
139 XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
140 left, bottom, left, top);
141 break;
142 case RenderTexture::Bevel2:
143 XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
144 left + 1, bottom - 2, right - 2, bottom - 2);
145 XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
146 right - 2, bottom - 2, right - 2, top + 1);
147
148 XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
149 left + 1, top + 1, right - 2, top + 1);
150 XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
151 left + 1, bottom - 2, left + 1, top + 1);
152 break;
153 default:
154 assert(false); // unhandled RenderTexture::BevelType
155 }
156 break;
157 case RenderTexture::Sunken:
158 switch (texture.bevel()) {
159 case RenderTexture::Bevel1:
160 XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
161 left, bottom, right, bottom);
162 XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
163 right, bottom, right, top);
164
165 XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
166 left, top, right, top);
167 XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
168 left, bottom, left, top);
169 break;
170 case RenderTexture::Bevel2:
171 XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
172 left + 1, bottom - 2, right - 2, bottom - 2);
173 XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
174 right - 2, bottom - 2, right - 2, top + 1);
175
176 XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
177 left + 1, top + 1, right - 2, top + 1);
178 XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
179 left + 1, bottom - 2, left + 1, top + 1);
180 break;
181 default:
182 assert(false); // unhandled RenderTexture::BevelType
183 }
184 break;
185 case RenderTexture::Flat:
186 if (texture.border())
187 XDrawRectangle(**display, sf.pixmap(), texture.borderColor().gc(),
188 left, top, right, bottom);
189 break;
190 default:
191 assert(false); // unhandled RenderTexture::ReliefType
192 }
193 }
194
195 }
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