]> Dogcows Code - chaz/openbox/blob - otk/pseudorendercontrol.cc
alloc colors.. i think!
[chaz/openbox] / otk / pseudorendercontrol.cc
1 // -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
2
3 #include "config.h"
4
5 #include "pseudorendercontrol.hh"
6 #include "display.hh"
7 #include "screeninfo.hh"
8 #include "surface.hh"
9 #include "rendertexture.hh"
10
11 extern "C" {
12 #ifdef HAVE_STDLIB_H
13 # include <stdlib.h>
14 #endif // HAVE_STDLIB_H
15
16 #include "../src/gettext.h"
17 #define _(str) gettext(str)
18 }
19
20 namespace otk {
21
22 PseudoRenderControl::PseudoRenderControl(int screen)
23 : RenderControl(screen)
24 {
25 printf("Initializing PseudoColor RenderControl\n");
26 const ScreenInfo *info = display->screenInfo(_screen);
27 int depth = info->depth();
28
29 _bpc = 2; // XXX THIS SHOULD BE A USER OPTION
30 assert(_bpc >= 1);
31 _ncolors = 1 << (_bpc * 3);
32
33 if (_ncolors > 1 << depth) {
34 fprintf(stderr,
35 _("PseudoRenderControl: Invalid colormap size. Resizing.\n"));
36 _bpc = 1 << (depth/3) >> 3;
37 _ncolors = 1 << (_bpc * 3);
38 }
39
40 _cpc = 1 << _bpc;
41
42 if (!(_colors = new XColor[_ncolors])) {
43 fprintf(stderr,
44 _("PseudoRenderControl: error allocating colormap\n"));
45 ::exit(1);
46 }
47
48 // build a color cube
49 for (int n = _ncolors - 1,
50 r = (1 << (_bpc + 1)) -1, i = 0; i < _cpc; r >>= 1, ++i)
51 for (int g = (1 << (_bpc + 1)) -1, j = 0; j < _cpc; g >>= 1, ++j)
52 for (int b = (1 << (_bpc + 1)) -1, k = 0; k < _cpc; b >>= 1, ++k, --n) {
53 _colors[n].red = r | r << 8;
54 _colors[n].green = g | g << 8;
55 _colors[n].blue = b | b << 8;
56 _colors[n].flags = DoRed|DoGreen|DoBlue; // used to track allocation
57 }
58
59 // allocate the colors
60 for (int i = 0; i < _ncolors; i++)
61 if (!XAllocColor(**display, info->colormap(), &_colors[i]))
62 _colors[i].flags = 0; // mark it as unallocated
63
64 // try allocate any colors that failed allocation above
65
66 // get the allocated values from the X server (only the first 256 XXX why!?)
67 XColor icolors[256];
68 int incolors = (((1 << depth) > 256) ? 256 : (1 << depth));
69 for (int i = 0; i < incolors; i++)
70 icolors[i].pixel = i;
71 XQueryColors(**display, info->colormap(), icolors, incolors);
72
73 // try match unallocated ones
74 for (int i = 0; i < _ncolors; i++) {
75 if (!_colors[i].flags) { // if it wasn't allocated...
76 unsigned long closest = 0xffffffff, close = 0;
77 for (int ii = 0; ii < incolors; ii++) {
78 // find deviations
79 int r = (_colors[i].red - icolors[ii].red) & 0xff;
80 int g = (_colors[i].green - icolors[ii].green) & 0xff;
81 int b = (_colors[i].blue - icolors[ii].blue) & 0xff;
82 // find a weighted absolute deviation
83 unsigned long dev = (r * r) + (g * g) + (b * b);
84
85 if (dev < closest) {
86 closest = dev;
87 close = ii;
88 }
89 }
90
91 _colors[i].red = icolors[close].red;
92 _colors[i].green = icolors[close].green;
93 _colors[i].blue = icolors[close].blue;
94
95 // try alloc this closest color, it had better succeed!
96 if (XAllocColor(**display, info->colormap(), &_colors[i]))
97 _colors[i].flags = DoRed|DoGreen|DoBlue; // mark as alloced
98 else
99 assert(false); // wtf has gone wrong, its already alloced for chissake!
100 }
101 }
102 }
103
104 PseudoRenderControl::~PseudoRenderControl()
105 {
106 printf("Destroying PseudoColor RenderControl\n");
107
108 delete _colors;
109 }
110
111 void PseudoRenderControl::reduceDepth(Surface &sf, XImage *im) const
112 {
113 }
114
115 }
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