]> Dogcows Code - chaz/openbox/blob - openbox/mouse.c
remove debug printings
[chaz/openbox] / openbox / mouse.c
1 #include "openbox.h"
2 #include "config.h"
3 #include "action.h"
4 #include "event.h"
5 #include "client.h"
6 #include "prop.h"
7 #include "grab.h"
8 #include "frame.h"
9 #include "translate.h"
10 #include "mouse.h"
11 #include "keyboard.h"
12 #include <glib.h>
13
14 typedef struct {
15 guint state;
16 guint button;
17 GSList *actions[NUM_MOUSEACTION]; /* lists of Action pointers */
18 } ObMouseBinding;
19
20 /* Array of GSList*s of PointerBinding*s. */
21 static GSList *bound_contexts[OB_FRAME_NUM_CONTEXTS];
22
23 void mouse_grab_for_client(ObClient *client, gboolean grab)
24 {
25 int i;
26 GSList *it;
27
28 for (i = 0; i < OB_FRAME_NUM_CONTEXTS; ++i)
29 for (it = bound_contexts[i]; it != NULL; it = it->next) {
30 /* grab/ungrab the button */
31 ObMouseBinding *b = it->data;
32 Window win;
33 int mode;
34 unsigned int mask;
35
36 if (i == OB_FRAME_CONTEXT_FRAME) {
37 win = client->frame->window;
38 mode = GrabModeAsync;
39 mask = ButtonPressMask | ButtonMotionMask | ButtonReleaseMask;
40 } else if (i == OB_FRAME_CONTEXT_CLIENT) {
41 win = client->frame->plate;
42 mode = GrabModeSync; /* this is handled in event */
43 mask = ButtonPressMask; /* can't catch more than this with Sync
44 mode the release event is
45 manufactured in event() */
46 } else continue;
47
48 if (grab)
49 grab_button_full(b->button, b->state, win, mask, mode, None);
50 else
51 ungrab_button(b->button, b->state, win);
52 }
53 }
54
55 static void grab_all_clients(gboolean grab)
56 {
57 GList *it;
58
59 for (it = client_list; it != NULL; it = it->next)
60 mouse_grab_for_client(it->data, grab);
61 }
62
63 static void clearall()
64 {
65 int i;
66 GSList *it;
67
68 for(i = 0; i < OB_FRAME_NUM_CONTEXTS; ++i) {
69 for (it = bound_contexts[i]; it != NULL; it = it->next) {
70 int j;
71
72 ObMouseBinding *b = it->data;
73 for (j = 0; j < NUM_MOUSEACTION; ++j) {
74 GSList *it;
75 for (it = b->actions[j]; it; it = it->next) {
76 action_free(it->data);
77 }
78 g_slist_free(b->actions[j]);
79 }
80 g_free(b);
81 }
82 g_slist_free(bound_contexts[i]);
83 }
84 }
85
86 static void fire_button(ObMouseAction a, ObFrameContext context,
87 ObClient *c, guint state,
88 guint button, int x, int y)
89 {
90 GSList *it;
91 ObMouseBinding *b;
92
93 for (it = bound_contexts[context]; it != NULL; it = it->next) {
94 b = it->data;
95 if (b->state == state && b->button == button)
96 break;
97 }
98 /* if not bound, then nothing to do! */
99 if (it == NULL) return;
100
101 for (it = b->actions[a]; it; it = it->next) {
102 ObAction *act = it->data;
103 if (act->func != NULL) {
104 act->data.any.c = c;
105
106 g_assert(act->func != action_moveresize);
107
108 if (act->func == action_showmenu) {
109 act->data.showmenu.x = x;
110 act->data.showmenu.y = y;
111 }
112
113 if (act->func == action_desktop_dir)
114 {
115 act->data.desktopdir.final = FALSE;
116 act->data.desktopdir.cancel = FALSE;
117 }
118 if (act->func == action_send_to_desktop_dir)
119 {
120 act->data.sendtodir.final = FALSE;
121 act->data.sendtodir.cancel = FALSE;
122 }
123
124 if ((act->func == action_desktop_dir ||
125 act->func == action_send_to_desktop_dir)) {
126 keyboard_interactive_grab(state, c, context, act);
127 }
128
129 act->func(&act->data);
130 }
131 }
132 }
133
134 static void fire_motion(ObMouseAction a, ObFrameContext context, ObClient *c,
135 guint state, guint button, int x_root, int y_root,
136 guint32 corner)
137 {
138 GSList *it;
139 ObMouseBinding *b;
140
141 for (it = bound_contexts[context]; it != NULL; it = it->next) {
142 b = it->data;
143 if (b->state == state && b->button == button)
144 break;
145 }
146 /* if not bound, then nothing to do! */
147 if (it == NULL) return;
148
149 for (it = b->actions[a]; it; it = it->next) {
150 ObAction *act = it->data;
151 if (act->func != NULL) {
152 act->data.any.c = c;
153
154 if (act->func == action_moveresize) {
155 act->data.moveresize.x = x_root;
156 act->data.moveresize.y = y_root;
157 act->data.moveresize.button = button;
158 if (!(act->data.moveresize.corner ==
159 prop_atoms.net_wm_moveresize_move ||
160 act->data.moveresize.corner ==
161 prop_atoms.net_wm_moveresize_move_keyboard ||
162 act->data.moveresize.corner ==
163 prop_atoms.net_wm_moveresize_size_keyboard))
164 act->data.moveresize.corner = corner;
165 } else
166 g_assert_not_reached();
167
168 act->func(&act->data);
169 }
170 }
171 }
172
173 static guint32 pick_corner(int x, int y, int cx, int cy, int cw, int ch)
174 {
175 if (x - cx < cw / 2) {
176 if (y - cy < ch / 2)
177 return prop_atoms.net_wm_moveresize_size_topleft;
178 else
179 return prop_atoms.net_wm_moveresize_size_bottomleft;
180 } else {
181 if (y - cy < ch / 2)
182 return prop_atoms.net_wm_moveresize_size_topright;
183 else
184 return prop_atoms.net_wm_moveresize_size_bottomright;
185 }
186 }
187
188 void mouse_event(ObClient *client, ObFrameContext context, XEvent *e)
189 {
190 static Time ltime;
191 static guint button = 0, state = 0, lbutton = 0;
192
193 static Window lwindow = None;
194 static int px, py;
195 gboolean click = FALSE;
196 gboolean dclick = FALSE;
197
198 switch (e->type) {
199 case ButtonPress:
200 px = e->xbutton.x_root;
201 py = e->xbutton.y_root;
202 button = e->xbutton.button;
203 state = e->xbutton.state;
204
205 fire_button(MouseAction_Press, context,
206 client, e->xbutton.state,
207 e->xbutton.button,
208 e->xbutton.x_root, e->xbutton.y_root);
209
210 if (context == OB_FRAME_CONTEXT_CLIENT) {
211 /* Replay the event, so it goes to the client*/
212 XAllowEvents(ob_display, ReplayPointer, event_lasttime);
213 /* Fall through to the release case! */
214 } else
215 break;
216
217 case ButtonRelease:
218 if (e->xbutton.button == button) {
219 /* clicks are only valid if its released over the window */
220 int junk1, junk2;
221 Window wjunk;
222 guint ujunk, b, w, h;
223 XGetGeometry(ob_display, e->xbutton.window,
224 &wjunk, &junk1, &junk2, &w, &h, &b, &ujunk);
225 if (e->xbutton.x >= (signed)-b &&
226 e->xbutton.y >= (signed)-b &&
227 e->xbutton.x < (signed)(w+b) &&
228 e->xbutton.y < (signed)(h+b)) {
229 click = TRUE;
230 /* double clicks happen if there were 2 in a row! */
231 if (lbutton == button &&
232 lwindow == e->xbutton.window &&
233 e->xbutton.time - config_mouse_dclicktime <=
234 ltime) {
235 dclick = TRUE;
236 lbutton = 0;
237 } else {
238 lbutton = button;
239 lwindow = e->xbutton.window;
240 }
241 } else {
242 lbutton = 0;
243 lwindow = None;
244 }
245
246 button = 0;
247 state = 0;
248 ltime = e->xbutton.time;
249 }
250 fire_button(MouseAction_Release, context,
251 client, e->xbutton.state,
252 e->xbutton.button,
253 e->xbutton.x_root, e->xbutton.y_root);
254 if (click)
255 fire_button(MouseAction_Click, context,
256 client, e->xbutton.state,
257 e->xbutton.button,
258 e->xbutton.x_root,
259 e->xbutton.y_root);
260 if (dclick)
261 fire_button(MouseAction_DClick, context,
262 client, e->xbutton.state,
263 e->xbutton.button,
264 e->xbutton.x_root,
265 e->xbutton.y_root);
266 break;
267
268 case MotionNotify:
269 if (button) {
270 if (ABS(e->xmotion.x_root - px) >=
271 config_mouse_threshold ||
272 ABS(e->xmotion.y_root - py) >=
273 config_mouse_threshold) {
274 guint32 corner;
275
276 /* You can't drag on buttons */
277 if (context == OB_FRAME_CONTEXT_MAXIMIZE ||
278 context == OB_FRAME_CONTEXT_ALLDESKTOPS ||
279 context == OB_FRAME_CONTEXT_SHADE ||
280 context == OB_FRAME_CONTEXT_ICONIFY ||
281 context == OB_FRAME_CONTEXT_ICON ||
282 context == OB_FRAME_CONTEXT_CLOSE)
283 break;
284
285 if (!client)
286 corner = prop_atoms.net_wm_moveresize_size_bottomright;
287 else
288 corner =
289 pick_corner(e->xmotion.x_root,
290 e->xmotion.y_root,
291 client->frame->area.x,
292 client->frame->area.y,
293 /* use the client size because the frame
294 can be differently sized (shaded
295 windows) and we want this based on the
296 clients size */
297 client->area.width +
298 client->frame->size.left +
299 client->frame->size.right,
300 client->area.height +
301 client->frame->size.top +
302 client->frame->size.bottom);
303 fire_motion(MouseAction_Motion, context,
304 client, state, button, px, py, corner);
305 button = 0;
306 state = 0;
307 }
308 }
309 break;
310
311 default:
312 g_assert_not_reached();
313 }
314 }
315
316 gboolean mouse_bind(char *buttonstr, char *contextstr, ObMouseAction mact,
317 ObAction *action)
318 {
319 guint state, button;
320 ObFrameContext context;
321 ObMouseBinding *b;
322 GSList *it;
323
324 if (!translate_button(buttonstr, &state, &button)) {
325 g_warning("invalid button '%s'", buttonstr);
326 return FALSE;
327 }
328
329 contextstr = g_ascii_strdown(contextstr, -1);
330 context = frame_context_from_string(contextstr);
331 if (!context) {
332 g_warning("invalid context '%s'", contextstr);
333 g_free(contextstr);
334 return FALSE;
335 }
336 g_free(contextstr);
337
338 for (it = bound_contexts[context]; it != NULL; it = it->next){
339 b = it->data;
340 if (b->state == state && b->button == button) {
341 b->actions[mact] = g_slist_append(b->actions[mact], action);
342 return TRUE;
343 }
344 }
345
346 grab_all_clients(FALSE);
347
348 /* add the binding */
349 b = g_new0(ObMouseBinding, 1);
350 b->state = state;
351 b->button = button;
352 b->actions[mact] = g_slist_append(NULL, action);
353 bound_contexts[context] = g_slist_append(bound_contexts[context], b);
354
355 grab_all_clients(TRUE);
356
357 return TRUE;
358 }
359
360 void mouse_startup()
361 {
362 }
363
364 void mouse_shutdown()
365 {
366 grab_all_clients(FALSE);
367 clearall();
368 }
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