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[chaz/openbox] / openbox / mouse.c
1 #include "openbox.h"
2 #include "config.h"
3 #include "action.h"
4 #include "event.h"
5 #include "client.h"
6 #include "prop.h"
7 #include "grab.h"
8 #include "frame.h"
9 #include "translate.h"
10 #include "mouse.h"
11 #include "keyboard.h"
12 #include <glib.h>
13
14 typedef struct {
15 guint state;
16 guint button;
17 GSList *actions[NUM_MOUSEACTION]; /* lists of Action pointers */
18 } ObMouseBinding;
19
20 /* Array of GSList*s of PointerBinding*s. */
21 static GSList *bound_contexts[OB_FRAME_NUM_CONTEXTS];
22
23 void mouse_grab_for_client(ObClient *client, gboolean grab)
24 {
25 int i;
26 GSList *it;
27
28 for (i = 0; i < OB_FRAME_NUM_CONTEXTS; ++i)
29 for (it = bound_contexts[i]; it != NULL; it = it->next) {
30 /* grab/ungrab the button */
31 ObMouseBinding *b = it->data;
32 Window win;
33 int mode;
34 unsigned int mask;
35
36 if (i == OB_FRAME_CONTEXT_FRAME) {
37 win = client->frame->window;
38 mode = GrabModeAsync;
39 mask = ButtonPressMask | ButtonMotionMask | ButtonReleaseMask;
40 } else if (i == OB_FRAME_CONTEXT_CLIENT) {
41 win = client->frame->plate;
42 mode = GrabModeSync; /* this is handled in event */
43 mask = ButtonPressMask; /* can't catch more than this with Sync
44 mode the release event is
45 manufactured in event() */
46 } else continue;
47
48 if (grab)
49 grab_button_full(b->button, b->state, win, mask, mode, None);
50 else
51 ungrab_button(b->button, b->state, win);
52 }
53 }
54
55 static void grab_all_clients(gboolean grab)
56 {
57 GList *it;
58
59 for (it = client_list; it != NULL; it = it->next)
60 mouse_grab_for_client(it->data, grab);
61 }
62
63 static void clearall()
64 {
65 int i;
66 GSList *it;
67
68 for(i = 0; i < OB_FRAME_NUM_CONTEXTS; ++i) {
69 for (it = bound_contexts[i]; it != NULL; it = it->next) {
70 int j;
71
72 ObMouseBinding *b = it->data;
73 for (j = 0; j < NUM_MOUSEACTION; ++j) {
74 GSList *it;
75 for (it = b->actions[j]; it; it = it->next) {
76 action_free(it->data);
77 }
78 g_slist_free(b->actions[j]);
79 }
80 g_free(b);
81 }
82 g_slist_free(bound_contexts[i]);
83 }
84 }
85
86 static void fire_button(ObMouseAction a, ObFrameContext context,
87 ObClient *c, guint state,
88 guint button, int x, int y)
89 {
90 GSList *it;
91 ObMouseBinding *b;
92
93 for (it = bound_contexts[context]; it != NULL; it = it->next) {
94 b = it->data;
95 if (b->state == state && b->button == button)
96 break;
97 }
98 /* if not bound, then nothing to do! */
99 if (it == NULL) return;
100
101 for (it = b->actions[a]; it; it = it->next) {
102 ObAction *act = it->data;
103 if (act->func != NULL) {
104 act->data.any.c = c;
105
106 g_assert(act->func != action_moveresize);
107
108 if (act->func == action_showmenu) {
109 act->data.showmenu.x = x;
110 act->data.showmenu.y = y;
111 }
112
113 if (act->func == action_desktop_dir)
114 {
115 act->data.desktopdir.final = FALSE;
116 act->data.desktopdir.cancel = FALSE;
117 }
118 if (act->func == action_send_to_desktop_dir)
119 {
120 act->data.sendtodir.final = FALSE;
121 act->data.sendtodir.cancel = FALSE;
122 }
123
124 if (config_desktop_popup &&
125 (act->func == action_desktop_dir ||
126 act->func == action_send_to_desktop_dir))
127 {
128 keyboard_interactive_grab(state, c, context, act);
129 }
130
131 act->func(&act->data);
132 }
133 }
134 }
135
136 static void fire_motion(ObMouseAction a, ObFrameContext context, ObClient *c,
137 guint state, guint button, int x_root, int y_root,
138 guint32 corner)
139 {
140 GSList *it;
141 ObMouseBinding *b;
142
143 for (it = bound_contexts[context]; it != NULL; it = it->next) {
144 b = it->data;
145 if (b->state == state && b->button == button)
146 break;
147 }
148 /* if not bound, then nothing to do! */
149 if (it == NULL) return;
150
151 for (it = b->actions[a]; it; it = it->next) {
152 ObAction *act = it->data;
153 if (act->func != NULL) {
154 act->data.any.c = c;
155
156 if (act->func == action_moveresize) {
157 act->data.moveresize.x = x_root;
158 act->data.moveresize.y = y_root;
159 act->data.moveresize.button = button;
160 if (!(act->data.moveresize.corner ==
161 prop_atoms.net_wm_moveresize_move ||
162 act->data.moveresize.corner ==
163 prop_atoms.net_wm_moveresize_move_keyboard ||
164 act->data.moveresize.corner ==
165 prop_atoms.net_wm_moveresize_size_keyboard))
166 act->data.moveresize.corner = corner;
167 } else
168 g_assert_not_reached();
169
170 act->func(&act->data);
171 }
172 }
173 }
174
175 static guint32 pick_corner(int x, int y, int cx, int cy, int cw, int ch)
176 {
177 if (x - cx < cw / 2) {
178 if (y - cy < ch / 2)
179 return prop_atoms.net_wm_moveresize_size_topleft;
180 else
181 return prop_atoms.net_wm_moveresize_size_bottomleft;
182 } else {
183 if (y - cy < ch / 2)
184 return prop_atoms.net_wm_moveresize_size_topright;
185 else
186 return prop_atoms.net_wm_moveresize_size_bottomright;
187 }
188 }
189
190 void mouse_event(ObClient *client, ObFrameContext context, XEvent *e)
191 {
192 static Time ltime;
193 static guint button = 0, state = 0, lbutton = 0;
194
195 static Window lwindow = None;
196 static int px, py;
197 gboolean click = FALSE;
198 gboolean dclick = FALSE;
199
200 switch (e->type) {
201 case ButtonPress:
202 px = e->xbutton.x_root;
203 py = e->xbutton.y_root;
204 button = e->xbutton.button;
205 state = e->xbutton.state;
206
207 fire_button(MouseAction_Press, context,
208 client, e->xbutton.state,
209 e->xbutton.button,
210 e->xbutton.x_root, e->xbutton.y_root);
211
212 if (context == OB_FRAME_CONTEXT_CLIENT) {
213 /* Replay the event, so it goes to the client*/
214 XAllowEvents(ob_display, ReplayPointer, event_lasttime);
215 /* Fall through to the release case! */
216 } else
217 break;
218
219 case ButtonRelease:
220 if (e->xbutton.button == button) {
221 /* clicks are only valid if its released over the window */
222 int junk1, junk2;
223 Window wjunk;
224 guint ujunk, b, w, h;
225 XGetGeometry(ob_display, e->xbutton.window,
226 &wjunk, &junk1, &junk2, &w, &h, &b, &ujunk);
227 if (e->xbutton.x >= (signed)-b &&
228 e->xbutton.y >= (signed)-b &&
229 e->xbutton.x < (signed)(w+b) &&
230 e->xbutton.y < (signed)(h+b)) {
231 click = TRUE;
232 /* double clicks happen if there were 2 in a row! */
233 if (lbutton == button &&
234 lwindow == e->xbutton.window &&
235 e->xbutton.time - config_mouse_dclicktime <=
236 ltime) {
237 dclick = TRUE;
238 lbutton = 0;
239 } else {
240 lbutton = button;
241 lwindow = e->xbutton.window;
242 }
243 } else {
244 lbutton = 0;
245 lwindow = None;
246 }
247
248 button = 0;
249 state = 0;
250 ltime = e->xbutton.time;
251 }
252 fire_button(MouseAction_Release, context,
253 client, e->xbutton.state,
254 e->xbutton.button,
255 e->xbutton.x_root, e->xbutton.y_root);
256 if (click)
257 fire_button(MouseAction_Click, context,
258 client, e->xbutton.state,
259 e->xbutton.button,
260 e->xbutton.x_root,
261 e->xbutton.y_root);
262 if (dclick)
263 fire_button(MouseAction_DClick, context,
264 client, e->xbutton.state,
265 e->xbutton.button,
266 e->xbutton.x_root,
267 e->xbutton.y_root);
268 break;
269
270 case MotionNotify:
271 if (button) {
272 if (ABS(e->xmotion.x_root - px) >=
273 config_mouse_threshold ||
274 ABS(e->xmotion.y_root - py) >=
275 config_mouse_threshold) {
276 guint32 corner;
277
278 /* You can't drag on buttons */
279 if (context == OB_FRAME_CONTEXT_MAXIMIZE ||
280 context == OB_FRAME_CONTEXT_ALLDESKTOPS ||
281 context == OB_FRAME_CONTEXT_SHADE ||
282 context == OB_FRAME_CONTEXT_ICONIFY ||
283 context == OB_FRAME_CONTEXT_ICON ||
284 context == OB_FRAME_CONTEXT_CLOSE)
285 break;
286
287 if (!client)
288 corner = prop_atoms.net_wm_moveresize_size_bottomright;
289 else
290 corner =
291 pick_corner(e->xmotion.x_root,
292 e->xmotion.y_root,
293 client->frame->area.x,
294 client->frame->area.y,
295 /* use the client size because the frame
296 can be differently sized (shaded
297 windows) and we want this based on the
298 clients size */
299 client->area.width +
300 client->frame->size.left +
301 client->frame->size.right,
302 client->area.height +
303 client->frame->size.top +
304 client->frame->size.bottom);
305 fire_motion(MouseAction_Motion, context,
306 client, state, button, px, py, corner);
307 button = 0;
308 state = 0;
309 }
310 }
311 break;
312
313 default:
314 g_assert_not_reached();
315 }
316 }
317
318 gboolean mouse_bind(char *buttonstr, char *contextstr, ObMouseAction mact,
319 ObAction *action)
320 {
321 guint state, button;
322 ObFrameContext context;
323 ObMouseBinding *b;
324 GSList *it;
325
326 if (!translate_button(buttonstr, &state, &button)) {
327 g_warning("invalid button '%s'", buttonstr);
328 return FALSE;
329 }
330
331 contextstr = g_ascii_strdown(contextstr, -1);
332 context = frame_context_from_string(contextstr);
333 if (!context) {
334 g_warning("invalid context '%s'", contextstr);
335 g_free(contextstr);
336 return FALSE;
337 }
338 g_free(contextstr);
339
340 for (it = bound_contexts[context]; it != NULL; it = it->next){
341 b = it->data;
342 if (b->state == state && b->button == button) {
343 b->actions[mact] = g_slist_append(b->actions[mact], action);
344 return TRUE;
345 }
346 }
347
348 grab_all_clients(FALSE);
349
350 /* add the binding */
351 b = g_new0(ObMouseBinding, 1);
352 b->state = state;
353 b->button = button;
354 b->actions[mact] = g_slist_append(NULL, action);
355 bound_contexts[context] = g_slist_append(bound_contexts[context], b);
356
357 grab_all_clients(TRUE);
358
359 return TRUE;
360 }
361
362 void mouse_startup()
363 {
364 }
365
366 void mouse_shutdown()
367 {
368 grab_all_clients(FALSE);
369 clearall();
370 }
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