]> Dogcows Code - chaz/openbox/blob - openbox/keyboard.c
ungrab keys before grabbnig keys at the next chain level
[chaz/openbox] / openbox / keyboard.c
1 #include "mainloop.h"
2 #include "focus.h"
3 #include "screen.h"
4 #include "frame.h"
5 #include "openbox.h"
6 #include "event.h"
7 #include "grab.h"
8 #include "client.h"
9 #include "action.h"
10 #include "prop.h"
11 #include "config.h"
12 #include "keytree.h"
13 #include "keyboard.h"
14 #include "translate.h"
15
16 #include <glib.h>
17
18 KeyBindingTree *keyboard_firstnode;
19
20 typedef struct {
21 guint state;
22 ObClient *client;
23 ObAction *action;
24 ObFrameContext context;
25 } ObInteractiveState;
26
27 static GSList *interactive_states;
28
29 static KeyBindingTree *curpos;
30
31 static void grab_for_window(Window win, gboolean grab)
32 {
33 KeyBindingTree *p;
34
35 ungrab_all_keys(win);
36
37 if (grab) {
38 p = curpos ? curpos->first_child : keyboard_firstnode;
39 while (p) {
40 grab_key(p->key, p->state, win, GrabModeAsync);
41 p = p->next_sibling;
42 }
43 if (curpos)
44 grab_key(config_keyboard_reset_keycode,
45 config_keyboard_reset_state,
46 win, GrabModeAsync);
47 }
48 }
49
50 void keyboard_grab_for_client(ObClient *c, gboolean grab)
51 {
52 grab_for_window(c->window, grab);
53 }
54
55 static void grab_keys(gboolean grab)
56 {
57 GList *it;
58
59 grab_for_window(screen_support_win, grab);
60 for (it = client_list; it; it = g_list_next(it))
61 grab_for_window(((ObClient*)it->data)->frame->window, grab);
62 }
63
64 static gboolean chain_timeout(gpointer data)
65 {
66 keyboard_reset_chains();
67
68 return FALSE; /* don't repeat */
69 }
70
71 void keyboard_reset_chains()
72 {
73 ob_main_loop_timeout_remove(ob_main_loop, chain_timeout);
74
75 if (curpos) {
76 grab_keys(FALSE);
77 curpos = NULL;
78 grab_keys(TRUE);
79 }
80 }
81
82 gboolean keyboard_bind(GList *keylist, ObAction *action)
83 {
84 KeyBindingTree *tree, *t;
85 gboolean conflict;
86
87 g_assert(keylist != NULL);
88 g_assert(action != NULL);
89
90 if (!(tree = tree_build(keylist)))
91 return FALSE;
92
93 if ((t = tree_find(tree, &conflict)) != NULL) {
94 /* already bound to something, use the existing tree */
95 tree_destroy(tree);
96 tree = NULL;
97 } else
98 t = tree;
99 while (t->first_child) t = t->first_child;
100
101 if (conflict) {
102 g_warning("conflict with binding");
103 tree_destroy(tree);
104 return FALSE;
105 }
106
107 /* set the action */
108 t->actions = g_slist_append(t->actions, action);
109 /* assimilate this built tree into the main tree. assimilation
110 destroys/uses the tree */
111 if (tree) tree_assimilate(tree);
112
113 return TRUE;
114 }
115
116 void keyboard_interactive_grab(guint state, ObClient *client,
117 ObFrameContext context, ObAction *action)
118 {
119 ObInteractiveState *s;
120
121 if (!interactive_states) {
122 if (!grab_keyboard(TRUE))
123 return;
124 if (!grab_pointer(TRUE, None)) {
125 grab_keyboard(FALSE);
126 return;
127 }
128 }
129
130 s = g_new(ObInteractiveState, 1);
131
132 s->state = state;
133 s->client = client;
134 s->action = action;
135 s->context = context;
136
137 interactive_states = g_slist_append(interactive_states, s);
138 }
139
140 gboolean keyboard_process_interactive_grab(const XEvent *e,
141 ObClient **client,
142 ObFrameContext *context)
143 {
144 GSList *it, *next;
145 gboolean handled = FALSE;
146 gboolean done = FALSE;
147 gboolean cancel = FALSE;
148
149 for (it = interactive_states; it; it = next) {
150 ObInteractiveState *s = it->data;
151
152 next = g_slist_next(it);
153
154 *client = s->client;
155 *context = s->context;
156
157 if ((e->type == KeyRelease &&
158 !(s->state & e->xkey.state)))
159 done = TRUE;
160 else if (e->type == KeyPress) {
161 if (e->xkey.keycode == ob_keycode(OB_KEY_RETURN))
162 done = TRUE;
163 else if (e->xkey.keycode == ob_keycode(OB_KEY_ESCAPE))
164 cancel = done = TRUE;
165 }
166 if (done) {
167 g_assert(s->action->data.any.interactive);
168
169 s->action->data.inter.cancel = cancel;
170 s->action->data.inter.final = TRUE;
171
172 s->action->func(&s->action->data);
173
174 grab_keyboard(FALSE);
175 grab_pointer(FALSE, None);
176 keyboard_reset_chains();
177
178 g_free(s);
179 interactive_states = g_slist_delete_link(interactive_states, it);
180 handled = TRUE;
181 }
182 }
183
184 return handled;
185 }
186
187 void keyboard_event(ObClient *client, const XEvent *e)
188 {
189 KeyBindingTree *p;
190
191 g_assert(e->type == KeyPress);
192
193 if (e->xkey.keycode == config_keyboard_reset_keycode &&
194 e->xkey.state == config_keyboard_reset_state)
195 {
196 keyboard_reset_chains();
197 return;
198 }
199
200 if (curpos == NULL)
201 p = keyboard_firstnode;
202 else
203 p = curpos->first_child;
204 while (p) {
205 if (p->key == e->xkey.keycode &&
206 p->state == e->xkey.state) {
207 if (p->first_child != NULL) { /* part of a chain */
208 ob_main_loop_timeout_remove(ob_main_loop, chain_timeout);
209 /* 5 second timeout for chains */
210 ob_main_loop_timeout_add(ob_main_loop, 5 * G_USEC_PER_SEC,
211 chain_timeout, NULL, NULL);
212 grab_keys(FALSE);
213 curpos = p;
214 grab_keys(TRUE);
215 } else {
216 GSList *it;
217 for (it = p->actions; it; it = it->next) {
218 ObAction *act = it->data;
219 if (act->func != NULL) {
220 act->data.any.c = client;
221
222 if (act->func == action_moveresize) {
223 screen_pointer_pos(&act->data.moveresize.x,
224 &act->data.moveresize.y);
225 }
226
227 if (act->data.any.interactive) {
228 act->data.inter.cancel = FALSE;
229 act->data.inter.final = FALSE;
230 keyboard_interactive_grab(e->xkey.state, client,
231 0, act);
232 }
233
234 if (act->func == action_showmenu) {
235 act->data.showmenu.x = e->xkey.x_root;
236 act->data.showmenu.y = e->xkey.y_root;
237 }
238
239 act->data.any.c = client;
240 act->func(&act->data);
241 }
242 }
243
244 keyboard_reset_chains();
245 }
246 break;
247 }
248 p = p->next_sibling;
249 }
250 }
251
252 void keyboard_startup()
253 {
254 grab_keys(TRUE);
255 }
256
257 void keyboard_shutdown()
258 {
259 tree_destroy(keyboard_firstnode);
260 keyboard_firstnode = NULL;
261 grab_keys(FALSE);
262 }
263
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