14 #include "translate.h"
18 KeyBindingTree
*keyboard_firstnode
;
20 static KeyBindingTree
*curpos
;
21 static ObTimer
*chain_timer
;
22 static gboolean interactive_grab
;
23 static guint grabbed_state
;
24 static ObClient
*grabbed_client
;
25 static ObAction
*grabbed_action
;
26 static ObFrameContext grabbed_context
;
28 static void grab_for_window(Window win
, gboolean grab
)
35 p
= curpos
? curpos
->first_child
: keyboard_firstnode
;
37 grab_key(p
->key
, p
->state
, win
, GrabModeAsync
);
41 grab_key(config_keyboard_reset_keycode
,
42 config_keyboard_reset_state
,
47 void keyboard_grab_for_client(ObClient
*c
, gboolean grab
)
49 grab_for_window(c
->window
, grab
);
52 static void grab_keys(gboolean grab
)
56 grab_for_window(screen_support_win
, grab
);
57 for (it
= client_list
; it
; it
= g_list_next(it
))
58 grab_for_window(((ObClient
*)it
->data
)->frame
->window
, grab
);
61 void keyboard_reset_chains()
64 timer_stop(chain_timer
);
73 static void chain_timeout(ObTimer
*t
, void *data
)
75 keyboard_reset_chains();
78 gboolean
keyboard_bind(GList
*keylist
, ObAction
*action
)
80 KeyBindingTree
*tree
, *t
;
83 g_assert(keylist
!= NULL
);
84 g_assert(action
!= NULL
);
86 if (!(tree
= tree_build(keylist
)))
89 if ((t
= tree_find(tree
, &conflict
)) != NULL
) {
90 /* already bound to something, use the existing tree */
95 while (t
->first_child
) t
= t
->first_child
;
98 g_warning("conflict with binding");
104 t
->actions
= g_slist_append(t
->actions
, action
);
105 /* assimilate this built tree into the main tree. assimilation
106 destroys/uses the tree */
107 if (tree
) tree_assimilate(tree
);
112 void keyboard_interactive_grab(guint state
, ObClient
*client
,
113 ObFrameContext context
, ObAction
*action
)
115 if (!interactive_grab
) {
116 if (!grab_keyboard(TRUE
))
118 if (!grab_pointer(TRUE
, None
)) {
119 grab_keyboard(FALSE
);
122 interactive_grab
= TRUE
;
123 } else if (action
!= grabbed_action
) {
125 if (grabbed_action
->func
== action_cycle_windows
) {
126 grabbed_action
->data
.cycle
.final
= TRUE
;
128 if (grabbed_action
->func
== action_desktop_dir
) {
129 grabbed_action
->data
.desktopdir
.final
= TRUE
;
131 if (grabbed_action
->func
== action_send_to_desktop_dir
) {
132 grabbed_action
->data
.sendtodir
.final
= TRUE
;
134 grabbed_action
->func(&grabbed_action
->data
);
137 grabbed_state
= state
;
138 grabbed_client
= client
;
139 grabbed_action
= action
;
140 grabbed_context
= context
;
143 gboolean
keyboard_process_interactive_grab(const XEvent
*e
,
145 ObFrameContext
*context
)
147 gboolean handled
= FALSE
;
148 gboolean done
= FALSE
;
150 if (interactive_grab
) {
151 *client
= grabbed_client
;
152 *context
= grabbed_context
;
154 if ((e
->type
== KeyRelease
&&
155 !(grabbed_state
& e
->xkey
.state
)))
157 else if (e
->type
== KeyPress
) {
158 if (e
->xkey
.keycode
== ob_keycode(OB_KEY_RETURN
))
160 else if (e
->xkey
.keycode
== ob_keycode(OB_KEY_ESCAPE
)) {
161 if (grabbed_action
->func
== action_cycle_windows
) {
162 grabbed_action
->data
.cycle
.cancel
= TRUE
;
164 if (grabbed_action
->func
== action_desktop_dir
) {
165 grabbed_action
->data
.desktopdir
.cancel
= TRUE
;
167 if (grabbed_action
->func
== action_send_to_desktop_dir
)
169 grabbed_action
->data
.sendtodir
.cancel
= TRUE
;
175 if (grabbed_action
->func
== action_cycle_windows
) {
176 grabbed_action
->data
.cycle
.final
= TRUE
;
178 if (grabbed_action
->func
== action_desktop_dir
) {
179 grabbed_action
->data
.desktopdir
.final
= TRUE
;
181 if (grabbed_action
->func
== action_send_to_desktop_dir
) {
182 grabbed_action
->data
.sendtodir
.final
= TRUE
;
185 grabbed_action
->func(&grabbed_action
->data
);
187 interactive_grab
= FALSE
;
188 grab_keyboard(FALSE
);
189 grab_pointer(FALSE
, None
);
190 keyboard_reset_chains();
199 void keyboard_event(ObClient
*client
, const XEvent
*e
)
203 g_assert(e
->type
== KeyPress
);
205 if (e
->xkey
.keycode
== config_keyboard_reset_keycode
&&
206 e
->xkey
.state
== config_keyboard_reset_state
)
208 keyboard_reset_chains();
213 p
= keyboard_firstnode
;
215 p
= curpos
->first_child
;
217 if (p
->key
== e
->xkey
.keycode
&&
218 p
->state
== e
->xkey
.state
) {
219 if (p
->first_child
!= NULL
) { /* part of a chain */
220 if (chain_timer
) timer_stop(chain_timer
);
221 /* 5 second timeout for chains */
222 chain_timer
= timer_start(5000*1000, chain_timeout
,
228 for (it
= p
->actions
; it
; it
= it
->next
) {
229 ObAction
*act
= it
->data
;
230 if (act
->func
!= NULL
) {
231 act
->data
.any
.c
= client
;
233 if (act
->func
== action_cycle_windows
)
235 act
->data
.cycle
.final
= FALSE
;
236 act
->data
.cycle
.cancel
= FALSE
;
238 if (act
->func
== action_desktop_dir
)
240 act
->data
.desktopdir
.final
= FALSE
;
241 act
->data
.desktopdir
.cancel
= FALSE
;
243 if (act
->func
== action_send_to_desktop_dir
)
245 act
->data
.sendtodir
.final
= FALSE
;
246 act
->data
.sendtodir
.cancel
= FALSE
;
249 if (act
->func
== action_moveresize
)
251 screen_pointer_pos(&act
->data
.moveresize
.x
,
252 &act
->data
.moveresize
.y
);
255 if ((act
->func
== action_cycle_windows
||
256 act
->func
== action_desktop_dir
||
257 act
->func
== action_send_to_desktop_dir
))
259 keyboard_interactive_grab(e
->xkey
.state
, client
,
263 if (act
->func
== action_showmenu
)
265 act
->data
.showmenu
.x
= e
->xkey
.x_root
;
266 act
->data
.showmenu
.y
= e
->xkey
.y_root
;
269 act
->data
.any
.c
= client
;
270 act
->func(&act
->data
);
274 keyboard_reset_chains();
282 void keyboard_startup()
287 void keyboard_shutdown()
289 tree_destroy(keyboard_firstnode
);
290 keyboard_firstnode
= NULL
;