]> Dogcows Code - chaz/openbox/blob - openbox/action.h
add 'movetoedge' actions
[chaz/openbox] / openbox / action.h
1 #ifndef __action_h
2 #define __action_h
3
4 #include "client.h"
5
6 /* These have to all have a Client* at the top even if they don't use it, so
7 that I can set it blindly later on. So every function will have a Client*
8 available (possibly NULL though) if it wants it.
9 */
10
11 struct AnyAction {
12 Client *c;
13 };
14
15 struct DirectionalAction{
16 Client *c;
17 int direction;
18 };
19
20 struct Execute {
21 Client *c;
22 char *path;
23 };
24
25 struct ClientAction {
26 Client *c;
27 };
28
29 struct MoveResizeRelative {
30 Client *c;
31 int delta;
32 };
33
34 struct SendToDesktop {
35 Client *c;
36 guint desk;
37 gboolean follow;
38 };
39
40 struct SendToNextPreviousDesktop {
41 Client *c;
42 gboolean wrap;
43 gboolean follow;
44 };
45
46 struct Desktop {
47 Client *c;
48 guint desk;
49 };
50
51 struct NextPreviousDesktop {
52 Client *c;
53 gboolean wrap;
54 };
55
56 struct MoveResize {
57 Client *c;
58 int x;
59 int y;
60 guint32 corner; /* prop_atoms.net_wm_moveresize_* */
61 guint button;
62 };
63
64 struct ShowMenu {
65 Client *c;
66 char *name;
67 int x;
68 int y;
69 };
70
71 struct CycleWindows {
72 Client *c;
73 gboolean linear;
74 gboolean forward;
75 gboolean final;
76 gboolean cancel;
77 };
78
79 union ActionData {
80 struct AnyAction any;
81 struct DirectionalAction diraction;
82 struct Execute execute;
83 struct ClientAction client;
84 struct MoveResizeRelative relative;
85 struct SendToDesktop sendto;
86 struct SendToNextPreviousDesktop sendtonextprev;
87 struct Desktop desktop;
88 struct NextPreviousDesktop nextprevdesktop;
89 struct MoveResize moveresize;
90 struct ShowMenu showmenu;
91 struct CycleWindows cycle;
92 };
93
94 typedef struct {
95 /* The func member acts like an enum to tell which one of the structs in
96 the data union are valid.
97 */
98 void (*func)(union ActionData *data);
99 union ActionData data;
100 } Action;
101
102 Action *action_new(void (*func)(union ActionData *data));
103
104 /* Creates a new Action from the name of the action
105 A few action types need data set after making this call still. Check if
106 the returned action's "func" is one of these.
107 action_execute - the path needs to be set
108 action_restart - the path can optionally be set
109 action_desktop - the destination desktop needs to be set
110 action_move_relative_horz - the delta
111 action_move_relative_vert - the delta
112 action_resize_relative_horz - the delta
113 action_resize_relative_vert - the delta
114 */
115
116 Action *action_from_string(char *name);
117 void action_free(Action *a);
118
119 /* Execute */
120 void action_execute(union ActionData *data);
121 /* ClientAction */
122 void action_focus(union ActionData *data);
123 /* ClientAction */
124 void action_unfocus(union ActionData *data);
125 /* ClientAction */
126 void action_iconify(union ActionData *data);
127 /* ClientAction */
128 void action_raise(union ActionData *data);
129 /* ClientAction */
130 void action_lower(union ActionData *data);
131 /* ClientAction */
132 void action_focusraise(union ActionData *data);
133 /* ClientAction */
134 void action_close(union ActionData *data);
135 /* ClientAction */
136 void action_kill(union ActionData *data);
137 /* ClientAction */
138 void action_shade(union ActionData *data);
139 /* ClientAction */
140 void action_shadelower(union ActionData *data);
141 /* ClientAction */
142 void action_unshaderaise(union ActionData *data);
143 /* ClientAction */
144 void action_unshade(union ActionData *data);
145 /* ClientAction */
146 void action_toggle_shade(union ActionData *data);
147 /* ClientAction */
148 void action_toggle_omnipresent(union ActionData *data);
149 /* MoveResizeRelative */
150 void action_move_relative_horz(union ActionData *data);
151 /* MoveResizeRelative */
152 void action_move_relative_vert(union ActionData *data);
153 /* MoveResizeRelative */
154 void action_resize_relative_horz(union ActionData *data);
155 /* MoveResizeRelative */
156 void action_resize_relative_vert(union ActionData *data);
157 /* ClientAction */
158 void action_maximize_full(union ActionData *data);
159 /* ClientAction */
160 void action_unmaximize_full(union ActionData *data);
161 /* ClientAction */
162 void action_toggle_maximize_full(union ActionData *data);
163 /* ClientAction */
164 void action_maximize_horz(union ActionData *data);
165 /* ClientAction */
166 void action_unmaximize_horz(union ActionData *data);
167 /* ClientAction */
168 void action_toggle_maximize_horz(union ActionData *data);
169 /* ClientAction */
170 void action_maximize_vert(union ActionData *data);
171 /* ClientAction */
172 void action_unmaximize_vert(union ActionData *data);
173 /* ClientAction */
174 void action_toggle_maximize_vert(union ActionData *data);
175 /* SendToDesktop */
176 void action_send_to_desktop(union ActionData *data);
177 /* SendToNextPreviousDesktop */
178 void action_send_to_next_desktop(union ActionData *data);
179 /* SendToNextPreviousDesktop */
180 void action_send_to_previous_desktop(union ActionData *data);
181 /* Desktop */
182 void action_desktop(union ActionData *data);
183 /* NextPreviousDesktop */
184 void action_next_desktop(union ActionData *data);
185 /* NextPreviousDesktop */
186 void action_previous_desktop(union ActionData *data);
187 /* NextPreviousDesktop */
188 void action_next_desktop_column(union ActionData *data);
189 /* NextPreviousDesktop */
190 void action_previous_desktop_column(union ActionData *data);
191 /* NextPreviousDesktop */
192 void action_next_desktop_row(union ActionData *data);
193 /* NextPreviousDesktop */
194 void action_previous_desktop_row(union ActionData *data);
195 /* ClientAction */
196 void action_toggle_decorations(union ActionData *data);
197 /* MoveResize */
198 void action_moveresize(union ActionData *data);
199 /* Execute */
200 void action_restart(union ActionData *data);
201 /* Any */
202 void action_exit(union ActionData *data);
203 /* ShowMenu */
204 void action_showmenu(union ActionData *data);
205 /* CycleWindows */
206 void action_cycle_windows(union ActionData *data);
207
208 void action_directional_focus(union ActionData *data);
209 void action_movetoedge(union ActionData *data);
210 #endif
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