]> Dogcows Code - chaz/openbox/blob - openbox/action.h
add <desktop>yes</desktop> option for Next/Previous window and directional focus...
[chaz/openbox] / openbox / action.h
1 /* -*- indent-tabs-mode: nil; tab-width: 4; c-basic-offset: 4; -*-
2
3 action.h for the Openbox window manager
4 Copyright (c) 2006 Mikael Magnusson
5 Copyright (c) 2003-2007 Dana Jansens
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 See the COPYING file for a copy of the GNU General Public License.
18 */
19
20 #ifndef __action_h
21 #define __action_h
22
23 #include "misc.h"
24 #include "frame.h"
25 #include "parser/parse.h"
26
27 struct _ObClient;
28
29 typedef struct _ObAction ObAction;
30
31 /* These have to all have a Client* at the top even if they don't use it, so
32 that I can set it blindly later on. So every function will have a Client*
33 available (possibly NULL though) if it wants it.
34 */
35
36 typedef enum
37 {
38 OB_CLIENT_ACTION_NO,
39 OB_CLIENT_ACTION_OPTIONAL,
40 OB_CLIENT_ACTION_ALWAYS
41 } ObClientActionReq;
42
43 struct AnyAction {
44 ObClientActionReq client_action;
45 struct _ObClient *c;
46 ObFrameContext context;
47 gboolean interactive;
48 gint x;
49 gint y;
50 gint button;
51 Time time;
52 };
53
54 struct InteractiveAction {
55 struct AnyAction any;
56 gboolean final;
57 gboolean cancel;
58 };
59
60 struct InterDirectionalAction{
61 struct InteractiveAction inter;
62 ObDirection direction;
63 gboolean dialog;
64 gboolean dock_windows;
65 gboolean desktop_windows;
66 };
67
68 struct DirectionalAction{
69 struct AnyAction any;
70 ObDirection direction;
71 gboolean hang;
72 };
73
74 struct Execute {
75 struct AnyAction any;
76 gchar *path;
77 gboolean startupnotify;
78 gchar *name;
79 gchar *icon_name;
80 };
81
82 struct ClientAction {
83 struct AnyAction any;
84 };
85
86 struct Activate {
87 struct AnyAction any;
88 gboolean here; /* bring it to the current desktop */
89 };
90
91 struct MoveResizeRelative {
92 struct AnyAction any;
93 gint deltax;
94 gint deltay;
95 gint deltaxl;
96 gint deltayu;
97 };
98
99 struct SendToDesktop {
100 struct AnyAction any;
101 guint desk;
102 gboolean follow;
103 };
104
105 struct SendToDesktopDirection {
106 struct InteractiveAction inter;
107 ObDirection dir;
108 gboolean wrap;
109 gboolean linear;
110 gboolean follow;
111 };
112
113 struct Desktop {
114 struct InteractiveAction inter;
115 guint desk;
116 };
117
118 struct Layer {
119 struct AnyAction any;
120 gint layer; /* < 0 = below, 0 = normal, > 0 = above */
121 };
122
123 struct DesktopDirection {
124 struct InteractiveAction inter;
125 ObDirection dir;
126 gboolean wrap;
127 gboolean linear;
128 };
129
130 struct MoveResize {
131 struct AnyAction any;
132 gboolean move;
133 gboolean keyboard;
134 };
135
136 struct ShowMenu {
137 struct AnyAction any;
138 gchar *name;
139 };
140
141 struct CycleWindows {
142 struct InteractiveAction inter;
143 gboolean linear;
144 gboolean forward;
145 gboolean dialog;
146 gboolean dock_windows;
147 gboolean desktop_windows;
148 gboolean all_desktops;
149 };
150
151 struct Stacking {
152 struct AnyAction any;
153 };
154
155 union ActionData {
156 struct AnyAction any;
157 struct InteractiveAction inter;
158 struct InterDirectionalAction interdiraction;
159 struct DirectionalAction diraction;
160 struct Execute execute;
161 struct ClientAction client;
162 struct Activate activate;
163 struct MoveResizeRelative relative;
164 struct SendToDesktop sendto;
165 struct SendToDesktopDirection sendtodir;
166 struct Desktop desktop;
167 struct DesktopDirection desktopdir;
168 struct MoveResize moveresize;
169 struct ShowMenu showmenu;
170 struct CycleWindows cycle;
171 struct Layer layer;
172 struct Stacking stacking;
173 };
174
175 struct _ObAction {
176 guint ref;
177
178 /* The func member acts like an enum to tell which one of the structs in
179 the data union are valid.
180 */
181 void (*func)(union ActionData *data);
182 union ActionData data;
183 };
184
185 /* Creates a new Action from the name of the action
186 A few action types need data set after making this call still. Check if
187 the returned action's "func" is one of these.
188 action_execute - the path needs to be set
189 action_restart - the path can optionally be set
190 action_desktop - the destination desktop needs to be set
191 action_send_to_desktop - the destination desktop needs to be set
192 action_move_relative_horz - the delta
193 action_move_relative_vert - the delta
194 action_resize_relative_horz - the delta
195 action_resize_relative_vert - the delta
196 action_move_relative - the deltas
197 action_resize_relative - the deltas
198 */
199
200 ObAction* action_from_string(const gchar *name, ObUserAction uact);
201 ObAction* action_parse(ObParseInst *i, xmlDocPtr doc, xmlNodePtr node,
202 ObUserAction uact);
203 void action_ref(ObAction *a);
204 void action_unref(ObAction *a);
205
206 ObAction* action_copy(const ObAction *a);
207
208 /*! Executes a list of actions.
209 @param c The client associated with the action. Can be NULL.
210 @param state The keyboard modifiers state at the time the user action occured
211 @param button The mouse button used to execute the action.
212 @param x The x coord at which the user action occured.
213 @param y The y coord at which the user action occured.
214 @param cancel If the action is cancelling an interactive action. This only
215 affects interactive actions, but should generally always be FALSE.
216 @param done If the action is completing an interactive action. This only
217 affects interactive actions, but should generally always be FALSE.
218 */
219 void action_run_list(GSList *acts, struct _ObClient *c, ObFrameContext context,
220 guint state, guint button, gint x, gint y, Time time,
221 gboolean cancel, gboolean done);
222
223 #define action_run_mouse(a, c, n, s, b, x, y, t) \
224 action_run_list(a, c, n, s, b, x, y, t, FALSE, FALSE)
225
226 #define action_run_interactive(a, c, s, t, n, d) \
227 action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, 0, -1, -1, t, n, d)
228
229 #define action_run_key(a, c, s, x, y, t) \
230 action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, 0, x, y, t, FALSE, FALSE)
231
232 #define action_run(a, c, s, t) \
233 action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, 0, -1, -1, t, FALSE, FALSE)
234
235 void action_run_string(const gchar *name, struct _ObClient *c, Time time);
236
237 /* Execute */
238 void action_execute(union ActionData *data);
239 /* ActivateAction */
240 void action_activate(union ActionData *data);
241 /* ClientAction */
242 void action_focus(union ActionData *data);
243 /* ClientAction */
244 void action_unfocus(union ActionData *data);
245 /* ClientAction */
246 void action_iconify(union ActionData *data);
247 /* ClientAction */
248 void action_focus_order_to_bottom(union ActionData *data);
249 /* ClientAction */
250 void action_raiselower(union ActionData *data);
251 /* ClientAction */
252 void action_raise(union ActionData *data);
253 /* ClientAction */
254 void action_lower(union ActionData *data);
255 /* ClientAction */
256 void action_close(union ActionData *data);
257 /* ClientAction */
258 void action_kill(union ActionData *data);
259 /* ClientAction */
260 void action_shade(union ActionData *data);
261 /* ClientAction */
262 void action_shadelower(union ActionData *data);
263 /* ClientAction */
264 void action_unshaderaise(union ActionData *data);
265 /* ClientAction */
266 void action_unshade(union ActionData *data);
267 /* ClientAction */
268 void action_toggle_shade(union ActionData *data);
269 /* ClientAction */
270 void action_toggle_omnipresent(union ActionData *data);
271 /* MoveResizeRelative */
272 void action_move_relative_horz(union ActionData *data);
273 /* MoveResizeRelative */
274 void action_move_relative_vert(union ActionData *data);
275 /* MoveResizeRelative */
276 void action_move_relative(union ActionData *data);
277 /* MoveResizeRelative */
278 void action_resize_relative(union ActionData *data);
279 /* ClientAction */
280 void action_move_to_center(union ActionData *data);
281 /* MoveResizeRelative */
282 void action_resize_relative_horz(union ActionData *data);
283 /* MoveResizeRelative */
284 void action_resize_relative_vert(union ActionData *data);
285 /* ClientAction */
286 void action_maximize_full(union ActionData *data);
287 /* ClientAction */
288 void action_unmaximize_full(union ActionData *data);
289 /* ClientAction */
290 void action_toggle_maximize_full(union ActionData *data);
291 /* ClientAction */
292 void action_maximize_horz(union ActionData *data);
293 /* ClientAction */
294 void action_unmaximize_horz(union ActionData *data);
295 /* ClientAction */
296 void action_toggle_maximize_horz(union ActionData *data);
297 /* ClientAction */
298 void action_maximize_vert(union ActionData *data);
299 /* ClientAction */
300 void action_unmaximize_vert(union ActionData *data);
301 /* ClientAction */
302 void action_toggle_maximize_vert(union ActionData *data);
303 /* ClientAction */
304 void action_toggle_fullscreen(union ActionData *data);
305 /* SendToDesktop */
306 void action_send_to_desktop(union ActionData *data);
307 /* SendToDesktopDirection */
308 void action_send_to_desktop_dir(union ActionData *data);
309 /* Desktop */
310 void action_desktop(union ActionData *data);
311 /* DesktopDirection */
312 void action_desktop_dir(union ActionData *data);
313 /* Any */
314 void action_desktop_last(union ActionData *data);
315 /* ClientAction */
316 void action_toggle_decorations(union ActionData *data);
317 /* MoveResize */
318 void action_moveresize(union ActionData *data);
319 /* Any */
320 void action_reconfigure(union ActionData *data);
321 /* Execute */
322 void action_restart(union ActionData *data);
323 /* Any */
324 void action_exit(union ActionData *data);
325 /* ShowMenu */
326 void action_showmenu(union ActionData *data);
327 /* CycleWindows */
328 void action_cycle_windows(union ActionData *data);
329 /* InterDirectionalAction */
330 void action_directional_focus(union ActionData *data);
331 /* DirectionalAction */
332 void action_movetoedge(union ActionData *data);
333 /* DirectionalAction */
334 void action_growtoedge(union ActionData *data);
335 /* Layer */
336 void action_send_to_layer(union ActionData *data);
337 /* Layer */
338 void action_toggle_layer(union ActionData *data);
339 /* Any */
340 void action_toggle_dockautohide(union ActionData *data);
341 /* Any */
342 void action_toggle_show_desktop(union ActionData *data);
343 /* Any */
344 void action_show_desktop(union ActionData *data);
345 /* Any */
346 void action_unshow_desktop(union ActionData *data);
347 /* Any */
348 void action_break_chroot(union ActionData *data);
349
350 #endif
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