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[chaz/openbox] / openbox / action.h
1 /* -*- indent-tabs-mode: nil; tab-width: 4; c-basic-offset: 4; -*-
2
3 action.h for the Openbox window manager
4 Copyright (c) 2003 Ben Jansens
5
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation; either version 2 of the License, or
9 (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
15
16 See the COPYING file for a copy of the GNU General Public License.
17 */
18
19 #ifndef __action_h
20 #define __action_h
21
22 #include "misc.h"
23 #include "frame.h"
24 #include "parser/parse.h"
25
26 struct _ObClient;
27
28 typedef struct _ObAction ObAction;
29
30 /* These have to all have a Client* at the top even if they don't use it, so
31 that I can set it blindly later on. So every function will have a Client*
32 available (possibly NULL though) if it wants it.
33 */
34
35 typedef enum
36 {
37 OB_CLIENT_ACTION_NO,
38 OB_CLIENT_ACTION_OPTIONAL,
39 OB_CLIENT_ACTION_ALWAYS
40 } ObClientActionReq;
41
42 struct AnyAction {
43 ObClientActionReq client_action;
44 struct _ObClient *c;
45 ObFrameContext context;
46 gboolean interactive;
47 gint x;
48 gint y;
49 gint button;
50 };
51
52 struct InteractiveAction {
53 struct AnyAction any;
54 gboolean final;
55 gboolean cancel;
56 };
57
58 struct InterDirectionalAction{
59 struct InteractiveAction inter;
60 ObDirection direction;
61 };
62
63 struct DirectionalAction{
64 struct AnyAction any;
65 ObDirection direction;
66 };
67
68 struct Execute {
69 struct AnyAction any;
70 char *path;
71 };
72
73 struct ClientAction {
74 struct AnyAction any;
75 };
76
77 struct Activate {
78 struct AnyAction any;
79 gboolean here; /* bring it to the current desktop */
80 };
81
82 struct MoveResizeRelative {
83 struct AnyAction any;
84 int delta;
85 };
86
87 struct SendToDesktop {
88 struct AnyAction any;
89 guint desk;
90 gboolean follow;
91 };
92
93 struct SendToDesktopDirection {
94 struct InteractiveAction inter;
95 ObDirection dir;
96 gboolean wrap;
97 gboolean linear;
98 gboolean follow;
99 };
100
101 struct Desktop {
102 struct AnyAction any;
103 guint desk;
104 };
105
106 struct Layer {
107 struct AnyAction any;
108 int layer; /* < 0 = below, 0 = normal, > 0 = above */
109 };
110
111 struct DesktopDirection {
112 struct InteractiveAction inter;
113 ObDirection dir;
114 gboolean wrap;
115 gboolean linear;
116 };
117
118 struct MoveResize {
119 struct AnyAction any;
120 gboolean move;
121 gboolean keyboard;
122 };
123
124 struct ShowMenu {
125 struct AnyAction any;
126 char *name;
127 };
128
129 struct CycleWindows {
130 struct InteractiveAction inter;
131 gboolean linear;
132 gboolean forward;
133 };
134
135 union ActionData {
136 struct AnyAction any;
137 struct InteractiveAction inter;
138 struct InterDirectionalAction interdiraction;
139 struct DirectionalAction diraction;
140 struct Execute execute;
141 struct ClientAction client;
142 struct Activate activate;
143 struct MoveResizeRelative relative;
144 struct SendToDesktop sendto;
145 struct SendToDesktopDirection sendtodir;
146 struct Desktop desktop;
147 struct DesktopDirection desktopdir;
148 struct MoveResize moveresize;
149 struct ShowMenu showmenu;
150 struct CycleWindows cycle;
151 struct Layer layer;
152 };
153
154 struct _ObAction {
155 ObUserAction act;
156 /* The func member acts like an enum to tell which one of the structs in
157 the data union are valid.
158 */
159 void (*func)(union ActionData *data);
160 union ActionData data;
161 };
162
163 /* Creates a new Action from the name of the action
164 A few action types need data set after making this call still. Check if
165 the returned action's "func" is one of these.
166 action_execute - the path needs to be set
167 action_restart - the path can optionally be set
168 action_desktop - the destination desktop needs to be set
169 action_send_to_desktop - the destination desktop needs to be set
170 action_move_relative_horz - the delta
171 action_move_relative_vert - the delta
172 action_resize_relative_horz - the delta
173 action_resize_relative_vert - the delta
174 */
175
176 ObAction *action_from_string(const gchar *name, ObUserAction uact);
177 ObAction *action_parse(ObParseInst *i, xmlDocPtr doc, xmlNodePtr node,
178 ObUserAction uact);
179 void action_free(ObAction *a);
180
181 /*! Executes a list of actions.
182 @param c The client associated with the action. Can be NULL.
183 @param state The keyboard modifiers state at the time the user action occured
184 @param button The mouse button used to execute the action.
185 @param x The x coord at which the user action occured.
186 @param y The y coord at which the user action occured.
187 @param cancel If the action is cancelling an interactive action. This only
188 affects interactive actions, but should generally always be FALSE.
189 @param done If the action is completing an interactive action. This only
190 affects interactive actions, but should generally always be FALSE.
191 */
192 void action_run_list(GSList *acts, struct _ObClient *c, ObFrameContext context,
193 guint state, guint button, gint x, gint y,
194 gboolean cancel, gboolean done);
195
196 #define action_run_mouse(a, c, n, s, b, x, y) \
197 action_run_list(a, c, n, s, b, x, y, FALSE, FALSE)
198
199 #define action_run_interactive(a, c, s, n, d) \
200 action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, 0, -1, -1, n, d)
201
202 #define action_run_key(a, c, s, x, y) \
203 action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, 0, x, y, FALSE, FALSE)
204
205 #define action_run(a, c, s) \
206 action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, 0, -1, -1, FALSE, FALSE)
207
208 /* Execute */
209 void action_execute(union ActionData *data);
210 /* ActivateAction */
211 void action_activate(union ActionData *data);
212 /* ClientAction */
213 void action_focus(union ActionData *data);
214 /* ClientAction */
215 void action_unfocus(union ActionData *data);
216 /* ClientAction */
217 void action_iconify(union ActionData *data);
218 /* ClientAction */
219 void action_raiselower(union ActionData *data);
220 /* ClientAction */
221 void action_raise(union ActionData *data);
222 /* ClientAction */
223 void action_lower(union ActionData *data);
224 /* ClientAction */
225 void action_close(union ActionData *data);
226 /* ClientAction */
227 void action_kill(union ActionData *data);
228 /* ClientAction */
229 void action_shade(union ActionData *data);
230 /* ClientAction */
231 void action_shadelower(union ActionData *data);
232 /* ClientAction */
233 void action_unshaderaise(union ActionData *data);
234 /* ClientAction */
235 void action_unshade(union ActionData *data);
236 /* ClientAction */
237 void action_toggle_shade(union ActionData *data);
238 /* ClientAction */
239 void action_toggle_omnipresent(union ActionData *data);
240 /* MoveResizeRelative */
241 void action_move_relative_horz(union ActionData *data);
242 /* MoveResizeRelative */
243 void action_move_relative_vert(union ActionData *data);
244 /* MoveResizeRelative */
245 void action_resize_relative_horz(union ActionData *data);
246 /* MoveResizeRelative */
247 void action_resize_relative_vert(union ActionData *data);
248 /* ClientAction */
249 void action_maximize_full(union ActionData *data);
250 /* ClientAction */
251 void action_unmaximize_full(union ActionData *data);
252 /* ClientAction */
253 void action_toggle_maximize_full(union ActionData *data);
254 /* ClientAction */
255 void action_maximize_horz(union ActionData *data);
256 /* ClientAction */
257 void action_unmaximize_horz(union ActionData *data);
258 /* ClientAction */
259 void action_toggle_maximize_horz(union ActionData *data);
260 /* ClientAction */
261 void action_maximize_vert(union ActionData *data);
262 /* ClientAction */
263 void action_unmaximize_vert(union ActionData *data);
264 /* ClientAction */
265 void action_toggle_maximize_vert(union ActionData *data);
266 /* SendToDesktop */
267 void action_send_to_desktop(union ActionData *data);
268 /* SendToDesktopDirection */
269 void action_send_to_desktop_dir(union ActionData *data);
270 /* Desktop */
271 void action_desktop(union ActionData *data);
272 /* DesktopDirection */
273 void action_desktop_dir(union ActionData *data);
274 /* Any */
275 void action_desktop_last(union ActionData *data);
276 /* ClientAction */
277 void action_toggle_decorations(union ActionData *data);
278 /* MoveResize */
279 void action_moveresize(union ActionData *data);
280 /* Any */
281 void action_reconfigure(union ActionData *data);
282 /* Execute */
283 void action_restart(union ActionData *data);
284 /* Any */
285 void action_exit(union ActionData *data);
286 /* ShowMenu */
287 void action_showmenu(union ActionData *data);
288 /* CycleWindows */
289 void action_cycle_windows(union ActionData *data);
290 /* InterDirectionalAction */
291 void action_directional_focus(union ActionData *data);
292 /* DirectionalAction */
293 void action_movetoedge(union ActionData *data);
294 /* DirectionalAction */
295 void action_growtoedge(union ActionData *data);
296 /* Layer */
297 void action_send_to_layer(union ActionData *data);
298 /* Layer */
299 void action_toggle_layer(union ActionData *data);
300 /* Any */
301 void action_toggle_show_desktop(union ActionData *data);
302 /* Any */
303 void action_show_desktop(union ActionData *data);
304 /* Any */
305 void action_unshow_desktop(union ActionData *data);
306
307 #endif
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