1 /* -*- indent-tabs-mode: nil; tab-width: 4; c-basic-offset: 4; -*-
3 action.h for the Openbox window manager
4 Copyright (c) 2006 Mikael Magnusson
5 Copyright (c) 2003-2007 Dana Jansens
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 See the COPYING file for a copy of the GNU General Public License.
25 #include "parser/parse.h"
29 typedef struct _ObAction ObAction
;
31 /* These have to all have a Client* at the top even if they don't use it, so
32 that I can set it blindly later on. So every function will have a Client*
33 available (possibly NULL though) if it wants it.
39 OB_CLIENT_ACTION_OPTIONAL
,
40 OB_CLIENT_ACTION_ALWAYS
44 ObClientActionReq client_action
;
46 ObFrameContext context
;
54 struct InteractiveAction
{
60 struct InterDirectionalAction
{
61 struct InteractiveAction inter
;
62 ObDirection direction
;
64 gboolean dock_windows
;
65 gboolean desktop_windows
;
68 struct DirectionalAction
{
70 ObDirection direction
;
81 gboolean startupnotify
;
92 gboolean here
; /* bring it to the current desktop */
95 struct MoveResizeRelative
{
103 struct SendToDesktop
{
104 struct AnyAction any
;
109 struct SendToDesktopDirection
{
110 struct InteractiveAction inter
;
118 struct AnyAction inter
;
123 struct AnyAction any
;
124 gint layer
; /* < 0 = below, 0 = normal, > 0 = above */
127 struct DesktopDirection
{
128 struct InteractiveAction inter
;
135 struct AnyAction any
;
141 struct AnyAction any
;
145 struct AddRemoveDesktop
{
146 struct AnyAction any
;
150 struct CycleWindows
{
151 struct InteractiveAction inter
;
155 gboolean dock_windows
;
156 gboolean desktop_windows
;
157 gboolean all_desktops
;
161 struct AnyAction any
;
165 struct AnyAction any
;
166 struct InteractiveAction inter
;
167 struct InterDirectionalAction interdiraction
;
168 struct DirectionalAction diraction
;
170 struct Execute execute
;
171 struct ClientAction client
;
172 struct Activate activate
;
173 struct MoveResizeRelative relative
;
174 struct SendToDesktop sendto
;
175 struct SendToDesktopDirection sendtodir
;
176 struct Desktop desktop
;
177 struct DesktopDirection desktopdir
;
178 struct MoveResize moveresize
;
179 struct ShowMenu showmenu
;
180 struct CycleWindows cycle
;
182 struct Stacking stacking
;
183 struct AddRemoveDesktop addremovedesktop
;
189 /* The func member acts like an enum to tell which one of the structs in
190 the data union are valid.
192 void (*func
)(union ActionData
*data
);
193 union ActionData data
;
196 /* Creates a new Action from the name of the action
197 A few action types need data set after making this call still. Check if
198 the returned action's "func" is one of these.
199 action_debug - the string to print should be set
200 action_execute - the path needs to be set
201 action_restart - the path can optionally be set
202 action_desktop - the destination desktop needs to be set
203 action_send_to_desktop - the destination desktop needs to be set
204 action_move_relative_horz - the delta
205 action_move_relative_vert - the delta
206 action_resize_relative_horz - the delta
207 action_resize_relative_vert - the delta
208 action_move_relative - the deltas
209 action_resize_relative - the deltas
212 ObAction
* action_from_string(const gchar
*name
, ObUserAction uact
);
213 ObAction
* action_parse(ObParseInst
*i
, xmlDocPtr doc
, xmlNodePtr node
,
215 void action_ref(ObAction
*a
);
216 void action_unref(ObAction
*a
);
218 ObAction
* action_copy(const ObAction
*a
);
220 /*! Executes a list of actions.
221 @param c The client associated with the action. Can be NULL.
222 @param state The keyboard modifiers state at the time the user action occured
223 @param button The mouse button used to execute the action.
224 @param x The x coord at which the user action occured.
225 @param y The y coord at which the user action occured.
226 @param cancel If the action is cancelling an interactive action. This only
227 affects interactive actions, but should generally always be FALSE.
228 @param done If the action is completing an interactive action. This only
229 affects interactive actions, but should generally always be FALSE.
231 void action_run_list(GSList
*acts
, struct _ObClient
*c
, ObFrameContext context
,
232 guint state
, guint button
, gint x
, gint y
, Time time
,
233 gboolean cancel
, gboolean done
);
235 #define action_run_mouse(a, c, n, s, b, x, y, t) \
236 action_run_list(a, c, n, s, b, x, y, t, FALSE, FALSE)
238 #define action_run_interactive(a, c, s, t, n, d) \
239 action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, 0, -1, -1, t, n, d)
241 #define action_run_key(a, c, s, x, y, t) \
242 action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, 0, x, y, t, FALSE, FALSE)
244 #define action_run(a, c, s, t) \
245 action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, 0, -1, -1, t, FALSE, FALSE)
247 void action_run_string(const gchar
*name
, struct _ObClient
*c
, Time time
);
250 void action_debug(union ActionData
*data
);
252 void action_execute(union ActionData
*data
);
254 void action_activate(union ActionData
*data
);
256 void action_focus(union ActionData
*data
);
258 void action_unfocus(union ActionData
*data
);
260 void action_iconify(union ActionData
*data
);
262 void action_focus_order_to_bottom(union ActionData
*data
);
264 void action_raiselower(union ActionData
*data
);
266 void action_raise(union ActionData
*data
);
268 void action_lower(union ActionData
*data
);
270 void action_close(union ActionData
*data
);
272 void action_kill(union ActionData
*data
);
274 void action_shade(union ActionData
*data
);
276 void action_shadelower(union ActionData
*data
);
278 void action_unshaderaise(union ActionData
*data
);
280 void action_unshade(union ActionData
*data
);
282 void action_toggle_shade(union ActionData
*data
);
284 void action_toggle_omnipresent(union ActionData
*data
);
285 /* MoveResizeRelative */
286 void action_move_relative_horz(union ActionData
*data
);
287 /* MoveResizeRelative */
288 void action_move_relative_vert(union ActionData
*data
);
289 /* MoveResizeRelative */
290 void action_move_relative(union ActionData
*data
);
291 /* MoveResizeRelative */
292 void action_resize_relative(union ActionData
*data
);
294 void action_move_to_center(union ActionData
*data
);
295 /* MoveResizeRelative */
296 void action_resize_relative_horz(union ActionData
*data
);
297 /* MoveResizeRelative */
298 void action_resize_relative_vert(union ActionData
*data
);
300 void action_maximize_full(union ActionData
*data
);
302 void action_unmaximize_full(union ActionData
*data
);
304 void action_toggle_maximize_full(union ActionData
*data
);
306 void action_maximize_horz(union ActionData
*data
);
308 void action_unmaximize_horz(union ActionData
*data
);
310 void action_toggle_maximize_horz(union ActionData
*data
);
312 void action_maximize_vert(union ActionData
*data
);
314 void action_unmaximize_vert(union ActionData
*data
);
316 void action_toggle_maximize_vert(union ActionData
*data
);
318 void action_toggle_fullscreen(union ActionData
*data
);
320 void action_send_to_desktop(union ActionData
*data
);
321 /* SendToDesktopDirection */
322 void action_send_to_desktop_dir(union ActionData
*data
);
324 void action_desktop(union ActionData
*data
);
325 /* DesktopDirection */
326 void action_desktop_dir(union ActionData
*data
);
328 void action_desktop_last(union ActionData
*data
);
330 void action_toggle_decorations(union ActionData
*data
);
332 void action_move(union ActionData
*data
);
334 void action_resize(union ActionData
*data
);
336 void action_reconfigure(union ActionData
*data
);
338 void action_restart(union ActionData
*data
);
340 void action_exit(union ActionData
*data
);
342 void action_showmenu(union ActionData
*data
);
344 void action_cycle_windows(union ActionData
*data
);
345 /* InterDirectionalAction */
346 void action_directional_focus(union ActionData
*data
);
347 /* DirectionalAction */
348 void action_movetoedge(union ActionData
*data
);
349 /* DirectionalAction */
350 void action_growtoedge(union ActionData
*data
);
352 void action_send_to_layer(union ActionData
*data
);
354 void action_toggle_layer(union ActionData
*data
);
356 void action_toggle_dockautohide(union ActionData
*data
);
358 void action_toggle_show_desktop(union ActionData
*data
);
360 void action_show_desktop(union ActionData
*data
);
362 void action_unshow_desktop(union ActionData
*data
);
364 void action_break_chroot(union ActionData
*data
);
365 /* AddRemoveDesktop */
366 void action_add_desktop(union ActionData
*data
);
367 /* AddRemoveDesktop */
368 void action_remove_desktop(union ActionData
*data
);