]> Dogcows Code - chaz/openbox/blob - openbox/action.c
remove the dialog option for Desktop action for now. can't change desktop during...
[chaz/openbox] / openbox / action.c
1 /* -*- indent-tabs-mode: nil; tab-width: 4; c-basic-offset: 4; -*-
2
3 action.c for the Openbox window manager
4 Copyright (c) 2006 Mikael Magnusson
5 Copyright (c) 2003-2007 Dana Jansens
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 See the COPYING file for a copy of the GNU General Public License.
18 */
19
20 #include "debug.h"
21 #include "client.h"
22 #include "focus.h"
23 #include "moveresize.h"
24 #include "menu.h"
25 #include "prop.h"
26 #include "stacking.h"
27 #include "screen.h"
28 #include "action.h"
29 #include "openbox.h"
30 #include "grab.h"
31 #include "keyboard.h"
32 #include "event.h"
33 #include "dock.h"
34 #include "config.h"
35 #include "mainloop.h"
36 #include "startupnotify.h"
37 #include "gettext.h"
38
39 #include <glib.h>
40
41 inline void client_action_start(union ActionData *data)
42 {
43 if (config_focus_follow)
44 if (data->any.context != OB_FRAME_CONTEXT_CLIENT && !data->any.button)
45 grab_pointer(FALSE, FALSE, OB_CURSOR_NONE);
46 }
47
48 inline void client_action_end(union ActionData *data)
49 {
50 if (config_focus_follow)
51 if (data->any.context != OB_FRAME_CONTEXT_CLIENT) {
52 if (!data->any.button) {
53 ungrab_pointer();
54 } else {
55 ObClient *c;
56
57 /* usually this is sorta redundant, but with a press action
58 that moves windows our from under the cursor, the enter
59 event will come as a GrabNotify which is ignored, so this
60 makes a fake enter event
61 */
62 if ((c = client_under_pointer()))
63 event_enter_client(c);
64 }
65 }
66 }
67
68 typedef struct
69 {
70 const gchar *name;
71 void (*func)(union ActionData *);
72 void (*setup)(ObAction **, ObUserAction uact);
73 } ActionString;
74
75 static ObAction *action_new(void (*func)(union ActionData *data))
76 {
77 ObAction *a = g_new0(ObAction, 1);
78 a->ref = 1;
79 a->func = func;
80
81 return a;
82 }
83
84 void action_ref(ObAction *a)
85 {
86 ++a->ref;
87 }
88
89 void action_unref(ObAction *a)
90 {
91 if (a == NULL) return;
92
93 if (--a->ref > 0) return;
94
95 /* deal with pointers */
96 if (a->func == action_execute || a->func == action_restart)
97 g_free(a->data.execute.path);
98 else if (a->func == action_debug)
99 g_free(a->data.debug.string);
100 else if (a->func == action_showmenu)
101 g_free(a->data.showmenu.name);
102
103 g_free(a);
104 }
105
106 ObAction* action_copy(const ObAction *src)
107 {
108 ObAction *a = action_new(src->func);
109
110 a->data = src->data;
111
112 /* deal with pointers */
113 if (a->func == action_execute || a->func == action_restart)
114 a->data.execute.path = g_strdup(a->data.execute.path);
115 else if (a->func == action_debug)
116 a->data.debug.string = g_strdup(a->data.debug.string);
117 else if (a->func == action_showmenu)
118 a->data.showmenu.name = g_strdup(a->data.showmenu.name);
119
120 return a;
121 }
122
123 void setup_action_directional_focus_north(ObAction **a, ObUserAction uact)
124 {
125 (*a)->data.interdiraction.inter.any.interactive = TRUE;
126 (*a)->data.interdiraction.direction = OB_DIRECTION_NORTH;
127 (*a)->data.interdiraction.dialog = TRUE;
128 (*a)->data.interdiraction.dock_windows = FALSE;
129 (*a)->data.interdiraction.desktop_windows = FALSE;
130 }
131
132 void setup_action_directional_focus_east(ObAction **a, ObUserAction uact)
133 {
134 (*a)->data.interdiraction.inter.any.interactive = TRUE;
135 (*a)->data.interdiraction.direction = OB_DIRECTION_EAST;
136 (*a)->data.interdiraction.dialog = TRUE;
137 (*a)->data.interdiraction.dock_windows = FALSE;
138 (*a)->data.interdiraction.desktop_windows = FALSE;
139 }
140
141 void setup_action_directional_focus_south(ObAction **a, ObUserAction uact)
142 {
143 (*a)->data.interdiraction.inter.any.interactive = TRUE;
144 (*a)->data.interdiraction.direction = OB_DIRECTION_SOUTH;
145 (*a)->data.interdiraction.dialog = TRUE;
146 (*a)->data.interdiraction.dock_windows = FALSE;
147 (*a)->data.interdiraction.desktop_windows = FALSE;
148 }
149
150 void setup_action_directional_focus_west(ObAction **a, ObUserAction uact)
151 {
152 (*a)->data.interdiraction.inter.any.interactive = TRUE;
153 (*a)->data.interdiraction.direction = OB_DIRECTION_WEST;
154 (*a)->data.interdiraction.dialog = TRUE;
155 (*a)->data.interdiraction.dock_windows = FALSE;
156 (*a)->data.interdiraction.desktop_windows = FALSE;
157 }
158
159 void setup_action_directional_focus_northeast(ObAction **a, ObUserAction uact)
160 {
161 (*a)->data.interdiraction.inter.any.interactive = TRUE;
162 (*a)->data.interdiraction.direction = OB_DIRECTION_NORTHEAST;
163 (*a)->data.interdiraction.dialog = TRUE;
164 (*a)->data.interdiraction.dock_windows = FALSE;
165 (*a)->data.interdiraction.desktop_windows = FALSE;
166 }
167
168 void setup_action_directional_focus_southeast(ObAction **a, ObUserAction uact)
169 {
170 (*a)->data.interdiraction.inter.any.interactive = TRUE;
171 (*a)->data.interdiraction.direction = OB_DIRECTION_SOUTHEAST;
172 (*a)->data.interdiraction.dialog = TRUE;
173 (*a)->data.interdiraction.dock_windows = FALSE;
174 (*a)->data.interdiraction.desktop_windows = FALSE;
175 }
176
177 void setup_action_directional_focus_southwest(ObAction **a, ObUserAction uact)
178 {
179 (*a)->data.interdiraction.inter.any.interactive = TRUE;
180 (*a)->data.interdiraction.direction = OB_DIRECTION_SOUTHWEST;
181 (*a)->data.interdiraction.dialog = TRUE;
182 (*a)->data.interdiraction.dock_windows = FALSE;
183 (*a)->data.interdiraction.desktop_windows = FALSE;
184 }
185
186 void setup_action_directional_focus_northwest(ObAction **a, ObUserAction uact)
187 {
188 (*a)->data.interdiraction.inter.any.interactive = TRUE;
189 (*a)->data.interdiraction.direction = OB_DIRECTION_NORTHWEST;
190 (*a)->data.interdiraction.dialog = TRUE;
191 (*a)->data.interdiraction.dock_windows = FALSE;
192 (*a)->data.interdiraction.desktop_windows = FALSE;
193 }
194
195 void setup_action_send_to_desktop(ObAction **a, ObUserAction uact)
196 {
197 (*a)->data.sendto.any.client_action = OB_CLIENT_ACTION_ALWAYS;
198 (*a)->data.sendto.follow = TRUE;
199 }
200
201 void setup_action_send_to_desktop_prev(ObAction **a, ObUserAction uact)
202 {
203 (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
204 (*a)->data.sendtodir.inter.any.interactive = TRUE;
205 (*a)->data.sendtodir.dir = OB_DIRECTION_WEST;
206 (*a)->data.sendtodir.linear = TRUE;
207 (*a)->data.sendtodir.wrap = TRUE;
208 (*a)->data.sendtodir.follow = TRUE;
209 }
210
211 void setup_action_send_to_desktop_next(ObAction **a, ObUserAction uact)
212 {
213 (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
214 (*a)->data.sendtodir.inter.any.interactive = TRUE;
215 (*a)->data.sendtodir.dir = OB_DIRECTION_EAST;
216 (*a)->data.sendtodir.linear = TRUE;
217 (*a)->data.sendtodir.wrap = TRUE;
218 (*a)->data.sendtodir.follow = TRUE;
219 }
220
221 void setup_action_send_to_desktop_left(ObAction **a, ObUserAction uact)
222 {
223 (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
224 (*a)->data.sendtodir.inter.any.interactive = TRUE;
225 (*a)->data.sendtodir.dir = OB_DIRECTION_WEST;
226 (*a)->data.sendtodir.linear = FALSE;
227 (*a)->data.sendtodir.wrap = TRUE;
228 (*a)->data.sendtodir.follow = TRUE;
229 }
230
231 void setup_action_send_to_desktop_right(ObAction **a, ObUserAction uact)
232 {
233 (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
234 (*a)->data.sendtodir.inter.any.interactive = TRUE;
235 (*a)->data.sendtodir.dir = OB_DIRECTION_EAST;
236 (*a)->data.sendtodir.linear = FALSE;
237 (*a)->data.sendtodir.wrap = TRUE;
238 (*a)->data.sendtodir.follow = TRUE;
239 }
240
241 void setup_action_send_to_desktop_up(ObAction **a, ObUserAction uact)
242 {
243 (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
244 (*a)->data.sendtodir.inter.any.interactive = TRUE;
245 (*a)->data.sendtodir.dir = OB_DIRECTION_NORTH;
246 (*a)->data.sendtodir.linear = FALSE;
247 (*a)->data.sendtodir.wrap = TRUE;
248 (*a)->data.sendtodir.follow = TRUE;
249 }
250
251 void setup_action_send_to_desktop_down(ObAction **a, ObUserAction uact)
252 {
253 (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
254 (*a)->data.sendtodir.inter.any.interactive = TRUE;
255 (*a)->data.sendtodir.dir = OB_DIRECTION_SOUTH;
256 (*a)->data.sendtodir.linear = FALSE;
257 (*a)->data.sendtodir.wrap = TRUE;
258 (*a)->data.sendtodir.follow = TRUE;
259 }
260
261 void setup_action_desktop(ObAction **a, ObUserAction uact)
262 {
263 /*
264 (*a)->data.desktop.inter.any.interactive = FALSE;
265 */
266 }
267
268 void setup_action_desktop_prev(ObAction **a, ObUserAction uact)
269 {
270 (*a)->data.desktopdir.inter.any.interactive = TRUE;
271 (*a)->data.desktopdir.dir = OB_DIRECTION_WEST;
272 (*a)->data.desktopdir.linear = TRUE;
273 (*a)->data.desktopdir.wrap = TRUE;
274 }
275
276 void setup_action_desktop_next(ObAction **a, ObUserAction uact)
277 {
278 (*a)->data.desktopdir.inter.any.interactive = TRUE;
279 (*a)->data.desktopdir.dir = OB_DIRECTION_EAST;
280 (*a)->data.desktopdir.linear = TRUE;
281 (*a)->data.desktopdir.wrap = TRUE;
282 }
283
284 void setup_action_desktop_left(ObAction **a, ObUserAction uact)
285 {
286 (*a)->data.desktopdir.inter.any.interactive = TRUE;
287 (*a)->data.desktopdir.dir = OB_DIRECTION_WEST;
288 (*a)->data.desktopdir.linear = FALSE;
289 (*a)->data.desktopdir.wrap = TRUE;
290 }
291
292 void setup_action_desktop_right(ObAction **a, ObUserAction uact)
293 {
294 (*a)->data.desktopdir.inter.any.interactive = TRUE;
295 (*a)->data.desktopdir.dir = OB_DIRECTION_EAST;
296 (*a)->data.desktopdir.linear = FALSE;
297 (*a)->data.desktopdir.wrap = TRUE;
298 }
299
300 void setup_action_desktop_up(ObAction **a, ObUserAction uact)
301 {
302 (*a)->data.desktopdir.inter.any.interactive = TRUE;
303 (*a)->data.desktopdir.dir = OB_DIRECTION_NORTH;
304 (*a)->data.desktopdir.linear = FALSE;
305 (*a)->data.desktopdir.wrap = TRUE;
306 }
307
308 void setup_action_desktop_down(ObAction **a, ObUserAction uact)
309 {
310 (*a)->data.desktopdir.inter.any.interactive = TRUE;
311 (*a)->data.desktopdir.dir = OB_DIRECTION_SOUTH;
312 (*a)->data.desktopdir.linear = FALSE;
313 (*a)->data.desktopdir.wrap = TRUE;
314 }
315
316 void setup_action_cycle_windows_next(ObAction **a, ObUserAction uact)
317 {
318 (*a)->data.cycle.inter.any.interactive = TRUE;
319 (*a)->data.cycle.linear = FALSE;
320 (*a)->data.cycle.forward = TRUE;
321 (*a)->data.cycle.dialog = TRUE;
322 (*a)->data.cycle.dock_windows = FALSE;
323 (*a)->data.cycle.desktop_windows = FALSE;
324 (*a)->data.cycle.all_desktops = FALSE;
325 }
326
327 void setup_action_cycle_windows_previous(ObAction **a, ObUserAction uact)
328 {
329 (*a)->data.cycle.inter.any.interactive = TRUE;
330 (*a)->data.cycle.linear = FALSE;
331 (*a)->data.cycle.forward = FALSE;
332 (*a)->data.cycle.dialog = TRUE;
333 (*a)->data.cycle.dock_windows = FALSE;
334 (*a)->data.cycle.desktop_windows = FALSE;
335 (*a)->data.cycle.all_desktops = FALSE;
336 }
337
338 void setup_action_movefromedge_north(ObAction **a, ObUserAction uact)
339 {
340 (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
341 (*a)->data.diraction.direction = OB_DIRECTION_NORTH;
342 (*a)->data.diraction.hang = TRUE;
343 }
344
345 void setup_action_movefromedge_south(ObAction **a, ObUserAction uact)
346 {
347 (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
348 (*a)->data.diraction.direction = OB_DIRECTION_SOUTH;
349 (*a)->data.diraction.hang = TRUE;
350 }
351
352 void setup_action_movefromedge_east(ObAction **a, ObUserAction uact)
353 {
354 (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
355 (*a)->data.diraction.direction = OB_DIRECTION_EAST;
356 (*a)->data.diraction.hang = TRUE;
357 }
358
359 void setup_action_movefromedge_west(ObAction **a, ObUserAction uact)
360 {
361 (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
362 (*a)->data.diraction.direction = OB_DIRECTION_WEST;
363 (*a)->data.diraction.hang = TRUE;
364 }
365
366 void setup_action_movetoedge_north(ObAction **a, ObUserAction uact)
367 {
368 (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
369 (*a)->data.diraction.direction = OB_DIRECTION_NORTH;
370 (*a)->data.diraction.hang = FALSE;
371 }
372
373 void setup_action_movetoedge_south(ObAction **a, ObUserAction uact)
374 {
375 (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
376 (*a)->data.diraction.direction = OB_DIRECTION_SOUTH;
377 (*a)->data.diraction.hang = FALSE;
378 }
379
380 void setup_action_movetoedge_east(ObAction **a, ObUserAction uact)
381 {
382 (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
383 (*a)->data.diraction.direction = OB_DIRECTION_EAST;
384 (*a)->data.diraction.hang = FALSE;
385 }
386
387 void setup_action_movetoedge_west(ObAction **a, ObUserAction uact)
388 {
389 (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
390 (*a)->data.diraction.direction = OB_DIRECTION_WEST;
391 (*a)->data.diraction.hang = FALSE;
392 }
393
394 void setup_action_growtoedge_north(ObAction **a, ObUserAction uact)
395 {
396 (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
397 (*a)->data.diraction.direction = OB_DIRECTION_NORTH;
398 }
399
400 void setup_action_growtoedge_south(ObAction **a, ObUserAction uact)
401 {
402 (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
403 (*a)->data.diraction.direction = OB_DIRECTION_SOUTH;
404 }
405
406 void setup_action_growtoedge_east(ObAction **a, ObUserAction uact)
407 {
408 (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
409 (*a)->data.diraction.direction = OB_DIRECTION_EAST;
410 }
411
412 void setup_action_growtoedge_west(ObAction **a, ObUserAction uact)
413 {
414 (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
415 (*a)->data.diraction.direction = OB_DIRECTION_WEST;
416 }
417
418 void setup_action_top_layer(ObAction **a, ObUserAction uact)
419 {
420 (*a)->data.layer.any.client_action = OB_CLIENT_ACTION_ALWAYS;
421 (*a)->data.layer.layer = 1;
422 }
423
424 void setup_action_normal_layer(ObAction **a, ObUserAction uact)
425 {
426 (*a)->data.layer.any.client_action = OB_CLIENT_ACTION_ALWAYS;
427 (*a)->data.layer.layer = 0;
428 }
429
430 void setup_action_bottom_layer(ObAction **a, ObUserAction uact)
431 {
432 (*a)->data.layer.any.client_action = OB_CLIENT_ACTION_ALWAYS;
433 (*a)->data.layer.layer = -1;
434 }
435
436 void setup_action_move(ObAction **a, ObUserAction uact)
437 {
438 (*a)->data.moveresize.any.client_action = OB_CLIENT_ACTION_ALWAYS;
439 (*a)->data.moveresize.keyboard =
440 (uact == OB_USER_ACTION_NONE ||
441 uact == OB_USER_ACTION_KEYBOARD_KEY ||
442 uact == OB_USER_ACTION_MENU_SELECTION);
443 (*a)->data.moveresize.corner = 0;
444 }
445
446 void setup_action_resize(ObAction **a, ObUserAction uact)
447 {
448 (*a)->data.moveresize.any.client_action = OB_CLIENT_ACTION_ALWAYS;
449 (*a)->data.moveresize.keyboard =
450 (uact == OB_USER_ACTION_NONE ||
451 uact == OB_USER_ACTION_KEYBOARD_KEY ||
452 uact == OB_USER_ACTION_MENU_SELECTION);
453 (*a)->data.moveresize.corner = 0;
454 }
455
456 void setup_action_showmenu(ObAction **a, ObUserAction uact)
457 {
458 (*a)->data.showmenu.any.client_action = OB_CLIENT_ACTION_OPTIONAL;
459 /* you cannot call ShowMenu from inside a menu, cuz the menu code makes
460 assumptions that there is only one menu (and submenus) open at
461 a time! */
462 if (uact == OB_USER_ACTION_MENU_SELECTION) {
463 action_unref(*a);
464 *a = NULL;
465 }
466 }
467
468 void setup_action_focus(ObAction **a, ObUserAction uact)
469 {
470 (*a)->data.any.client_action = OB_CLIENT_ACTION_OPTIONAL;
471 }
472
473 void setup_client_action(ObAction **a, ObUserAction uact)
474 {
475 (*a)->data.any.client_action = OB_CLIENT_ACTION_ALWAYS;
476 }
477
478 ActionString actionstrings[] =
479 {
480 {
481 "debug",
482 action_debug,
483 NULL
484 },
485 {
486 "execute",
487 action_execute,
488 NULL
489 },
490 {
491 "directionalfocusnorth",
492 action_directional_focus,
493 setup_action_directional_focus_north
494 },
495 {
496 "directionalfocuseast",
497 action_directional_focus,
498 setup_action_directional_focus_east
499 },
500 {
501 "directionalfocussouth",
502 action_directional_focus,
503 setup_action_directional_focus_south
504 },
505 {
506 "directionalfocuswest",
507 action_directional_focus,
508 setup_action_directional_focus_west
509 },
510 {
511 "directionalfocusnortheast",
512 action_directional_focus,
513 setup_action_directional_focus_northeast
514 },
515 {
516 "directionalfocussoutheast",
517 action_directional_focus,
518 setup_action_directional_focus_southeast
519 },
520 {
521 "directionalfocussouthwest",
522 action_directional_focus,
523 setup_action_directional_focus_southwest
524 },
525 {
526 "directionalfocusnorthwest",
527 action_directional_focus,
528 setup_action_directional_focus_northwest
529 },
530 {
531 "activate",
532 action_activate,
533 setup_action_focus
534 },
535 {
536 "focus",
537 action_focus,
538 setup_action_focus
539 },
540 {
541 "unfocus",
542 action_unfocus,
543 setup_client_action
544 },
545 {
546 "iconify",
547 action_iconify,
548 setup_client_action
549 },
550 {
551 "focustobottom",
552 action_focus_order_to_bottom,
553 setup_client_action
554 },
555 {
556 "raiselower",
557 action_raiselower,
558 setup_client_action
559 },
560 {
561 "raise",
562 action_raise,
563 setup_client_action
564 },
565 {
566 "lower",
567 action_lower,
568 setup_client_action
569 },
570 {
571 "close",
572 action_close,
573 setup_client_action
574 },
575 {
576 "kill",
577 action_kill,
578 setup_client_action
579 },
580 {
581 "shadelower",
582 action_shadelower,
583 setup_client_action
584 },
585 {
586 "unshaderaise",
587 action_unshaderaise,
588 setup_client_action
589 },
590 {
591 "shade",
592 action_shade,
593 setup_client_action
594 },
595 {
596 "unshade",
597 action_unshade,
598 setup_client_action
599 },
600 {
601 "toggleshade",
602 action_toggle_shade,
603 setup_client_action
604 },
605 {
606 "toggleomnipresent",
607 action_toggle_omnipresent,
608 setup_client_action
609 },
610 {
611 "moverelativehorz",
612 action_move_relative_horz,
613 setup_client_action
614 },
615 {
616 "moverelativevert",
617 action_move_relative_vert,
618 setup_client_action
619 },
620 {
621 "movetocenter",
622 action_move_to_center,
623 setup_client_action
624 },
625 {
626 "resizerelativehorz",
627 action_resize_relative_horz,
628 setup_client_action
629 },
630 {
631 "resizerelativevert",
632 action_resize_relative_vert,
633 setup_client_action
634 },
635 {
636 "moverelative",
637 action_move_relative,
638 setup_client_action
639 },
640 {
641 "resizerelative",
642 action_resize_relative,
643 setup_client_action
644 },
645 {
646 "maximizefull",
647 action_maximize_full,
648 setup_client_action
649 },
650 {
651 "unmaximizefull",
652 action_unmaximize_full,
653 setup_client_action
654 },
655 {
656 "togglemaximizefull",
657 action_toggle_maximize_full,
658 setup_client_action
659 },
660 {
661 "maximizehorz",
662 action_maximize_horz,
663 setup_client_action
664 },
665 {
666 "unmaximizehorz",
667 action_unmaximize_horz,
668 setup_client_action
669 },
670 {
671 "togglemaximizehorz",
672 action_toggle_maximize_horz,
673 setup_client_action
674 },
675 {
676 "maximizevert",
677 action_maximize_vert,
678 setup_client_action
679 },
680 {
681 "unmaximizevert",
682 action_unmaximize_vert,
683 setup_client_action
684 },
685 {
686 "togglemaximizevert",
687 action_toggle_maximize_vert,
688 setup_client_action
689 },
690 {
691 "togglefullscreen",
692 action_toggle_fullscreen,
693 setup_client_action
694 },
695 {
696 "sendtodesktop",
697 action_send_to_desktop,
698 setup_action_send_to_desktop
699 },
700 {
701 "sendtodesktopnext",
702 action_send_to_desktop_dir,
703 setup_action_send_to_desktop_next
704 },
705 {
706 "sendtodesktopprevious",
707 action_send_to_desktop_dir,
708 setup_action_send_to_desktop_prev
709 },
710 {
711 "sendtodesktopright",
712 action_send_to_desktop_dir,
713 setup_action_send_to_desktop_right
714 },
715 {
716 "sendtodesktopleft",
717 action_send_to_desktop_dir,
718 setup_action_send_to_desktop_left
719 },
720 {
721 "sendtodesktopup",
722 action_send_to_desktop_dir,
723 setup_action_send_to_desktop_up
724 },
725 {
726 "sendtodesktopdown",
727 action_send_to_desktop_dir,
728 setup_action_send_to_desktop_down
729 },
730 {
731 "desktop",
732 action_desktop,
733 setup_action_desktop
734 },
735 {
736 "desktopnext",
737 action_desktop_dir,
738 setup_action_desktop_next
739 },
740 {
741 "desktopprevious",
742 action_desktop_dir,
743 setup_action_desktop_prev
744 },
745 {
746 "desktopright",
747 action_desktop_dir,
748 setup_action_desktop_right
749 },
750 {
751 "desktopleft",
752 action_desktop_dir,
753 setup_action_desktop_left
754 },
755 {
756 "desktopup",
757 action_desktop_dir,
758 setup_action_desktop_up
759 },
760 {
761 "desktopdown",
762 action_desktop_dir,
763 setup_action_desktop_down
764 },
765 {
766 "toggledecorations",
767 action_toggle_decorations,
768 setup_client_action
769 },
770 {
771 "move",
772 action_move,
773 setup_action_move
774 },
775 {
776 "resize",
777 action_resize,
778 setup_action_resize
779 },
780 {
781 "toggledockautohide",
782 action_toggle_dockautohide,
783 NULL
784 },
785 {
786 "toggleshowdesktop",
787 action_toggle_show_desktop,
788 NULL
789 },
790 {
791 "showdesktop",
792 action_show_desktop,
793 NULL
794 },
795 {
796 "unshowdesktop",
797 action_unshow_desktop,
798 NULL
799 },
800 {
801 "desktoplast",
802 action_desktop_last,
803 NULL
804 },
805 {
806 "reconfigure",
807 action_reconfigure,
808 NULL
809 },
810 {
811 "restart",
812 action_restart,
813 NULL
814 },
815 {
816 "exit",
817 action_exit,
818 NULL
819 },
820 {
821 "showmenu",
822 action_showmenu,
823 setup_action_showmenu
824 },
825 {
826 "sendtotoplayer",
827 action_send_to_layer,
828 setup_action_top_layer
829 },
830 {
831 "togglealwaysontop",
832 action_toggle_layer,
833 setup_action_top_layer
834 },
835 {
836 "sendtonormallayer",
837 action_send_to_layer,
838 setup_action_normal_layer
839 },
840 {
841 "sendtobottomlayer",
842 action_send_to_layer,
843 setup_action_bottom_layer
844 },
845 {
846 "togglealwaysonbottom",
847 action_toggle_layer,
848 setup_action_bottom_layer
849 },
850 {
851 "nextwindow",
852 action_cycle_windows,
853 setup_action_cycle_windows_next
854 },
855 {
856 "previouswindow",
857 action_cycle_windows,
858 setup_action_cycle_windows_previous
859 },
860 {
861 "movefromedgenorth",
862 action_movetoedge,
863 setup_action_movefromedge_north
864 },
865 {
866 "movefromedgesouth",
867 action_movetoedge,
868 setup_action_movefromedge_south
869 },
870 {
871 "movefromedgewest",
872 action_movetoedge,
873 setup_action_movefromedge_west
874 },
875 {
876 "movefromedgeeast",
877 action_movetoedge,
878 setup_action_movefromedge_east
879 },
880 {
881 "movetoedgenorth",
882 action_movetoedge,
883 setup_action_movetoedge_north
884 },
885 {
886 "movetoedgesouth",
887 action_movetoedge,
888 setup_action_movetoedge_south
889 },
890 {
891 "movetoedgewest",
892 action_movetoedge,
893 setup_action_movetoedge_west
894 },
895 {
896 "movetoedgeeast",
897 action_movetoedge,
898 setup_action_movetoedge_east
899 },
900 {
901 "growtoedgenorth",
902 action_growtoedge,
903 setup_action_growtoedge_north
904 },
905 {
906 "growtoedgesouth",
907 action_growtoedge,
908 setup_action_growtoedge_south
909 },
910 {
911 "growtoedgewest",
912 action_growtoedge,
913 setup_action_growtoedge_west
914 },
915 {
916 "growtoedgeeast",
917 action_growtoedge,
918 setup_action_growtoedge_east
919 },
920 {
921 "breakchroot",
922 action_break_chroot,
923 NULL
924 },
925 {
926 NULL,
927 NULL,
928 NULL
929 }
930 };
931
932 /* only key bindings can be interactive. thus saith the xor.
933 because of how the mouse is grabbed, mouse events dont even get
934 read during interactive events, so no dice! >:) */
935 #define INTERACTIVE_LIMIT(a, uact) \
936 if (uact != OB_USER_ACTION_KEYBOARD_KEY) \
937 a->data.any.interactive = FALSE;
938
939 ObAction *action_from_string(const gchar *name, ObUserAction uact)
940 {
941 ObAction *a = NULL;
942 gboolean exist = FALSE;
943 gint i;
944
945 for (i = 0; actionstrings[i].name; i++)
946 if (!g_ascii_strcasecmp(name, actionstrings[i].name)) {
947 exist = TRUE;
948 a = action_new(actionstrings[i].func);
949 if (actionstrings[i].setup)
950 actionstrings[i].setup(&a, uact);
951 if (a)
952 INTERACTIVE_LIMIT(a, uact);
953 break;
954 }
955 if (!exist)
956 g_message(_("Invalid action '%s' requested. No such action exists."),
957 name);
958 if (!a)
959 g_message(_("Invalid use of action '%s'. Action will be ignored."),
960 name);
961 return a;
962 }
963
964 ObAction *action_parse(ObParseInst *i, xmlDocPtr doc, xmlNodePtr node,
965 ObUserAction uact)
966 {
967 gchar *actname;
968 ObAction *act = NULL;
969 xmlNodePtr n;
970
971 if (parse_attr_string("name", node, &actname)) {
972 if ((act = action_from_string(actname, uact))) {
973 if (act->func == action_execute || act->func == action_restart) {
974 if ((n = parse_find_node("execute", node->xmlChildrenNode))) {
975 gchar *s = parse_string(doc, n);
976 act->data.execute.path = parse_expand_tilde(s);
977 g_free(s);
978 }
979 if ((n = parse_find_node("startupnotify", node->xmlChildrenNode))) {
980 xmlNodePtr m;
981 if ((m = parse_find_node("enabled", n->xmlChildrenNode)))
982 act->data.execute.startupnotify = parse_bool(doc, m);
983 if ((m = parse_find_node("name", n->xmlChildrenNode)))
984 act->data.execute.name = parse_string(doc, m);
985 if ((m = parse_find_node("icon", n->xmlChildrenNode)))
986 act->data.execute.icon_name = parse_string(doc, m);
987 }
988 } else if (act->func == action_debug) {
989 if ((n = parse_find_node("string", node->xmlChildrenNode)))
990 act->data.debug.string = parse_string(doc, n);
991 } else if (act->func == action_showmenu) {
992 if ((n = parse_find_node("menu", node->xmlChildrenNode)))
993 act->data.showmenu.name = parse_string(doc, n);
994 } else if (act->func == action_move_relative_horz ||
995 act->func == action_move_relative_vert ||
996 act->func == action_resize_relative_horz ||
997 act->func == action_resize_relative_vert) {
998 if ((n = parse_find_node("delta", node->xmlChildrenNode)))
999 act->data.relative.deltax = parse_int(doc, n);
1000 } else if (act->func == action_move_relative) {
1001 if ((n = parse_find_node("x", node->xmlChildrenNode)))
1002 act->data.relative.deltax = parse_int(doc, n);
1003 if ((n = parse_find_node("y", node->xmlChildrenNode)))
1004 act->data.relative.deltay = parse_int(doc, n);
1005 } else if (act->func == action_resize_relative) {
1006 if ((n = parse_find_node("left", node->xmlChildrenNode)))
1007 act->data.relative.deltaxl = parse_int(doc, n);
1008 if ((n = parse_find_node("up", node->xmlChildrenNode)))
1009 act->data.relative.deltayu = parse_int(doc, n);
1010 if ((n = parse_find_node("right", node->xmlChildrenNode)))
1011 act->data.relative.deltax = parse_int(doc, n);
1012 if ((n = parse_find_node("down", node->xmlChildrenNode)))
1013 act->data.relative.deltay = parse_int(doc, n);
1014 } else if (act->func == action_desktop) {
1015 if ((n = parse_find_node("desktop", node->xmlChildrenNode)))
1016 act->data.desktop.desk = parse_int(doc, n);
1017 if (act->data.desktop.desk > 0) act->data.desktop.desk--;
1018 /*
1019 if ((n = parse_find_node("dialog", node->xmlChildrenNode)))
1020 act->data.desktop.inter.any.interactive =
1021 parse_bool(doc, n);
1022 */
1023 } else if (act->func == action_send_to_desktop) {
1024 if ((n = parse_find_node("desktop", node->xmlChildrenNode)))
1025 act->data.sendto.desk = parse_int(doc, n);
1026 if (act->data.sendto.desk > 0) act->data.sendto.desk--;
1027 if ((n = parse_find_node("follow", node->xmlChildrenNode)))
1028 act->data.sendto.follow = parse_bool(doc, n);
1029 } else if (act->func == action_desktop_dir) {
1030 if ((n = parse_find_node("wrap", node->xmlChildrenNode)))
1031 act->data.desktopdir.wrap = parse_bool(doc, n);
1032 if ((n = parse_find_node("dialog", node->xmlChildrenNode)))
1033 act->data.desktopdir.inter.any.interactive =
1034 parse_bool(doc, n);
1035 } else if (act->func == action_send_to_desktop_dir) {
1036 if ((n = parse_find_node("wrap", node->xmlChildrenNode)))
1037 act->data.sendtodir.wrap = parse_bool(doc, n);
1038 if ((n = parse_find_node("follow", node->xmlChildrenNode)))
1039 act->data.sendtodir.follow = parse_bool(doc, n);
1040 if ((n = parse_find_node("dialog", node->xmlChildrenNode)))
1041 act->data.sendtodir.inter.any.interactive =
1042 parse_bool(doc, n);
1043 } else if (act->func == action_activate) {
1044 if ((n = parse_find_node("here", node->xmlChildrenNode)))
1045 act->data.activate.here = parse_bool(doc, n);
1046 } else if (act->func == action_cycle_windows) {
1047 if ((n = parse_find_node("linear", node->xmlChildrenNode)))
1048 act->data.cycle.linear = parse_bool(doc, n);
1049 if ((n = parse_find_node("dialog", node->xmlChildrenNode)))
1050 act->data.cycle.dialog = parse_bool(doc, n);
1051 if ((n = parse_find_node("panels", node->xmlChildrenNode)))
1052 act->data.cycle.dock_windows = parse_bool(doc, n);
1053 if ((n = parse_find_node("desktop", node->xmlChildrenNode)))
1054 act->data.cycle.desktop_windows = parse_bool(doc, n);
1055 if ((n = parse_find_node("allDesktops",
1056 node->xmlChildrenNode)))
1057 act->data.cycle.all_desktops = parse_bool(doc, n);
1058 } else if (act->func == action_directional_focus) {
1059 if ((n = parse_find_node("dialog", node->xmlChildrenNode)))
1060 act->data.interdiraction.dialog = parse_bool(doc, n);
1061 if ((n = parse_find_node("panels", node->xmlChildrenNode)))
1062 act->data.interdiraction.dock_windows = parse_bool(doc, n);
1063 if ((n = parse_find_node("desktop", node->xmlChildrenNode)))
1064 act->data.interdiraction.desktop_windows =
1065 parse_bool(doc, n);
1066 } else if (act->func == action_resize) {
1067 if ((n = parse_find_node("edge", node->xmlChildrenNode))) {
1068 gchar *s = parse_string(doc, n);
1069 if (!g_ascii_strcasecmp(s, "top"))
1070 act->data.moveresize.corner =
1071 prop_atoms.net_wm_moveresize_size_top;
1072 else if (!g_ascii_strcasecmp(s, "bottom"))
1073 act->data.moveresize.corner =
1074 prop_atoms.net_wm_moveresize_size_bottom;
1075 else if (!g_ascii_strcasecmp(s, "left"))
1076 act->data.moveresize.corner =
1077 prop_atoms.net_wm_moveresize_size_left;
1078 else if (!g_ascii_strcasecmp(s, "right"))
1079 act->data.moveresize.corner =
1080 prop_atoms.net_wm_moveresize_size_right;
1081 else if (!g_ascii_strcasecmp(s, "topleft"))
1082 act->data.moveresize.corner =
1083 prop_atoms.net_wm_moveresize_size_topleft;
1084 else if (!g_ascii_strcasecmp(s, "topright"))
1085 act->data.moveresize.corner =
1086 prop_atoms.net_wm_moveresize_size_topright;
1087 else if (!g_ascii_strcasecmp(s, "bottomleft"))
1088 act->data.moveresize.corner =
1089 prop_atoms.net_wm_moveresize_size_bottomleft;
1090 else if (!g_ascii_strcasecmp(s, "bottomright"))
1091 act->data.moveresize.corner =
1092 prop_atoms.net_wm_moveresize_size_bottomright;
1093 g_free(s);
1094 }
1095 } else if (act->func == action_raise ||
1096 act->func == action_lower ||
1097 act->func == action_raiselower ||
1098 act->func == action_shadelower ||
1099 act->func == action_unshaderaise) {
1100 }
1101 INTERACTIVE_LIMIT(act, uact);
1102 }
1103 g_free(actname);
1104 }
1105 return act;
1106 }
1107
1108 void action_run_list(GSList *acts, ObClient *c, ObFrameContext context,
1109 guint state, guint button, gint x, gint y, Time time,
1110 gboolean cancel, gboolean done)
1111 {
1112 GSList *it;
1113 ObAction *a;
1114
1115 if (!acts)
1116 return;
1117
1118 if (x < 0 && y < 0)
1119 screen_pointer_pos(&x, &y);
1120
1121 for (it = acts; it; it = g_slist_next(it)) {
1122 a = it->data;
1123
1124 if (!(a->data.any.client_action == OB_CLIENT_ACTION_ALWAYS && !c)) {
1125 a->data.any.c = a->data.any.client_action ? c : NULL;
1126 a->data.any.context = context;
1127 a->data.any.x = x;
1128 a->data.any.y = y;
1129
1130 a->data.any.button = button;
1131
1132 a->data.any.time = time;
1133
1134 if (a->data.any.interactive) {
1135 a->data.inter.cancel = cancel;
1136 a->data.inter.final = done;
1137 if (!(cancel || done))
1138 if (!keyboard_interactive_grab(state, a->data.any.c, a))
1139 continue;
1140 }
1141
1142 /* XXX UGLY HACK race with motion event starting a move and the
1143 button release gettnig processed first. answer: don't queue
1144 moveresize starts. UGLY HACK XXX */
1145 if (a->data.any.interactive || a->func == action_move ||
1146 a->func == action_resize)
1147 {
1148 /* interactive actions are not queued */
1149 a->func(&a->data);
1150 } else if (c &&
1151 (context == OB_FRAME_CONTEXT_CLIENT ||
1152 (c->type == OB_CLIENT_TYPE_DESKTOP &&
1153 context == OB_FRAME_CONTEXT_DESKTOP)) &&
1154 (a->func == action_focus ||
1155 a->func == action_activate ||
1156 a->func == action_showmenu))
1157 {
1158 /* XXX MORE UGLY HACK
1159 actions from clicks on client windows are NOT queued.
1160 this solves the mysterious click-and-drag-doesnt-work
1161 problem. it was because the window gets focused and stuff
1162 after the button event has already been passed through. i
1163 dont really know why it should care but it does and it makes
1164 a difference.
1165
1166 however this very bogus ! !
1167 we want to send the button press to the window BEFORE
1168 we do the action because the action might move the windows
1169 (eg change desktops) and then the button press ends up on
1170 the completely wrong window !
1171 so, this is just for that bug, and it will only NOT queue it
1172 if it is a focusing action that can be used with the mouse
1173 pointer. ugh.
1174
1175 also with the menus, there is a race going on. if the
1176 desktop wants to pop up a menu, and we do to, we send them
1177 the button before we pop up the menu, so they pop up their
1178 menu first. but not always. if we pop up our menu before
1179 sending them the button press, then the result is
1180 deterministic. yay.
1181 */
1182 a->func(&a->data);
1183 } else
1184 ob_main_loop_queue_action(ob_main_loop, a);
1185 }
1186 }
1187 }
1188
1189 void action_run_string(const gchar *name, struct _ObClient *c, Time time)
1190 {
1191 ObAction *a;
1192 GSList *l;
1193
1194 a = action_from_string(name, OB_USER_ACTION_NONE);
1195 g_assert(a);
1196
1197 l = g_slist_append(NULL, a);
1198
1199 action_run(l, c, 0, time);
1200 }
1201
1202 void action_debug(union ActionData *data)
1203 {
1204 if (data->debug.string)
1205 g_print("%s\n", data->debug.string);
1206 }
1207
1208 void action_execute(union ActionData *data)
1209 {
1210 GError *e = NULL;
1211 gchar *cmd, **argv = 0;
1212 if (data->execute.path) {
1213 /* Ungrab the keyboard before running the action.
1214
1215 If there is an interactive action going on, then cancel it to
1216 release the keyboard. If not, then call XUngrabKeyboard().
1217
1218 We call XUngrabKeyboard because a key press causes a passive
1219 grab on the keyboard, and so if program we are executing wants to
1220 grab the keyboard, it will fail if the button is still held down
1221 (which is likely).
1222
1223 Use the X function not out own, because we're not considering
1224 a grab to be in place at all so our function won't try ungrab
1225 anything.
1226 */
1227 if (keyboard_interactively_grabbed())
1228 keyboard_interactive_cancel();
1229 else
1230 XUngrabKeyboard(ob_display, data->any.time);
1231
1232 cmd = g_filename_from_utf8(data->execute.path, -1, NULL, NULL, NULL);
1233 if (cmd) {
1234 if (!g_shell_parse_argv (cmd, NULL, &argv, &e)) {
1235 g_message(_("Failed to execute '%s': %s"),
1236 cmd, e->message);
1237 g_error_free(e);
1238 } else if (data->execute.startupnotify) {
1239 gchar *program;
1240
1241 program = g_path_get_basename(argv[0]);
1242 /* sets up the environment */
1243 sn_setup_spawn_environment(program,
1244 data->execute.name,
1245 data->execute.icon_name,
1246 /* launch it on the current
1247 desktop */
1248 screen_desktop,
1249 data->execute.any.time);
1250 if (!g_spawn_async(NULL, argv, NULL, G_SPAWN_SEARCH_PATH |
1251 G_SPAWN_DO_NOT_REAP_CHILD,
1252 NULL, NULL, NULL, &e)) {
1253 g_message(_("Failed to execute '%s': %s"),
1254 cmd, e->message);
1255 g_error_free(e);
1256 sn_spawn_cancel();
1257 }
1258 unsetenv("DESKTOP_STARTUP_ID");
1259 g_free(program);
1260 g_strfreev(argv);
1261 } else {
1262 if (!g_spawn_async(NULL, argv, NULL, G_SPAWN_SEARCH_PATH |
1263 G_SPAWN_DO_NOT_REAP_CHILD,
1264 NULL, NULL, NULL, &e))
1265 {
1266 g_message(_("Failed to execute '%s': %s"),
1267 cmd, e->message);
1268 g_error_free(e);
1269 }
1270 g_strfreev(argv);
1271 }
1272 g_free(cmd);
1273 } else {
1274 g_message(_("Failed to convert the path '%s' from utf8"),
1275 data->execute.path);
1276 }
1277 }
1278 }
1279
1280 void action_activate(union ActionData *data)
1281 {
1282 if (data->client.any.c) {
1283 if (!data->any.button || client_mouse_focusable(data->client.any.c) ||
1284 (data->any.context != OB_FRAME_CONTEXT_CLIENT &&
1285 data->any.context != OB_FRAME_CONTEXT_FRAME))
1286 {
1287 /* if using focus_delay, stop the timer now so that focus doesn't
1288 go moving on us */
1289 event_halt_focus_delay();
1290
1291 client_activate(data->activate.any.c, data->activate.here, TRUE);
1292 }
1293 } else {
1294 /* focus action on something other than a client, make keybindings
1295 work for this openbox instance, but don't focus any specific client
1296 */
1297 focus_nothing();
1298 }
1299 }
1300
1301 void action_focus(union ActionData *data)
1302 {
1303 if (data->client.any.c) {
1304 if (!data->any.button || client_mouse_focusable(data->client.any.c) ||
1305 (data->any.context != OB_FRAME_CONTEXT_CLIENT &&
1306 data->any.context != OB_FRAME_CONTEXT_FRAME))
1307 {
1308 /* if using focus_delay, stop the timer now so that focus doesn't
1309 go moving on us */
1310 event_halt_focus_delay();
1311
1312 client_focus(data->client.any.c);
1313 }
1314 } else {
1315 /* focus action on something other than a client, make keybindings
1316 work for this openbox instance, but don't focus any specific client
1317 */
1318 focus_nothing();
1319 }
1320 }
1321
1322 void action_unfocus (union ActionData *data)
1323 {
1324 if (data->client.any.c == focus_client)
1325 focus_fallback(TRUE);
1326 }
1327
1328 void action_iconify(union ActionData *data)
1329 {
1330 client_action_start(data);
1331 client_iconify(data->client.any.c, TRUE, TRUE, FALSE);
1332 client_action_end(data);
1333 }
1334
1335 void action_focus_order_to_bottom(union ActionData *data)
1336 {
1337 focus_order_to_bottom(data->client.any.c);
1338 }
1339
1340 void action_raiselower(union ActionData *data)
1341 {
1342 ObClient *c = data->client.any.c;
1343 GList *it;
1344 gboolean raise = FALSE;
1345
1346 for (it = stacking_list; it; it = g_list_next(it)) {
1347 if (WINDOW_IS_CLIENT(it->data)) {
1348 ObClient *cit = it->data;
1349
1350 if (cit == c) break;
1351 if (client_normal(cit) == client_normal(c) &&
1352 cit->layer == c->layer &&
1353 cit->frame->visible &&
1354 !client_search_transient(c, cit))
1355 {
1356 if (RECT_INTERSECTS_RECT(cit->frame->area, c->frame->area)) {
1357 raise = TRUE;
1358 break;
1359 }
1360 }
1361 }
1362 }
1363
1364 if (raise)
1365 action_raise(data);
1366 else
1367 action_lower(data);
1368 }
1369
1370 void action_raise(union ActionData *data)
1371 {
1372 client_action_start(data);
1373 stacking_raise(CLIENT_AS_WINDOW(data->client.any.c));
1374 client_action_end(data);
1375 }
1376
1377 void action_unshaderaise(union ActionData *data)
1378 {
1379 if (data->client.any.c->shaded)
1380 action_unshade(data);
1381 else
1382 action_raise(data);
1383 }
1384
1385 void action_shadelower(union ActionData *data)
1386 {
1387 if (data->client.any.c->shaded)
1388 action_lower(data);
1389 else
1390 action_shade(data);
1391 }
1392
1393 void action_lower(union ActionData *data)
1394 {
1395 client_action_start(data);
1396 stacking_lower(CLIENT_AS_WINDOW(data->client.any.c));
1397 client_action_end(data);
1398 }
1399
1400 void action_close(union ActionData *data)
1401 {
1402 client_close(data->client.any.c);
1403 }
1404
1405 void action_kill(union ActionData *data)
1406 {
1407 client_kill(data->client.any.c);
1408 }
1409
1410 void action_shade(union ActionData *data)
1411 {
1412 client_action_start(data);
1413 client_shade(data->client.any.c, TRUE);
1414 client_action_end(data);
1415 }
1416
1417 void action_unshade(union ActionData *data)
1418 {
1419 client_action_start(data);
1420 client_shade(data->client.any.c, FALSE);
1421 client_action_end(data);
1422 }
1423
1424 void action_toggle_shade(union ActionData *data)
1425 {
1426 client_action_start(data);
1427 client_shade(data->client.any.c, !data->client.any.c->shaded);
1428 client_action_end(data);
1429 }
1430
1431 void action_toggle_omnipresent(union ActionData *data)
1432 {
1433 client_set_desktop(data->client.any.c,
1434 data->client.any.c->desktop == DESKTOP_ALL ?
1435 screen_desktop : DESKTOP_ALL, FALSE);
1436 }
1437
1438 void action_move_relative_horz(union ActionData *data)
1439 {
1440 ObClient *c = data->relative.any.c;
1441 client_action_start(data);
1442 client_move(c, c->area.x + data->relative.deltax, c->area.y);
1443 client_action_end(data);
1444 }
1445
1446 void action_move_relative_vert(union ActionData *data)
1447 {
1448 ObClient *c = data->relative.any.c;
1449 client_action_start(data);
1450 client_move(c, c->area.x, c->area.y + data->relative.deltax);
1451 client_action_end(data);
1452 }
1453
1454 void action_move_to_center(union ActionData *data)
1455 {
1456 ObClient *c = data->client.any.c;
1457 Rect *area;
1458 area = screen_area_monitor(c->desktop, 0);
1459 client_action_start(data);
1460 client_move(c, area->width / 2 - c->area.width / 2,
1461 area->height / 2 - c->area.height / 2);
1462 client_action_end(data);
1463 }
1464
1465 void action_resize_relative_horz(union ActionData *data)
1466 {
1467 ObClient *c = data->relative.any.c;
1468 client_action_start(data);
1469 client_resize(c,
1470 c->area.width + data->relative.deltax * c->size_inc.width,
1471 c->area.height);
1472 client_action_end(data);
1473 }
1474
1475 void action_resize_relative_vert(union ActionData *data)
1476 {
1477 ObClient *c = data->relative.any.c;
1478 if (!c->shaded) {
1479 client_action_start(data);
1480 client_resize(c, c->area.width, c->area.height +
1481 data->relative.deltax * c->size_inc.height);
1482 client_action_end(data);
1483 }
1484 }
1485
1486 void action_move_relative(union ActionData *data)
1487 {
1488 ObClient *c = data->relative.any.c;
1489 client_action_start(data);
1490 client_move(c, c->area.x + data->relative.deltax, c->area.y +
1491 data->relative.deltay);
1492 client_action_end(data);
1493 }
1494
1495 void action_resize_relative(union ActionData *data)
1496 {
1497 ObClient *c = data->relative.any.c;
1498 gint x, y, ow, w, oh, h, lw, lh;
1499
1500 client_action_start(data);
1501
1502 x = c->area.x;
1503 y = c->area.y;
1504 ow = c->area.width;
1505 w = ow + data->relative.deltax * c->size_inc.width
1506 + data->relative.deltaxl * c->size_inc.width;
1507 oh = c->area.height;
1508 h = oh + data->relative.deltay * c->size_inc.height
1509 + data->relative.deltayu * c->size_inc.height;
1510
1511 client_try_configure(c, &x, &y, &w, &h, &lw, &lh, TRUE);
1512 client_move_resize(c, x + (ow - w), y + (oh - h), w, h);
1513 client_action_end(data);
1514 }
1515
1516 void action_maximize_full(union ActionData *data)
1517 {
1518 client_action_start(data);
1519 client_maximize(data->client.any.c, TRUE, 0);
1520 client_action_end(data);
1521 }
1522
1523 void action_unmaximize_full(union ActionData *data)
1524 {
1525 client_action_start(data);
1526 client_maximize(data->client.any.c, FALSE, 0);
1527 client_action_end(data);
1528 }
1529
1530 void action_toggle_maximize_full(union ActionData *data)
1531 {
1532 client_action_start(data);
1533 client_maximize(data->client.any.c,
1534 !(data->client.any.c->max_horz ||
1535 data->client.any.c->max_vert),
1536 0);
1537 client_action_end(data);
1538 }
1539
1540 void action_maximize_horz(union ActionData *data)
1541 {
1542 client_action_start(data);
1543 client_maximize(data->client.any.c, TRUE, 1);
1544 client_action_end(data);
1545 }
1546
1547 void action_unmaximize_horz(union ActionData *data)
1548 {
1549 client_action_start(data);
1550 client_maximize(data->client.any.c, FALSE, 1);
1551 client_action_end(data);
1552 }
1553
1554 void action_toggle_maximize_horz(union ActionData *data)
1555 {
1556 client_action_start(data);
1557 client_maximize(data->client.any.c,
1558 !data->client.any.c->max_horz, 1);
1559 client_action_end(data);
1560 }
1561
1562 void action_maximize_vert(union ActionData *data)
1563 {
1564 client_action_start(data);
1565 client_maximize(data->client.any.c, TRUE, 2);
1566 client_action_end(data);
1567 }
1568
1569 void action_unmaximize_vert(union ActionData *data)
1570 {
1571 client_action_start(data);
1572 client_maximize(data->client.any.c, FALSE, 2);
1573 client_action_end(data);
1574 }
1575
1576 void action_toggle_maximize_vert(union ActionData *data)
1577 {
1578 client_action_start(data);
1579 client_maximize(data->client.any.c,
1580 !data->client.any.c->max_vert, 2);
1581 client_action_end(data);
1582 }
1583
1584 void action_toggle_fullscreen(union ActionData *data)
1585 {
1586 client_action_start(data);
1587 client_fullscreen(data->client.any.c, !(data->client.any.c->fullscreen));
1588 client_action_end(data);
1589 }
1590
1591 void action_send_to_desktop(union ActionData *data)
1592 {
1593 ObClient *c = data->sendto.any.c;
1594
1595 if (!client_normal(c)) return;
1596
1597 if (data->sendto.desk < screen_num_desktops ||
1598 data->sendto.desk == DESKTOP_ALL) {
1599 client_set_desktop(c, data->sendto.desk, data->sendto.follow);
1600 if (data->sendto.follow)
1601 screen_set_desktop(data->sendto.desk, TRUE);
1602 }
1603 }
1604
1605 void action_desktop(union ActionData *data)
1606 {
1607 /* XXX add the interactive/dialog option back again once the dialog
1608 has been made to not use grabs */
1609 if (data->desktop.desk < screen_num_desktops ||
1610 data->desktop.desk == DESKTOP_ALL)
1611 {
1612 screen_set_desktop(data->desktop.desk, TRUE);
1613 if (data->inter.any.interactive)
1614 screen_desktop_popup(data->desktop.desk, TRUE);
1615 }
1616 }
1617
1618 void action_desktop_dir(union ActionData *data)
1619 {
1620 guint d;
1621
1622 d = screen_cycle_desktop(data->desktopdir.dir,
1623 data->desktopdir.wrap,
1624 data->desktopdir.linear,
1625 data->desktopdir.inter.any.interactive,
1626 data->desktopdir.inter.final,
1627 data->desktopdir.inter.cancel);
1628 /* only move the desktop when the action is complete. if we switch
1629 desktops during the interactive action, focus will move but with
1630 NotifyWhileGrabbed and applications don't like that. */
1631 if (!data->sendtodir.inter.any.interactive ||
1632 (data->sendtodir.inter.final && !data->sendtodir.inter.cancel))
1633 {
1634 if (d != screen_desktop) screen_set_desktop(d, TRUE);
1635 }
1636 }
1637
1638 void action_send_to_desktop_dir(union ActionData *data)
1639 {
1640 ObClient *c = data->sendtodir.inter.any.c;
1641 guint d;
1642
1643 if (!client_normal(c)) return;
1644
1645 d = screen_cycle_desktop(data->sendtodir.dir, data->sendtodir.wrap,
1646 data->sendtodir.linear,
1647 data->sendtodir.inter.any.interactive,
1648 data->sendtodir.inter.final,
1649 data->sendtodir.inter.cancel);
1650 /* only move the desktop when the action is complete. if we switch
1651 desktops during the interactive action, focus will move but with
1652 NotifyWhileGrabbed and applications don't like that. */
1653 if (!data->sendtodir.inter.any.interactive ||
1654 (data->sendtodir.inter.final && !data->sendtodir.inter.cancel))
1655 {
1656 client_set_desktop(c, d, data->sendtodir.follow);
1657 if (data->sendtodir.follow && d != screen_desktop)
1658 screen_set_desktop(d, TRUE);
1659 }
1660 }
1661
1662 void action_desktop_last(union ActionData *data)
1663 {
1664 screen_set_desktop(screen_last_desktop, TRUE);
1665 }
1666
1667 void action_toggle_decorations(union ActionData *data)
1668 {
1669 ObClient *c = data->client.any.c;
1670
1671 client_action_start(data);
1672 client_set_undecorated(c, !c->undecorated);
1673 client_action_end(data);
1674 }
1675
1676 static guint32 pick_corner(gint x, gint y, gint cx, gint cy, gint cw, gint ch,
1677 gboolean shaded)
1678 {
1679 /* let's make x and y client relative instead of screen relative */
1680 x = x - cx;
1681 y = ch - (y - cy); /* y is inverted, 0 is at the bottom of the window */
1682
1683 #define X x*ch/cw
1684 #define A -4*X + 7*ch/3
1685 #define B 4*X -15*ch/9
1686 #define C -X/4 + 2*ch/3
1687 #define D X/4 + 5*ch/12
1688 #define E X/4 + ch/3
1689 #define F -X/4 + 7*ch/12
1690 #define G 4*X - 4*ch/3
1691 #define H -4*X + 8*ch/3
1692 #define a (y > 5*ch/9)
1693 #define b (x < 4*cw/9)
1694 #define c (x > 5*cw/9)
1695 #define d (y < 4*ch/9)
1696
1697 /*
1698 Each of these defines (except X which is just there for fun), represents
1699 the equation of a line. The lines they represent are shown in the diagram
1700 below. Checking y against these lines, we are able to choose a region
1701 of the window as shown.
1702
1703 +---------------------A-------|-------|-------B---------------------+
1704 | |A B| |
1705 | |A | | B| |
1706 | | A B | |
1707 | | A | | B | |
1708 | | A B | |
1709 | | A | | B | |
1710 | northwest | A north B | northeast |
1711 | | A | | B | |
1712 | | A B | |
1713 C---------------------+----A--+-------+--B----+---------------------D
1714 |CCCCCCC | A B | DDDDDDD|
1715 | CCCCCCCC | A | | B | DDDDDDDD |
1716 | CCCCCCC A B DDDDDDD |
1717 - - - - - - - - - - - +CCCCCCC+aaaaaaa+DDDDDDD+ - - - - - - - - - - - -
1718 | | b c | | sh
1719 | west | b move c | east | ad
1720 | | b c | | ed
1721 - - - - - - - - - - - +EEEEEEE+ddddddd+FFFFFFF+- - - - - - - - - - - -
1722 | EEEEEEE G H FFFFFFF |
1723 | EEEEEEEE | G | | H | FFFFFFFF |
1724 |EEEEEEE | G H | FFFFFFF|
1725 E---------------------+----G--+-------+--H----+---------------------F
1726 | | G H | |
1727 | | G | | H | |
1728 | southwest | G south H | southeast |
1729 | | G | | H | |
1730 | | G H | |
1731 | | G | | H | |
1732 | | G H | |
1733 | |G | | H| |
1734 | |G H| |
1735 +---------------------G-------|-------|-------H---------------------+
1736 */
1737
1738 if (shaded) {
1739 /* for shaded windows, you can only resize west/east and move */
1740 if (b)
1741 return prop_atoms.net_wm_moveresize_size_left;
1742 if (c)
1743 return prop_atoms.net_wm_moveresize_size_right;
1744 return prop_atoms.net_wm_moveresize_move;
1745 }
1746
1747 if (y < A && y >= C)
1748 return prop_atoms.net_wm_moveresize_size_topleft;
1749 else if (y >= A && y >= B && a)
1750 return prop_atoms.net_wm_moveresize_size_top;
1751 else if (y < B && y >= D)
1752 return prop_atoms.net_wm_moveresize_size_topright;
1753 else if (y < C && y >= E && b)
1754 return prop_atoms.net_wm_moveresize_size_left;
1755 else if (y < D && y >= F && c)
1756 return prop_atoms.net_wm_moveresize_size_right;
1757 else if (y < E && y >= G)
1758 return prop_atoms.net_wm_moveresize_size_bottomleft;
1759 else if (y < G && y < H && d)
1760 return prop_atoms.net_wm_moveresize_size_bottom;
1761 else if (y >= H && y < F)
1762 return prop_atoms.net_wm_moveresize_size_bottomright;
1763 else
1764 return prop_atoms.net_wm_moveresize_move;
1765
1766 #undef X
1767 #undef A
1768 #undef B
1769 #undef C
1770 #undef D
1771 #undef E
1772 #undef F
1773 #undef G
1774 #undef H
1775 #undef a
1776 #undef b
1777 #undef c
1778 #undef d
1779 }
1780
1781 void action_move(union ActionData *data)
1782 {
1783 ObClient *c = data->moveresize.any.c;
1784 guint32 corner;
1785
1786 if (data->moveresize.keyboard)
1787 corner = prop_atoms.net_wm_moveresize_move_keyboard;
1788 else
1789 corner = prop_atoms.net_wm_moveresize_move;
1790
1791 moveresize_start(c, data->any.x, data->any.y, data->any.button, corner);
1792 }
1793
1794 void action_resize(union ActionData *data)
1795 {
1796 ObClient *c = data->moveresize.any.c;
1797 guint32 corner;
1798
1799 if (data->moveresize.keyboard)
1800 corner = prop_atoms.net_wm_moveresize_size_keyboard;
1801 else if (data->moveresize.corner)
1802 corner = data->moveresize.corner; /* it was specified in the binding */
1803 else
1804 corner = pick_corner(data->any.x, data->any.y,
1805 c->frame->area.x, c->frame->area.y,
1806 /* use the client size because the frame
1807 can be differently sized (shaded
1808 windows) and we want this based on the
1809 clients size */
1810 c->area.width + c->frame->size.left +
1811 c->frame->size.right,
1812 c->area.height + c->frame->size.top +
1813 c->frame->size.bottom, c->shaded);
1814
1815 moveresize_start(c, data->any.x, data->any.y, data->any.button, corner);
1816 }
1817
1818 void action_reconfigure(union ActionData *data)
1819 {
1820 ob_reconfigure();
1821 }
1822
1823 void action_restart(union ActionData *data)
1824 {
1825 ob_restart_other(data->execute.path);
1826 }
1827
1828 void action_exit(union ActionData *data)
1829 {
1830 ob_exit(0);
1831 }
1832
1833 void action_showmenu(union ActionData *data)
1834 {
1835 if (data->showmenu.name) {
1836 menu_show(data->showmenu.name, data->any.x, data->any.y,
1837 data->any.button, data->showmenu.any.c);
1838 }
1839 }
1840
1841 void action_cycle_windows(union ActionData *data)
1842 {
1843 /* if using focus_delay, stop the timer now so that focus doesn't go moving
1844 on us */
1845 event_halt_focus_delay();
1846
1847 focus_cycle(data->cycle.forward,
1848 data->cycle.all_desktops,
1849 data->cycle.dock_windows,
1850 data->cycle.desktop_windows,
1851 data->cycle.linear, data->any.interactive,
1852 data->cycle.dialog,
1853 data->cycle.inter.final, data->cycle.inter.cancel);
1854 }
1855
1856 void action_directional_focus(union ActionData *data)
1857 {
1858 /* if using focus_delay, stop the timer now so that focus doesn't go moving
1859 on us */
1860 event_halt_focus_delay();
1861
1862 focus_directional_cycle(data->interdiraction.direction,
1863 data->interdiraction.dock_windows,
1864 data->interdiraction.desktop_windows,
1865 data->any.interactive,
1866 data->interdiraction.dialog,
1867 data->interdiraction.inter.final,
1868 data->interdiraction.inter.cancel);
1869 }
1870
1871 void action_movetoedge(union ActionData *data)
1872 {
1873 gint x, y;
1874 ObClient *c = data->diraction.any.c;
1875
1876 x = c->frame->area.x;
1877 y = c->frame->area.y;
1878
1879 switch(data->diraction.direction) {
1880 case OB_DIRECTION_NORTH:
1881 y = client_directional_edge_search(c, OB_DIRECTION_NORTH,
1882 data->diraction.hang)
1883 - (data->diraction.hang ? c->frame->area.height : 0);
1884 break;
1885 case OB_DIRECTION_WEST:
1886 x = client_directional_edge_search(c, OB_DIRECTION_WEST,
1887 data->diraction.hang)
1888 - (data->diraction.hang ? c->frame->area.width : 0);
1889 break;
1890 case OB_DIRECTION_SOUTH:
1891 y = client_directional_edge_search(c, OB_DIRECTION_SOUTH,
1892 data->diraction.hang)
1893 - (data->diraction.hang ? 0 : c->frame->area.height);
1894 break;
1895 case OB_DIRECTION_EAST:
1896 x = client_directional_edge_search(c, OB_DIRECTION_EAST,
1897 data->diraction.hang)
1898 - (data->diraction.hang ? 0 : c->frame->area.width);
1899 break;
1900 default:
1901 g_assert_not_reached();
1902 }
1903 frame_frame_gravity(c->frame, &x, &y, c->area.width, c->area.height);
1904 client_action_start(data);
1905 client_move(c, x, y);
1906 client_action_end(data);
1907 }
1908
1909 void action_growtoedge(union ActionData *data)
1910 {
1911 gint x, y, width, height, dest;
1912 ObClient *c = data->diraction.any.c;
1913 Rect *a;
1914
1915 a = screen_area(c->desktop);
1916 x = c->frame->area.x;
1917 y = c->frame->area.y;
1918 /* get the unshaded frame's dimensions..if it is shaded */
1919 width = c->area.width + c->frame->size.left + c->frame->size.right;
1920 height = c->area.height + c->frame->size.top + c->frame->size.bottom;
1921
1922 switch(data->diraction.direction) {
1923 case OB_DIRECTION_NORTH:
1924 if (c->shaded) break; /* don't allow vertical resize if shaded */
1925
1926 dest = client_directional_edge_search(c, OB_DIRECTION_NORTH, FALSE);
1927 if (a->y == y)
1928 height = height / 2;
1929 else {
1930 height = c->frame->area.y + height - dest;
1931 y = dest;
1932 }
1933 break;
1934 case OB_DIRECTION_WEST:
1935 dest = client_directional_edge_search(c, OB_DIRECTION_WEST, FALSE);
1936 if (a->x == x)
1937 width = width / 2;
1938 else {
1939 width = c->frame->area.x + width - dest;
1940 x = dest;
1941 }
1942 break;
1943 case OB_DIRECTION_SOUTH:
1944 if (c->shaded) break; /* don't allow vertical resize if shaded */
1945
1946 dest = client_directional_edge_search(c, OB_DIRECTION_SOUTH, FALSE);
1947 if (a->y + a->height == y + c->frame->area.height) {
1948 height = c->frame->area.height / 2;
1949 y = a->y + a->height - height;
1950 } else
1951 height = dest - c->frame->area.y;
1952 y += (height - c->frame->area.height) % c->size_inc.height;
1953 height -= (height - c->frame->area.height) % c->size_inc.height;
1954 break;
1955 case OB_DIRECTION_EAST:
1956 dest = client_directional_edge_search(c, OB_DIRECTION_EAST, FALSE);
1957 if (a->x + a->width == x + c->frame->area.width) {
1958 width = c->frame->area.width / 2;
1959 x = a->x + a->width - width;
1960 } else
1961 width = dest - c->frame->area.x;
1962 x += (width - c->frame->area.width) % c->size_inc.width;
1963 width -= (width - c->frame->area.width) % c->size_inc.width;
1964 break;
1965 default:
1966 g_assert_not_reached();
1967 }
1968 width -= c->frame->size.left + c->frame->size.right;
1969 height -= c->frame->size.top + c->frame->size.bottom;
1970 frame_frame_gravity(c->frame, &x, &y, width, height);
1971 client_action_start(data);
1972 client_move_resize(c, x, y, width, height);
1973 client_action_end(data);
1974 }
1975
1976 void action_send_to_layer(union ActionData *data)
1977 {
1978 client_set_layer(data->layer.any.c, data->layer.layer);
1979 }
1980
1981 void action_toggle_layer(union ActionData *data)
1982 {
1983 ObClient *c = data->layer.any.c;
1984
1985 client_action_start(data);
1986 if (data->layer.layer < 0)
1987 client_set_layer(c, c->below ? 0 : -1);
1988 else if (data->layer.layer > 0)
1989 client_set_layer(c, c->above ? 0 : 1);
1990 client_action_end(data);
1991 }
1992
1993 void action_toggle_dockautohide(union ActionData *data)
1994 {
1995 config_dock_hide = !config_dock_hide;
1996 dock_configure();
1997 }
1998
1999 void action_toggle_show_desktop(union ActionData *data)
2000 {
2001 screen_show_desktop(!screen_showing_desktop, NULL);
2002 }
2003
2004 void action_show_desktop(union ActionData *data)
2005 {
2006 screen_show_desktop(TRUE, NULL);
2007 }
2008
2009 void action_unshow_desktop(union ActionData *data)
2010 {
2011 screen_show_desktop(FALSE, NULL);
2012 }
2013
2014 void action_break_chroot(union ActionData *data)
2015 {
2016 /* break out of one chroot */
2017 keyboard_reset_chains(1);
2018 }
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