]> Dogcows Code - chaz/openbox/blob - openbox/action.c
dont move/resize !normal windows
[chaz/openbox] / openbox / action.c
1 #include "client.h"
2 #include "stacking.h"
3 #include "frame.h"
4 #include "screen.h"
5 #include "action.h"
6 #include "dispatch.h"
7 #include "openbox.h"
8
9 #include <glib.h>
10
11 Action *action_new(void (*func)(union ActionData *data))
12 {
13 Action *a = g_new(Action, 1);
14 a->func = func;
15
16 /* deal with pointers */
17 if (func == action_execute)
18 a->data.execute.path = NULL;
19
20 return a;
21 }
22
23 void action_free(Action *a)
24 {
25 /* deal with pointers */
26 if (a->func == action_execute)
27 g_free(a->data.execute.path);
28
29 g_free(a);
30 }
31
32 void action_execute(union ActionData *data)
33 {
34 GError *e = NULL;
35 if (!g_spawn_command_line_async(data->execute.path, &e)) {
36 g_warning("failed to execute '%s': %s",
37 data->execute.path, e->message);
38 }
39 }
40
41 void action_focus(union ActionData *data)
42 {
43 client_focus(data->client.c);
44 }
45
46 void action_unfocus (union ActionData *data)
47 {
48 client_unfocus(data->client.c);
49 }
50
51 void action_iconify(union ActionData *data)
52 {
53 client_iconify(data->client.c, TRUE, TRUE);
54 }
55
56 void action_focusraise(union ActionData *data)
57 {
58 client_focus(data->client.c);
59 stacking_raise(data->client.c);
60 }
61
62 void action_raise(union ActionData *data)
63 {
64 stacking_raise(data->client.c);
65 }
66
67 void action_lower(union ActionData *data)
68 {
69 stacking_lower(data->client.c);
70 }
71
72 void action_close(union ActionData *data)
73 {
74 client_close(data->client.c);
75 }
76
77 void action_kill(union ActionData *data)
78 {
79 client_kill(data->client.c);
80 }
81
82 void action_shade(union ActionData *data)
83 {
84 client_shade(data->client.c, TRUE);
85 }
86
87 void action_unshade(union ActionData *data)
88 {
89 client_shade(data->client.c, FALSE);
90 }
91
92 void action_toggle_shade(union ActionData *data)
93 {
94 client_shade(data->client.c, !data->client.c->shaded);
95 }
96
97 void action_toggle_omnipresent(union ActionData *data)
98 {
99 client_set_desktop(data->client.c, data->client.c->desktop == DESKTOP_ALL ?
100 screen_desktop : DESKTOP_ALL);
101 }
102
103 void action_move_relative(union ActionData *data)
104 {
105 Client *c = data->relative.c;
106 client_configure(c, Corner_TopLeft,
107 c->area.x + data->relative.dx,
108 c->area.y + data->relative.dy,
109 c->area.width, c->area.height, TRUE, TRUE);
110 }
111
112 void action_resize_relative(union ActionData *data)
113 {
114 Client *c = data->relative.c;
115 client_configure(c, Corner_TopLeft, c->area.x, c->area.y,
116 c->area.width + data->relative.dx,
117 c->area.height + data->relative.dy, TRUE, TRUE);
118 }
119
120 void action_maximize_full(union ActionData *data)
121 {
122 client_maximize(data->client.c, TRUE, 0, TRUE);
123 }
124
125 void action_unmaximize_full(union ActionData *data)
126 {
127 client_maximize(data->client.c, FALSE, 0, TRUE);
128 }
129
130 void action_toggle_maximize_full(union ActionData *data)
131 {
132 client_maximize(data->client.c,
133 !(data->client.c->max_horz || data->client.c->max_vert),
134 0, TRUE);
135 }
136
137 void action_maximize_horz(union ActionData *data)
138 {
139 client_maximize(data->client.c, TRUE, 1, TRUE);
140 }
141
142 void action_unmaximize_horz(union ActionData *data)
143 {
144 client_maximize(data->client.c, FALSE, 1, TRUE);
145 }
146
147 void action_toggle_maximize_horz(union ActionData *data)
148 {
149 client_maximize(data->client.c, !data->client.c->max_horz, 1, TRUE);
150 }
151
152 void action_maximize_vert(union ActionData *data)
153 {
154 client_maximize(data->client.c, TRUE, 2, TRUE);
155 }
156
157 void action_unmaximize_vert(union ActionData *data)
158 {
159 client_maximize(data->client.c, FALSE, 2, TRUE);
160 }
161
162 void action_toggle_maximize_vert(union ActionData *data)
163 {
164 client_maximize(data->client.c, !data->client.c->max_vert, 2, TRUE);
165 }
166
167 void action_send_to_desktop(union ActionData *data)
168 {
169 if (data->sendto.desktop < screen_num_desktops ||
170 data->sendto.desktop == DESKTOP_ALL)
171 client_set_desktop(data->sendto.c, data->sendto.desktop);
172 }
173
174 void action_send_to_next_desktop(union ActionData *data)
175 {
176 guint d;
177
178 d = screen_desktop + 1;
179 if (d >= screen_num_desktops) {
180 if (!data->sendtonextprev.wrap) return;
181 d = 0;
182 }
183 client_set_desktop(data->sendtonextprev.c, d);
184 if (data->sendtonextprev.follow) screen_set_desktop(d);
185 }
186
187 void action_send_to_previous_desktop(union ActionData *data)
188 {
189 guint d;
190
191 d = screen_desktop - 1;
192 if (d >= screen_num_desktops) {
193 if (!data->sendtonextprev.wrap) return;
194 d = screen_num_desktops - 1;
195 }
196 client_set_desktop(data->sendtonextprev.c, d);
197 if (data->sendtonextprev.follow) screen_set_desktop(d);
198 }
199
200 void action_desktop(union ActionData *data)
201 {
202 if (data->desktop.desk < screen_num_desktops ||
203 data->desktop.desk == DESKTOP_ALL)
204 screen_set_desktop(data->desktop.desk);
205 }
206
207 void action_next_desktop(union ActionData *data)
208 {
209 guint d;
210
211 d = screen_desktop + 1;
212 if (d >= screen_num_desktops) {
213 if (!data->nextprevdesktop.wrap) return;
214 d = 0;
215 }
216 screen_set_desktop(d);
217 }
218
219 void action_previous_desktop(union ActionData *data)
220 {
221 guint d;
222
223 d = screen_desktop - 1;
224 if (d >= screen_num_desktops) {
225 if (!data->nextprevdesktop.wrap) return;
226 d = screen_num_desktops - 1;
227 }
228 screen_set_desktop(d);
229 }
230
231 static void cur_row_col(guint *r, guint *c)
232 {
233 switch (screen_desktop_layout.orientation) {
234 case Orientation_Horz:
235 switch (screen_desktop_layout.start_corner) {
236 case Corner_TopLeft:
237 *r = screen_desktop / screen_desktop_layout.columns;
238 *c = screen_desktop % screen_desktop_layout.columns;
239 break;
240 case Corner_BottomLeft:
241 *r = screen_desktop_layout.rows - 1 -
242 screen_desktop / screen_desktop_layout.columns;
243 *c = screen_desktop % screen_desktop_layout.columns;
244 break;
245 break;
246 case Corner_TopRight:
247 *r = screen_desktop / screen_desktop_layout.columns;
248 *c = screen_desktop_layout.columns - 1 -
249 screen_desktop % screen_desktop_layout.columns;
250 break;
251 case Corner_BottomRight:
252 *r = screen_desktop_layout.rows - 1 -
253 screen_desktop / screen_desktop_layout.columns;
254 *c = screen_desktop_layout.columns - 1 -
255 screen_desktop % screen_desktop_layout.columns;
256 break;
257 break;
258 }
259 case Orientation_Vert:
260 switch (screen_desktop_layout.start_corner) {
261 case Corner_TopLeft:
262 *r = screen_desktop % screen_desktop_layout.rows;
263 *c = screen_desktop / screen_desktop_layout.rows;
264 break;
265 case Corner_BottomLeft:
266 *r = screen_desktop_layout.rows - 1 -
267 screen_desktop % screen_desktop_layout.rows;
268 *c = screen_desktop / screen_desktop_layout.rows;
269 break;
270 break;
271 case Corner_TopRight:
272 *r = screen_desktop % screen_desktop_layout.rows;
273 *c = screen_desktop_layout.columns - 1 -
274 screen_desktop / screen_desktop_layout.rows;
275 break;
276 case Corner_BottomRight:
277 *r = screen_desktop_layout.rows - 1 -
278 screen_desktop % screen_desktop_layout.rows;
279 *c = screen_desktop_layout.columns - 1 -
280 screen_desktop / screen_desktop_layout.rows;
281 break;
282 break;
283 }
284 break;
285 }
286 }
287
288 static guint translate_row_col(guint r, guint c)
289 {
290 switch (screen_desktop_layout.orientation) {
291 case Orientation_Horz:
292 switch (screen_desktop_layout.start_corner) {
293 case Corner_TopLeft:
294 return r * screen_desktop_layout.columns + c;
295 case Corner_BottomLeft:
296 return (screen_desktop_layout.rows - 1 - r) *
297 screen_desktop_layout.columns + c;
298 case Corner_TopRight:
299 return r * screen_desktop_layout.columns +
300 (screen_desktop_layout.columns - 1 - c);
301 case Corner_BottomRight:
302 return (screen_desktop_layout.rows - 1 - r) *
303 screen_desktop_layout.columns +
304 (screen_desktop_layout.columns - 1 - c);
305 }
306 case Orientation_Vert:
307 switch (screen_desktop_layout.start_corner) {
308 case Corner_TopLeft:
309 return c * screen_desktop_layout.rows + r;
310 case Corner_BottomLeft:
311 return c * screen_desktop_layout.rows +
312 (screen_desktop_layout.rows - 1 - r);
313 case Corner_TopRight:
314 return (screen_desktop_layout.columns - 1 - c) *
315 screen_desktop_layout.rows + r;
316 case Corner_BottomRight:
317 return (screen_desktop_layout.columns - 1 - c) *
318 screen_desktop_layout.rows +
319 (screen_desktop_layout.rows - 1 - r);
320 }
321 }
322 g_assert_not_reached();
323 return 0;
324 }
325
326 void action_next_desktop_column(union ActionData *data)
327 {
328 guint r, c, d;
329
330 cur_row_col(&r, &c);
331 ++c;
332 d = translate_row_col(r, c);
333 if (d >= screen_num_desktops) {
334 if (!data->nextprevdesktop.wrap) return;
335 c = 0;
336 }
337 if (d >= screen_num_desktops)
338 ++c;
339 d = translate_row_col(r, c);
340 if (d < screen_num_desktops)
341 screen_set_desktop(d);
342 }
343
344 void action_previous_desktop_column(union ActionData *data)
345 {
346 guint r, c, d;
347
348 cur_row_col(&r, &c);
349 --c;
350 d = translate_row_col(r, c);
351 if (d >= screen_num_desktops) {
352 if (!data->nextprevdesktop.wrap) return;
353 c = screen_desktop_layout.columns - 1;
354 }
355 if (d >= screen_num_desktops)
356 --c;
357 d = translate_row_col(r, c);
358 if (d < screen_num_desktops)
359 screen_set_desktop(d);
360 }
361
362 void action_next_desktop_row(union ActionData *data)
363 {
364 guint r, c, d;
365
366 cur_row_col(&r, &c);
367 ++r;
368 d = translate_row_col(r, c);
369 if (d >= screen_num_desktops) {
370 if (!data->nextprevdesktop.wrap) return;
371 r = 0;
372 }
373 if (d >= screen_num_desktops)
374 ++r;
375 d = translate_row_col(r, c);
376 if (d < screen_num_desktops)
377 screen_set_desktop(d);
378 }
379
380 void action_previous_desktop_row(union ActionData *data)
381 {
382 guint r, c, d;
383
384 cur_row_col(&r, &c);
385 --r;
386 d = translate_row_col(r, c);
387 if (d >= screen_num_desktops) {
388 if (!data->nextprevdesktop.wrap) return;
389 c = screen_desktop_layout.rows - 1;
390 }
391 if (d >= screen_num_desktops)
392 --r;
393 d = translate_row_col(r, c);
394 if (d < screen_num_desktops)
395 screen_set_desktop(d);
396 }
397
398 void action_toggle_decorations(union ActionData *data)
399 {
400 Client *c = data->client.c;
401 c->disabled_decorations = c->disabled_decorations ? 0 : ~0;
402 client_setup_decor_and_functions(c);
403 }
404
405 void action_move(union ActionData *data)
406 {
407 Client *c = data->move.c;
408 int x = data->move.x;
409 int y = data->move.y;
410
411 if (!client_normal(c)) return;
412
413 dispatch_move(c, &x, &y);
414
415 frame_frame_gravity(c->frame, &x, &y); /* get where the client should be */
416 client_configure(c, Corner_TopLeft, x, y, c->area.width, c->area.height,
417 TRUE, data->move.final);
418 }
419
420 void action_resize(union ActionData *data)
421 {
422 Client *c = data->resize.c;
423 int w = data->resize.x - c->frame->size.left - c->frame->size.right;
424 int h = data->resize.y - c->frame->size.top - c->frame->size.bottom;
425
426 if (!client_normal(c)) return;
427
428 /* XXX window snapping/struts */
429
430 client_configure(c, data->resize.corner, c->area.x, c->area.y, w, h,
431 TRUE, data->resize.final);
432 }
433
434 void action_restart(union ActionData *data)
435 {
436 ob_restart_path = data->execute.path;
437 ob_shutdown = ob_restart = TRUE;
438 }
439
440 void action_exit(union ActionData *data)
441 {
442 ob_shutdown = TRUE;
443 }
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