]> Dogcows Code - chaz/openbox/blob - openbox/action.c
dont queue up interative end actions
[chaz/openbox] / openbox / action.c
1 /* -*- indent-tabs-mode: nil; tab-width: 4; c-basic-offset: 4; -*-
2
3 action.c for the Openbox window manager
4 Copyright (c) 2003 Ben Jansens
5
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation; either version 2 of the License, or
9 (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
15
16 See the COPYING file for a copy of the GNU General Public License.
17 */
18
19 #include "debug.h"
20 #include "client.h"
21 #include "focus.h"
22 #include "moveresize.h"
23 #include "menu.h"
24 #include "prop.h"
25 #include "stacking.h"
26 #include "screen.h"
27 #include "action.h"
28 #include "openbox.h"
29 #include "grab.h"
30 #include "keyboard.h"
31 #include "event.h"
32 #include "config.h"
33 #include "mainloop.h"
34
35 #include <glib.h>
36
37 inline void client_action_start(union ActionData *data)
38 {
39 if (config_focus_follow)
40 if (data->any.context != OB_FRAME_CONTEXT_CLIENT && !data->any.button)
41 grab_pointer(TRUE, OB_CURSOR_NONE);
42 }
43
44 inline void client_action_end(union ActionData *data)
45 {
46 if (config_focus_follow)
47 if (data->any.context != OB_FRAME_CONTEXT_CLIENT) {
48 if (!data->any.button) {
49 grab_pointer(FALSE, OB_CURSOR_NONE);
50 } else {
51 ObClient *c;
52
53 /* usually this is sorta redundant, but with a press action
54 the enter event will come as a GrabNotify which is
55 ignored, so this will handle that case */
56 if ((c = client_under_pointer()))
57 event_enter_client(c);
58 }
59 }
60 }
61
62 typedef struct
63 {
64 const gchar *name;
65 void (*func)(union ActionData *);
66 void (*setup)(ObAction **, ObUserAction uact);
67 } ActionString;
68
69 static ObAction *action_new(void (*func)(union ActionData *data))
70 {
71 ObAction *a = g_new0(ObAction, 1);
72 a->ref = 1;
73 a->func = func;
74
75 return a;
76 }
77
78 void action_ref(ObAction *a)
79 {
80 ++a->ref;
81 }
82
83 void action_unref(ObAction *a)
84 {
85 if (a == NULL) return;
86
87 if (--a->ref > 0) return;
88
89 /* deal with pointers */
90 if (a->func == action_execute || a->func == action_restart)
91 g_free(a->data.execute.path);
92 else if (a->func == action_showmenu)
93 g_free(a->data.showmenu.name);
94
95 g_free(a);
96 }
97
98 ObAction* action_copy(const ObAction *src)
99 {
100 ObAction *a = action_new(src->func);
101
102 a->data = src->data;
103
104 /* deal with pointers */
105 if (a->func == action_execute || a->func == action_restart)
106 a->data.execute.path = g_strdup(a->data.execute.path);
107 else if (a->func == action_showmenu)
108 a->data.showmenu.name = g_strdup(a->data.showmenu.name);
109
110 return a;
111 }
112
113 void setup_action_directional_focus_north(ObAction **a, ObUserAction uact)
114 {
115 (*a)->data.interdiraction.inter.any.interactive = TRUE;
116 (*a)->data.interdiraction.direction = OB_DIRECTION_NORTH;
117 (*a)->data.interdiraction.dialog = TRUE;
118 }
119
120 void setup_action_directional_focus_east(ObAction **a, ObUserAction uact)
121 {
122 (*a)->data.interdiraction.inter.any.interactive = TRUE;
123 (*a)->data.interdiraction.direction = OB_DIRECTION_EAST;
124 (*a)->data.interdiraction.dialog = TRUE;
125 }
126
127 void setup_action_directional_focus_south(ObAction **a, ObUserAction uact)
128 {
129 (*a)->data.interdiraction.inter.any.interactive = TRUE;
130 (*a)->data.interdiraction.direction = OB_DIRECTION_SOUTH;
131 (*a)->data.interdiraction.dialog = TRUE;
132 }
133
134 void setup_action_directional_focus_west(ObAction **a, ObUserAction uact)
135 {
136 (*a)->data.interdiraction.inter.any.interactive = TRUE;
137 (*a)->data.interdiraction.direction = OB_DIRECTION_WEST;
138 (*a)->data.interdiraction.dialog = TRUE;
139 }
140
141 void setup_action_directional_focus_northeast(ObAction **a, ObUserAction uact)
142 {
143 (*a)->data.interdiraction.inter.any.interactive = TRUE;
144 (*a)->data.interdiraction.direction = OB_DIRECTION_NORTHEAST;
145 (*a)->data.interdiraction.dialog = TRUE;
146 }
147
148 void setup_action_directional_focus_southeast(ObAction **a, ObUserAction uact)
149 {
150 (*a)->data.interdiraction.inter.any.interactive = TRUE;
151 (*a)->data.interdiraction.direction = OB_DIRECTION_SOUTHEAST;
152 (*a)->data.interdiraction.dialog = TRUE;
153 }
154
155 void setup_action_directional_focus_southwest(ObAction **a, ObUserAction uact)
156 {
157 (*a)->data.interdiraction.inter.any.interactive = TRUE;
158 (*a)->data.interdiraction.direction = OB_DIRECTION_SOUTHWEST;
159 (*a)->data.interdiraction.dialog = TRUE;
160 }
161
162 void setup_action_directional_focus_northwest(ObAction **a, ObUserAction uact)
163 {
164 (*a)->data.interdiraction.inter.any.interactive = TRUE;
165 (*a)->data.interdiraction.direction = OB_DIRECTION_NORTHWEST;
166 (*a)->data.interdiraction.dialog = TRUE;
167 }
168
169 void setup_action_send_to_desktop(ObAction **a, ObUserAction uact)
170 {
171 (*a)->data.sendto.any.client_action = OB_CLIENT_ACTION_ALWAYS;
172 (*a)->data.sendto.follow = TRUE;
173 }
174
175 void setup_action_send_to_desktop_prev(ObAction **a, ObUserAction uact)
176 {
177 (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
178 (*a)->data.sendtodir.inter.any.interactive = TRUE;
179 (*a)->data.sendtodir.dir = OB_DIRECTION_WEST;
180 (*a)->data.sendtodir.linear = TRUE;
181 (*a)->data.sendtodir.wrap = TRUE;
182 (*a)->data.sendtodir.follow = TRUE;
183 }
184
185 void setup_action_send_to_desktop_next(ObAction **a, ObUserAction uact)
186 {
187 (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
188 (*a)->data.sendtodir.inter.any.interactive = TRUE;
189 (*a)->data.sendtodir.dir = OB_DIRECTION_EAST;
190 (*a)->data.sendtodir.linear = TRUE;
191 (*a)->data.sendtodir.wrap = TRUE;
192 (*a)->data.sendtodir.follow = TRUE;
193 }
194
195 void setup_action_send_to_desktop_left(ObAction **a, ObUserAction uact)
196 {
197 (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
198 (*a)->data.sendtodir.inter.any.interactive = TRUE;
199 (*a)->data.sendtodir.dir = OB_DIRECTION_WEST;
200 (*a)->data.sendtodir.linear = FALSE;
201 (*a)->data.sendtodir.wrap = TRUE;
202 (*a)->data.sendtodir.follow = TRUE;
203 }
204
205 void setup_action_send_to_desktop_right(ObAction **a, ObUserAction uact)
206 {
207 (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
208 (*a)->data.sendtodir.inter.any.interactive = TRUE;
209 (*a)->data.sendtodir.dir = OB_DIRECTION_EAST;
210 (*a)->data.sendtodir.linear = FALSE;
211 (*a)->data.sendtodir.wrap = TRUE;
212 (*a)->data.sendtodir.follow = TRUE;
213 }
214
215 void setup_action_send_to_desktop_up(ObAction **a, ObUserAction uact)
216 {
217 (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
218 (*a)->data.sendtodir.inter.any.interactive = TRUE;
219 (*a)->data.sendtodir.dir = OB_DIRECTION_NORTH;
220 (*a)->data.sendtodir.linear = FALSE;
221 (*a)->data.sendtodir.wrap = TRUE;
222 (*a)->data.sendtodir.follow = TRUE;
223 }
224
225 void setup_action_send_to_desktop_down(ObAction **a, ObUserAction uact)
226 {
227 (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
228 (*a)->data.sendtodir.inter.any.interactive = TRUE;
229 (*a)->data.sendtodir.dir = OB_DIRECTION_SOUTH;
230 (*a)->data.sendtodir.linear = FALSE;
231 (*a)->data.sendtodir.wrap = TRUE;
232 (*a)->data.sendtodir.follow = TRUE;
233 }
234
235 void setup_action_desktop(ObAction **a, ObUserAction uact)
236 {
237 (*a)->data.desktop.inter.any.interactive = FALSE;
238 }
239
240 void setup_action_desktop_prev(ObAction **a, ObUserAction uact)
241 {
242 (*a)->data.desktopdir.inter.any.interactive = TRUE;
243 (*a)->data.desktopdir.dir = OB_DIRECTION_WEST;
244 (*a)->data.desktopdir.linear = TRUE;
245 (*a)->data.desktopdir.wrap = TRUE;
246 }
247
248 void setup_action_desktop_next(ObAction **a, ObUserAction uact)
249 {
250 (*a)->data.desktopdir.inter.any.interactive = TRUE;
251 (*a)->data.desktopdir.dir = OB_DIRECTION_EAST;
252 (*a)->data.desktopdir.linear = TRUE;
253 (*a)->data.desktopdir.wrap = TRUE;
254 }
255
256 void setup_action_desktop_left(ObAction **a, ObUserAction uact)
257 {
258 (*a)->data.desktopdir.inter.any.interactive = TRUE;
259 (*a)->data.desktopdir.dir = OB_DIRECTION_WEST;
260 (*a)->data.desktopdir.linear = FALSE;
261 (*a)->data.desktopdir.wrap = TRUE;
262 }
263
264 void setup_action_desktop_right(ObAction **a, ObUserAction uact)
265 {
266 (*a)->data.desktopdir.inter.any.interactive = TRUE;
267 (*a)->data.desktopdir.dir = OB_DIRECTION_EAST;
268 (*a)->data.desktopdir.linear = FALSE;
269 (*a)->data.desktopdir.wrap = TRUE;
270 }
271
272 void setup_action_desktop_up(ObAction **a, ObUserAction uact)
273 {
274 (*a)->data.desktopdir.inter.any.interactive = TRUE;
275 (*a)->data.desktopdir.dir = OB_DIRECTION_NORTH;
276 (*a)->data.desktopdir.linear = FALSE;
277 (*a)->data.desktopdir.wrap = TRUE;
278 }
279
280 void setup_action_desktop_down(ObAction **a, ObUserAction uact)
281 {
282 (*a)->data.desktopdir.inter.any.interactive = TRUE;
283 (*a)->data.desktopdir.dir = OB_DIRECTION_SOUTH;
284 (*a)->data.desktopdir.linear = FALSE;
285 (*a)->data.desktopdir.wrap = TRUE;
286 }
287
288 void setup_action_cycle_windows_next(ObAction **a, ObUserAction uact)
289 {
290 (*a)->data.cycle.inter.any.interactive = TRUE;
291 (*a)->data.cycle.linear = FALSE;
292 (*a)->data.cycle.forward = TRUE;
293 (*a)->data.cycle.dialog = TRUE;
294 }
295
296 void setup_action_cycle_windows_previous(ObAction **a, ObUserAction uact)
297 {
298 (*a)->data.cycle.inter.any.interactive = TRUE;
299 (*a)->data.cycle.linear = FALSE;
300 (*a)->data.cycle.forward = FALSE;
301 (*a)->data.cycle.dialog = TRUE;
302 }
303
304 void setup_action_movetoedge_north(ObAction **a, ObUserAction uact)
305 {
306 (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
307 (*a)->data.diraction.direction = OB_DIRECTION_NORTH;
308 }
309
310 void setup_action_movetoedge_south(ObAction **a, ObUserAction uact)
311 {
312 (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
313 (*a)->data.diraction.direction = OB_DIRECTION_SOUTH;
314 }
315
316 void setup_action_movetoedge_east(ObAction **a, ObUserAction uact)
317 {
318 (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
319 (*a)->data.diraction.direction = OB_DIRECTION_EAST;
320 }
321
322 void setup_action_movetoedge_west(ObAction **a, ObUserAction uact)
323 {
324 (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
325 (*a)->data.diraction.direction = OB_DIRECTION_WEST;
326 }
327
328 void setup_action_growtoedge_north(ObAction **a, ObUserAction uact)
329 {
330 (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
331 (*a)->data.diraction.direction = OB_DIRECTION_NORTH;
332 }
333
334 void setup_action_growtoedge_south(ObAction **a, ObUserAction uact)
335 {
336 (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
337 (*a)->data.diraction.direction = OB_DIRECTION_SOUTH;
338 }
339
340 void setup_action_growtoedge_east(ObAction **a, ObUserAction uact)
341 {
342 (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
343 (*a)->data.diraction.direction = OB_DIRECTION_EAST;
344 }
345
346 void setup_action_growtoedge_west(ObAction **a, ObUserAction uact)
347 {
348 (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
349 (*a)->data.diraction.direction = OB_DIRECTION_WEST;
350 }
351
352 void setup_action_top_layer(ObAction **a, ObUserAction uact)
353 {
354 (*a)->data.layer.any.client_action = OB_CLIENT_ACTION_ALWAYS;
355 (*a)->data.layer.layer = 1;
356 }
357
358 void setup_action_normal_layer(ObAction **a, ObUserAction uact)
359 {
360 (*a)->data.layer.any.client_action = OB_CLIENT_ACTION_ALWAYS;
361 (*a)->data.layer.layer = 0;
362 }
363
364 void setup_action_bottom_layer(ObAction **a, ObUserAction uact)
365 {
366 (*a)->data.layer.any.client_action = OB_CLIENT_ACTION_ALWAYS;
367 (*a)->data.layer.layer = -1;
368 }
369
370 void setup_action_move(ObAction **a, ObUserAction uact)
371 {
372 (*a)->data.moveresize.any.client_action = OB_CLIENT_ACTION_ALWAYS;
373 (*a)->data.moveresize.move = TRUE;
374 (*a)->data.moveresize.keyboard =
375 (uact == OB_USER_ACTION_NONE ||
376 uact == OB_USER_ACTION_KEYBOARD_KEY ||
377 uact == OB_USER_ACTION_MENU_SELECTION);
378 }
379
380 void setup_action_resize(ObAction **a, ObUserAction uact)
381 {
382 (*a)->data.moveresize.any.client_action = OB_CLIENT_ACTION_ALWAYS;
383 (*a)->data.moveresize.move = FALSE;
384 (*a)->data.moveresize.keyboard =
385 (uact == OB_USER_ACTION_NONE ||
386 uact == OB_USER_ACTION_KEYBOARD_KEY ||
387 uact == OB_USER_ACTION_MENU_SELECTION);
388 }
389
390 void setup_action_showmenu(ObAction **a, ObUserAction uact)
391 {
392 (*a)->data.showmenu.any.client_action = OB_CLIENT_ACTION_OPTIONAL;
393 /* you cannot call ShowMenu from inside a menu, cuz the menu code makes
394 assumptions that there is only one menu (and submenus) open at
395 a time! */
396 if (uact == OB_USER_ACTION_MENU_SELECTION) {
397 action_unref(*a);
398 a = NULL;
399 }
400 }
401
402 void setup_client_action(ObAction **a, ObUserAction uact)
403 {
404 (*a)->data.any.client_action = OB_CLIENT_ACTION_ALWAYS;
405 }
406
407 ActionString actionstrings[] =
408 {
409 {
410 "execute",
411 action_execute,
412 NULL
413 },
414 {
415 "directionalfocusnorth",
416 action_directional_focus,
417 setup_action_directional_focus_north
418 },
419 {
420 "directionalfocuseast",
421 action_directional_focus,
422 setup_action_directional_focus_east
423 },
424 {
425 "directionalfocussouth",
426 action_directional_focus,
427 setup_action_directional_focus_south
428 },
429 {
430 "directionalfocuswest",
431 action_directional_focus,
432 setup_action_directional_focus_west
433 },
434 {
435 "directionalfocusnortheast",
436 action_directional_focus,
437 setup_action_directional_focus_northeast
438 },
439 {
440 "directionalfocussoutheast",
441 action_directional_focus,
442 setup_action_directional_focus_southeast
443 },
444 {
445 "directionalfocussouthwest",
446 action_directional_focus,
447 setup_action_directional_focus_southwest
448 },
449 {
450 "directionalfocusnorthwest",
451 action_directional_focus,
452 setup_action_directional_focus_northwest
453 },
454 {
455 "activate",
456 action_activate,
457 setup_client_action
458 },
459 {
460 "focus",
461 action_focus,
462 setup_client_action
463 },
464 {
465 "unfocus",
466 action_unfocus,
467 setup_client_action
468 },
469 {
470 "iconify",
471 action_iconify,
472 setup_client_action
473 },
474 {
475 "raiselower",
476 action_raiselower,
477 setup_client_action
478 },
479 {
480 "raise",
481 action_raise,
482 setup_client_action
483 },
484 {
485 "lower",
486 action_lower,
487 setup_client_action
488 },
489 {
490 "close",
491 action_close,
492 setup_client_action
493 },
494 {
495 "kill",
496 action_kill,
497 setup_client_action
498 },
499 {
500 "shadelower",
501 action_shadelower,
502 setup_client_action
503 },
504 {
505 "unshaderaise",
506 action_unshaderaise,
507 setup_client_action
508 },
509 {
510 "shade",
511 action_shade,
512 setup_client_action
513 },
514 {
515 "unshade",
516 action_unshade,
517 setup_client_action
518 },
519 {
520 "toggleshade",
521 action_toggle_shade,
522 setup_client_action
523 },
524 {
525 "toggleomnipresent",
526 action_toggle_omnipresent,
527 setup_client_action
528 },
529 {
530 "moverelativehorz",
531 action_move_relative_horz,
532 setup_client_action
533 },
534 {
535 "moverelativevert",
536 action_move_relative_vert,
537 setup_client_action
538 },
539 {
540 "resizerelativehorz",
541 action_resize_relative_horz,
542 setup_client_action
543 },
544 {
545 "resizerelativevert",
546 action_resize_relative_vert,
547 setup_client_action
548 },
549 {
550 "maximizefull",
551 action_maximize_full,
552 setup_client_action
553 },
554 {
555 "unmaximizefull",
556 action_unmaximize_full,
557 setup_client_action
558 },
559 {
560 "togglemaximizefull",
561 action_toggle_maximize_full,
562 setup_client_action
563 },
564 {
565 "maximizehorz",
566 action_maximize_horz,
567 setup_client_action
568 },
569 {
570 "unmaximizehorz",
571 action_unmaximize_horz,
572 setup_client_action
573 },
574 {
575 "togglemaximizehorz",
576 action_toggle_maximize_horz,
577 setup_client_action
578 },
579 {
580 "maximizevert",
581 action_maximize_vert,
582 setup_client_action
583 },
584 {
585 "unmaximizevert",
586 action_unmaximize_vert,
587 setup_client_action
588 },
589 {
590 "togglemaximizevert",
591 action_toggle_maximize_vert,
592 setup_client_action
593 },
594 {
595 "sendtodesktop",
596 action_send_to_desktop,
597 setup_action_send_to_desktop
598 },
599 {
600 "sendtodesktopnext",
601 action_send_to_desktop_dir,
602 setup_action_send_to_desktop_next
603 },
604 {
605 "sendtodesktopprevious",
606 action_send_to_desktop_dir,
607 setup_action_send_to_desktop_prev
608 },
609 {
610 "sendtodesktopright",
611 action_send_to_desktop_dir,
612 setup_action_send_to_desktop_right
613 },
614 {
615 "sendtodesktopleft",
616 action_send_to_desktop_dir,
617 setup_action_send_to_desktop_left
618 },
619 {
620 "sendtodesktopup",
621 action_send_to_desktop_dir,
622 setup_action_send_to_desktop_up
623 },
624 {
625 "sendtodesktopdown",
626 action_send_to_desktop_dir,
627 setup_action_send_to_desktop_down
628 },
629 {
630 "desktop",
631 action_desktop,
632 setup_action_desktop
633 },
634 {
635 "desktopnext",
636 action_desktop_dir,
637 setup_action_desktop_next
638 },
639 {
640 "desktopprevious",
641 action_desktop_dir,
642 setup_action_desktop_prev
643 },
644 {
645 "desktopright",
646 action_desktop_dir,
647 setup_action_desktop_right
648 },
649 {
650 "desktopleft",
651 action_desktop_dir,
652 setup_action_desktop_left
653 },
654 {
655 "desktopup",
656 action_desktop_dir,
657 setup_action_desktop_up
658 },
659 {
660 "desktopdown",
661 action_desktop_dir,
662 setup_action_desktop_down
663 },
664 {
665 "toggledecorations",
666 action_toggle_decorations,
667 setup_client_action
668 },
669 {
670 "move",
671 action_moveresize,
672 setup_action_move
673 },
674 {
675 "resize",
676 action_moveresize,
677 setup_action_resize
678 },
679 {
680 "toggleshowdesktop",
681 action_toggle_show_desktop,
682 NULL
683 },
684 {
685 "showdesktop",
686 action_show_desktop,
687 NULL
688 },
689 {
690 "unshowdesktop",
691 action_unshow_desktop,
692 NULL
693 },
694 {
695 "desktoplast",
696 action_desktop_last,
697 NULL
698 },
699 {
700 "reconfigure",
701 action_reconfigure,
702 NULL
703 },
704 {
705 "restart",
706 action_restart,
707 NULL
708 },
709 {
710 "exit",
711 action_exit,
712 NULL
713 },
714 {
715 "showmenu",
716 action_showmenu,
717 setup_action_showmenu
718 },
719 {
720 "sendtotoplayer",
721 action_send_to_layer,
722 setup_action_top_layer
723 },
724 {
725 "togglealwaysontop",
726 action_toggle_layer,
727 setup_action_top_layer
728 },
729 {
730 "sendtonormallayer",
731 action_send_to_layer,
732 setup_action_normal_layer
733 },
734 {
735 "sendtobottomlayer",
736 action_send_to_layer,
737 setup_action_bottom_layer
738 },
739 {
740 "togglealwaysonbottom",
741 action_toggle_layer,
742 setup_action_bottom_layer
743 },
744 {
745 "nextwindow",
746 action_cycle_windows,
747 setup_action_cycle_windows_next
748 },
749 {
750 "previouswindow",
751 action_cycle_windows,
752 setup_action_cycle_windows_previous
753 },
754 {
755 "movetoedgenorth",
756 action_movetoedge,
757 setup_action_movetoedge_north
758 },
759 {
760 "movetoedgesouth",
761 action_movetoedge,
762 setup_action_movetoedge_south
763 },
764 {
765 "movetoedgewest",
766 action_movetoedge,
767 setup_action_movetoedge_west
768 },
769 {
770 "movetoedgeeast",
771 action_movetoedge,
772 setup_action_movetoedge_east
773 },
774 {
775 "growtoedgenorth",
776 action_growtoedge,
777 setup_action_growtoedge_north
778 },
779 {
780 "growtoedgesouth",
781 action_growtoedge,
782 setup_action_growtoedge_south
783 },
784 {
785 "growtoedgewest",
786 action_growtoedge,
787 setup_action_growtoedge_west
788 },
789 {
790 "growtoedgeeast",
791 action_growtoedge,
792 setup_action_growtoedge_east
793 },
794 {
795 NULL,
796 NULL,
797 NULL
798 }
799 };
800
801 /* only key bindings can be interactive. thus saith the xor.
802 because of how the mouse is grabbed, mouse events dont even get
803 read during interactive events, so no dice! >:) */
804 #define INTERACTIVE_LIMIT(a, uact) \
805 if (uact != OB_USER_ACTION_KEYBOARD_KEY) \
806 a->data.any.interactive = FALSE;
807
808 ObAction *action_from_string(const gchar *name, ObUserAction uact)
809 {
810 ObAction *a = NULL;
811 gboolean exist = FALSE;
812 int i;
813
814 for (i = 0; actionstrings[i].name; i++)
815 if (!g_ascii_strcasecmp(name, actionstrings[i].name)) {
816 exist = TRUE;
817 a = action_new(actionstrings[i].func);
818 if (actionstrings[i].setup)
819 actionstrings[i].setup(&a, uact);
820 INTERACTIVE_LIMIT(a, uact);
821 break;
822 }
823 if (!exist)
824 g_warning("Invalid action '%s' requested. No such action exists.",
825 name);
826 if (!a)
827 g_warning("Invalid use of action '%s'. Action will be ignored.", name);
828 return a;
829 }
830
831 ObAction *action_parse(ObParseInst *i, xmlDocPtr doc, xmlNodePtr node,
832 ObUserAction uact)
833 {
834 char *actname;
835 ObAction *act = NULL;
836 xmlNodePtr n;
837
838 if (parse_attr_string("name", node, &actname)) {
839 if ((act = action_from_string(actname, uact))) {
840 if (act->func == action_execute || act->func == action_restart) {
841 if ((n = parse_find_node("execute", node->xmlChildrenNode))) {
842 gchar *s = parse_string(doc, n);
843 act->data.execute.path = parse_expand_tilde(s);
844 g_free(s);
845 }
846 } else if (act->func == action_showmenu) {
847 if ((n = parse_find_node("menu", node->xmlChildrenNode)))
848 act->data.showmenu.name = parse_string(doc, n);
849 } else if (act->func == action_move_relative_horz ||
850 act->func == action_move_relative_vert ||
851 act->func == action_resize_relative_horz ||
852 act->func == action_resize_relative_vert) {
853 if ((n = parse_find_node("delta", node->xmlChildrenNode)))
854 act->data.relative.delta = parse_int(doc, n);
855 } else if (act->func == action_desktop) {
856 if ((n = parse_find_node("desktop", node->xmlChildrenNode)))
857 act->data.desktop.desk = parse_int(doc, n);
858 if (act->data.desktop.desk > 0) act->data.desktop.desk--;
859 if ((n = parse_find_node("dialog", node->xmlChildrenNode)))
860 act->data.desktop.inter.any.interactive =
861 parse_bool(doc, n);
862 } else if (act->func == action_send_to_desktop) {
863 if ((n = parse_find_node("desktop", node->xmlChildrenNode)))
864 act->data.sendto.desk = parse_int(doc, n);
865 if (act->data.sendto.desk > 0) act->data.sendto.desk--;
866 if ((n = parse_find_node("follow", node->xmlChildrenNode)))
867 act->data.sendto.follow = parse_bool(doc, n);
868 } else if (act->func == action_desktop_dir) {
869 if ((n = parse_find_node("wrap", node->xmlChildrenNode)))
870 act->data.desktopdir.wrap = parse_bool(doc, n);
871 if ((n = parse_find_node("dialog", node->xmlChildrenNode)))
872 act->data.desktopdir.inter.any.interactive =
873 parse_bool(doc, n);
874 } else if (act->func == action_send_to_desktop_dir) {
875 if ((n = parse_find_node("wrap", node->xmlChildrenNode)))
876 act->data.sendtodir.wrap = parse_bool(doc, n);
877 if ((n = parse_find_node("follow", node->xmlChildrenNode)))
878 act->data.sendtodir.follow = parse_bool(doc, n);
879 if ((n = parse_find_node("dialog", node->xmlChildrenNode)))
880 act->data.sendtodir.inter.any.interactive =
881 parse_bool(doc, n);
882 } else if (act->func == action_activate) {
883 if ((n = parse_find_node("here", node->xmlChildrenNode)))
884 act->data.activate.here = parse_bool(doc, n);
885 } else if (act->func == action_cycle_windows) {
886 if ((n = parse_find_node("linear", node->xmlChildrenNode)))
887 act->data.cycle.linear = parse_bool(doc, n);
888 if ((n = parse_find_node("dialog", node->xmlChildrenNode)))
889 act->data.cycle.dialog = parse_bool(doc, n);
890 } else if (act->func == action_directional_focus) {
891 if ((n = parse_find_node("dialog", node->xmlChildrenNode)))
892 act->data.cycle.dialog = parse_bool(doc, n);
893 }
894 }
895 INTERACTIVE_LIMIT(act, uact);
896 g_free(actname);
897 }
898 return act;
899 }
900
901 void action_run_list(GSList *acts, ObClient *c, ObFrameContext context,
902 guint state, guint button, gint x, gint y,
903 gboolean cancel, gboolean done)
904 {
905 GSList *it;
906 ObAction *a;
907 gboolean inter = FALSE;
908
909 if (!acts)
910 return;
911
912 if (x < 0 && y < 0)
913 screen_pointer_pos(&x, &y);
914
915 if (grab_on_keyboard())
916 inter = TRUE;
917 else
918 for (it = acts; it; it = g_slist_next(it)) {
919 a = it->data;
920 if (a->data.any.interactive) {
921 inter = TRUE;
922 break;
923 }
924 }
925
926 if (!inter) {
927 /* sometimes when we execute another app as an action,
928 it won't work right unless we XUngrabKeyboard first,
929 even though we grabbed the key/button Asychronously.
930 e.g. "gnome-panel-control --main-menu" */
931 XUngrabKeyboard(ob_display, event_lasttime);
932 }
933
934 for (it = acts; it; it = g_slist_next(it)) {
935 a = it->data;
936
937 if (!(a->data.any.client_action == OB_CLIENT_ACTION_ALWAYS && !c)) {
938 a->data.any.c = a->data.any.client_action ? c : NULL;
939 a->data.any.context = context;
940 a->data.any.x = x;
941 a->data.any.y = y;
942
943 a->data.any.button = button;
944
945 if (a->data.any.interactive) {
946 a->data.inter.cancel = cancel;
947 a->data.inter.final = done;
948 if (!(cancel || done))
949 keyboard_interactive_grab(state, a->data.any.c, a);
950 }
951
952 /* closing interactive actions are not queued */
953 if (!done)
954 ob_main_loop_queue_action(ob_main_loop, a);
955 else
956 a->func(&a->data);
957 }
958 }
959 }
960
961 void action_run_string(const gchar *name, struct _ObClient *c)
962 {
963 ObAction *a;
964 GSList *l;
965
966 a = action_from_string(name, OB_USER_ACTION_NONE);
967 g_assert(a);
968
969 l = g_slist_append(NULL, a);
970
971 action_run(l, c, 0);
972 }
973
974 void action_execute(union ActionData *data)
975 {
976 GError *e = NULL;
977 char *cmd;
978 if (data->execute.path) {
979 cmd = g_filename_from_utf8(data->execute.path, -1, NULL, NULL, NULL);
980 if (cmd) {
981 if (!g_spawn_command_line_async(cmd, &e)) {
982 g_warning("failed to execute '%s': %s",
983 cmd, e->message);
984 }
985 g_free(cmd);
986 } else {
987 g_warning("failed to convert '%s' from utf8", data->execute.path);
988 }
989 }
990 }
991
992 void action_activate(union ActionData *data)
993 {
994 client_activate(data->activate.any.c, data->activate.here);
995 }
996
997 void action_focus(union ActionData *data)
998 {
999 client_focus(data->client.any.c);
1000 }
1001
1002 void action_unfocus (union ActionData *data)
1003 {
1004 client_unfocus(data->client.any.c);
1005 }
1006
1007 void action_iconify(union ActionData *data)
1008 {
1009 client_iconify(data->client.any.c, TRUE, TRUE);
1010 }
1011
1012 void action_raiselower(union ActionData *data)
1013 {
1014 ObClient *c = data->client.any.c;
1015 GList *it;
1016 gboolean raise = FALSE;
1017
1018 for (it = stacking_list; it; it = g_list_next(it)) {
1019 ObClient *cit = it->data;
1020
1021 if (cit == c) break;
1022 if (client_normal(cit) == client_normal(c) &&
1023 cit->layer == c->layer &&
1024 cit->frame->visible &&
1025 !client_search_transient(c, cit))
1026 {
1027 if (RECT_INTERSECTS_RECT(cit->frame->area, c->frame->area)) {
1028 raise = TRUE;
1029 break;
1030 }
1031 }
1032 }
1033
1034 action_run_string((raise ? "Raise" : "Lower"), c);
1035 }
1036
1037 void action_raise(union ActionData *data)
1038 {
1039 client_action_start(data);
1040 stacking_raise(CLIENT_AS_WINDOW(data->client.any.c));
1041 client_action_end(data);
1042 }
1043
1044 void action_unshaderaise(union ActionData *data)
1045 {
1046 if (data->client.any.c->shaded)
1047 action_run_string("Unshade", data->client.any.c);
1048 else
1049 action_run_string("Raise", data->client.any.c);
1050 }
1051
1052 void action_shadelower(union ActionData *data)
1053 {
1054 if (data->client.any.c->shaded)
1055 action_run_string("Lower", data->client.any.c);
1056 else
1057 action_run_string("Shade", data->client.any.c);
1058 }
1059
1060 void action_lower(union ActionData *data)
1061 {
1062 client_action_start(data);
1063 stacking_lower(CLIENT_AS_WINDOW(data->client.any.c));
1064 client_action_end(data);
1065
1066 focus_order_to_bottom(data->client.any.c);
1067 }
1068
1069 void action_close(union ActionData *data)
1070 {
1071 client_close(data->client.any.c);
1072 }
1073
1074 void action_kill(union ActionData *data)
1075 {
1076 client_kill(data->client.any.c);
1077 }
1078
1079 void action_shade(union ActionData *data)
1080 {
1081 client_action_start(data);
1082 client_shade(data->client.any.c, TRUE);
1083 client_action_end(data);
1084 }
1085
1086 void action_unshade(union ActionData *data)
1087 {
1088 client_action_start(data);
1089 client_shade(data->client.any.c, FALSE);
1090 client_action_end(data);
1091 }
1092
1093 void action_toggle_shade(union ActionData *data)
1094 {
1095 client_action_start(data);
1096 client_shade(data->client.any.c, !data->client.any.c->shaded);
1097 client_action_end(data);
1098 }
1099
1100 void action_toggle_omnipresent(union ActionData *data)
1101 {
1102 client_set_desktop(data->client.any.c,
1103 data->client.any.c->desktop == DESKTOP_ALL ?
1104 screen_desktop : DESKTOP_ALL, FALSE);
1105 }
1106
1107 void action_move_relative_horz(union ActionData *data)
1108 {
1109 ObClient *c = data->relative.any.c;
1110 client_action_start(data);
1111 client_move(c, c->area.x + data->relative.delta, c->area.y);
1112 client_action_end(data);
1113 }
1114
1115 void action_move_relative_vert(union ActionData *data)
1116 {
1117 ObClient *c = data->relative.any.c;
1118 client_action_start(data);
1119 client_move(c, c->area.x, c->area.y + data->relative.delta);
1120 client_action_end(data);
1121 }
1122
1123 void action_resize_relative_horz(union ActionData *data)
1124 {
1125 ObClient *c = data->relative.any.c;
1126 client_action_start(data);
1127 client_resize(c,
1128 c->area.width + data->relative.delta * c->size_inc.width,
1129 c->area.height);
1130 client_action_end(data);
1131 }
1132
1133 void action_resize_relative_vert(union ActionData *data)
1134 {
1135 ObClient *c = data->relative.any.c;
1136 if (!c->shaded) {
1137 client_action_start(data);
1138 client_resize(c, c->area.width, c->area.height +
1139 data->relative.delta * c->size_inc.height);
1140 client_action_end(data);
1141 }
1142 }
1143
1144 void action_maximize_full(union ActionData *data)
1145 {
1146 client_action_start(data);
1147 client_maximize(data->client.any.c, TRUE, 0, TRUE);
1148 client_action_end(data);
1149 }
1150
1151 void action_unmaximize_full(union ActionData *data)
1152 {
1153 client_action_start(data);
1154 client_maximize(data->client.any.c, FALSE, 0, TRUE);
1155 client_action_end(data);
1156 }
1157
1158 void action_toggle_maximize_full(union ActionData *data)
1159 {
1160 client_action_start(data);
1161 client_maximize(data->client.any.c,
1162 !(data->client.any.c->max_horz ||
1163 data->client.any.c->max_vert),
1164 0, TRUE);
1165 client_action_end(data);
1166 }
1167
1168 void action_maximize_horz(union ActionData *data)
1169 {
1170 client_action_start(data);
1171 client_maximize(data->client.any.c, TRUE, 1, TRUE);
1172 client_action_end(data);
1173 }
1174
1175 void action_unmaximize_horz(union ActionData *data)
1176 {
1177 client_action_start(data);
1178 client_maximize(data->client.any.c, FALSE, 1, TRUE);
1179 client_action_end(data);
1180 }
1181
1182 void action_toggle_maximize_horz(union ActionData *data)
1183 {
1184 client_action_start(data);
1185 client_maximize(data->client.any.c,
1186 !data->client.any.c->max_horz, 1, TRUE);
1187 client_action_end(data);
1188 }
1189
1190 void action_maximize_vert(union ActionData *data)
1191 {
1192 client_action_start(data);
1193 client_maximize(data->client.any.c, TRUE, 2, TRUE);
1194 client_action_end(data);
1195 }
1196
1197 void action_unmaximize_vert(union ActionData *data)
1198 {
1199 client_action_start(data);
1200 client_maximize(data->client.any.c, FALSE, 2, TRUE);
1201 client_action_end(data);
1202 }
1203
1204 void action_toggle_maximize_vert(union ActionData *data)
1205 {
1206 client_action_start(data);
1207 client_maximize(data->client.any.c,
1208 !data->client.any.c->max_vert, 2, TRUE);
1209 client_action_end(data);
1210 }
1211
1212 void action_send_to_desktop(union ActionData *data)
1213 {
1214 ObClient *c = data->sendto.any.c;
1215
1216 if (!client_normal(c)) return;
1217
1218 if (data->sendto.desk < screen_num_desktops ||
1219 data->sendto.desk == DESKTOP_ALL) {
1220 client_set_desktop(c, data->sendto.desk, data->sendto.follow);
1221 if (data->sendto.follow)
1222 screen_set_desktop(data->sendto.desk);
1223 }
1224 }
1225
1226 void action_desktop(union ActionData *data)
1227 {
1228 static guint first = (unsigned) -1;
1229
1230 if (data->inter.any.interactive && first == (unsigned) -1)
1231 first = screen_desktop;
1232
1233 if (!data->inter.any.interactive ||
1234 (!data->inter.cancel && !data->inter.final))
1235 {
1236 if (data->desktop.desk < screen_num_desktops ||
1237 data->desktop.desk == DESKTOP_ALL)
1238 {
1239 screen_set_desktop(data->desktop.desk);
1240 if (data->inter.any.interactive)
1241 screen_desktop_popup(data->desktop.desk, TRUE);
1242 }
1243 } else if (data->inter.cancel) {
1244 screen_set_desktop(first);
1245 }
1246
1247 if (!data->inter.any.interactive || data->inter.final) {
1248 screen_desktop_popup(0, FALSE);
1249 first = (unsigned) -1;
1250 }
1251 }
1252
1253 void action_desktop_dir(union ActionData *data)
1254 {
1255 guint d;
1256
1257 d = screen_cycle_desktop(data->desktopdir.dir,
1258 data->desktopdir.wrap,
1259 data->desktopdir.linear,
1260 data->desktopdir.inter.any.interactive,
1261 data->desktopdir.inter.final,
1262 data->desktopdir.inter.cancel);
1263 if (!data->sendtodir.inter.any.interactive ||
1264 !data->sendtodir.inter.final ||
1265 data->sendtodir.inter.cancel)
1266 {
1267 screen_set_desktop(d);
1268 }
1269 }
1270
1271 void action_send_to_desktop_dir(union ActionData *data)
1272 {
1273 ObClient *c = data->sendtodir.inter.any.c;
1274 guint d;
1275
1276 if (!client_normal(c)) return;
1277
1278 d = screen_cycle_desktop(data->sendtodir.dir, data->sendtodir.wrap,
1279 data->sendtodir.linear,
1280 data->sendtodir.inter.any.interactive,
1281 data->sendtodir.inter.final,
1282 data->sendtodir.inter.cancel);
1283 if (!data->sendtodir.inter.any.interactive ||
1284 !data->sendtodir.inter.final ||
1285 data->sendtodir.inter.cancel)
1286 {
1287 client_set_desktop(c, d, data->sendtodir.follow);
1288 if (data->sendtodir.follow)
1289 screen_set_desktop(d);
1290 }
1291 }
1292
1293 void action_desktop_last(union ActionData *data)
1294 {
1295 screen_set_desktop(screen_last_desktop);
1296 }
1297
1298 void action_toggle_decorations(union ActionData *data)
1299 {
1300 ObClient *c = data->client.any.c;
1301
1302 client_action_start(data);
1303 client_set_undecorated(c, !c->undecorated);
1304 client_action_end(data);
1305 }
1306
1307 static guint32 pick_corner(int x, int y, int cx, int cy, int cw, int ch)
1308 {
1309 if (x - cx > cw / 2) {
1310 if (y - cy > ch / 2)
1311 return prop_atoms.net_wm_moveresize_size_bottomright;
1312 else
1313 return prop_atoms.net_wm_moveresize_size_topright;
1314 } else {
1315 if (y - cy > ch / 2)
1316 return prop_atoms.net_wm_moveresize_size_bottomleft;
1317 else
1318 return prop_atoms.net_wm_moveresize_size_topleft;
1319 }
1320 }
1321
1322 void action_moveresize(union ActionData *data)
1323 {
1324 ObClient *c = data->moveresize.any.c;
1325 guint32 corner;
1326
1327 if (!client_normal(c)) return;
1328
1329 if (data->moveresize.keyboard) {
1330 corner = (data->moveresize.move ?
1331 prop_atoms.net_wm_moveresize_move_keyboard :
1332 prop_atoms.net_wm_moveresize_size_keyboard);
1333 } else {
1334 corner = (data->moveresize.move ?
1335 prop_atoms.net_wm_moveresize_move :
1336 pick_corner(data->any.x, data->any.y,
1337 c->frame->area.x, c->frame->area.y,
1338 /* use the client size because the frame
1339 can be differently sized (shaded
1340 windows) and we want this based on the
1341 clients size */
1342 c->area.width + c->frame->size.left +
1343 c->frame->size.right,
1344 c->area.height + c->frame->size.top +
1345 c->frame->size.bottom));
1346 }
1347
1348 moveresize_start(c, data->any.x, data->any.y, data->any.button, corner);
1349 }
1350
1351 void action_reconfigure(union ActionData *data)
1352 {
1353 ob_reconfigure();
1354 }
1355
1356 void action_restart(union ActionData *data)
1357 {
1358 ob_restart_other(data->execute.path);
1359 }
1360
1361 void action_exit(union ActionData *data)
1362 {
1363 ob_exit(0);
1364 }
1365
1366 void action_showmenu(union ActionData *data)
1367 {
1368 if (data->showmenu.name) {
1369 menu_show(data->showmenu.name, data->any.x, data->any.y,
1370 data->showmenu.any.c);
1371 }
1372 }
1373
1374 void action_cycle_windows(union ActionData *data)
1375 {
1376 focus_cycle(data->cycle.forward, data->cycle.linear,
1377 data->cycle.dialog,
1378 data->cycle.inter.final, data->cycle.inter.cancel);
1379 }
1380
1381 void action_directional_focus(union ActionData *data)
1382 {
1383 focus_directional_cycle(data->interdiraction.direction,
1384 data->interdiraction.dialog,
1385 data->interdiraction.inter.final,
1386 data->interdiraction.inter.cancel);
1387 }
1388
1389 void action_movetoedge(union ActionData *data)
1390 {
1391 int x, y;
1392 ObClient *c = data->diraction.any.c;
1393
1394 x = c->frame->area.x;
1395 y = c->frame->area.y;
1396
1397 switch(data->diraction.direction) {
1398 case OB_DIRECTION_NORTH:
1399 y = client_directional_edge_search(c, OB_DIRECTION_NORTH);
1400 break;
1401 case OB_DIRECTION_WEST:
1402 x = client_directional_edge_search(c, OB_DIRECTION_WEST);
1403 break;
1404 case OB_DIRECTION_SOUTH:
1405 y = client_directional_edge_search(c, OB_DIRECTION_SOUTH) -
1406 c->frame->area.height;
1407 break;
1408 case OB_DIRECTION_EAST:
1409 x = client_directional_edge_search(c, OB_DIRECTION_EAST) -
1410 c->frame->area.width;
1411 break;
1412 default:
1413 g_assert_not_reached();
1414 }
1415 frame_frame_gravity(c->frame, &x, &y);
1416 client_action_start(data);
1417 client_move(c, x, y);
1418 client_action_end(data);
1419 }
1420
1421 void action_growtoedge(union ActionData *data)
1422 {
1423 int x, y, width, height, dest;
1424 ObClient *c = data->diraction.any.c;
1425 Rect *a;
1426
1427 a = screen_area(c->desktop);
1428 x = c->frame->area.x;
1429 y = c->frame->area.y;
1430 width = c->frame->area.width;
1431 height = c->frame->area.height;
1432
1433 switch(data->diraction.direction) {
1434 case OB_DIRECTION_NORTH:
1435 dest = client_directional_edge_search(c, OB_DIRECTION_NORTH);
1436 if (a->y == y)
1437 height = c->frame->area.height / 2;
1438 else {
1439 height = c->frame->area.y + c->frame->area.height - dest;
1440 y = dest;
1441 }
1442 break;
1443 case OB_DIRECTION_WEST:
1444 dest = client_directional_edge_search(c, OB_DIRECTION_WEST);
1445 if (a->x == x)
1446 width = c->frame->area.width / 2;
1447 else {
1448 width = c->frame->area.x + c->frame->area.width - dest;
1449 x = dest;
1450 }
1451 break;
1452 case OB_DIRECTION_SOUTH:
1453 dest = client_directional_edge_search(c, OB_DIRECTION_SOUTH);
1454 if (a->y + a->height == y + c->frame->area.height) {
1455 height = c->frame->area.height / 2;
1456 y = a->y + a->height - height;
1457 } else
1458 height = dest - c->frame->area.y;
1459 y += (height - c->frame->area.height) % c->size_inc.height;
1460 height -= (height - c->frame->area.height) % c->size_inc.height;
1461 break;
1462 case OB_DIRECTION_EAST:
1463 dest = client_directional_edge_search(c, OB_DIRECTION_EAST);
1464 if (a->x + a->width == x + c->frame->area.width) {
1465 width = c->frame->area.width / 2;
1466 x = a->x + a->width - width;
1467 } else
1468 width = dest - c->frame->area.x;
1469 x += (width - c->frame->area.width) % c->size_inc.width;
1470 width -= (width - c->frame->area.width) % c->size_inc.width;
1471 break;
1472 default:
1473 g_assert_not_reached();
1474 }
1475 frame_frame_gravity(c->frame, &x, &y);
1476 width -= c->frame->size.left + c->frame->size.right;
1477 height -= c->frame->size.top + c->frame->size.bottom;
1478 client_action_start(data);
1479 client_move_resize(c, x, y, width, height);
1480 client_action_end(data);
1481 }
1482
1483 void action_send_to_layer(union ActionData *data)
1484 {
1485 client_set_layer(data->layer.any.c, data->layer.layer);
1486 }
1487
1488 void action_toggle_layer(union ActionData *data)
1489 {
1490 ObClient *c = data->layer.any.c;
1491
1492 client_action_start(data);
1493 if (data->layer.layer < 0)
1494 client_set_layer(c, c->below ? 0 : -1);
1495 else if (data->layer.layer > 0)
1496 client_set_layer(c, c->above ? 0 : 1);
1497 client_action_end(data);
1498 }
1499
1500 void action_toggle_show_desktop(union ActionData *data)
1501 {
1502 screen_show_desktop(!screen_showing_desktop);
1503 }
1504
1505 void action_show_desktop(union ActionData *data)
1506 {
1507 screen_show_desktop(TRUE);
1508 }
1509
1510 void action_unshow_desktop(union ActionData *data)
1511 {
1512 screen_show_desktop(FALSE);
1513 }
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