]> Dogcows Code - chaz/openbox/blob - openbox/action.c
interactive actions cancel other interactive actions
[chaz/openbox] / openbox / action.c
1 /* -*- indent-tabs-mode: nil; tab-width: 4; c-basic-offset: 4; -*-
2
3 action.c for the Openbox window manager
4 Copyright (c) 2006 Mikael Magnusson
5 Copyright (c) 2003-2007 Dana Jansens
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 See the COPYING file for a copy of the GNU General Public License.
18 */
19
20 #include "debug.h"
21 #include "client.h"
22 #include "focus.h"
23 #include "moveresize.h"
24 #include "menu.h"
25 #include "prop.h"
26 #include "stacking.h"
27 #include "screen.h"
28 #include "action.h"
29 #include "openbox.h"
30 #include "grab.h"
31 #include "keyboard.h"
32 #include "event.h"
33 #include "dock.h"
34 #include "config.h"
35 #include "mainloop.h"
36 #include "startupnotify.h"
37 #include "gettext.h"
38
39 #include <glib.h>
40
41 inline void client_action_start(union ActionData *data)
42 {
43 if (config_focus_follow)
44 if (data->any.context != OB_FRAME_CONTEXT_CLIENT && !data->any.button)
45 grab_pointer(TRUE, FALSE, OB_CURSOR_NONE);
46 }
47
48 inline void client_action_end(union ActionData *data)
49 {
50 if (config_focus_follow)
51 if (data->any.context != OB_FRAME_CONTEXT_CLIENT && !data->any.button)
52 grab_pointer(FALSE, FALSE, OB_CURSOR_NONE);
53 }
54
55 typedef struct
56 {
57 const gchar *name;
58 void (*func)(union ActionData *);
59 void (*setup)(ObAction **, ObUserAction uact);
60 } ActionString;
61
62 static ObAction *action_new(void (*func)(union ActionData *data))
63 {
64 ObAction *a = g_new0(ObAction, 1);
65 a->ref = 1;
66 a->func = func;
67
68 return a;
69 }
70
71 void action_ref(ObAction *a)
72 {
73 ++a->ref;
74 }
75
76 void action_unref(ObAction *a)
77 {
78 if (a == NULL) return;
79
80 if (--a->ref > 0) return;
81
82 /* deal with pointers */
83 if (a->func == action_execute || a->func == action_restart)
84 g_free(a->data.execute.path);
85 else if (a->func == action_showmenu)
86 g_free(a->data.showmenu.name);
87
88 g_free(a);
89 }
90
91 ObAction* action_copy(const ObAction *src)
92 {
93 ObAction *a = action_new(src->func);
94
95 a->data = src->data;
96
97 /* deal with pointers */
98 if (a->func == action_execute || a->func == action_restart)
99 a->data.execute.path = g_strdup(a->data.execute.path);
100 else if (a->func == action_showmenu)
101 a->data.showmenu.name = g_strdup(a->data.showmenu.name);
102
103 return a;
104 }
105
106 void setup_action_directional_focus_north(ObAction **a, ObUserAction uact)
107 {
108 (*a)->data.interdiraction.inter.any.interactive = TRUE;
109 (*a)->data.interdiraction.direction = OB_DIRECTION_NORTH;
110 (*a)->data.interdiraction.dialog = TRUE;
111 (*a)->data.interdiraction.dock_windows = FALSE;
112 (*a)->data.interdiraction.desktop_windows = FALSE;
113 }
114
115 void setup_action_directional_focus_east(ObAction **a, ObUserAction uact)
116 {
117 (*a)->data.interdiraction.inter.any.interactive = TRUE;
118 (*a)->data.interdiraction.direction = OB_DIRECTION_EAST;
119 (*a)->data.interdiraction.dialog = TRUE;
120 (*a)->data.interdiraction.dock_windows = FALSE;
121 (*a)->data.interdiraction.desktop_windows = FALSE;
122 }
123
124 void setup_action_directional_focus_south(ObAction **a, ObUserAction uact)
125 {
126 (*a)->data.interdiraction.inter.any.interactive = TRUE;
127 (*a)->data.interdiraction.direction = OB_DIRECTION_SOUTH;
128 (*a)->data.interdiraction.dialog = TRUE;
129 (*a)->data.interdiraction.dock_windows = FALSE;
130 (*a)->data.interdiraction.desktop_windows = FALSE;
131 }
132
133 void setup_action_directional_focus_west(ObAction **a, ObUserAction uact)
134 {
135 (*a)->data.interdiraction.inter.any.interactive = TRUE;
136 (*a)->data.interdiraction.direction = OB_DIRECTION_WEST;
137 (*a)->data.interdiraction.dialog = TRUE;
138 (*a)->data.interdiraction.dock_windows = FALSE;
139 (*a)->data.interdiraction.desktop_windows = FALSE;
140 }
141
142 void setup_action_directional_focus_northeast(ObAction **a, ObUserAction uact)
143 {
144 (*a)->data.interdiraction.inter.any.interactive = TRUE;
145 (*a)->data.interdiraction.direction = OB_DIRECTION_NORTHEAST;
146 (*a)->data.interdiraction.dialog = TRUE;
147 (*a)->data.interdiraction.dock_windows = FALSE;
148 (*a)->data.interdiraction.desktop_windows = FALSE;
149 }
150
151 void setup_action_directional_focus_southeast(ObAction **a, ObUserAction uact)
152 {
153 (*a)->data.interdiraction.inter.any.interactive = TRUE;
154 (*a)->data.interdiraction.direction = OB_DIRECTION_SOUTHEAST;
155 (*a)->data.interdiraction.dialog = TRUE;
156 (*a)->data.interdiraction.dock_windows = FALSE;
157 (*a)->data.interdiraction.desktop_windows = FALSE;
158 }
159
160 void setup_action_directional_focus_southwest(ObAction **a, ObUserAction uact)
161 {
162 (*a)->data.interdiraction.inter.any.interactive = TRUE;
163 (*a)->data.interdiraction.direction = OB_DIRECTION_SOUTHWEST;
164 (*a)->data.interdiraction.dialog = TRUE;
165 (*a)->data.interdiraction.dock_windows = FALSE;
166 (*a)->data.interdiraction.desktop_windows = FALSE;
167 }
168
169 void setup_action_directional_focus_northwest(ObAction **a, ObUserAction uact)
170 {
171 (*a)->data.interdiraction.inter.any.interactive = TRUE;
172 (*a)->data.interdiraction.direction = OB_DIRECTION_NORTHWEST;
173 (*a)->data.interdiraction.dialog = TRUE;
174 (*a)->data.interdiraction.dock_windows = FALSE;
175 (*a)->data.interdiraction.desktop_windows = FALSE;
176 }
177
178 void setup_action_send_to_desktop(ObAction **a, ObUserAction uact)
179 {
180 (*a)->data.sendto.any.client_action = OB_CLIENT_ACTION_ALWAYS;
181 (*a)->data.sendto.follow = TRUE;
182 }
183
184 void setup_action_send_to_desktop_prev(ObAction **a, ObUserAction uact)
185 {
186 (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
187 (*a)->data.sendtodir.inter.any.interactive = TRUE;
188 (*a)->data.sendtodir.dir = OB_DIRECTION_WEST;
189 (*a)->data.sendtodir.linear = TRUE;
190 (*a)->data.sendtodir.wrap = TRUE;
191 (*a)->data.sendtodir.follow = TRUE;
192 }
193
194 void setup_action_send_to_desktop_next(ObAction **a, ObUserAction uact)
195 {
196 (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
197 (*a)->data.sendtodir.inter.any.interactive = TRUE;
198 (*a)->data.sendtodir.dir = OB_DIRECTION_EAST;
199 (*a)->data.sendtodir.linear = TRUE;
200 (*a)->data.sendtodir.wrap = TRUE;
201 (*a)->data.sendtodir.follow = TRUE;
202 }
203
204 void setup_action_send_to_desktop_left(ObAction **a, ObUserAction uact)
205 {
206 (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
207 (*a)->data.sendtodir.inter.any.interactive = TRUE;
208 (*a)->data.sendtodir.dir = OB_DIRECTION_WEST;
209 (*a)->data.sendtodir.linear = FALSE;
210 (*a)->data.sendtodir.wrap = TRUE;
211 (*a)->data.sendtodir.follow = TRUE;
212 }
213
214 void setup_action_send_to_desktop_right(ObAction **a, ObUserAction uact)
215 {
216 (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
217 (*a)->data.sendtodir.inter.any.interactive = TRUE;
218 (*a)->data.sendtodir.dir = OB_DIRECTION_EAST;
219 (*a)->data.sendtodir.linear = FALSE;
220 (*a)->data.sendtodir.wrap = TRUE;
221 (*a)->data.sendtodir.follow = TRUE;
222 }
223
224 void setup_action_send_to_desktop_up(ObAction **a, ObUserAction uact)
225 {
226 (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
227 (*a)->data.sendtodir.inter.any.interactive = TRUE;
228 (*a)->data.sendtodir.dir = OB_DIRECTION_NORTH;
229 (*a)->data.sendtodir.linear = FALSE;
230 (*a)->data.sendtodir.wrap = TRUE;
231 (*a)->data.sendtodir.follow = TRUE;
232 }
233
234 void setup_action_send_to_desktop_down(ObAction **a, ObUserAction uact)
235 {
236 (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
237 (*a)->data.sendtodir.inter.any.interactive = TRUE;
238 (*a)->data.sendtodir.dir = OB_DIRECTION_SOUTH;
239 (*a)->data.sendtodir.linear = FALSE;
240 (*a)->data.sendtodir.wrap = TRUE;
241 (*a)->data.sendtodir.follow = TRUE;
242 }
243
244 void setup_action_desktop(ObAction **a, ObUserAction uact)
245 {
246 (*a)->data.desktop.inter.any.interactive = FALSE;
247 }
248
249 void setup_action_desktop_prev(ObAction **a, ObUserAction uact)
250 {
251 (*a)->data.desktopdir.inter.any.interactive = TRUE;
252 (*a)->data.desktopdir.dir = OB_DIRECTION_WEST;
253 (*a)->data.desktopdir.linear = TRUE;
254 (*a)->data.desktopdir.wrap = TRUE;
255 }
256
257 void setup_action_desktop_next(ObAction **a, ObUserAction uact)
258 {
259 (*a)->data.desktopdir.inter.any.interactive = TRUE;
260 (*a)->data.desktopdir.dir = OB_DIRECTION_EAST;
261 (*a)->data.desktopdir.linear = TRUE;
262 (*a)->data.desktopdir.wrap = TRUE;
263 }
264
265 void setup_action_desktop_left(ObAction **a, ObUserAction uact)
266 {
267 (*a)->data.desktopdir.inter.any.interactive = TRUE;
268 (*a)->data.desktopdir.dir = OB_DIRECTION_WEST;
269 (*a)->data.desktopdir.linear = FALSE;
270 (*a)->data.desktopdir.wrap = TRUE;
271 }
272
273 void setup_action_desktop_right(ObAction **a, ObUserAction uact)
274 {
275 (*a)->data.desktopdir.inter.any.interactive = TRUE;
276 (*a)->data.desktopdir.dir = OB_DIRECTION_EAST;
277 (*a)->data.desktopdir.linear = FALSE;
278 (*a)->data.desktopdir.wrap = TRUE;
279 }
280
281 void setup_action_desktop_up(ObAction **a, ObUserAction uact)
282 {
283 (*a)->data.desktopdir.inter.any.interactive = TRUE;
284 (*a)->data.desktopdir.dir = OB_DIRECTION_NORTH;
285 (*a)->data.desktopdir.linear = FALSE;
286 (*a)->data.desktopdir.wrap = TRUE;
287 }
288
289 void setup_action_desktop_down(ObAction **a, ObUserAction uact)
290 {
291 (*a)->data.desktopdir.inter.any.interactive = TRUE;
292 (*a)->data.desktopdir.dir = OB_DIRECTION_SOUTH;
293 (*a)->data.desktopdir.linear = FALSE;
294 (*a)->data.desktopdir.wrap = TRUE;
295 }
296
297 void setup_action_cycle_windows_next(ObAction **a, ObUserAction uact)
298 {
299 (*a)->data.cycle.inter.any.interactive = TRUE;
300 (*a)->data.cycle.linear = FALSE;
301 (*a)->data.cycle.forward = TRUE;
302 (*a)->data.cycle.dialog = TRUE;
303 (*a)->data.cycle.dock_windows = FALSE;
304 (*a)->data.cycle.desktop_windows = FALSE;
305 (*a)->data.cycle.all_desktops = FALSE;
306 }
307
308 void setup_action_cycle_windows_previous(ObAction **a, ObUserAction uact)
309 {
310 (*a)->data.cycle.inter.any.interactive = TRUE;
311 (*a)->data.cycle.linear = FALSE;
312 (*a)->data.cycle.forward = FALSE;
313 (*a)->data.cycle.dialog = TRUE;
314 (*a)->data.cycle.dock_windows = FALSE;
315 (*a)->data.cycle.desktop_windows = FALSE;
316 (*a)->data.cycle.all_desktops = FALSE;
317 }
318
319 void setup_action_movefromedge_north(ObAction **a, ObUserAction uact)
320 {
321 (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
322 (*a)->data.diraction.direction = OB_DIRECTION_NORTH;
323 (*a)->data.diraction.hang = TRUE;
324 }
325
326 void setup_action_movefromedge_south(ObAction **a, ObUserAction uact)
327 {
328 (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
329 (*a)->data.diraction.direction = OB_DIRECTION_SOUTH;
330 (*a)->data.diraction.hang = TRUE;
331 }
332
333 void setup_action_movefromedge_east(ObAction **a, ObUserAction uact)
334 {
335 (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
336 (*a)->data.diraction.direction = OB_DIRECTION_EAST;
337 (*a)->data.diraction.hang = TRUE;
338 }
339
340 void setup_action_movefromedge_west(ObAction **a, ObUserAction uact)
341 {
342 (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
343 (*a)->data.diraction.direction = OB_DIRECTION_WEST;
344 (*a)->data.diraction.hang = TRUE;
345 }
346
347 void setup_action_movetoedge_north(ObAction **a, ObUserAction uact)
348 {
349 (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
350 (*a)->data.diraction.direction = OB_DIRECTION_NORTH;
351 (*a)->data.diraction.hang = FALSE;
352 }
353
354 void setup_action_movetoedge_south(ObAction **a, ObUserAction uact)
355 {
356 (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
357 (*a)->data.diraction.direction = OB_DIRECTION_SOUTH;
358 (*a)->data.diraction.hang = FALSE;
359 }
360
361 void setup_action_movetoedge_east(ObAction **a, ObUserAction uact)
362 {
363 (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
364 (*a)->data.diraction.direction = OB_DIRECTION_EAST;
365 (*a)->data.diraction.hang = FALSE;
366 }
367
368 void setup_action_movetoedge_west(ObAction **a, ObUserAction uact)
369 {
370 (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
371 (*a)->data.diraction.direction = OB_DIRECTION_WEST;
372 (*a)->data.diraction.hang = FALSE;
373 }
374
375 void setup_action_growtoedge_north(ObAction **a, ObUserAction uact)
376 {
377 (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
378 (*a)->data.diraction.direction = OB_DIRECTION_NORTH;
379 }
380
381 void setup_action_growtoedge_south(ObAction **a, ObUserAction uact)
382 {
383 (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
384 (*a)->data.diraction.direction = OB_DIRECTION_SOUTH;
385 }
386
387 void setup_action_growtoedge_east(ObAction **a, ObUserAction uact)
388 {
389 (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
390 (*a)->data.diraction.direction = OB_DIRECTION_EAST;
391 }
392
393 void setup_action_growtoedge_west(ObAction **a, ObUserAction uact)
394 {
395 (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
396 (*a)->data.diraction.direction = OB_DIRECTION_WEST;
397 }
398
399 void setup_action_top_layer(ObAction **a, ObUserAction uact)
400 {
401 (*a)->data.layer.any.client_action = OB_CLIENT_ACTION_ALWAYS;
402 (*a)->data.layer.layer = 1;
403 }
404
405 void setup_action_normal_layer(ObAction **a, ObUserAction uact)
406 {
407 (*a)->data.layer.any.client_action = OB_CLIENT_ACTION_ALWAYS;
408 (*a)->data.layer.layer = 0;
409 }
410
411 void setup_action_bottom_layer(ObAction **a, ObUserAction uact)
412 {
413 (*a)->data.layer.any.client_action = OB_CLIENT_ACTION_ALWAYS;
414 (*a)->data.layer.layer = -1;
415 }
416
417 void setup_action_move(ObAction **a, ObUserAction uact)
418 {
419 (*a)->data.moveresize.any.client_action = OB_CLIENT_ACTION_ALWAYS;
420 (*a)->data.moveresize.keyboard =
421 (uact == OB_USER_ACTION_NONE ||
422 uact == OB_USER_ACTION_KEYBOARD_KEY ||
423 uact == OB_USER_ACTION_MENU_SELECTION);
424 (*a)->data.moveresize.corner = 0;
425 }
426
427 void setup_action_resize(ObAction **a, ObUserAction uact)
428 {
429 (*a)->data.moveresize.any.client_action = OB_CLIENT_ACTION_ALWAYS;
430 (*a)->data.moveresize.keyboard =
431 (uact == OB_USER_ACTION_NONE ||
432 uact == OB_USER_ACTION_KEYBOARD_KEY ||
433 uact == OB_USER_ACTION_MENU_SELECTION);
434 (*a)->data.moveresize.corner = 0;
435 }
436
437 void setup_action_showmenu(ObAction **a, ObUserAction uact)
438 {
439 (*a)->data.showmenu.any.client_action = OB_CLIENT_ACTION_OPTIONAL;
440 /* you cannot call ShowMenu from inside a menu, cuz the menu code makes
441 assumptions that there is only one menu (and submenus) open at
442 a time! */
443 if (uact == OB_USER_ACTION_MENU_SELECTION) {
444 action_unref(*a);
445 *a = NULL;
446 }
447 }
448
449 void setup_action_focus(ObAction **a, ObUserAction uact)
450 {
451 (*a)->data.any.client_action = OB_CLIENT_ACTION_OPTIONAL;
452 }
453
454 void setup_client_action(ObAction **a, ObUserAction uact)
455 {
456 (*a)->data.any.client_action = OB_CLIENT_ACTION_ALWAYS;
457 }
458
459 ActionString actionstrings[] =
460 {
461 {
462 "execute",
463 action_execute,
464 NULL
465 },
466 {
467 "directionalfocusnorth",
468 action_directional_focus,
469 setup_action_directional_focus_north
470 },
471 {
472 "directionalfocuseast",
473 action_directional_focus,
474 setup_action_directional_focus_east
475 },
476 {
477 "directionalfocussouth",
478 action_directional_focus,
479 setup_action_directional_focus_south
480 },
481 {
482 "directionalfocuswest",
483 action_directional_focus,
484 setup_action_directional_focus_west
485 },
486 {
487 "directionalfocusnortheast",
488 action_directional_focus,
489 setup_action_directional_focus_northeast
490 },
491 {
492 "directionalfocussoutheast",
493 action_directional_focus,
494 setup_action_directional_focus_southeast
495 },
496 {
497 "directionalfocussouthwest",
498 action_directional_focus,
499 setup_action_directional_focus_southwest
500 },
501 {
502 "directionalfocusnorthwest",
503 action_directional_focus,
504 setup_action_directional_focus_northwest
505 },
506 {
507 "activate",
508 action_activate,
509 setup_action_focus
510 },
511 {
512 "focus",
513 action_focus,
514 setup_action_focus
515 },
516 {
517 "unfocus",
518 action_unfocus,
519 setup_client_action
520 },
521 {
522 "iconify",
523 action_iconify,
524 setup_client_action
525 },
526 {
527 "focustobottom",
528 action_focus_order_to_bottom,
529 setup_client_action
530 },
531 {
532 "raiselower",
533 action_raiselower,
534 setup_client_action
535 },
536 {
537 "raise",
538 action_raise,
539 setup_client_action
540 },
541 {
542 "lower",
543 action_lower,
544 setup_client_action
545 },
546 {
547 "close",
548 action_close,
549 setup_client_action
550 },
551 {
552 "kill",
553 action_kill,
554 setup_client_action
555 },
556 {
557 "shadelower",
558 action_shadelower,
559 setup_client_action
560 },
561 {
562 "unshaderaise",
563 action_unshaderaise,
564 setup_client_action
565 },
566 {
567 "shade",
568 action_shade,
569 setup_client_action
570 },
571 {
572 "unshade",
573 action_unshade,
574 setup_client_action
575 },
576 {
577 "toggleshade",
578 action_toggle_shade,
579 setup_client_action
580 },
581 {
582 "toggleomnipresent",
583 action_toggle_omnipresent,
584 setup_client_action
585 },
586 {
587 "moverelativehorz",
588 action_move_relative_horz,
589 setup_client_action
590 },
591 {
592 "moverelativevert",
593 action_move_relative_vert,
594 setup_client_action
595 },
596 {
597 "movetocenter",
598 action_move_to_center,
599 setup_client_action
600 },
601 {
602 "resizerelativehorz",
603 action_resize_relative_horz,
604 setup_client_action
605 },
606 {
607 "resizerelativevert",
608 action_resize_relative_vert,
609 setup_client_action
610 },
611 {
612 "moverelative",
613 action_move_relative,
614 setup_client_action
615 },
616 {
617 "resizerelative",
618 action_resize_relative,
619 setup_client_action
620 },
621 {
622 "maximizefull",
623 action_maximize_full,
624 setup_client_action
625 },
626 {
627 "unmaximizefull",
628 action_unmaximize_full,
629 setup_client_action
630 },
631 {
632 "togglemaximizefull",
633 action_toggle_maximize_full,
634 setup_client_action
635 },
636 {
637 "maximizehorz",
638 action_maximize_horz,
639 setup_client_action
640 },
641 {
642 "unmaximizehorz",
643 action_unmaximize_horz,
644 setup_client_action
645 },
646 {
647 "togglemaximizehorz",
648 action_toggle_maximize_horz,
649 setup_client_action
650 },
651 {
652 "maximizevert",
653 action_maximize_vert,
654 setup_client_action
655 },
656 {
657 "unmaximizevert",
658 action_unmaximize_vert,
659 setup_client_action
660 },
661 {
662 "togglemaximizevert",
663 action_toggle_maximize_vert,
664 setup_client_action
665 },
666 {
667 "togglefullscreen",
668 action_toggle_fullscreen,
669 setup_client_action
670 },
671 {
672 "sendtodesktop",
673 action_send_to_desktop,
674 setup_action_send_to_desktop
675 },
676 {
677 "sendtodesktopnext",
678 action_send_to_desktop_dir,
679 setup_action_send_to_desktop_next
680 },
681 {
682 "sendtodesktopprevious",
683 action_send_to_desktop_dir,
684 setup_action_send_to_desktop_prev
685 },
686 {
687 "sendtodesktopright",
688 action_send_to_desktop_dir,
689 setup_action_send_to_desktop_right
690 },
691 {
692 "sendtodesktopleft",
693 action_send_to_desktop_dir,
694 setup_action_send_to_desktop_left
695 },
696 {
697 "sendtodesktopup",
698 action_send_to_desktop_dir,
699 setup_action_send_to_desktop_up
700 },
701 {
702 "sendtodesktopdown",
703 action_send_to_desktop_dir,
704 setup_action_send_to_desktop_down
705 },
706 {
707 "desktop",
708 action_desktop,
709 setup_action_desktop
710 },
711 {
712 "desktopnext",
713 action_desktop_dir,
714 setup_action_desktop_next
715 },
716 {
717 "desktopprevious",
718 action_desktop_dir,
719 setup_action_desktop_prev
720 },
721 {
722 "desktopright",
723 action_desktop_dir,
724 setup_action_desktop_right
725 },
726 {
727 "desktopleft",
728 action_desktop_dir,
729 setup_action_desktop_left
730 },
731 {
732 "desktopup",
733 action_desktop_dir,
734 setup_action_desktop_up
735 },
736 {
737 "desktopdown",
738 action_desktop_dir,
739 setup_action_desktop_down
740 },
741 {
742 "toggledecorations",
743 action_toggle_decorations,
744 setup_client_action
745 },
746 {
747 "move",
748 action_move,
749 setup_action_move
750 },
751 {
752 "resize",
753 action_resize,
754 setup_action_resize
755 },
756 {
757 "toggledockautohide",
758 action_toggle_dockautohide,
759 NULL
760 },
761 {
762 "toggleshowdesktop",
763 action_toggle_show_desktop,
764 NULL
765 },
766 {
767 "showdesktop",
768 action_show_desktop,
769 NULL
770 },
771 {
772 "unshowdesktop",
773 action_unshow_desktop,
774 NULL
775 },
776 {
777 "desktoplast",
778 action_desktop_last,
779 NULL
780 },
781 {
782 "reconfigure",
783 action_reconfigure,
784 NULL
785 },
786 {
787 "restart",
788 action_restart,
789 NULL
790 },
791 {
792 "exit",
793 action_exit,
794 NULL
795 },
796 {
797 "showmenu",
798 action_showmenu,
799 setup_action_showmenu
800 },
801 {
802 "sendtotoplayer",
803 action_send_to_layer,
804 setup_action_top_layer
805 },
806 {
807 "togglealwaysontop",
808 action_toggle_layer,
809 setup_action_top_layer
810 },
811 {
812 "sendtonormallayer",
813 action_send_to_layer,
814 setup_action_normal_layer
815 },
816 {
817 "sendtobottomlayer",
818 action_send_to_layer,
819 setup_action_bottom_layer
820 },
821 {
822 "togglealwaysonbottom",
823 action_toggle_layer,
824 setup_action_bottom_layer
825 },
826 {
827 "nextwindow",
828 action_cycle_windows,
829 setup_action_cycle_windows_next
830 },
831 {
832 "previouswindow",
833 action_cycle_windows,
834 setup_action_cycle_windows_previous
835 },
836 {
837 "movefromedgenorth",
838 action_movetoedge,
839 setup_action_movefromedge_north
840 },
841 {
842 "movefromedgesouth",
843 action_movetoedge,
844 setup_action_movefromedge_south
845 },
846 {
847 "movefromedgewest",
848 action_movetoedge,
849 setup_action_movefromedge_west
850 },
851 {
852 "movefromedgeeast",
853 action_movetoedge,
854 setup_action_movefromedge_east
855 },
856 {
857 "movetoedgenorth",
858 action_movetoedge,
859 setup_action_movetoedge_north
860 },
861 {
862 "movetoedgesouth",
863 action_movetoedge,
864 setup_action_movetoedge_south
865 },
866 {
867 "movetoedgewest",
868 action_movetoedge,
869 setup_action_movetoedge_west
870 },
871 {
872 "movetoedgeeast",
873 action_movetoedge,
874 setup_action_movetoedge_east
875 },
876 {
877 "growtoedgenorth",
878 action_growtoedge,
879 setup_action_growtoedge_north
880 },
881 {
882 "growtoedgesouth",
883 action_growtoedge,
884 setup_action_growtoedge_south
885 },
886 {
887 "growtoedgewest",
888 action_growtoedge,
889 setup_action_growtoedge_west
890 },
891 {
892 "growtoedgeeast",
893 action_growtoedge,
894 setup_action_growtoedge_east
895 },
896 {
897 "breakchroot",
898 action_break_chroot,
899 NULL
900 },
901 {
902 NULL,
903 NULL,
904 NULL
905 }
906 };
907
908 /* only key bindings can be interactive. thus saith the xor.
909 because of how the mouse is grabbed, mouse events dont even get
910 read during interactive events, so no dice! >:) */
911 #define INTERACTIVE_LIMIT(a, uact) \
912 if (uact != OB_USER_ACTION_KEYBOARD_KEY) \
913 a->data.any.interactive = FALSE;
914
915 ObAction *action_from_string(const gchar *name, ObUserAction uact)
916 {
917 ObAction *a = NULL;
918 gboolean exist = FALSE;
919 gint i;
920
921 for (i = 0; actionstrings[i].name; i++)
922 if (!g_ascii_strcasecmp(name, actionstrings[i].name)) {
923 exist = TRUE;
924 a = action_new(actionstrings[i].func);
925 if (actionstrings[i].setup)
926 actionstrings[i].setup(&a, uact);
927 if (a)
928 INTERACTIVE_LIMIT(a, uact);
929 break;
930 }
931 if (!exist)
932 g_message(_("Invalid action '%s' requested. No such action exists."),
933 name);
934 if (!a)
935 g_message(_("Invalid use of action '%s'. Action will be ignored."),
936 name);
937 return a;
938 }
939
940 ObAction *action_parse(ObParseInst *i, xmlDocPtr doc, xmlNodePtr node,
941 ObUserAction uact)
942 {
943 gchar *actname;
944 ObAction *act = NULL;
945 xmlNodePtr n;
946
947 if (parse_attr_string("name", node, &actname)) {
948 if ((act = action_from_string(actname, uact))) {
949 if (act->func == action_execute || act->func == action_restart) {
950 if ((n = parse_find_node("execute", node->xmlChildrenNode))) {
951 gchar *s = parse_string(doc, n);
952 act->data.execute.path = parse_expand_tilde(s);
953 g_free(s);
954 }
955 if ((n = parse_find_node("startupnotify", node->xmlChildrenNode))) {
956 xmlNodePtr m;
957 if ((m = parse_find_node("enabled", n->xmlChildrenNode)))
958 act->data.execute.startupnotify = parse_bool(doc, m);
959 if ((m = parse_find_node("name", n->xmlChildrenNode)))
960 act->data.execute.name = parse_string(doc, m);
961 if ((m = parse_find_node("icon", n->xmlChildrenNode)))
962 act->data.execute.icon_name = parse_string(doc, m);
963 }
964 } else if (act->func == action_showmenu) {
965 if ((n = parse_find_node("menu", node->xmlChildrenNode)))
966 act->data.showmenu.name = parse_string(doc, n);
967 } else if (act->func == action_move_relative_horz ||
968 act->func == action_move_relative_vert ||
969 act->func == action_resize_relative_horz ||
970 act->func == action_resize_relative_vert) {
971 if ((n = parse_find_node("delta", node->xmlChildrenNode)))
972 act->data.relative.deltax = parse_int(doc, n);
973 } else if (act->func == action_move_relative) {
974 if ((n = parse_find_node("x", node->xmlChildrenNode)))
975 act->data.relative.deltax = parse_int(doc, n);
976 if ((n = parse_find_node("y", node->xmlChildrenNode)))
977 act->data.relative.deltay = parse_int(doc, n);
978 } else if (act->func == action_resize_relative) {
979 if ((n = parse_find_node("left", node->xmlChildrenNode)))
980 act->data.relative.deltaxl = parse_int(doc, n);
981 if ((n = parse_find_node("up", node->xmlChildrenNode)))
982 act->data.relative.deltayu = parse_int(doc, n);
983 if ((n = parse_find_node("right", node->xmlChildrenNode)))
984 act->data.relative.deltax = parse_int(doc, n);
985 if ((n = parse_find_node("down", node->xmlChildrenNode)))
986 act->data.relative.deltay = parse_int(doc, n);
987 } else if (act->func == action_desktop) {
988 if ((n = parse_find_node("desktop", node->xmlChildrenNode)))
989 act->data.desktop.desk = parse_int(doc, n);
990 if (act->data.desktop.desk > 0) act->data.desktop.desk--;
991 if ((n = parse_find_node("dialog", node->xmlChildrenNode)))
992 act->data.desktop.inter.any.interactive =
993 parse_bool(doc, n);
994 } else if (act->func == action_send_to_desktop) {
995 if ((n = parse_find_node("desktop", node->xmlChildrenNode)))
996 act->data.sendto.desk = parse_int(doc, n);
997 if (act->data.sendto.desk > 0) act->data.sendto.desk--;
998 if ((n = parse_find_node("follow", node->xmlChildrenNode)))
999 act->data.sendto.follow = parse_bool(doc, n);
1000 } else if (act->func == action_desktop_dir) {
1001 if ((n = parse_find_node("wrap", node->xmlChildrenNode)))
1002 act->data.desktopdir.wrap = parse_bool(doc, n);
1003 if ((n = parse_find_node("dialog", node->xmlChildrenNode)))
1004 act->data.desktopdir.inter.any.interactive =
1005 parse_bool(doc, n);
1006 } else if (act->func == action_send_to_desktop_dir) {
1007 if ((n = parse_find_node("wrap", node->xmlChildrenNode)))
1008 act->data.sendtodir.wrap = parse_bool(doc, n);
1009 if ((n = parse_find_node("follow", node->xmlChildrenNode)))
1010 act->data.sendtodir.follow = parse_bool(doc, n);
1011 if ((n = parse_find_node("dialog", node->xmlChildrenNode)))
1012 act->data.sendtodir.inter.any.interactive =
1013 parse_bool(doc, n);
1014 } else if (act->func == action_activate) {
1015 if ((n = parse_find_node("here", node->xmlChildrenNode)))
1016 act->data.activate.here = parse_bool(doc, n);
1017 } else if (act->func == action_cycle_windows) {
1018 if ((n = parse_find_node("linear", node->xmlChildrenNode)))
1019 act->data.cycle.linear = parse_bool(doc, n);
1020 if ((n = parse_find_node("dialog", node->xmlChildrenNode)))
1021 act->data.cycle.dialog = parse_bool(doc, n);
1022 if ((n = parse_find_node("panels", node->xmlChildrenNode)))
1023 act->data.cycle.dock_windows = parse_bool(doc, n);
1024 if ((n = parse_find_node("desktop", node->xmlChildrenNode)))
1025 act->data.cycle.desktop_windows = parse_bool(doc, n);
1026 if ((n = parse_find_node("allDesktops",
1027 node->xmlChildrenNode)))
1028 act->data.cycle.all_desktops = parse_bool(doc, n);
1029 } else if (act->func == action_directional_focus) {
1030 if ((n = parse_find_node("dialog", node->xmlChildrenNode)))
1031 act->data.interdiraction.dialog = parse_bool(doc, n);
1032 if ((n = parse_find_node("panels", node->xmlChildrenNode)))
1033 act->data.interdiraction.dock_windows = parse_bool(doc, n);
1034 if ((n = parse_find_node("desktop", node->xmlChildrenNode)))
1035 act->data.interdiraction.desktop_windows =
1036 parse_bool(doc, n);
1037 } else if (act->func == action_resize) {
1038 if ((n = parse_find_node("edge", node->xmlChildrenNode))) {
1039 gchar *s = parse_string(doc, n);
1040 if (!g_ascii_strcasecmp(s, "top"))
1041 act->data.moveresize.corner =
1042 prop_atoms.net_wm_moveresize_size_top;
1043 else if (!g_ascii_strcasecmp(s, "bottom"))
1044 act->data.moveresize.corner =
1045 prop_atoms.net_wm_moveresize_size_bottom;
1046 else if (!g_ascii_strcasecmp(s, "left"))
1047 act->data.moveresize.corner =
1048 prop_atoms.net_wm_moveresize_size_left;
1049 else if (!g_ascii_strcasecmp(s, "right"))
1050 act->data.moveresize.corner =
1051 prop_atoms.net_wm_moveresize_size_right;
1052 else if (!g_ascii_strcasecmp(s, "topleft"))
1053 act->data.moveresize.corner =
1054 prop_atoms.net_wm_moveresize_size_topleft;
1055 else if (!g_ascii_strcasecmp(s, "topright"))
1056 act->data.moveresize.corner =
1057 prop_atoms.net_wm_moveresize_size_topright;
1058 else if (!g_ascii_strcasecmp(s, "bottomleft"))
1059 act->data.moveresize.corner =
1060 prop_atoms.net_wm_moveresize_size_bottomleft;
1061 else if (!g_ascii_strcasecmp(s, "bottomright"))
1062 act->data.moveresize.corner =
1063 prop_atoms.net_wm_moveresize_size_bottomright;
1064 g_free(s);
1065 }
1066 } else if (act->func == action_raise ||
1067 act->func == action_lower ||
1068 act->func == action_raiselower ||
1069 act->func == action_shadelower ||
1070 act->func == action_unshaderaise) {
1071 }
1072 INTERACTIVE_LIMIT(act, uact);
1073 }
1074 g_free(actname);
1075 }
1076 return act;
1077 }
1078
1079 void action_run_list(GSList *acts, ObClient *c, ObFrameContext context,
1080 guint state, guint button, gint x, gint y, Time time,
1081 gboolean cancel, gboolean done)
1082 {
1083 GSList *it;
1084 ObAction *a;
1085 gboolean inter = FALSE;
1086
1087 if (!acts)
1088 return;
1089
1090 if (x < 0 && y < 0)
1091 screen_pointer_pos(&x, &y);
1092
1093 if (grab_on_keyboard())
1094 inter = TRUE;
1095 else
1096 for (it = acts; it; it = g_slist_next(it)) {
1097 a = it->data;
1098 if (a->data.any.interactive) {
1099 inter = TRUE;
1100 break;
1101 }
1102 }
1103
1104 if (!inter && button == 0) {
1105 /* Ungrab the keyboard before running the action, if it was
1106 not from a mouse event.
1107
1108 We have to do this because a key press causes a passive
1109 grab on the keyboard, and so if the action we are running
1110 wants to grab the keyboard, it will fail if the button is still
1111 held down (which is likely).
1112
1113 Use the X function not out own, because we're not considering
1114 a grab to be in place at all so our function won't try ungrab
1115 anything.
1116 */
1117 XUngrabKeyboard(ob_display, time);
1118 }
1119
1120 for (it = acts; it; it = g_slist_next(it)) {
1121 a = it->data;
1122
1123 if (!(a->data.any.client_action == OB_CLIENT_ACTION_ALWAYS && !c)) {
1124 a->data.any.c = a->data.any.client_action ? c : NULL;
1125 a->data.any.context = context;
1126 a->data.any.x = x;
1127 a->data.any.y = y;
1128
1129 a->data.any.button = button;
1130
1131 a->data.any.time = time;
1132
1133 if (a->data.any.interactive) {
1134 a->data.inter.cancel = cancel;
1135 a->data.inter.final = done;
1136 if (!(cancel || done))
1137 if (!keyboard_interactive_grab(state, a->data.any.c, a))
1138 continue;
1139 }
1140
1141 /* XXX UGLY HACK race with motion event starting a move and the
1142 button release gettnig processed first. answer: don't queue
1143 moveresize starts. UGLY HACK XXX */
1144 if (a->data.any.interactive || a->func == action_move ||
1145 a->func == action_resize)
1146 {
1147 /* interactive actions are not queued */
1148 a->func(&a->data);
1149 } else if (c &&
1150 (context == OB_FRAME_CONTEXT_CLIENT ||
1151 (c->type == OB_CLIENT_TYPE_DESKTOP &&
1152 context == OB_FRAME_CONTEXT_DESKTOP)) &&
1153 (a->func == action_focus ||
1154 a->func == action_activate ||
1155 a->func == action_showmenu))
1156 {
1157 /* XXX MORE UGLY HACK
1158 actions from clicks on client windows are NOT queued.
1159 this solves the mysterious click-and-drag-doesnt-work
1160 problem. it was because the window gets focused and stuff
1161 after the button event has already been passed through. i
1162 dont really know why it should care but it does and it makes
1163 a difference.
1164
1165 however this very bogus ! !
1166 we want to send the button press to the window BEFORE
1167 we do the action because the action might move the windows
1168 (eg change desktops) and then the button press ends up on
1169 the completely wrong window !
1170 so, this is just for that bug, and it will only NOT queue it
1171 if it is a focusing action that can be used with the mouse
1172 pointer. ugh.
1173
1174 also with the menus, there is a race going on. if the
1175 desktop wants to pop up a menu, and we do to, we send them
1176 the button before we pop up the menu, so they pop up their
1177 menu first. but not always. if we pop up our menu before
1178 sending them the button press, then the result is
1179 deterministic. yay.
1180 */
1181 a->func(&a->data);
1182 } else
1183 ob_main_loop_queue_action(ob_main_loop, a);
1184 }
1185 }
1186 }
1187
1188 void action_run_string(const gchar *name, struct _ObClient *c, Time time)
1189 {
1190 ObAction *a;
1191 GSList *l;
1192
1193 a = action_from_string(name, OB_USER_ACTION_NONE);
1194 g_assert(a);
1195
1196 l = g_slist_append(NULL, a);
1197
1198 action_run(l, c, 0, time);
1199 }
1200
1201 void action_execute(union ActionData *data)
1202 {
1203 GError *e = NULL;
1204 gchar *cmd, **argv = 0;
1205 if (data->execute.path) {
1206 cmd = g_filename_from_utf8(data->execute.path, -1, NULL, NULL, NULL);
1207 if (cmd) {
1208 if (!g_shell_parse_argv (cmd, NULL, &argv, &e)) {
1209 g_message(_("Failed to execute '%s': %s"),
1210 cmd, e->message);
1211 g_error_free(e);
1212 } else if (data->execute.startupnotify) {
1213 gchar *program;
1214
1215 program = g_path_get_basename(argv[0]);
1216 /* sets up the environment */
1217 sn_setup_spawn_environment(program,
1218 data->execute.name,
1219 data->execute.icon_name,
1220 /* launch it on the current
1221 desktop */
1222 screen_desktop,
1223 data->execute.any.time);
1224 if (!g_spawn_async(NULL, argv, NULL, G_SPAWN_SEARCH_PATH |
1225 G_SPAWN_DO_NOT_REAP_CHILD,
1226 NULL, NULL, NULL, &e)) {
1227 g_message(_("Failed to execute '%s': %s"),
1228 cmd, e->message);
1229 g_error_free(e);
1230 sn_spawn_cancel();
1231 }
1232 unsetenv("DESKTOP_STARTUP_ID");
1233 g_free(program);
1234 g_strfreev(argv);
1235 } else {
1236 if (!g_spawn_async(NULL, argv, NULL, G_SPAWN_SEARCH_PATH |
1237 G_SPAWN_DO_NOT_REAP_CHILD,
1238 NULL, NULL, NULL, &e))
1239 {
1240 g_message(_("Failed to execute '%s': %s"),
1241 cmd, e->message);
1242 g_error_free(e);
1243 }
1244 g_strfreev(argv);
1245 }
1246 g_free(cmd);
1247 } else {
1248 g_message(_("Failed to convert the path '%s' from utf8"),
1249 data->execute.path);
1250 }
1251 }
1252 }
1253
1254 void action_activate(union ActionData *data)
1255 {
1256 if (data->client.any.c) {
1257 if (!data->any.button || client_mouse_focusable(data->client.any.c) ||
1258 data->any.context != OB_FRAME_CONTEXT_CLIENT)
1259 {
1260 /* if using focus_delay, stop the timer now so that focus doesn't
1261 go moving on us */
1262 event_halt_focus_delay();
1263
1264 client_activate(data->activate.any.c, data->activate.here, TRUE);
1265 }
1266 } else {
1267 /* focus action on something other than a client, make keybindings
1268 work for this openbox instance, but don't focus any specific client
1269 */
1270 focus_nothing();
1271 }
1272 }
1273
1274 void action_focus(union ActionData *data)
1275 {
1276 if (data->client.any.c) {
1277 if (!data->any.button || client_mouse_focusable(data->client.any.c) ||
1278 data->any.context != OB_FRAME_CONTEXT_CLIENT)
1279 {
1280 /* if using focus_delay, stop the timer now so that focus doesn't
1281 go moving on us */
1282 event_halt_focus_delay();
1283
1284 client_focus(data->client.any.c);
1285 }
1286 } else {
1287 /* focus action on something other than a client, make keybindings
1288 work for this openbox instance, but don't focus any specific client
1289 */
1290 focus_nothing();
1291 }
1292 }
1293
1294 void action_unfocus (union ActionData *data)
1295 {
1296 if (data->client.any.c == focus_client)
1297 focus_fallback(FALSE);
1298 }
1299
1300 void action_iconify(union ActionData *data)
1301 {
1302 client_action_start(data);
1303 client_iconify(data->client.any.c, TRUE, TRUE, FALSE);
1304 client_action_end(data);
1305 }
1306
1307 void action_focus_order_to_bottom(union ActionData *data)
1308 {
1309 focus_order_to_bottom(data->client.any.c);
1310 }
1311
1312 void action_raiselower(union ActionData *data)
1313 {
1314 ObClient *c = data->client.any.c;
1315 GList *it;
1316 gboolean raise = FALSE;
1317
1318 for (it = stacking_list; it; it = g_list_next(it)) {
1319 if (WINDOW_IS_CLIENT(it->data)) {
1320 ObClient *cit = it->data;
1321
1322 if (cit == c) break;
1323 if (client_normal(cit) == client_normal(c) &&
1324 cit->layer == c->layer &&
1325 cit->frame->visible &&
1326 !client_search_transient(c, cit))
1327 {
1328 if (RECT_INTERSECTS_RECT(cit->frame->area, c->frame->area)) {
1329 raise = TRUE;
1330 break;
1331 }
1332 }
1333 }
1334 }
1335
1336 if (raise)
1337 action_raise(data);
1338 else
1339 action_lower(data);
1340 }
1341
1342 void action_raise(union ActionData *data)
1343 {
1344 client_action_start(data);
1345 stacking_raise(CLIENT_AS_WINDOW(data->client.any.c));
1346 client_action_end(data);
1347 }
1348
1349 void action_unshaderaise(union ActionData *data)
1350 {
1351 if (data->client.any.c->shaded)
1352 action_unshade(data);
1353 else
1354 action_raise(data);
1355 }
1356
1357 void action_shadelower(union ActionData *data)
1358 {
1359 if (data->client.any.c->shaded)
1360 action_lower(data);
1361 else
1362 action_shade(data);
1363 }
1364
1365 void action_lower(union ActionData *data)
1366 {
1367 client_action_start(data);
1368 stacking_lower(CLIENT_AS_WINDOW(data->client.any.c));
1369 client_action_end(data);
1370 }
1371
1372 void action_close(union ActionData *data)
1373 {
1374 client_close(data->client.any.c);
1375 }
1376
1377 void action_kill(union ActionData *data)
1378 {
1379 client_kill(data->client.any.c);
1380 }
1381
1382 void action_shade(union ActionData *data)
1383 {
1384 client_action_start(data);
1385 client_shade(data->client.any.c, TRUE);
1386 client_action_end(data);
1387 }
1388
1389 void action_unshade(union ActionData *data)
1390 {
1391 client_action_start(data);
1392 client_shade(data->client.any.c, FALSE);
1393 client_action_end(data);
1394 }
1395
1396 void action_toggle_shade(union ActionData *data)
1397 {
1398 client_action_start(data);
1399 client_shade(data->client.any.c, !data->client.any.c->shaded);
1400 client_action_end(data);
1401 }
1402
1403 void action_toggle_omnipresent(union ActionData *data)
1404 {
1405 client_set_desktop(data->client.any.c,
1406 data->client.any.c->desktop == DESKTOP_ALL ?
1407 screen_desktop : DESKTOP_ALL, FALSE);
1408 }
1409
1410 void action_move_relative_horz(union ActionData *data)
1411 {
1412 ObClient *c = data->relative.any.c;
1413 client_action_start(data);
1414 client_move(c, c->area.x + data->relative.deltax, c->area.y);
1415 client_action_end(data);
1416 }
1417
1418 void action_move_relative_vert(union ActionData *data)
1419 {
1420 ObClient *c = data->relative.any.c;
1421 client_action_start(data);
1422 client_move(c, c->area.x, c->area.y + data->relative.deltax);
1423 client_action_end(data);
1424 }
1425
1426 void action_move_to_center(union ActionData *data)
1427 {
1428 ObClient *c = data->client.any.c;
1429 Rect *area;
1430 area = screen_area_monitor(c->desktop, 0);
1431 client_action_start(data);
1432 client_move(c, area->width / 2 - c->area.width / 2,
1433 area->height / 2 - c->area.height / 2);
1434 client_action_end(data);
1435 }
1436
1437 void action_resize_relative_horz(union ActionData *data)
1438 {
1439 ObClient *c = data->relative.any.c;
1440 client_action_start(data);
1441 client_resize(c,
1442 c->area.width + data->relative.deltax * c->size_inc.width,
1443 c->area.height);
1444 client_action_end(data);
1445 }
1446
1447 void action_resize_relative_vert(union ActionData *data)
1448 {
1449 ObClient *c = data->relative.any.c;
1450 if (!c->shaded) {
1451 client_action_start(data);
1452 client_resize(c, c->area.width, c->area.height +
1453 data->relative.deltax * c->size_inc.height);
1454 client_action_end(data);
1455 }
1456 }
1457
1458 void action_move_relative(union ActionData *data)
1459 {
1460 ObClient *c = data->relative.any.c;
1461 client_action_start(data);
1462 client_move(c, c->area.x + data->relative.deltax, c->area.y +
1463 data->relative.deltay);
1464 client_action_end(data);
1465 }
1466
1467 void action_resize_relative(union ActionData *data)
1468 {
1469 ObClient *c = data->relative.any.c;
1470 gint x, y, ow, w, oh, h, lw, lh;
1471
1472 client_action_start(data);
1473
1474 x = c->area.x;
1475 y = c->area.y;
1476 ow = c->area.width;
1477 w = ow + data->relative.deltax * c->size_inc.width
1478 + data->relative.deltaxl * c->size_inc.width;
1479 oh = c->area.height;
1480 h = oh + data->relative.deltay * c->size_inc.height
1481 + data->relative.deltayu * c->size_inc.height;
1482
1483 client_try_configure(c, &x, &y, &w, &h, &lw, &lh, TRUE);
1484 client_move_resize(c, x + (ow - w), y + (oh - h), w, h);
1485 client_action_end(data);
1486 }
1487
1488 void action_maximize_full(union ActionData *data)
1489 {
1490 client_action_start(data);
1491 client_maximize(data->client.any.c, TRUE, 0);
1492 client_action_end(data);
1493 }
1494
1495 void action_unmaximize_full(union ActionData *data)
1496 {
1497 client_action_start(data);
1498 client_maximize(data->client.any.c, FALSE, 0);
1499 client_action_end(data);
1500 }
1501
1502 void action_toggle_maximize_full(union ActionData *data)
1503 {
1504 client_action_start(data);
1505 client_maximize(data->client.any.c,
1506 !(data->client.any.c->max_horz ||
1507 data->client.any.c->max_vert),
1508 0);
1509 client_action_end(data);
1510 }
1511
1512 void action_maximize_horz(union ActionData *data)
1513 {
1514 client_action_start(data);
1515 client_maximize(data->client.any.c, TRUE, 1);
1516 client_action_end(data);
1517 }
1518
1519 void action_unmaximize_horz(union ActionData *data)
1520 {
1521 client_action_start(data);
1522 client_maximize(data->client.any.c, FALSE, 1);
1523 client_action_end(data);
1524 }
1525
1526 void action_toggle_maximize_horz(union ActionData *data)
1527 {
1528 client_action_start(data);
1529 client_maximize(data->client.any.c,
1530 !data->client.any.c->max_horz, 1);
1531 client_action_end(data);
1532 }
1533
1534 void action_maximize_vert(union ActionData *data)
1535 {
1536 client_action_start(data);
1537 client_maximize(data->client.any.c, TRUE, 2);
1538 client_action_end(data);
1539 }
1540
1541 void action_unmaximize_vert(union ActionData *data)
1542 {
1543 client_action_start(data);
1544 client_maximize(data->client.any.c, FALSE, 2);
1545 client_action_end(data);
1546 }
1547
1548 void action_toggle_maximize_vert(union ActionData *data)
1549 {
1550 client_action_start(data);
1551 client_maximize(data->client.any.c,
1552 !data->client.any.c->max_vert, 2);
1553 client_action_end(data);
1554 }
1555
1556 void action_toggle_fullscreen(union ActionData *data)
1557 {
1558 client_action_start(data);
1559 client_fullscreen(data->client.any.c, !(data->client.any.c->fullscreen));
1560 client_action_end(data);
1561 }
1562
1563 void action_send_to_desktop(union ActionData *data)
1564 {
1565 ObClient *c = data->sendto.any.c;
1566
1567 if (!client_normal(c)) return;
1568
1569 if (data->sendto.desk < screen_num_desktops ||
1570 data->sendto.desk == DESKTOP_ALL) {
1571 client_set_desktop(c, data->sendto.desk, data->sendto.follow);
1572 if (data->sendto.follow)
1573 screen_set_desktop(data->sendto.desk, TRUE);
1574 }
1575 }
1576
1577 void action_desktop(union ActionData *data)
1578 {
1579 if (!data->inter.any.interactive ||
1580 (!data->inter.cancel && !data->inter.final))
1581 {
1582 if (data->desktop.desk < screen_num_desktops ||
1583 data->desktop.desk == DESKTOP_ALL)
1584 {
1585 screen_set_desktop(data->desktop.desk, TRUE);
1586 if (data->inter.any.interactive)
1587 screen_desktop_popup(data->desktop.desk, TRUE);
1588 }
1589 } else
1590 screen_desktop_popup(0, FALSE);
1591 }
1592
1593 void action_desktop_dir(union ActionData *data)
1594 {
1595 guint d;
1596
1597 d = screen_cycle_desktop(data->desktopdir.dir,
1598 data->desktopdir.wrap,
1599 data->desktopdir.linear,
1600 data->desktopdir.inter.any.interactive,
1601 data->desktopdir.inter.final,
1602 data->desktopdir.inter.cancel);
1603 /* only move the desktop when the action is complete. if we switch
1604 desktops during the interactive action, focus will move but with
1605 NotifyWhileGrabbed and applications don't like that. */
1606 if (!data->sendtodir.inter.any.interactive ||
1607 (data->sendtodir.inter.final && !data->sendtodir.inter.cancel))
1608 {
1609 if (d != screen_desktop) screen_set_desktop(d, TRUE);
1610 }
1611 }
1612
1613 void action_send_to_desktop_dir(union ActionData *data)
1614 {
1615 ObClient *c = data->sendtodir.inter.any.c;
1616 guint d;
1617
1618 if (!client_normal(c)) return;
1619
1620 d = screen_cycle_desktop(data->sendtodir.dir, data->sendtodir.wrap,
1621 data->sendtodir.linear,
1622 data->sendtodir.inter.any.interactive,
1623 data->sendtodir.inter.final,
1624 data->sendtodir.inter.cancel);
1625 /* only move the desktop when the action is complete. if we switch
1626 desktops during the interactive action, focus will move but with
1627 NotifyWhileGrabbed and applications don't like that. */
1628 if (!data->sendtodir.inter.any.interactive ||
1629 (data->sendtodir.inter.final && !data->sendtodir.inter.cancel))
1630 {
1631 client_set_desktop(c, d, data->sendtodir.follow);
1632 if (data->sendtodir.follow && d != screen_desktop)
1633 screen_set_desktop(d, TRUE);
1634 }
1635 }
1636
1637 void action_desktop_last(union ActionData *data)
1638 {
1639 screen_set_desktop(screen_last_desktop, TRUE);
1640 }
1641
1642 void action_toggle_decorations(union ActionData *data)
1643 {
1644 ObClient *c = data->client.any.c;
1645
1646 client_action_start(data);
1647 client_set_undecorated(c, !c->undecorated);
1648 client_action_end(data);
1649 }
1650
1651 static guint32 pick_corner(gint x, gint y, gint cx, gint cy, gint cw, gint ch,
1652 gboolean shaded)
1653 {
1654 /* let's make x and y client relative instead of screen relative */
1655 x = x - cx;
1656 y = ch - (y - cy); /* y is inverted, 0 is at the bottom of the window */
1657
1658 #define X x*ch/cw
1659 #define A -4*X + 7*ch/3
1660 #define B 4*X -15*ch/9
1661 #define C -X/4 + 2*ch/3
1662 #define D X/4 + 5*ch/12
1663 #define E X/4 + ch/3
1664 #define F -X/4 + 7*ch/12
1665 #define G 4*X - 4*ch/3
1666 #define H -4*X + 8*ch/3
1667 #define a (y > 5*ch/9)
1668 #define b (x < 4*cw/9)
1669 #define c (x > 5*cw/9)
1670 #define d (y < 4*ch/9)
1671
1672 /*
1673 Each of these defines (except X which is just there for fun), represents
1674 the equation of a line. The lines they represent are shown in the diagram
1675 below. Checking y against these lines, we are able to choose a region
1676 of the window as shown.
1677
1678 +---------------------A-------|-------|-------B---------------------+
1679 | |A B| |
1680 | |A | | B| |
1681 | | A B | |
1682 | | A | | B | |
1683 | | A B | |
1684 | | A | | B | |
1685 | northwest | A north B | northeast |
1686 | | A | | B | |
1687 | | A B | |
1688 C---------------------+----A--+-------+--B----+---------------------D
1689 |CCCCCCC | A B | DDDDDDD|
1690 | CCCCCCCC | A | | B | DDDDDDDD |
1691 | CCCCCCC A B DDDDDDD |
1692 - - - - - - - - - - - +CCCCCCC+aaaaaaa+DDDDDDD+ - - - - - - - - - - - -
1693 | | b c | | sh
1694 | west | b move c | east | ad
1695 | | b c | | ed
1696 - - - - - - - - - - - +EEEEEEE+ddddddd+FFFFFFF+- - - - - - - - - - - -
1697 | EEEEEEE G H FFFFFFF |
1698 | EEEEEEEE | G | | H | FFFFFFFF |
1699 |EEEEEEE | G H | FFFFFFF|
1700 E---------------------+----G--+-------+--H----+---------------------F
1701 | | G H | |
1702 | | G | | H | |
1703 | southwest | G south H | southeast |
1704 | | G | | H | |
1705 | | G H | |
1706 | | G | | H | |
1707 | | G H | |
1708 | |G | | H| |
1709 | |G H| |
1710 +---------------------G-------|-------|-------H---------------------+
1711 */
1712
1713 if (shaded) {
1714 /* for shaded windows, you can only resize west/east and move */
1715 if (b)
1716 return prop_atoms.net_wm_moveresize_size_left;
1717 if (c)
1718 return prop_atoms.net_wm_moveresize_size_right;
1719 return prop_atoms.net_wm_moveresize_move;
1720 }
1721
1722 if (y < A && y >= C)
1723 return prop_atoms.net_wm_moveresize_size_topleft;
1724 else if (y >= A && y >= B && a)
1725 return prop_atoms.net_wm_moveresize_size_top;
1726 else if (y < B && y >= D)
1727 return prop_atoms.net_wm_moveresize_size_topright;
1728 else if (y < C && y >= E && b)
1729 return prop_atoms.net_wm_moveresize_size_left;
1730 else if (y < D && y >= F && c)
1731 return prop_atoms.net_wm_moveresize_size_right;
1732 else if (y < E && y >= G)
1733 return prop_atoms.net_wm_moveresize_size_bottomleft;
1734 else if (y < G && y < H && d)
1735 return prop_atoms.net_wm_moveresize_size_bottom;
1736 else if (y >= H && y < F)
1737 return prop_atoms.net_wm_moveresize_size_bottomright;
1738 else
1739 return prop_atoms.net_wm_moveresize_move;
1740
1741 #undef X
1742 #undef A
1743 #undef B
1744 #undef C
1745 #undef D
1746 #undef E
1747 #undef F
1748 #undef G
1749 #undef H
1750 #undef a
1751 #undef b
1752 #undef c
1753 #undef d
1754 }
1755
1756 void action_move(union ActionData *data)
1757 {
1758 ObClient *c = data->moveresize.any.c;
1759 guint32 corner;
1760
1761 if (data->moveresize.keyboard)
1762 corner = prop_atoms.net_wm_moveresize_move_keyboard;
1763 else
1764 corner = prop_atoms.net_wm_moveresize_move;
1765
1766 moveresize_start(c, data->any.x, data->any.y, data->any.button, corner);
1767 }
1768
1769 void action_resize(union ActionData *data)
1770 {
1771 ObClient *c = data->moveresize.any.c;
1772 guint32 corner;
1773
1774 if (data->moveresize.keyboard)
1775 corner = prop_atoms.net_wm_moveresize_size_keyboard;
1776 else if (data->moveresize.corner)
1777 corner = data->moveresize.corner; /* it was specified in the binding */
1778 else
1779 corner = pick_corner(data->any.x, data->any.y,
1780 c->frame->area.x, c->frame->area.y,
1781 /* use the client size because the frame
1782 can be differently sized (shaded
1783 windows) and we want this based on the
1784 clients size */
1785 c->area.width + c->frame->size.left +
1786 c->frame->size.right,
1787 c->area.height + c->frame->size.top +
1788 c->frame->size.bottom, c->shaded);
1789
1790 moveresize_start(c, data->any.x, data->any.y, data->any.button, corner);
1791 }
1792
1793 void action_reconfigure(union ActionData *data)
1794 {
1795 ob_reconfigure();
1796 }
1797
1798 void action_restart(union ActionData *data)
1799 {
1800 ob_restart_other(data->execute.path);
1801 }
1802
1803 void action_exit(union ActionData *data)
1804 {
1805 ob_exit(0);
1806 }
1807
1808 void action_showmenu(union ActionData *data)
1809 {
1810 if (data->showmenu.name) {
1811 menu_show(data->showmenu.name, data->any.x, data->any.y,
1812 data->any.button, data->showmenu.any.c);
1813 }
1814 }
1815
1816 void action_cycle_windows(union ActionData *data)
1817 {
1818 /* if using focus_delay, stop the timer now so that focus doesn't go moving
1819 on us */
1820 event_halt_focus_delay();
1821
1822 focus_cycle(data->cycle.forward,
1823 data->cycle.all_desktops,
1824 data->cycle.dock_windows,
1825 data->cycle.desktop_windows,
1826 data->cycle.linear, data->any.interactive,
1827 data->cycle.dialog,
1828 data->cycle.inter.final, data->cycle.inter.cancel);
1829 }
1830
1831 void action_directional_focus(union ActionData *data)
1832 {
1833 /* if using focus_delay, stop the timer now so that focus doesn't go moving
1834 on us */
1835 event_halt_focus_delay();
1836
1837 focus_directional_cycle(data->interdiraction.direction,
1838 data->interdiraction.dock_windows,
1839 data->interdiraction.desktop_windows,
1840 data->any.interactive,
1841 data->interdiraction.dialog,
1842 data->interdiraction.inter.final,
1843 data->interdiraction.inter.cancel);
1844 }
1845
1846 void action_movetoedge(union ActionData *data)
1847 {
1848 gint x, y;
1849 ObClient *c = data->diraction.any.c;
1850
1851 x = c->frame->area.x;
1852 y = c->frame->area.y;
1853
1854 switch(data->diraction.direction) {
1855 case OB_DIRECTION_NORTH:
1856 y = client_directional_edge_search(c, OB_DIRECTION_NORTH,
1857 data->diraction.hang)
1858 - (data->diraction.hang ? c->frame->area.height : 0);
1859 break;
1860 case OB_DIRECTION_WEST:
1861 x = client_directional_edge_search(c, OB_DIRECTION_WEST,
1862 data->diraction.hang)
1863 - (data->diraction.hang ? c->frame->area.width : 0);
1864 break;
1865 case OB_DIRECTION_SOUTH:
1866 y = client_directional_edge_search(c, OB_DIRECTION_SOUTH,
1867 data->diraction.hang)
1868 - (data->diraction.hang ? 0 : c->frame->area.height);
1869 break;
1870 case OB_DIRECTION_EAST:
1871 x = client_directional_edge_search(c, OB_DIRECTION_EAST,
1872 data->diraction.hang)
1873 - (data->diraction.hang ? 0 : c->frame->area.width);
1874 break;
1875 default:
1876 g_assert_not_reached();
1877 }
1878 frame_frame_gravity(c->frame, &x, &y, c->area.width, c->area.height);
1879 client_action_start(data);
1880 client_move(c, x, y);
1881 client_action_end(data);
1882 }
1883
1884 void action_growtoedge(union ActionData *data)
1885 {
1886 gint x, y, width, height, dest;
1887 ObClient *c = data->diraction.any.c;
1888 Rect *a;
1889
1890 a = screen_area(c->desktop);
1891 x = c->frame->area.x;
1892 y = c->frame->area.y;
1893 /* get the unshaded frame's dimensions..if it is shaded */
1894 width = c->area.width + c->frame->size.left + c->frame->size.right;
1895 height = c->area.height + c->frame->size.top + c->frame->size.bottom;
1896
1897 switch(data->diraction.direction) {
1898 case OB_DIRECTION_NORTH:
1899 if (c->shaded) break; /* don't allow vertical resize if shaded */
1900
1901 dest = client_directional_edge_search(c, OB_DIRECTION_NORTH, FALSE);
1902 if (a->y == y)
1903 height = height / 2;
1904 else {
1905 height = c->frame->area.y + height - dest;
1906 y = dest;
1907 }
1908 break;
1909 case OB_DIRECTION_WEST:
1910 dest = client_directional_edge_search(c, OB_DIRECTION_WEST, FALSE);
1911 if (a->x == x)
1912 width = width / 2;
1913 else {
1914 width = c->frame->area.x + width - dest;
1915 x = dest;
1916 }
1917 break;
1918 case OB_DIRECTION_SOUTH:
1919 if (c->shaded) break; /* don't allow vertical resize if shaded */
1920
1921 dest = client_directional_edge_search(c, OB_DIRECTION_SOUTH, FALSE);
1922 if (a->y + a->height == y + c->frame->area.height) {
1923 height = c->frame->area.height / 2;
1924 y = a->y + a->height - height;
1925 } else
1926 height = dest - c->frame->area.y;
1927 y += (height - c->frame->area.height) % c->size_inc.height;
1928 height -= (height - c->frame->area.height) % c->size_inc.height;
1929 break;
1930 case OB_DIRECTION_EAST:
1931 dest = client_directional_edge_search(c, OB_DIRECTION_EAST, FALSE);
1932 if (a->x + a->width == x + c->frame->area.width) {
1933 width = c->frame->area.width / 2;
1934 x = a->x + a->width - width;
1935 } else
1936 width = dest - c->frame->area.x;
1937 x += (width - c->frame->area.width) % c->size_inc.width;
1938 width -= (width - c->frame->area.width) % c->size_inc.width;
1939 break;
1940 default:
1941 g_assert_not_reached();
1942 }
1943 width -= c->frame->size.left + c->frame->size.right;
1944 height -= c->frame->size.top + c->frame->size.bottom;
1945 frame_frame_gravity(c->frame, &x, &y, width, height);
1946 client_action_start(data);
1947 client_move_resize(c, x, y, width, height);
1948 client_action_end(data);
1949 }
1950
1951 void action_send_to_layer(union ActionData *data)
1952 {
1953 client_set_layer(data->layer.any.c, data->layer.layer);
1954 }
1955
1956 void action_toggle_layer(union ActionData *data)
1957 {
1958 ObClient *c = data->layer.any.c;
1959
1960 client_action_start(data);
1961 if (data->layer.layer < 0)
1962 client_set_layer(c, c->below ? 0 : -1);
1963 else if (data->layer.layer > 0)
1964 client_set_layer(c, c->above ? 0 : 1);
1965 client_action_end(data);
1966 }
1967
1968 void action_toggle_dockautohide(union ActionData *data)
1969 {
1970 config_dock_hide = !config_dock_hide;
1971 dock_configure();
1972 }
1973
1974 void action_toggle_show_desktop(union ActionData *data)
1975 {
1976 screen_show_desktop(!screen_showing_desktop, NULL);
1977 }
1978
1979 void action_show_desktop(union ActionData *data)
1980 {
1981 screen_show_desktop(TRUE, NULL);
1982 }
1983
1984 void action_unshow_desktop(union ActionData *data)
1985 {
1986 screen_show_desktop(FALSE, NULL);
1987 }
1988
1989 void action_break_chroot(union ActionData *data)
1990 {
1991 /* break out of one chroot */
1992 keyboard_reset_chains(1);
1993 }
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