]> Dogcows Code - chaz/openbox/blob - openbox/action.c
add the iconify action
[chaz/openbox] / openbox / action.c
1 /* -*- indent-tabs-mode: nil; tab-width: 4; c-basic-offset: 4; -*-
2
3 action.c for the Openbox window manager
4 Copyright (c) 2006 Mikael Magnusson
5 Copyright (c) 2003-2007 Dana Jansens
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 See the COPYING file for a copy of the GNU General Public License.
18 */
19
20 #include "debug.h"
21 #include "client.h"
22 #include "focus.h"
23 #include "focus_cycle.h"
24 #include "moveresize.h"
25 #include "menu.h"
26 #include "prop.h"
27 #include "stacking.h"
28 #include "screen.h"
29 #include "action.h"
30 #include "openbox.h"
31 #include "grab.h"
32 #include "keyboard.h"
33 #include "event.h"
34 #include "dock.h"
35 #include "config.h"
36 #include "mainloop.h"
37 #include "startupnotify.h"
38 #include "gettext.h"
39
40 #include <glib.h>
41
42
43
44 typedef struct
45 {
46 const gchar *name;
47 void (*func)(union ActionData *);
48 void (*setup)(ObAction **, ObUserAction uact);
49 } ActionString;
50
51 static ObAction *action_new(void (*func)(union ActionData *data))
52 {
53 ObAction *a = g_new0(ObAction, 1);
54 a->ref = 1;
55 a->func = func;
56
57 return a;
58 }
59
60 void action_ref(ObAction *a)
61 {
62 ++a->ref;
63 }
64
65 void action_unref(ObAction *a)
66 {
67 if (a == NULL) return;
68
69 if (--a->ref > 0) return;
70
71 /* deal with pointers */
72 if (a->func == action_execute || a->func == action_restart)
73 g_free(a->data.execute.path);
74 else if (a->func == action_debug)
75 g_free(a->data.debug.string);
76 else if (a->func == action_showmenu)
77 g_free(a->data.showmenu.name);
78
79 g_free(a);
80 }
81
82 ObAction* action_copy(const ObAction *src)
83 {
84 ObAction *a = action_new(src->func);
85
86 a->data = src->data;
87
88 /* deal with pointers */
89 if (a->func == action_execute || a->func == action_restart)
90 a->data.execute.path = g_strdup(a->data.execute.path);
91 else if (a->func == action_debug)
92 a->data.debug.string = g_strdup(a->data.debug.string);
93 else if (a->func == action_showmenu)
94 a->data.showmenu.name = g_strdup(a->data.showmenu.name);
95
96 return a;
97 }
98
99 void setup_action_directional_focus_north(ObAction **a, ObUserAction uact)
100 {
101 (*a)->data.interdiraction.inter.any.interactive = TRUE;
102 (*a)->data.interdiraction.direction = OB_DIRECTION_NORTH;
103 (*a)->data.interdiraction.dialog = TRUE;
104 (*a)->data.interdiraction.dock_windows = FALSE;
105 (*a)->data.interdiraction.desktop_windows = FALSE;
106 }
107
108 void setup_action_directional_focus_east(ObAction **a, ObUserAction uact)
109 {
110 (*a)->data.interdiraction.inter.any.interactive = TRUE;
111 (*a)->data.interdiraction.direction = OB_DIRECTION_EAST;
112 (*a)->data.interdiraction.dialog = TRUE;
113 (*a)->data.interdiraction.dock_windows = FALSE;
114 (*a)->data.interdiraction.desktop_windows = FALSE;
115 }
116
117 void setup_action_directional_focus_south(ObAction **a, ObUserAction uact)
118 {
119 (*a)->data.interdiraction.inter.any.interactive = TRUE;
120 (*a)->data.interdiraction.direction = OB_DIRECTION_SOUTH;
121 (*a)->data.interdiraction.dialog = TRUE;
122 (*a)->data.interdiraction.dock_windows = FALSE;
123 (*a)->data.interdiraction.desktop_windows = FALSE;
124 }
125
126 void setup_action_directional_focus_west(ObAction **a, ObUserAction uact)
127 {
128 (*a)->data.interdiraction.inter.any.interactive = TRUE;
129 (*a)->data.interdiraction.direction = OB_DIRECTION_WEST;
130 (*a)->data.interdiraction.dialog = TRUE;
131 (*a)->data.interdiraction.dock_windows = FALSE;
132 (*a)->data.interdiraction.desktop_windows = FALSE;
133 }
134
135 void setup_action_directional_focus_northeast(ObAction **a, ObUserAction uact)
136 {
137 (*a)->data.interdiraction.inter.any.interactive = TRUE;
138 (*a)->data.interdiraction.direction = OB_DIRECTION_NORTHEAST;
139 (*a)->data.interdiraction.dialog = TRUE;
140 (*a)->data.interdiraction.dock_windows = FALSE;
141 (*a)->data.interdiraction.desktop_windows = FALSE;
142 }
143
144 void setup_action_directional_focus_southeast(ObAction **a, ObUserAction uact)
145 {
146 (*a)->data.interdiraction.inter.any.interactive = TRUE;
147 (*a)->data.interdiraction.direction = OB_DIRECTION_SOUTHEAST;
148 (*a)->data.interdiraction.dialog = TRUE;
149 (*a)->data.interdiraction.dock_windows = FALSE;
150 (*a)->data.interdiraction.desktop_windows = FALSE;
151 }
152
153 void setup_action_directional_focus_southwest(ObAction **a, ObUserAction uact)
154 {
155 (*a)->data.interdiraction.inter.any.interactive = TRUE;
156 (*a)->data.interdiraction.direction = OB_DIRECTION_SOUTHWEST;
157 (*a)->data.interdiraction.dialog = TRUE;
158 (*a)->data.interdiraction.dock_windows = FALSE;
159 (*a)->data.interdiraction.desktop_windows = FALSE;
160 }
161
162 void setup_action_directional_focus_northwest(ObAction **a, ObUserAction uact)
163 {
164 (*a)->data.interdiraction.inter.any.interactive = TRUE;
165 (*a)->data.interdiraction.direction = OB_DIRECTION_NORTHWEST;
166 (*a)->data.interdiraction.dialog = TRUE;
167 (*a)->data.interdiraction.dock_windows = FALSE;
168 (*a)->data.interdiraction.desktop_windows = FALSE;
169 }
170
171 void setup_action_send_to_desktop(ObAction **a, ObUserAction uact)
172 {
173 (*a)->data.sendto.any.client_action = OB_CLIENT_ACTION_ALWAYS;
174 (*a)->data.sendto.follow = TRUE;
175 }
176
177 void setup_action_send_to_desktop_prev(ObAction **a, ObUserAction uact)
178 {
179 (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
180 (*a)->data.sendtodir.inter.any.interactive = TRUE;
181 (*a)->data.sendtodir.dir = OB_DIRECTION_WEST;
182 (*a)->data.sendtodir.linear = TRUE;
183 (*a)->data.sendtodir.wrap = TRUE;
184 (*a)->data.sendtodir.follow = TRUE;
185 }
186
187 void setup_action_send_to_desktop_next(ObAction **a, ObUserAction uact)
188 {
189 (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
190 (*a)->data.sendtodir.inter.any.interactive = TRUE;
191 (*a)->data.sendtodir.dir = OB_DIRECTION_EAST;
192 (*a)->data.sendtodir.linear = TRUE;
193 (*a)->data.sendtodir.wrap = TRUE;
194 (*a)->data.sendtodir.follow = TRUE;
195 }
196
197 void setup_action_send_to_desktop_left(ObAction **a, ObUserAction uact)
198 {
199 (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
200 (*a)->data.sendtodir.inter.any.interactive = TRUE;
201 (*a)->data.sendtodir.dir = OB_DIRECTION_WEST;
202 (*a)->data.sendtodir.linear = FALSE;
203 (*a)->data.sendtodir.wrap = TRUE;
204 (*a)->data.sendtodir.follow = TRUE;
205 }
206
207 void setup_action_send_to_desktop_right(ObAction **a, ObUserAction uact)
208 {
209 (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
210 (*a)->data.sendtodir.inter.any.interactive = TRUE;
211 (*a)->data.sendtodir.dir = OB_DIRECTION_EAST;
212 (*a)->data.sendtodir.linear = FALSE;
213 (*a)->data.sendtodir.wrap = TRUE;
214 (*a)->data.sendtodir.follow = TRUE;
215 }
216
217 void setup_action_send_to_desktop_up(ObAction **a, ObUserAction uact)
218 {
219 (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
220 (*a)->data.sendtodir.inter.any.interactive = TRUE;
221 (*a)->data.sendtodir.dir = OB_DIRECTION_NORTH;
222 (*a)->data.sendtodir.linear = FALSE;
223 (*a)->data.sendtodir.wrap = TRUE;
224 (*a)->data.sendtodir.follow = TRUE;
225 }
226
227 void setup_action_send_to_desktop_down(ObAction **a, ObUserAction uact)
228 {
229 (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
230 (*a)->data.sendtodir.inter.any.interactive = TRUE;
231 (*a)->data.sendtodir.dir = OB_DIRECTION_SOUTH;
232 (*a)->data.sendtodir.linear = FALSE;
233 (*a)->data.sendtodir.wrap = TRUE;
234 (*a)->data.sendtodir.follow = TRUE;
235 }
236
237 void setup_action_desktop(ObAction **a, ObUserAction uact)
238 {
239 /*
240 (*a)->data.desktop.inter.any.interactive = FALSE;
241 */
242 }
243
244 void setup_action_desktop_prev(ObAction **a, ObUserAction uact)
245 {
246 (*a)->data.desktopdir.inter.any.interactive = TRUE;
247 (*a)->data.desktopdir.dir = OB_DIRECTION_WEST;
248 (*a)->data.desktopdir.linear = TRUE;
249 (*a)->data.desktopdir.wrap = TRUE;
250 }
251
252 void setup_action_desktop_next(ObAction **a, ObUserAction uact)
253 {
254 (*a)->data.desktopdir.inter.any.interactive = TRUE;
255 (*a)->data.desktopdir.dir = OB_DIRECTION_EAST;
256 (*a)->data.desktopdir.linear = TRUE;
257 (*a)->data.desktopdir.wrap = TRUE;
258 }
259
260 void setup_action_desktop_left(ObAction **a, ObUserAction uact)
261 {
262 (*a)->data.desktopdir.inter.any.interactive = TRUE;
263 (*a)->data.desktopdir.dir = OB_DIRECTION_WEST;
264 (*a)->data.desktopdir.linear = FALSE;
265 (*a)->data.desktopdir.wrap = TRUE;
266 }
267
268 void setup_action_desktop_right(ObAction **a, ObUserAction uact)
269 {
270 (*a)->data.desktopdir.inter.any.interactive = TRUE;
271 (*a)->data.desktopdir.dir = OB_DIRECTION_EAST;
272 (*a)->data.desktopdir.linear = FALSE;
273 (*a)->data.desktopdir.wrap = TRUE;
274 }
275
276 void setup_action_desktop_up(ObAction **a, ObUserAction uact)
277 {
278 (*a)->data.desktopdir.inter.any.interactive = TRUE;
279 (*a)->data.desktopdir.dir = OB_DIRECTION_NORTH;
280 (*a)->data.desktopdir.linear = FALSE;
281 (*a)->data.desktopdir.wrap = TRUE;
282 }
283
284 void setup_action_desktop_down(ObAction **a, ObUserAction uact)
285 {
286 (*a)->data.desktopdir.inter.any.interactive = TRUE;
287 (*a)->data.desktopdir.dir = OB_DIRECTION_SOUTH;
288 (*a)->data.desktopdir.linear = FALSE;
289 (*a)->data.desktopdir.wrap = TRUE;
290 }
291
292 void setup_action_movefromedge_north(ObAction **a, ObUserAction uact)
293 {
294 (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
295 (*a)->data.diraction.direction = OB_DIRECTION_NORTH;
296 (*a)->data.diraction.hang = TRUE;
297 }
298
299 void setup_action_movefromedge_south(ObAction **a, ObUserAction uact)
300 {
301 (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
302 (*a)->data.diraction.direction = OB_DIRECTION_SOUTH;
303 (*a)->data.diraction.hang = TRUE;
304 }
305
306 void setup_action_movefromedge_east(ObAction **a, ObUserAction uact)
307 {
308 (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
309 (*a)->data.diraction.direction = OB_DIRECTION_EAST;
310 (*a)->data.diraction.hang = TRUE;
311 }
312
313 void setup_action_movefromedge_west(ObAction **a, ObUserAction uact)
314 {
315 (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
316 (*a)->data.diraction.direction = OB_DIRECTION_WEST;
317 (*a)->data.diraction.hang = TRUE;
318 }
319
320 void setup_action_movetoedge_north(ObAction **a, ObUserAction uact)
321 {
322 (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
323 (*a)->data.diraction.direction = OB_DIRECTION_NORTH;
324 (*a)->data.diraction.hang = FALSE;
325 }
326
327 void setup_action_movetoedge_south(ObAction **a, ObUserAction uact)
328 {
329 (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
330 (*a)->data.diraction.direction = OB_DIRECTION_SOUTH;
331 (*a)->data.diraction.hang = FALSE;
332 }
333
334 void setup_action_movetoedge_east(ObAction **a, ObUserAction uact)
335 {
336 (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
337 (*a)->data.diraction.direction = OB_DIRECTION_EAST;
338 (*a)->data.diraction.hang = FALSE;
339 }
340
341 void setup_action_movetoedge_west(ObAction **a, ObUserAction uact)
342 {
343 (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
344 (*a)->data.diraction.direction = OB_DIRECTION_WEST;
345 (*a)->data.diraction.hang = FALSE;
346 }
347
348 void setup_action_growtoedge_north(ObAction **a, ObUserAction uact)
349 {
350 (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
351 (*a)->data.diraction.direction = OB_DIRECTION_NORTH;
352 }
353
354 void setup_action_growtoedge_south(ObAction **a, ObUserAction uact)
355 {
356 (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
357 (*a)->data.diraction.direction = OB_DIRECTION_SOUTH;
358 }
359
360 void setup_action_growtoedge_east(ObAction **a, ObUserAction uact)
361 {
362 (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
363 (*a)->data.diraction.direction = OB_DIRECTION_EAST;
364 }
365
366 void setup_action_growtoedge_west(ObAction **a, ObUserAction uact)
367 {
368 (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
369 (*a)->data.diraction.direction = OB_DIRECTION_WEST;
370 }
371
372 void setup_action_top_layer(ObAction **a, ObUserAction uact)
373 {
374 (*a)->data.layer.any.client_action = OB_CLIENT_ACTION_ALWAYS;
375 (*a)->data.layer.layer = 1;
376 }
377
378 void setup_action_normal_layer(ObAction **a, ObUserAction uact)
379 {
380 (*a)->data.layer.any.client_action = OB_CLIENT_ACTION_ALWAYS;
381 (*a)->data.layer.layer = 0;
382 }
383
384 void setup_action_bottom_layer(ObAction **a, ObUserAction uact)
385 {
386 (*a)->data.layer.any.client_action = OB_CLIENT_ACTION_ALWAYS;
387 (*a)->data.layer.layer = -1;
388 }
389
390 void setup_action_resize(ObAction **a, ObUserAction uact)
391 {
392 (*a)->data.moveresize.any.client_action = OB_CLIENT_ACTION_ALWAYS;
393 (*a)->data.moveresize.keyboard =
394 (uact == OB_USER_ACTION_NONE ||
395 uact == OB_USER_ACTION_KEYBOARD_KEY ||
396 uact == OB_USER_ACTION_MENU_SELECTION);
397 (*a)->data.moveresize.corner = 0;
398 }
399
400 void setup_action_addremove_desktop_current(ObAction **a, ObUserAction uact)
401 {
402 (*a)->data.addremovedesktop.current = TRUE;
403 }
404
405 void setup_action_addremove_desktop_last(ObAction **a, ObUserAction uact)
406 {
407 (*a)->data.addremovedesktop.current = FALSE;
408 }
409
410 void setup_client_action(ObAction **a, ObUserAction uact)
411 {
412 (*a)->data.any.client_action = OB_CLIENT_ACTION_ALWAYS;
413 }
414
415 ActionString actionstrings[] =
416 {
417 {
418 "directionalfocusnorth",
419 action_directional_focus,
420 setup_action_directional_focus_north
421 },
422 {
423 "directionalfocuseast",
424 action_directional_focus,
425 setup_action_directional_focus_east
426 },
427 {
428 "directionalfocussouth",
429 action_directional_focus,
430 setup_action_directional_focus_south
431 },
432 {
433 "directionalfocuswest",
434 action_directional_focus,
435 setup_action_directional_focus_west
436 },
437 {
438 "directionalfocusnortheast",
439 action_directional_focus,
440 setup_action_directional_focus_northeast
441 },
442 {
443 "directionalfocussoutheast",
444 action_directional_focus,
445 setup_action_directional_focus_southeast
446 },
447 {
448 "directionalfocussouthwest",
449 action_directional_focus,
450 setup_action_directional_focus_southwest
451 },
452 {
453 "directionalfocusnorthwest",
454 action_directional_focus,
455 setup_action_directional_focus_northwest
456 },
457 {
458 "kill",
459 action_kill,
460 setup_client_action
461 },
462 {
463 "shadelower",
464 action_shadelower,
465 setup_client_action
466 },
467 {
468 "unshaderaise",
469 action_unshaderaise,
470 setup_client_action
471 },
472 {
473 "shade",
474 action_shade,
475 setup_client_action
476 },
477 {
478 "unshade",
479 action_unshade,
480 setup_client_action
481 },
482 {
483 "toggleshade",
484 action_toggle_shade,
485 setup_client_action
486 },
487 {
488 "toggleomnipresent",
489 action_toggle_omnipresent,
490 setup_client_action
491 },
492 {
493 "moverelativehorz",
494 action_move_relative_horz,
495 setup_client_action
496 },
497 {
498 "moverelativevert",
499 action_move_relative_vert,
500 setup_client_action
501 },
502 {
503 "movetocenter",
504 action_move_to_center,
505 setup_client_action
506 },
507 {
508 "resizerelativehorz",
509 action_resize_relative_horz,
510 setup_client_action
511 },
512 {
513 "resizerelativevert",
514 action_resize_relative_vert,
515 setup_client_action
516 },
517 {
518 "moverelative",
519 action_move_relative,
520 setup_client_action
521 },
522 {
523 "resizerelative",
524 action_resize_relative,
525 setup_client_action
526 },
527 {
528 "maximizefull",
529 action_maximize_full,
530 setup_client_action
531 },
532 {
533 "unmaximizefull",
534 action_unmaximize_full,
535 setup_client_action
536 },
537 {
538 "togglemaximizefull",
539 action_toggle_maximize_full,
540 setup_client_action
541 },
542 {
543 "maximizehorz",
544 action_maximize_horz,
545 setup_client_action
546 },
547 {
548 "unmaximizehorz",
549 action_unmaximize_horz,
550 setup_client_action
551 },
552 {
553 "togglemaximizehorz",
554 action_toggle_maximize_horz,
555 setup_client_action
556 },
557 {
558 "maximizevert",
559 action_maximize_vert,
560 setup_client_action
561 },
562 {
563 "unmaximizevert",
564 action_unmaximize_vert,
565 setup_client_action
566 },
567 {
568 "togglemaximizevert",
569 action_toggle_maximize_vert,
570 setup_client_action
571 },
572 {
573 "togglefullscreen",
574 action_toggle_fullscreen,
575 setup_client_action
576 },
577 {
578 "sendtodesktop",
579 action_send_to_desktop,
580 setup_action_send_to_desktop
581 },
582 {
583 "sendtodesktopnext",
584 action_send_to_desktop_dir,
585 setup_action_send_to_desktop_next
586 },
587 {
588 "sendtodesktopprevious",
589 action_send_to_desktop_dir,
590 setup_action_send_to_desktop_prev
591 },
592 {
593 "sendtodesktopright",
594 action_send_to_desktop_dir,
595 setup_action_send_to_desktop_right
596 },
597 {
598 "sendtodesktopleft",
599 action_send_to_desktop_dir,
600 setup_action_send_to_desktop_left
601 },
602 {
603 "sendtodesktopup",
604 action_send_to_desktop_dir,
605 setup_action_send_to_desktop_up
606 },
607 {
608 "sendtodesktopdown",
609 action_send_to_desktop_dir,
610 setup_action_send_to_desktop_down
611 },
612 {
613 "desktop",
614 action_desktop,
615 setup_action_desktop
616 },
617 {
618 "desktopnext",
619 action_desktop_dir,
620 setup_action_desktop_next
621 },
622 {
623 "desktopprevious",
624 action_desktop_dir,
625 setup_action_desktop_prev
626 },
627 {
628 "desktopright",
629 action_desktop_dir,
630 setup_action_desktop_right
631 },
632 {
633 "desktopleft",
634 action_desktop_dir,
635 setup_action_desktop_left
636 },
637 {
638 "desktopup",
639 action_desktop_dir,
640 setup_action_desktop_up
641 },
642 {
643 "desktopdown",
644 action_desktop_dir,
645 setup_action_desktop_down
646 },
647 {
648 "toggledecorations",
649 action_toggle_decorations,
650 setup_client_action
651 },
652 {
653 "resize",
654 action_resize,
655 setup_action_resize
656 },
657 {
658 "toggledockautohide",
659 action_toggle_dockautohide,
660 NULL
661 },
662 {
663 "desktoplast",
664 action_desktop_last,
665 NULL
666 },
667 {
668 "sendtotoplayer",
669 action_send_to_layer,
670 setup_action_top_layer
671 },
672 {
673 "togglealwaysontop",
674 action_toggle_layer,
675 setup_action_top_layer
676 },
677 {
678 "sendtonormallayer",
679 action_send_to_layer,
680 setup_action_normal_layer
681 },
682 {
683 "sendtobottomlayer",
684 action_send_to_layer,
685 setup_action_bottom_layer
686 },
687 {
688 "togglealwaysonbottom",
689 action_toggle_layer,
690 setup_action_bottom_layer
691 },
692 {
693 "movefromedgenorth",
694 action_movetoedge,
695 setup_action_movefromedge_north
696 },
697 {
698 "movefromedgesouth",
699 action_movetoedge,
700 setup_action_movefromedge_south
701 },
702 {
703 "movefromedgewest",
704 action_movetoedge,
705 setup_action_movefromedge_west
706 },
707 {
708 "movefromedgeeast",
709 action_movetoedge,
710 setup_action_movefromedge_east
711 },
712 {
713 "movetoedgenorth",
714 action_movetoedge,
715 setup_action_movetoedge_north
716 },
717 {
718 "movetoedgesouth",
719 action_movetoedge,
720 setup_action_movetoedge_south
721 },
722 {
723 "movetoedgewest",
724 action_movetoedge,
725 setup_action_movetoedge_west
726 },
727 {
728 "movetoedgeeast",
729 action_movetoedge,
730 setup_action_movetoedge_east
731 },
732 {
733 "growtoedgenorth",
734 action_growtoedge,
735 setup_action_growtoedge_north
736 },
737 {
738 "growtoedgesouth",
739 action_growtoedge,
740 setup_action_growtoedge_south
741 },
742 {
743 "growtoedgewest",
744 action_growtoedge,
745 setup_action_growtoedge_west
746 },
747 {
748 "growtoedgeeast",
749 action_growtoedge,
750 setup_action_growtoedge_east
751 },
752 {
753 "adddesktoplast",
754 action_add_desktop,
755 setup_action_addremove_desktop_last
756 },
757 {
758 "removedesktoplast",
759 action_remove_desktop,
760 setup_action_addremove_desktop_last
761 },
762 {
763 "adddesktopcurrent",
764 action_add_desktop,
765 setup_action_addremove_desktop_current
766 },
767 {
768 "removedesktopcurrent",
769 action_remove_desktop,
770 setup_action_addremove_desktop_current
771 },
772 {
773 NULL,
774 NULL,
775 NULL
776 }
777 };
778
779 /* only key bindings can be interactive. thus saith the xor.
780 because of how the mouse is grabbed, mouse events dont even get
781 read during interactive events, so no dice! >:) */
782 #define INTERACTIVE_LIMIT(a, uact) \
783 if (uact != OB_USER_ACTION_KEYBOARD_KEY) \
784 a->data.any.interactive = FALSE;
785
786 ObAction *action_from_string(const gchar *name, ObUserAction uact)
787 {
788 ObAction *a = NULL;
789 gboolean exist = FALSE;
790 gint i;
791
792 for (i = 0; actionstrings[i].name; i++)
793 if (!g_ascii_strcasecmp(name, actionstrings[i].name)) {
794 exist = TRUE;
795 a = action_new(actionstrings[i].func);
796 if (actionstrings[i].setup)
797 actionstrings[i].setup(&a, uact);
798 if (a)
799 INTERACTIVE_LIMIT(a, uact);
800 break;
801 }
802 if (!exist)
803 g_message(_("Invalid action '%s' requested. No such action exists."),
804 name);
805 if (!a)
806 g_message(_("Invalid use of action '%s'. Action will be ignored."),
807 name);
808 return a;
809 }
810
811 ObAction *action_parse(ObParseInst *i, xmlDocPtr doc, xmlNodePtr node,
812 ObUserAction uact)
813 {
814 gchar *actname;
815 ObAction *act = NULL;
816 xmlNodePtr n;
817
818 if (parse_attr_string("name", node, &actname)) {
819 if ((act = action_from_string(actname, uact))) {
820 } else if (act->func == action_move_relative_horz ||
821 act->func == action_move_relative_vert ||
822 act->func == action_resize_relative_horz ||
823 act->func == action_resize_relative_vert) {
824 if ((n = parse_find_node("delta", node->xmlChildrenNode)))
825 act->data.relative.deltax = parse_int(doc, n);
826 } else if (act->func == action_move_relative) {
827 if ((n = parse_find_node("x", node->xmlChildrenNode)))
828 act->data.relative.deltax = parse_int(doc, n);
829 if ((n = parse_find_node("y", node->xmlChildrenNode)))
830 act->data.relative.deltay = parse_int(doc, n);
831 } else if (act->func == action_resize_relative) {
832 if ((n = parse_find_node("left", node->xmlChildrenNode)))
833 act->data.relative.deltaxl = parse_int(doc, n);
834 if ((n = parse_find_node("up", node->xmlChildrenNode)))
835 act->data.relative.deltayu = parse_int(doc, n);
836 if ((n = parse_find_node("right", node->xmlChildrenNode)))
837 act->data.relative.deltax = parse_int(doc, n);
838 if ((n = parse_find_node("down", node->xmlChildrenNode)))
839 act->data.relative.deltay = parse_int(doc, n);
840 } else if (act->func == action_desktop) {
841 if ((n = parse_find_node("desktop", node->xmlChildrenNode)))
842 act->data.desktop.desk = parse_int(doc, n);
843 if (act->data.desktop.desk > 0) act->data.desktop.desk--;
844 /*
845 if ((n = parse_find_node("dialog", node->xmlChildrenNode)))
846 act->data.desktop.inter.any.interactive =
847 parse_bool(doc, n);
848 */
849 } else if (act->func == action_send_to_desktop) {
850 if ((n = parse_find_node("desktop", node->xmlChildrenNode)))
851 act->data.sendto.desk = parse_int(doc, n);
852 if (act->data.sendto.desk > 0) act->data.sendto.desk--;
853 if ((n = parse_find_node("follow", node->xmlChildrenNode)))
854 act->data.sendto.follow = parse_bool(doc, n);
855 } else if (act->func == action_desktop_dir) {
856 if ((n = parse_find_node("wrap", node->xmlChildrenNode)))
857 act->data.desktopdir.wrap = parse_bool(doc, n);
858 if ((n = parse_find_node("dialog", node->xmlChildrenNode)))
859 act->data.desktopdir.inter.any.interactive =
860 parse_bool(doc, n);
861 } else if (act->func == action_send_to_desktop_dir) {
862 if ((n = parse_find_node("wrap", node->xmlChildrenNode)))
863 act->data.sendtodir.wrap = parse_bool(doc, n);
864 if ((n = parse_find_node("follow", node->xmlChildrenNode)))
865 act->data.sendtodir.follow = parse_bool(doc, n);
866 if ((n = parse_find_node("dialog", node->xmlChildrenNode)))
867 act->data.sendtodir.inter.any.interactive =
868 parse_bool(doc, n);
869 } else if (act->func == action_directional_focus) {
870 if ((n = parse_find_node("dialog", node->xmlChildrenNode)))
871 act->data.interdiraction.dialog = parse_bool(doc, n);
872 if ((n = parse_find_node("panels", node->xmlChildrenNode)))
873 act->data.interdiraction.dock_windows = parse_bool(doc, n);
874 if ((n = parse_find_node("desktop", node->xmlChildrenNode)))
875 act->data.interdiraction.desktop_windows =
876 parse_bool(doc, n);
877 } else if (act->func == action_resize) {
878 if ((n = parse_find_node("edge", node->xmlChildrenNode))) {
879 gchar *s = parse_string(doc, n);
880 if (!g_ascii_strcasecmp(s, "top"))
881 act->data.moveresize.corner =
882 prop_atoms.net_wm_moveresize_size_top;
883 else if (!g_ascii_strcasecmp(s, "bottom"))
884 act->data.moveresize.corner =
885 prop_atoms.net_wm_moveresize_size_bottom;
886 else if (!g_ascii_strcasecmp(s, "left"))
887 act->data.moveresize.corner =
888 prop_atoms.net_wm_moveresize_size_left;
889 else if (!g_ascii_strcasecmp(s, "right"))
890 act->data.moveresize.corner =
891 prop_atoms.net_wm_moveresize_size_right;
892 else if (!g_ascii_strcasecmp(s, "topleft"))
893 act->data.moveresize.corner =
894 prop_atoms.net_wm_moveresize_size_topleft;
895 else if (!g_ascii_strcasecmp(s, "topright"))
896 act->data.moveresize.corner =
897 prop_atoms.net_wm_moveresize_size_topright;
898 else if (!g_ascii_strcasecmp(s, "bottomleft"))
899 act->data.moveresize.corner =
900 prop_atoms.net_wm_moveresize_size_bottomleft;
901 else if (!g_ascii_strcasecmp(s, "bottomright"))
902 act->data.moveresize.corner =
903 prop_atoms.net_wm_moveresize_size_bottomright;
904 g_free(s);
905 }
906 INTERACTIVE_LIMIT(act, uact);
907 }
908 g_free(actname);
909 }
910 return act;
911 }
912
913 void action_run_list(GSList *acts, ObClient *c, ObFrameContext context,
914 guint state, guint button, gint x, gint y, Time time,
915 gboolean cancel, gboolean done)
916 {
917 GSList *it;
918 ObAction *a;
919
920 if (!acts)
921 return;
922
923 if (x < 0 && y < 0)
924 screen_pointer_pos(&x, &y);
925
926 for (it = acts; it; it = g_slist_next(it)) {
927 a = it->data;
928
929 if (!(a->data.any.client_action == OB_CLIENT_ACTION_ALWAYS && !c)) {
930 a->data.any.c = a->data.any.client_action ? c : NULL;
931 a->data.any.context = context;
932 a->data.any.x = x;
933 a->data.any.y = y;
934
935 a->data.any.button = button;
936
937 a->data.any.time = time;
938
939 if (a->data.any.interactive) {
940 a->data.inter.cancel = cancel;
941 a->data.inter.final = done;
942 if (!(cancel || done))
943 if (!keyboard_interactive_grab(state, a->data.any.c, a))
944 continue;
945 }
946
947 /* XXX UGLY HACK race with motion event starting a move and the
948 button release gettnig processed first. answer: don't queue
949 moveresize starts. UGLY HACK XXX
950
951 XXX ALSO don't queue showmenu events, because on button press
952 events we need to know if a mouse grab is going to take place,
953 and set the button to 0, so that later motion events don't think
954 that a drag is going on. since showmenu grabs the pointer..
955 */
956 if (a->data.any.interactive || a->func == action_move ||
957 a->func == action_resize || a->func == action_showmenu)
958 {
959 /* interactive actions are not queued */
960 a->func(&a->data);
961 } else if (a->func == action_focus ||
962 a->func == action_activate ||
963 a->func == action_showmenu)
964 {
965 /* XXX MORE UGLY HACK
966 actions from clicks on client windows are NOT queued.
967 this solves the mysterious click-and-drag-doesnt-work
968 problem. it was because the window gets focused and stuff
969 after the button event has already been passed through. i
970 dont really know why it should care but it does and it makes
971 a difference.
972
973 however this very bogus ! !
974 we want to send the button press to the window BEFORE
975 we do the action because the action might move the windows
976 (eg change desktops) and then the button press ends up on
977 the completely wrong window !
978 so, this is just for that bug, and it will only NOT queue it
979 if it is a focusing action that can be used with the mouse
980 pointer. ugh.
981
982 also with the menus, there is a race going on. if the
983 desktop wants to pop up a menu, and we do too, we send them
984 the button before we pop up the menu, so they pop up their
985 menu first. but not always. if we pop up our menu before
986 sending them the button press, then the result is
987 deterministic. yay.
988
989 XXX further more. focus actions are not queued at all,
990 because if you bind focus->showmenu, the menu will get
991 hidden to do the focusing
992 */
993 a->func(&a->data);
994 } else
995 ob_main_loop_queue_action(ob_main_loop, a);
996 }
997 }
998 }
999
1000 void action_run_string(const gchar *name, struct _ObClient *c, Time time)
1001 {
1002 ObAction *a;
1003 GSList *l;
1004
1005 a = action_from_string(name, OB_USER_ACTION_NONE);
1006 g_assert(a);
1007
1008 l = g_slist_append(NULL, a);
1009
1010 action_run(l, c, 0, time);
1011 }
1012
1013 void action_unshaderaise(union ActionData *data)
1014 {
1015 if (data->client.any.c->shaded)
1016 action_unshade(data);
1017 else
1018 action_raise(data);
1019 }
1020
1021 void action_shadelower(union ActionData *data)
1022 {
1023 if (data->client.any.c->shaded)
1024 action_lower(data);
1025 else
1026 action_shade(data);
1027 }
1028
1029 void action_kill(union ActionData *data)
1030 {
1031 client_kill(data->client.any.c);
1032 }
1033
1034 void action_shade(union ActionData *data)
1035 {
1036 client_action_start(data);
1037 client_shade(data->client.any.c, TRUE);
1038 client_action_end(data, config_focus_under_mouse);
1039 }
1040
1041 void action_unshade(union ActionData *data)
1042 {
1043 client_action_start(data);
1044 client_shade(data->client.any.c, FALSE);
1045 client_action_end(data, config_focus_under_mouse);
1046 }
1047
1048 void action_toggle_shade(union ActionData *data)
1049 {
1050 client_action_start(data);
1051 client_shade(data->client.any.c, !data->client.any.c->shaded);
1052 client_action_end(data, config_focus_under_mouse);
1053 }
1054
1055 void action_toggle_omnipresent(union ActionData *data)
1056 {
1057 client_set_desktop(data->client.any.c,
1058 data->client.any.c->desktop == DESKTOP_ALL ?
1059 screen_desktop : DESKTOP_ALL, FALSE, TRUE);
1060 }
1061
1062 void action_move_relative_horz(union ActionData *data)
1063 {
1064 ObClient *c = data->relative.any.c;
1065 client_action_start(data);
1066 client_move(c, c->area.x + data->relative.deltax, c->area.y);
1067 client_action_end(data, FALSE);
1068 }
1069
1070 void action_move_relative_vert(union ActionData *data)
1071 {
1072 ObClient *c = data->relative.any.c;
1073 client_action_start(data);
1074 client_move(c, c->area.x, c->area.y + data->relative.deltax);
1075 client_action_end(data, FALSE);
1076 }
1077
1078 void action_move_to_center(union ActionData *data)
1079 {
1080 ObClient *c = data->client.any.c;
1081 Rect *area;
1082 area = screen_area(c->desktop, client_monitor(c), NULL);
1083 client_action_start(data);
1084 client_move(c, area->x + area->width / 2 - c->area.width / 2,
1085 area->y + area->height / 2 - c->area.height / 2);
1086 client_action_end(data, FALSE);
1087 g_free(area);
1088 }
1089
1090 void action_resize_relative_horz(union ActionData *data)
1091 {
1092 ObClient *c = data->relative.any.c;
1093 client_action_start(data);
1094 client_resize(c,
1095 c->area.width + data->relative.deltax * c->size_inc.width,
1096 c->area.height);
1097 client_action_end(data, FALSE);
1098 }
1099
1100 void action_resize_relative_vert(union ActionData *data)
1101 {
1102 ObClient *c = data->relative.any.c;
1103 if (!c->shaded) {
1104 client_action_start(data);
1105 client_resize(c, c->area.width, c->area.height +
1106 data->relative.deltax * c->size_inc.height);
1107 client_action_end(data, FALSE);
1108 }
1109 }
1110
1111 void action_move_relative(union ActionData *data)
1112 {
1113 ObClient *c = data->relative.any.c;
1114 client_action_start(data);
1115 client_move(c, c->area.x + data->relative.deltax, c->area.y +
1116 data->relative.deltay);
1117 client_action_end(data, FALSE);
1118 }
1119
1120 void action_resize_relative(union ActionData *data)
1121 {
1122 ObClient *c = data->relative.any.c;
1123 gint x, y, ow, xoff, nw, oh, yoff, nh, lw, lh;
1124
1125 client_action_start(data);
1126
1127 x = c->area.x;
1128 y = c->area.y;
1129 ow = c->area.width;
1130 xoff = -data->relative.deltaxl * c->size_inc.width;
1131 nw = ow + data->relative.deltax * c->size_inc.width
1132 + data->relative.deltaxl * c->size_inc.width;
1133 oh = c->area.height;
1134 yoff = -data->relative.deltayu * c->size_inc.height;
1135 nh = oh + data->relative.deltay * c->size_inc.height
1136 + data->relative.deltayu * c->size_inc.height;
1137
1138 g_print("deltax %d %d x %d ow %d xoff %d nw %d\n",
1139 data->relative.deltax,
1140 data->relative.deltaxl,
1141 x, ow, xoff, nw);
1142
1143 client_try_configure(c, &x, &y, &nw, &nh, &lw, &lh, TRUE);
1144 xoff = xoff == 0 ? 0 : (xoff < 0 ? MAX(xoff, ow-nw) : MIN(xoff, ow-nw));
1145 yoff = yoff == 0 ? 0 : (yoff < 0 ? MAX(yoff, oh-nh) : MIN(yoff, oh-nh));
1146 client_move_resize(c, x + xoff, y + yoff, nw, nh);
1147 client_action_end(data, FALSE);
1148 }
1149
1150 void action_maximize_full(union ActionData *data)
1151 {
1152 client_action_start(data);
1153 client_maximize(data->client.any.c, TRUE, 0);
1154 client_action_end(data, config_focus_under_mouse);
1155 }
1156
1157 void action_unmaximize_full(union ActionData *data)
1158 {
1159 client_action_start(data);
1160 client_maximize(data->client.any.c, FALSE, 0);
1161 client_action_end(data, config_focus_under_mouse);
1162 }
1163
1164 void action_toggle_maximize_full(union ActionData *data)
1165 {
1166 client_action_start(data);
1167 client_maximize(data->client.any.c,
1168 !(data->client.any.c->max_horz ||
1169 data->client.any.c->max_vert),
1170 0);
1171 client_action_end(data, config_focus_under_mouse);
1172 }
1173
1174 void action_maximize_horz(union ActionData *data)
1175 {
1176 client_action_start(data);
1177 client_maximize(data->client.any.c, TRUE, 1);
1178 client_action_end(data, config_focus_under_mouse);
1179 }
1180
1181 void action_unmaximize_horz(union ActionData *data)
1182 {
1183 client_action_start(data);
1184 client_maximize(data->client.any.c, FALSE, 1);
1185 client_action_end(data, config_focus_under_mouse);
1186 }
1187
1188 void action_toggle_maximize_horz(union ActionData *data)
1189 {
1190 client_action_start(data);
1191 client_maximize(data->client.any.c,
1192 !data->client.any.c->max_horz, 1);
1193 client_action_end(data, config_focus_under_mouse);
1194 }
1195
1196 void action_maximize_vert(union ActionData *data)
1197 {
1198 client_action_start(data);
1199 client_maximize(data->client.any.c, TRUE, 2);
1200 client_action_end(data, config_focus_under_mouse);
1201 }
1202
1203 void action_unmaximize_vert(union ActionData *data)
1204 {
1205 client_action_start(data);
1206 client_maximize(data->client.any.c, FALSE, 2);
1207 client_action_end(data, config_focus_under_mouse);
1208 }
1209
1210 void action_toggle_maximize_vert(union ActionData *data)
1211 {
1212 client_action_start(data);
1213 client_maximize(data->client.any.c,
1214 !data->client.any.c->max_vert, 2);
1215 client_action_end(data, config_focus_under_mouse);
1216 }
1217
1218 void action_toggle_fullscreen(union ActionData *data)
1219 {
1220 client_action_start(data);
1221 client_fullscreen(data->client.any.c, !(data->client.any.c->fullscreen));
1222 client_action_end(data, config_focus_under_mouse);
1223 }
1224
1225 void action_send_to_desktop(union ActionData *data)
1226 {
1227 ObClient *c = data->sendto.any.c;
1228
1229 if (!client_normal(c)) return;
1230
1231 if (data->sendto.desk < screen_num_desktops ||
1232 data->sendto.desk == DESKTOP_ALL) {
1233 client_set_desktop(c, data->sendto.desk, data->sendto.follow, FALSE);
1234 if (data->sendto.follow && data->sendto.desk != screen_desktop)
1235 screen_set_desktop(data->sendto.desk, TRUE);
1236 }
1237 }
1238
1239 void action_desktop(union ActionData *data)
1240 {
1241 /* XXX add the interactive/dialog option back again once the dialog
1242 has been made to not use grabs */
1243 if (data->desktop.desk < screen_num_desktops ||
1244 data->desktop.desk == DESKTOP_ALL)
1245 {
1246 screen_set_desktop(data->desktop.desk, TRUE);
1247 if (data->inter.any.interactive)
1248 screen_desktop_popup(data->desktop.desk, TRUE);
1249 }
1250 }
1251
1252 void action_desktop_dir(union ActionData *data)
1253 {
1254 guint d;
1255
1256 d = screen_cycle_desktop(data->desktopdir.dir,
1257 data->desktopdir.wrap,
1258 data->desktopdir.linear,
1259 data->desktopdir.inter.any.interactive,
1260 data->desktopdir.inter.final,
1261 data->desktopdir.inter.cancel);
1262 /* only move the desktop when the action is complete. if we switch
1263 desktops during the interactive action, focus will move but with
1264 NotifyWhileGrabbed and applications don't like that. */
1265 if (!data->sendtodir.inter.any.interactive ||
1266 (data->sendtodir.inter.final && !data->sendtodir.inter.cancel))
1267 {
1268 if (d != screen_desktop)
1269 screen_set_desktop(d, TRUE);
1270 }
1271 }
1272
1273 void action_send_to_desktop_dir(union ActionData *data)
1274 {
1275 ObClient *c = data->sendtodir.inter.any.c;
1276 guint d;
1277
1278 if (!client_normal(c)) return;
1279
1280 d = screen_cycle_desktop(data->sendtodir.dir, data->sendtodir.wrap,
1281 data->sendtodir.linear,
1282 data->sendtodir.inter.any.interactive,
1283 data->sendtodir.inter.final,
1284 data->sendtodir.inter.cancel);
1285 /* only move the desktop when the action is complete. if we switch
1286 desktops during the interactive action, focus will move but with
1287 NotifyWhileGrabbed and applications don't like that. */
1288 if (!data->sendtodir.inter.any.interactive ||
1289 (data->sendtodir.inter.final && !data->sendtodir.inter.cancel))
1290 {
1291 client_set_desktop(c, d, data->sendtodir.follow, FALSE);
1292 if (data->sendtodir.follow && d != screen_desktop)
1293 screen_set_desktop(d, TRUE);
1294 }
1295 }
1296
1297 void action_desktop_last(union ActionData *data)
1298 {
1299 if (screen_last_desktop < screen_num_desktops)
1300 screen_set_desktop(screen_last_desktop, TRUE);
1301 }
1302
1303 void action_toggle_decorations(union ActionData *data)
1304 {
1305 ObClient *c = data->client.any.c;
1306
1307 client_action_start(data);
1308 client_set_undecorated(c, !c->undecorated);
1309 client_action_end(data, FALSE);
1310 }
1311
1312 static guint32 pick_corner(gint x, gint y, gint cx, gint cy, gint cw, gint ch,
1313 gboolean shaded)
1314 {
1315 /* let's make x and y client relative instead of screen relative */
1316 x = x - cx;
1317 y = ch - (y - cy); /* y is inverted, 0 is at the bottom of the window */
1318
1319 #define X x*ch/cw
1320 #define A -4*X + 7*ch/3
1321 #define B 4*X -15*ch/9
1322 #define C -X/4 + 2*ch/3
1323 #define D X/4 + 5*ch/12
1324 #define E X/4 + ch/3
1325 #define F -X/4 + 7*ch/12
1326 #define G 4*X - 4*ch/3
1327 #define H -4*X + 8*ch/3
1328 #define a (y > 5*ch/9)
1329 #define b (x < 4*cw/9)
1330 #define c (x > 5*cw/9)
1331 #define d (y < 4*ch/9)
1332
1333 /*
1334 Each of these defines (except X which is just there for fun), represents
1335 the equation of a line. The lines they represent are shown in the diagram
1336 below. Checking y against these lines, we are able to choose a region
1337 of the window as shown.
1338
1339 +---------------------A-------|-------|-------B---------------------+
1340 | |A B| |
1341 | |A | | B| |
1342 | | A B | |
1343 | | A | | B | |
1344 | | A B | |
1345 | | A | | B | |
1346 | northwest | A north B | northeast |
1347 | | A | | B | |
1348 | | A B | |
1349 C---------------------+----A--+-------+--B----+---------------------D
1350 |CCCCCCC | A B | DDDDDDD|
1351 | CCCCCCCC | A | | B | DDDDDDDD |
1352 | CCCCCCC A B DDDDDDD |
1353 - - - - - - - - - - - +CCCCCCC+aaaaaaa+DDDDDDD+ - - - - - - - - - - - -
1354 | | b c | | sh
1355 | west | b move c | east | ad
1356 | | b c | | ed
1357 - - - - - - - - - - - +EEEEEEE+ddddddd+FFFFFFF+- - - - - - - - - - - -
1358 | EEEEEEE G H FFFFFFF |
1359 | EEEEEEEE | G | | H | FFFFFFFF |
1360 |EEEEEEE | G H | FFFFFFF|
1361 E---------------------+----G--+-------+--H----+---------------------F
1362 | | G H | |
1363 | | G | | H | |
1364 | southwest | G south H | southeast |
1365 | | G | | H | |
1366 | | G H | |
1367 | | G | | H | |
1368 | | G H | |
1369 | |G | | H| |
1370 | |G H| |
1371 +---------------------G-------|-------|-------H---------------------+
1372 */
1373
1374 if (shaded) {
1375 /* for shaded windows, you can only resize west/east and move */
1376 if (b)
1377 return prop_atoms.net_wm_moveresize_size_left;
1378 if (c)
1379 return prop_atoms.net_wm_moveresize_size_right;
1380 return prop_atoms.net_wm_moveresize_move;
1381 }
1382
1383 if (y < A && y >= C)
1384 return prop_atoms.net_wm_moveresize_size_topleft;
1385 else if (y >= A && y >= B && a)
1386 return prop_atoms.net_wm_moveresize_size_top;
1387 else if (y < B && y >= D)
1388 return prop_atoms.net_wm_moveresize_size_topright;
1389 else if (y < C && y >= E && b)
1390 return prop_atoms.net_wm_moveresize_size_left;
1391 else if (y < D && y >= F && c)
1392 return prop_atoms.net_wm_moveresize_size_right;
1393 else if (y < E && y >= G)
1394 return prop_atoms.net_wm_moveresize_size_bottomleft;
1395 else if (y < G && y < H && d)
1396 return prop_atoms.net_wm_moveresize_size_bottom;
1397 else if (y >= H && y < F)
1398 return prop_atoms.net_wm_moveresize_size_bottomright;
1399 else
1400 return prop_atoms.net_wm_moveresize_move;
1401
1402 #undef X
1403 #undef A
1404 #undef B
1405 #undef C
1406 #undef D
1407 #undef E
1408 #undef F
1409 #undef G
1410 #undef H
1411 #undef a
1412 #undef b
1413 #undef c
1414 #undef d
1415 }
1416
1417 void action_resize(union ActionData *data)
1418 {
1419 ObClient *c = data->moveresize.any.c;
1420 guint32 corner;
1421
1422 if (data->moveresize.keyboard)
1423 corner = prop_atoms.net_wm_moveresize_size_keyboard;
1424 else if (data->moveresize.corner)
1425 corner = data->moveresize.corner; /* it was specified in the binding */
1426 else
1427 corner = pick_corner(data->any.x, data->any.y,
1428 c->frame->area.x, c->frame->area.y,
1429 /* use the client size because the frame
1430 can be differently sized (shaded
1431 windows) and we want this based on the
1432 clients size */
1433 c->area.width + c->frame->size.left +
1434 c->frame->size.right,
1435 c->area.height + c->frame->size.top +
1436 c->frame->size.bottom, c->shaded);
1437
1438 moveresize_start(c, data->any.x, data->any.y, data->any.button, corner);
1439 }
1440
1441 void action_directional_focus(union ActionData *data)
1442 {
1443 /* if using focus_delay, stop the timer now so that focus doesn't go moving
1444 on us */
1445 event_halt_focus_delay();
1446
1447 focus_directional_cycle(data->interdiraction.direction,
1448 data->interdiraction.dock_windows,
1449 data->interdiraction.desktop_windows,
1450 data->any.interactive,
1451 data->interdiraction.dialog,
1452 data->interdiraction.inter.final,
1453 data->interdiraction.inter.cancel);
1454 }
1455
1456 void action_movetoedge(union ActionData *data)
1457 {
1458 gint x, y;
1459 ObClient *c = data->diraction.any.c;
1460
1461 x = c->frame->area.x;
1462 y = c->frame->area.y;
1463
1464 switch(data->diraction.direction) {
1465 case OB_DIRECTION_NORTH:
1466 y = client_directional_edge_search(c, OB_DIRECTION_NORTH,
1467 data->diraction.hang)
1468 - (data->diraction.hang ? c->frame->area.height : 0);
1469 break;
1470 case OB_DIRECTION_WEST:
1471 x = client_directional_edge_search(c, OB_DIRECTION_WEST,
1472 data->diraction.hang)
1473 - (data->diraction.hang ? c->frame->area.width : 0);
1474 break;
1475 case OB_DIRECTION_SOUTH:
1476 y = client_directional_edge_search(c, OB_DIRECTION_SOUTH,
1477 data->diraction.hang)
1478 - (data->diraction.hang ? 0 : c->frame->area.height);
1479 break;
1480 case OB_DIRECTION_EAST:
1481 x = client_directional_edge_search(c, OB_DIRECTION_EAST,
1482 data->diraction.hang)
1483 - (data->diraction.hang ? 0 : c->frame->area.width);
1484 break;
1485 default:
1486 g_assert_not_reached();
1487 }
1488 frame_frame_gravity(c->frame, &x, &y, c->area.width, c->area.height);
1489 client_action_start(data);
1490 client_move(c, x, y);
1491 client_action_end(data, FALSE);
1492 }
1493
1494 void action_growtoedge(union ActionData *data)
1495 {
1496 gint x, y, width, height, dest;
1497 ObClient *c = data->diraction.any.c;
1498 Rect *a;
1499
1500 a = screen_area(c->desktop, SCREEN_AREA_ALL_MONITORS, &c->frame->area);
1501 x = c->frame->area.x;
1502 y = c->frame->area.y;
1503 /* get the unshaded frame's dimensions..if it is shaded */
1504 width = c->area.width + c->frame->size.left + c->frame->size.right;
1505 height = c->area.height + c->frame->size.top + c->frame->size.bottom;
1506
1507 switch(data->diraction.direction) {
1508 case OB_DIRECTION_NORTH:
1509 if (c->shaded) break; /* don't allow vertical resize if shaded */
1510
1511 dest = client_directional_edge_search(c, OB_DIRECTION_NORTH, FALSE);
1512 if (a->y == y)
1513 height = height / 2;
1514 else {
1515 height = c->frame->area.y + height - dest;
1516 y = dest;
1517 }
1518 break;
1519 case OB_DIRECTION_WEST:
1520 dest = client_directional_edge_search(c, OB_DIRECTION_WEST, FALSE);
1521 if (a->x == x)
1522 width = width / 2;
1523 else {
1524 width = c->frame->area.x + width - dest;
1525 x = dest;
1526 }
1527 break;
1528 case OB_DIRECTION_SOUTH:
1529 if (c->shaded) break; /* don't allow vertical resize if shaded */
1530
1531 dest = client_directional_edge_search(c, OB_DIRECTION_SOUTH, FALSE);
1532 if (a->y + a->height == y + c->frame->area.height) {
1533 height = c->frame->area.height / 2;
1534 y = a->y + a->height - height;
1535 } else
1536 height = dest - c->frame->area.y;
1537 y += (height - c->frame->area.height) % c->size_inc.height;
1538 height -= (height - c->frame->area.height) % c->size_inc.height;
1539 break;
1540 case OB_DIRECTION_EAST:
1541 dest = client_directional_edge_search(c, OB_DIRECTION_EAST, FALSE);
1542 if (a->x + a->width == x + c->frame->area.width) {
1543 width = c->frame->area.width / 2;
1544 x = a->x + a->width - width;
1545 } else
1546 width = dest - c->frame->area.x;
1547 x += (width - c->frame->area.width) % c->size_inc.width;
1548 width -= (width - c->frame->area.width) % c->size_inc.width;
1549 break;
1550 default:
1551 g_assert_not_reached();
1552 }
1553 width -= c->frame->size.left + c->frame->size.right;
1554 height -= c->frame->size.top + c->frame->size.bottom;
1555 frame_frame_gravity(c->frame, &x, &y, width, height);
1556 client_action_start(data);
1557 client_move_resize(c, x, y, width, height);
1558 client_action_end(data, FALSE);
1559 g_free(a);
1560 }
1561
1562 void action_send_to_layer(union ActionData *data)
1563 {
1564 client_set_layer(data->layer.any.c, data->layer.layer);
1565 }
1566
1567 void action_toggle_layer(union ActionData *data)
1568 {
1569 ObClient *c = data->layer.any.c;
1570
1571 client_action_start(data);
1572 if (data->layer.layer < 0)
1573 client_set_layer(c, c->below ? 0 : -1);
1574 else if (data->layer.layer > 0)
1575 client_set_layer(c, c->above ? 0 : 1);
1576 client_action_end(data, config_focus_under_mouse);
1577 }
1578
1579 void action_toggle_dockautohide(union ActionData *data)
1580 {
1581 config_dock_hide = !config_dock_hide;
1582 dock_configure();
1583 }
1584
1585 void action_add_desktop(union ActionData *data)
1586 {
1587 client_action_start(data);
1588 screen_set_num_desktops(screen_num_desktops+1);
1589
1590 /* move all the clients over */
1591 if (data->addremovedesktop.current) {
1592 GList *it;
1593
1594 for (it = client_list; it; it = g_list_next(it)) {
1595 ObClient *c = it->data;
1596 if (c->desktop != DESKTOP_ALL && c->desktop >= screen_desktop)
1597 client_set_desktop(c, c->desktop+1, FALSE, TRUE);
1598 }
1599 }
1600
1601 client_action_end(data, config_focus_under_mouse);
1602 }
1603
1604 void action_remove_desktop(union ActionData *data)
1605 {
1606 guint rmdesktop, movedesktop;
1607 GList *it, *stacking_copy;
1608
1609 if (screen_num_desktops < 2) return;
1610
1611 client_action_start(data);
1612
1613 /* what desktop are we removing and moving to? */
1614 if (data->addremovedesktop.current)
1615 rmdesktop = screen_desktop;
1616 else
1617 rmdesktop = screen_num_desktops - 1;
1618 if (rmdesktop < screen_num_desktops - 1)
1619 movedesktop = rmdesktop + 1;
1620 else
1621 movedesktop = rmdesktop;
1622
1623 /* make a copy of the list cuz we're changing it */
1624 stacking_copy = g_list_copy(stacking_list);
1625 for (it = g_list_last(stacking_copy); it; it = g_list_previous(it)) {
1626 if (WINDOW_IS_CLIENT(it->data)) {
1627 ObClient *c = it->data;
1628 guint d = c->desktop;
1629 if (d != DESKTOP_ALL && d >= movedesktop) {
1630 client_set_desktop(c, c->desktop - 1, TRUE, TRUE);
1631 ob_debug("moving window %s\n", c->title);
1632 }
1633 /* raise all the windows that are on the current desktop which
1634 is being merged */
1635 if ((screen_desktop == rmdesktop - 1 ||
1636 screen_desktop == rmdesktop) &&
1637 (d == DESKTOP_ALL || d == screen_desktop))
1638 {
1639 stacking_raise(CLIENT_AS_WINDOW(c));
1640 ob_debug("raising window %s\n", c->title);
1641 }
1642 }
1643 }
1644
1645 /* act like we're changing desktops */
1646 if (screen_desktop < screen_num_desktops - 1) {
1647 gint d = screen_desktop;
1648 screen_desktop = screen_last_desktop;
1649 screen_set_desktop(d, TRUE);
1650 ob_debug("fake desktop change\n");
1651 }
1652
1653 screen_set_num_desktops(screen_num_desktops-1);
1654
1655 client_action_end(data, config_focus_under_mouse);
1656 }
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