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Dogcows Code - chaz/carfire/blob - leveleditor/sandbox.ini
1 ; Comments can be made with a semicolon as the first character of a line.
2 ; Blank lines are also ignored.
3 ; This is my sandbox level I will use to test against while building the
11 tileset = FuturisticBuilding
16 path = [1,1] [5,6] wait
(5) [45,2]
20 event = wait
(2) remove
([2,6]) remove
([2,7])
23 ; has(entity) Player has given entity in his inventory.
24 ; wait(seconds) Pause for some number of seconds.
25 ; remove(entity) Remove an entity from the game.
26 ; remove(coord) Remove whatever is at the given coordinates.
27 ; create(entity, coord) Create an entity at some location
30 +------------------------------------------------------------------------------+
40 +-------------+----+ |
50 +------------------------------------------------------------------------------+
52 ; Character representations:
53 ; [-+|] Place wall segments.
54 ; [1-4] Identify the player starting positions.
55 ; [A-Za-z] Place a defined game entity.
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