]> Dogcows Code - chaz/openbox/blob - engines/openbox/obengine.h
change how rc parsing will work. a=b will be parsed in any [section] and given to...
[chaz/openbox] / engines / openbox / obengine.h
1 #ifndef __engine_openbox_h
2 #define __engine_openbox_h
3
4 #include "../../kernel/frame.h"
5 #include "../../render/render.h"
6 #include "../../render/color.h"
7 #include "../../render/font.h"
8 #include "../../render/mask.h"
9
10 #define LABEL_HEIGHT (ob_s_winfont_height + 2)
11 #define TITLE_HEIGHT (LABEL_HEIGHT + ob_s_bevel * 2)
12 #define HANDLE_Y(f) (f->innersize.top + f->frame.client->area.height + \
13 f->cbwidth)
14 #define BUTTON_SIZE (LABEL_HEIGHT - 2)
15 #define GRIP_WIDTH (BUTTON_SIZE * 2)
16
17 extern int ob_s_bevel;
18 extern int ob_s_handle_height;
19 extern int ob_s_bwidth;
20 extern int ob_s_cbwidth;
21
22 extern color_rgb *ob_s_b_color;
23 extern color_rgb *ob_s_cb_focused_color;
24 extern color_rgb *ob_s_cb_unfocused_color;
25 extern color_rgb *ob_s_title_focused_color;
26 extern color_rgb *ob_s_title_unfocused_color;
27 extern color_rgb *ob_s_titlebut_focused_color;
28 extern color_rgb *ob_s_titlebut_unfocused_color;
29
30 extern int ob_s_winfont_height;
31 extern ObFont *ob_s_winfont;
32
33 extern pixmap_mask *ob_s_max_set_mask;
34 extern pixmap_mask *ob_s_max_unset_mask;
35 extern pixmap_mask *ob_s_iconify_mask;
36 extern pixmap_mask *ob_s_desk_set_mask;
37 extern pixmap_mask *ob_s_desk_unset_mask;
38 extern pixmap_mask *ob_s_shade_set_mask;
39 extern pixmap_mask *ob_s_shade_unset_mask;
40 extern pixmap_mask *ob_s_close_mask;
41
42 extern Appearance *ob_a_focused_unpressed_max;
43 extern Appearance *ob_a_focused_pressed_max;
44 extern Appearance *ob_a_focused_pressed_set_max;
45 extern Appearance *ob_a_unfocused_unpressed_max;
46 extern Appearance *ob_a_unfocused_pressed_max;
47 extern Appearance *ob_a_unfocused_pressed_set_max;
48 extern Appearance *ob_a_focused_unpressed_close;
49 extern Appearance *ob_a_focused_pressed_close;
50 extern Appearance *ob_a_unfocused_unpressed_close;
51 extern Appearance *ob_a_unfocused_pressed_close;
52 extern Appearance *ob_a_focused_unpressed_desk;
53 extern Appearance *ob_a_focused_pressed_desk;
54 extern Appearance *ob_a_focused_pressed_set_desk;
55 extern Appearance *ob_a_unfocused_unpressed_desk;
56 extern Appearance *ob_a_unfocused_pressed_desk;
57 extern Appearance *ob_a_unfocused_pressed_set_desk;
58 extern Appearance *ob_a_focused_unpressed_shade;
59 extern Appearance *ob_a_focused_pressed_shade;
60 extern Appearance *ob_a_focused_pressed_set_shade;
61 extern Appearance *ob_a_unfocused_unpressed_shade;
62 extern Appearance *ob_a_unfocused_pressed_shade;
63 extern Appearance *ob_a_unfocused_pressed_set_shade;
64 extern Appearance *ob_a_focused_unpressed_iconify;
65 extern Appearance *ob_a_focused_pressed_iconify;
66 extern Appearance *ob_a_unfocused_unpressed_iconify;
67 extern Appearance *ob_a_unfocused_pressed_iconify;
68 extern Appearance *ob_a_focused_grip;
69 extern Appearance *ob_a_unfocused_grip;
70 extern Appearance *ob_a_focused_title;
71 extern Appearance *ob_a_unfocused_title;
72 extern Appearance *ob_a_focused_label;
73 extern Appearance *ob_a_unfocused_label;
74 extern Appearance *ob_a_icon;
75 extern Appearance *ob_a_focused_handle;
76 extern Appearance *ob_a_unfocused_handle;
77
78 typedef struct ObFrame {
79 Frame frame;
80
81 Window title;
82 Window label;
83 Window max;
84 Window close;
85 Window desk;
86 Window shade;
87 Window icon;
88 Window iconify;
89 Window handle;
90 Window lgrip;
91 Window rgrip;
92
93 Appearance *a_unfocused_title;
94 Appearance *a_focused_title;
95 Appearance *a_unfocused_label;
96 Appearance *a_focused_label;
97 Appearance *a_icon;
98 Appearance *a_unfocused_handle;
99 Appearance *a_focused_handle;
100
101 Strut innersize;
102
103 GSList *clients;
104
105 int width; /* title and handle */
106 int label_width;
107 int icon_x; /* x-position of the window icon button */
108 int label_x; /* x-position of the window title */
109 int iconify_x; /* x-position of the window iconify button */
110 int desk_x; /* x-position of the window all-desktops button */
111 int shade_x; /* x-position of the window shade button */
112 int max_x; /* x-position of the window maximize button */
113 int close_x; /* x-position of the window close button */
114 int bwidth; /* border width */
115 int cbwidth; /* client border width */
116
117 gboolean max_press;
118 gboolean close_press;
119 gboolean desk_press;
120 gboolean shade_press;
121 gboolean iconify_press;
122 } ObFrame;
123
124 #endif
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