2 using System.Collections.Generic;
5 using Microsoft.Xna.Framework;
6 using Microsoft.Xna.Framework.Content;
7 using Microsoft.Xna.Framework.Graphics;
8 using Microsoft.Xna.Framework.Input;
12 public class Melee : Player
14 #region Member Variables
15 const int hitCoolDown = 18;
16 const int baseHealth = 200;
17 const int baseDamage = 30;
20 Texture2D projectileModel;
25 #region Public Methods
26 public Melee(Game theGame, String Name, Point position, int playerIndex)
27 : base(theGame, Name, position, playerIndex, baseHealth, baseDamage)
29 coolDown = hitCoolDown;
33 #region Overridden Methods From Player
34 public override void LoadContent(ContentManager contentManager)
36 charModel = contentManager.Load<Texture2D>("cs"); //change to charModel when designed
37 projectileModel = contentManager.Load<Texture2D>("projectile"); //change to a projectile model later
41 /// This method will draw a character to the screen.
43 /// <param name="spriteBatch"></param>
44 public override void Draw(SpriteBatch spriteBatch)
46 Rectangle position = Game.State.Map.GetRectangleFromCoordinates(Motion.Position);
47 spriteBatch.Draw(charModel, position, Color.White);
50 public override void Attack(List<Keys> keysPressed)
54 else if (coolDown == 0)
56 if (keysPressed.Contains<Keys>(Keys.Space))
58 int startX = Coordinates.X;
59 int startY = Coordinates.Y;
60 if (Motion.Direction == Direction.Down || Motion.Direction == Direction.LowerLeft || Motion.Direction == Direction.LowerRight)
62 startY = Coordinates.Y + 1;
64 else if (Motion.Direction == Direction.Up || Motion.Direction == Direction.UpperLeft || Motion.Direction == Direction.UpperRight)
66 startY = Coordinates.Y - 1;
68 if (Motion.Direction == Direction.Right || Motion.Direction == Direction.LowerRight || Motion.Direction == Direction.UpperRight)
70 startX = Coordinates.X + 1;
72 else if (Motion.Direction == Direction.Left || Motion.Direction == Direction.LowerLeft || Motion.Direction == Direction.UpperLeft)
74 startX = Coordinates.X - 1;
77 if (!Game.IsCellOpen(new Point(startX, startY)))
79 IEntity toKill = Game.GetEntityAtCoordinates(new Point(startX, startY));
80 //See if it is a monster
81 if (toKill is IMonster)
83 IMonster hitMonster = (IMonster)toKill;
84 hitMonster.causeDamageTo(this.Damage);
85 if (hitMonster.Health > 0)
87 this.Score += Game.State.HitMonsterScore;
88 Console.WriteLine(this.Score);
92 this.Score += Game.State.KillMonsterScore;
93 Console.WriteLine(this.Score);
94 //Remove dead monsters
95 Game.State.Entities.Remove(toKill);
104 public override void PlayAttackSound()
108 public override void PlayDieSound()