3 IUSE = BACKFACE_CULLING BLENDING DEPTH_TEST EXTRA_INLINE NDEBUG \
4 CALC_NORMALS LIGHTING=3 SMOOTH_COLOR TEXTURING OPENGL
8 CFLAGS = -std=c99 -O2 -g -pg
9 CPPFLAGS= -MMD $(IUSE:%=-D%)
10 LDLIBS = -lm -lglut -lGL
12 SRCS = main.c array.c common.c list.c model.c raster.c rbtree.c scene.c
13 OBJS = $(SRCS:%.c=%.o)
14 DEPS = $(OBJS:%.o=%.d)
15 PROG = $(PROJECT)$(EXEEXT)
20 $(CC) $(CFLAGS) $(LDFLAGS) -o $@ $^ $(LDLIBS)
23 rm -f $(PROG) $(OBJS) $(DEPS)
29 rm -rf frames .*.raw .*.obj $(PROJECT).zip
32 git archive HEAD --prefix=$(PROJECT)/ --output=$(PROJECT).zip
43 .PHONY: all clean distclean dist run debug