2 using System.Collections.Generic;
5 using Microsoft.Xna.Framework;
7 using System.Text.RegularExpressions;
8 using System.Runtime.Serialization;
9 using System.Diagnostics;
14 /// A map object represents the map or virtual world where players and other
15 /// game entities exist. The map consists of a grid where each grid space can
16 /// contain static scenery and/or game entities which can move and interact
17 /// with other game entities.
27 public int MinNumPlayers;
28 public int MaxNumPlayers;
29 public Point Dimensions;
30 public string Tileset; // TODO: this should be a tilemap object
47 Console.WriteLine("Read map " + data.Name + " of type " + data.Type + " written by " + data.Author);